Due to having years of expierince with Sharingan and Mangekyou Sharingan, I begin by immediately activating 3T Sharingan and then Mangekyou Sharingan.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Supplementary
Rank: Forbidden Rank
Range: Short-Long
Chakra: 50 (-25 per turn to keep active)
Damage: N/A (-10 per turn)
Description:
The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
Seeing as neither of those count as moves due to my experience I continue by blinking as a normal person would. A drop of blood comes from my eye and I open them again using:
Rank: Forbidden Rank
Type:Attack
Range:Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton:
One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.
Aim directly at your eyes to blind you. Immediately as your eyes and face burst into flames I wipe the blood from my face and wipe it on my summoning tattoo and use:
Type: Attack/Defense
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The infant spawns of Saimyōshō, 50 to be exact, are summoned via the wasp summoning tattoo to the battlefield. They are the size of a soda can. They fly at the speed of a kunai being thrown. Their venom is just as potent as Saimyōshō's, one drop to paralyze a foe.
~Can only be used once per battle
~Only active for 4 of the users turns
~Can only be destroyed by high rank (a and s) fire and lightning element jutsus
The wasps immediately divide 25/25 to my right and left and swarm mid range away from me and then at you toward your right and left. Swarming at you while your probably panicking from the burning sensation on your face. They sting you multiple times and paralyze you.
As soon as the summoned wasps appear, I wipe the blood again on my summoning tattoo again and summon:
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the tattoo version of the summoning jutsu of the wasp contract, summoning forth Saimyōshō~The Hell Wasp. Saimyōshō is a single gigantic king of the wasps, the size of a horse with the flying speed of Pein's giant bird. Saimyōshō can up to S-rank fire element techniques, he can only use 5 techniques per summoning. They count as one of the users 3 jutsus per turn. Saimyōshō's poisonous stinger is unlike any other bug, a single drop of venom from Saimyōshō paralyzes the foe for 1 turn.
~Saimyōshō can only be summoned once per battle
~Saimyōshō can only use a total of 5 techniques
~Saimyōshō can only remain on the field for 4 turns of the summoner
~Nothing under B-rank can harm Saimyōshō, to kill Saimyōshō you must deliver either 3 b-rank techniques, 2 a-rank techniques, or 1 s-rank techniques irregardless of element
I summon said hell wasp directly under me and I sore away to long range from the ground and long range from you
As soon as your fire erupts from your mouth (Assuming its about the time im mid way to whiping the blood on my tattoo again), I pause said blood wipe and instead form the tiger handseal and release a strong stream of water from my mouth. Swiping my head left to right quickly, negating your fire before it can reach me. As steam fills the area of our battle using my MS I would still be able to see your chakra. As soon as the fire is extinguished i begin forming handseals again and summon a large dentist chair from the earth beneath you. It sucks you in and binds you to as. As the chair begins to suck you into it I begin to dash forward with a chidori i then stop mid way to you (Now between mid and short range) and extend the chidori into a spear that pierces your heart.
(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
(Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair
Rank: S
Chakra Cost: 40
Damage Points: N/A
Type: Supplementary/Summoning
Range: Short-Long
Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.
( Raiton: Chidori Shinsō ) - One Thousand Birds True Spear
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.
As my MS can see you through the steam, I see you begin remove what appears to be legs weights. As you are obviously take them off in an attempt to charge at me, I begin focusing my lightning chakra. Just as you are about to connect, I release lightning chakra from my entire body, paralyzing you as you get hit by it. As soon as the Nagashi hits you I sweep your leg out from under you and spread your legs and stomp on your testicles 5 times. Then I focus my MS on your body and engulf you in a sphere of black flames, killing your paralyzed body....
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts
Rank: Forbidden
Type: Attack
Range: Short
Chakra cost: 50 + 10 for each additional stomp
Damage points: 50 + 10 for each additional stomp
Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal position.
Note: Maximum of 5 stomps
Note: Can only be used once
(Doujutsu: Kyokujitsu) - Eye Technique: Sun God
Rank: Forbidden Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 100
Damage Points: 140 (-40 to user per use)
Description:
Upon gaining the use of Amaterasu, the user is able to produce this powerfull attack at the cost of deactivating his MS for the rest of the match and severely draining his strenght. The user will focus on his target and ignite black flames all around the enemy. As the flames ignite, they surround the enemy until they form a very large sphere of black flames that then consumes the target in moments. The flames have the same properties of Amaterasu and as such are somewhat slow to ignite. However, because the technique affects such a large area, the target will not escape easily. And while the first few steps of the technique happen at a somewhat normal speed, the formation of the black sphere happens at immense speeds, making the technique quite devastating. .
Note: Requires Mangekyo Sharingan and the ability to use Amaterasu
Note: Can only be used once
Note: Upon casting the user is unable to activate his MS for the rest of the match and will need 2 turn to activate his Sharingan once more
Note: EMS bios will have their EMS deactivated but will suffer no damage and will only need to wait one more turn to activate once more.