|Scary Movie | Priest vs, Scarface

Priest

Kage in the Making 👑
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Oh, Why am I too tired of living?

Reis Rules and Reg
All Out
Terrian: A Grassy Plain
Mid-Range

What Bio do you want me to use?
Also post your Bio and you can have the first move.

I'll regret this.
 

Scarface

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Ill use the JTHM bio in my signature. Im ok with either bio of yours.

My moves will be slow as im working and will be having trouble thinking of counters, I can post my first move after you pick your bio.
 

Priest

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Kay, I'll use Priest Bartholomew
 

Scarface

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Due to having years of expierince with Sharingan and Mangekyou Sharingan, I begin by immediately activating 3T Sharingan and then Mangekyou Sharingan.

Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


Type: Supplementary
Rank: Forbidden Rank
Range: Short-Long
Chakra: 50 (-25 per turn to keep active)
Damage: N/A (-10 per turn)
Description:
The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.



Seeing as neither of those count as moves due to my experience I continue by blinking as a normal person would. A drop of blood comes from my eye and I open them again using:


Rank: Forbidden Rank
Type:Attack
Range:Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton:
One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.



Aim directly at your eyes to blind you. Immediately as your eyes and face burst into flames I wipe the blood from my face and wipe it on my summoning tattoo and use:
Type: Attack/Defense
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The infant spawns of Saimyōshō, 50 to be exact, are summoned via the wasp summoning tattoo to the battlefield. They are the size of a soda can. They fly at the speed of a kunai being thrown. Their venom is just as potent as Saimyōshō's, one drop to paralyze a foe.

~Can only be used once per battle
~Only active for 4 of the users turns
~Can only be destroyed by high rank (a and s) fire and lightning element jutsus

The wasps immediately divide 25/25 to my right and left and swarm mid range away from me and then at you toward your right and left. Swarming at you while your probably panicking from the burning sensation on your face. They sting you multiple times and paralyze you.



As soon as the summoned wasps appear, I wipe the blood again on my summoning tattoo again and summon:

Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the tattoo version of the summoning jutsu of the wasp contract, summoning forth Saimyōshō~The Hell Wasp. Saimyōshō is a single gigantic king of the wasps, the size of a horse with the flying speed of Pein's giant bird. Saimyōshō can up to S-rank fire element techniques, he can only use 5 techniques per summoning. They count as one of the users 3 jutsus per turn. Saimyōshō's poisonous stinger is unlike any other bug, a single drop of venom from Saimyōshō paralyzes the foe for 1 turn.

~Saimyōshō can only be summoned once per battle
~Saimyōshō can only use a total of 5 techniques
~Saimyōshō can only remain on the field for 4 turns of the summoner
~Nothing under B-rank can harm Saimyōshō, to kill Saimyōshō you must deliver either 3 b-rank techniques, 2 a-rank techniques, or 1 s-rank techniques irregardless of element



I summon said hell wasp directly under me and I sore away to long range from the ground and long range from you
 
Last edited:

Priest

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Due to having years of expierince with Sharingan and Mangekyou Sharingan, I begin by immediately activating 3T Sharingan and then Mangekyou Sharingan.

Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


Type: Supplementary
Rank: Forbidden Rank
Range: Short-Long
Chakra: 50 (-25 per turn to keep active)
Damage: N/A (-10 per turn)
Description:
The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.



Seeing as neither of those count as moves due to my experience I continue by blinking as a normal person would. A drop of blood comes from my eye and I open them again using:


Rank: Forbidden Rank
Type:Attack
Range:Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton:
One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.



Aim directly at your eyes to blind you. Immediately as your eyes and face burst into flames I wipe the blood from my face and wipe it on my summoning tattoo and use:
Type: Attack/Defense
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The infant spawns of Saimyōshō, 50 to be exact, are summoned via the wasp summoning tattoo to the battlefield. They are the size of a soda can. They fly at the speed of a kunai being thrown. Their venom is just as potent as Saimyōshō's, one drop to paralyze a foe.

~Can only be used once per battle
~Only active for 4 of the users turns
~Can only be destroyed by high rank (a and s) fire and lightning element jutsus

The wasps immediately divide 25/25 to my right and left and swarm mid range away from me and then at you toward your right and left. Swarming at you while your probably panicking from the burning sensation on your face. They sting you multiple times and paralyze you.



As soon as the summoned wasps appear, I wipe the blood again on my summoning tattoo again and summon:

Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the tattoo version of the summoning jutsu of the wasp contract, summoning forth Saimyōshō~The Hell Wasp. Saimyōshō is a single gigantic king of the wasps, the size of a horse with the flying speed of Pein's giant bird. Saimyōshō can up to S-rank fire element techniques, he can only use 5 techniques per summoning. They count as one of the users 3 jutsus per turn. Saimyōshō's poisonous stinger is unlike any other bug, a single drop of venom from Saimyōshō paralyzes the foe for 1 turn.

~Saimyōshō can only be summoned once per battle
~Saimyōshō can only use a total of 5 techniques
~Saimyōshō can only remain on the field for 4 turns of the summoner
~Nothing under B-rank can harm Saimyōshō, to kill Saimyōshō you must deliver either 3 b-rank techniques, 2 a-rank techniques, or 1 s-rank techniques irregardless of element



I summon said hell wasp directly under me and I sore away to long range from the ground and long range from you

I'm probably dead but I'll try something which I think could work perfectly fine. I may end up blind and charred.




My opponent is a sharingan user, exclaimed Priest! Though I keep my calm and even though I knew and was quite aware about the clan's prowess in genjutsu, I have one or two things up my sleeves too and should not realy be underestimated. Your 3T changes pattern and It came to me that you have actually awoken your Mangekyou. I prepare myself for the worse as you have just proven to be one of the most difficult opponent I would have encountered. As you close one of them eyes and blood drip, I know your assault as begun but it was quite a bit late for me as a tremendous heat ravages my eyes, I could catch the glimpse of the black fire before life is snuffed away from my eyes. Due to the slow burning of amaterasu, I am not immediately consumed by the fire and I quickly slap my back pushing every anti-body into a bubble, including the black fire and into nothingness.
But but hmm, now I'm completely blind. I activate an alternative sense. Though I'm blind, I can still see through the use of my ears.
I am aware of your summons, at least I could hear their sound and my ear could pick up their location and as you make them, I spew a large and wide mayhem of fire which would incinerate them into crisps and also assault you as you plan to make the second summoning.

Paw Paw Arts: Grand Exorcism (Nykyu Nykyu no Mi: Soudai Yakuotoshi)
Rank: S
Type: Supplementary/Defense
Range: Self/Close
Chakra: 40
Damage: N/A
Description: After creating the sacred "Pulsus Coration", Priest created another
which is a more supplementary approach but
still impinging the usage of paws on oneself.
Grand exorcism according to its name, is
grand and with the usage of the paws push/
repel ability the user is able to acquire more efficient use though not as powerful as
curing yourself in regards to Pulsus
Coration but it is as potent in more effective
ways than the latter.
The user would place their paw on
themselves or their comrade and using the power of the KG, they push away fear,
fatigue(tiredness), induced foriegn
substance and foreign chakra. Once done, a
huge yellow air bubble in the shape of a paw
appears out of the person, containing all the
Fear, fatigue and foreign chakra/substance thus while instantly gaining freedom from
some jutsus(Genjutsu, sakki, poison and
induction from foreign chakra), the user also
gains x2 in agility, reflex and reaction time
which lasts for 2 turns.
However, unlike "Pulsus Coration, the bubble cannot be directed towards anyone/anything
as the yellow bubble would vanish into
nothingness once it is completely out of the
user.
++Note++
~Useable only 2x per match by Normal Bartholomews while Legends are able to use
this upto 3x
~2 turns in between usage for Normal
Bartholomews while Legends and above
have only one turn inbetween usage but as
soon as they use this after one turn, the 2x power-ups(reflex, reaction time and agility)
refreshes and would not add up.
~Cannot be used to push out pain and
enormous fatigue(exhaustion)
~Priest's Personal Ccj
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound
chakra. Then, by utilizing chakra and
enfacing his lungs, the user will be able to
control the frequency and intensity of the
sound emitted from his simple breathing.
This low frequency, inaudible sound is passively emitted and has no effect other
than emerging from him and bouncing off of
objects. Using the enhanced hearing, the
user is able to know where everything is
around them, effectively creating a sonar
effect through the rebound and reflection of sound waves. The hearing and the sonar
effect is precise enough so that one can
effectively use it to substitute one's vision in
battle if needed. Despite being very
effective, specially if the user has any of his
other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound
attacks which will be much more drastic in its
effects.
Note: Lasts 6 turns
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads
chakra inside his body which is then
converted into fire and expelled from the
mouth as a massive wall of intense flames,
which covers an expansive range in both
vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to
its massive width and height, the technique is
not one of the fastest seen so far.
 

Scarface

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As soon as your fire erupts from your mouth (Assuming its about the time im mid way to whiping the blood on my tattoo again), I pause said blood wipe and instead form the tiger handseal and release a strong stream of water from my mouth. Swiping my head left to right quickly, negating your fire before it can reach me. As steam fills the area of our battle using my MS I would still be able to see your chakra. As soon as the fire is extinguished i begin forming handseals again and summon a large dentist chair from the earth beneath you. It sucks you in and binds you to as. As the chair begins to suck you into it I begin to dash forward with a chidori i then stop mid way to you (Now between mid and short range) and extend the chidori into a spear that pierces your heart.





(Suiton: Suidanha) Water Release: Severing Wave

Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair
Rank: S
Chakra Cost: 40
Damage Points: N/A
Type: Supplementary/Summoning
Range: Short-Long
Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.

( Raiton: Chidori Shinsō ) - One Thousand Birds True Spear
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.
 

Priest

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As soon as your fire erupts from your mouth (Assuming its about the time im mid way to whiping the blood on my tattoo again), I pause said blood wipe and instead form the tiger handseal and release a strong stream of water from my mouth. Swiping my head left to right quickly, negating your fire before it can reach me. As steam fills the area of our battle using my MS I would still be able to see your chakra. As soon as the fire is extinguished i begin forming handseals again and summon a large dentist chair from the earth beneath you. It sucks you in and binds you to as. As the chair begins to suck you into it I begin to dash forward with a chidori i then stop mid way to you (Now between mid and short range) and extend the chidori into a spear that pierces your heart.





(Suiton: Suidanha) Water Release: Severing Wave

Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair
Rank: S
Chakra Cost: 40
Damage Points: N/A
Type: Supplementary/Summoning
Range: Short-Long
Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.

( Raiton: Chidori Shinsō ) - One Thousand Birds True Spear
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description:The user starts off by dashing at his opponent with a Chidori in his hand. As they strikes his opponent, they uses shape manipulation to extend the Chidori into a lightning spear that impales and hurtles the opponent into the air. The user then increases the potency of the lightning, generating a powerful electric explosion at the end of the spear and sending the enemy back to the ground.
Note: Only the spear extention can reach up to mid range.

Nice move.



I stop spewing the fire and immediately go on my knees and unstrap the weights, droping them by my sides. By this time you would begin to make the long handseal, I burst into a quick sprint at incredible speed while catching your hand probably on your 4th-5th handseals. My body is positioned directly opposite to yours and my left hand catches your right hand completely halting your handseals. Immediately I grab your hand, I raise my knee at immense speed and power, slaming it into your stomach. If successful, this would prompt you to double over, like bowing to me. Then I finish the move by bringing down my right elbow on the back of your head, knocking you unconcious.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing
them to double over and he finishes with a
strong elbow from the alternating arm to the
back of the head. If successful, it will render
the target unconscious for 2 turns.
 

Scarface

Kage in the Making 👑
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As my MS can see you through the steam, I see you begin remove what appears to be legs weights. As you are obviously take them off in an attempt to charge at me, I begin focusing my lightning chakra. Just as you are about to connect, I release lightning chakra from my entire body, paralyzing you as you get hit by it. As soon as the Nagashi hits you I sweep your leg out from under you and spread your legs and stomp on your testicles 5 times. Then I focus my MS on your body and engulf you in a sphere of black flames, killing your paralyzed body....

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts

Rank: Forbidden
Type: Attack
Range: Short
Chakra cost: 50 + 10 for each additional stomp
Damage points: 50 + 10 for each additional stomp
Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal position.

Note: Maximum of 5 stomps
Note: Can only be used once

(Doujutsu: Kyokujitsu) - Eye Technique: Sun God

Rank: Forbidden Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 100
Damage Points: 140 (-40 to user per use)
Description:
Upon gaining the use of Amaterasu, the user is able to produce this powerfull attack at the cost of deactivating his MS for the rest of the match and severely draining his strenght. The user will focus on his target and ignite black flames all around the enemy. As the flames ignite, they surround the enemy until they form a very large sphere of black flames that then consumes the target in moments. The flames have the same properties of Amaterasu and as such are somewhat slow to ignite. However, because the technique affects such a large area, the target will not escape easily. And while the first few steps of the technique happen at a somewhat normal speed, the formation of the black sphere happens at immense speeds, making the technique quite devastating. .
Note: Requires Mangekyo Sharingan and the ability to use Amaterasu
Note: Can only be used once
Note: Upon casting the user is unable to activate his MS for the rest of the match and will need 2 turn to activate his Sharingan once more
Note: EMS bios will have their EMS deactivated but will suffer no damage and will only need to wait one more turn to activate once more.
 

Priest

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As my MS can see you through the steam, I see you begin remove what appears to be legs weights. As you are obviously take them off in an attempt to charge at me, I begin focusing my lightning chakra. Just as you are about to connect, I release lightning chakra from my entire body, paralyzing you as you get hit by it. As soon as the Nagashi hits you I sweep your leg out from under you and spread your legs and stomp on your testicles 5 times. Then I focus my MS on your body and engulf you in a sphere of black flames, killing your paralyzed body....

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts

Rank: Forbidden
Type: Attack
Range: Short
Chakra cost: 50 + 10 for each additional stomp
Damage points: 50 + 10 for each additional stomp
Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal position.

Note: Maximum of 5 stomps
Note: Can only be used once

(Doujutsu: Kyokujitsu) - Eye Technique: Sun God

Rank: Forbidden Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 100
Damage Points: 140 (-40 to user per use)
Description:
Upon gaining the use of Amaterasu, the user is able to produce this powerfull attack at the cost of deactivating his MS for the rest of the match and severely draining his strenght. The user will focus on his target and ignite black flames all around the enemy. As the flames ignite, they surround the enemy until they form a very large sphere of black flames that then consumes the target in moments. The flames have the same properties of Amaterasu and as such are somewhat slow to ignite. However, because the technique affects such a large area, the target will not escape easily. And while the first few steps of the technique happen at a somewhat normal speed, the formation of the black sphere happens at immense speeds, making the technique quite devastating. .
Note: Requires Mangekyo Sharingan and the ability to use Amaterasu
Note: Can only be used once
Note: Upon casting the user is unable to activate his MS for the rest of the match and will need 2 turn to activate his Sharingan once more
Note: EMS bios will have their EMS deactivated but will suffer no damage and will only need to wait one more turn to activate once more.



As I'm about to grab you, I got hit by a blast of lightning then I am paralized. I am unable to move any part of my body and Its not looking good for me at the moment.
However, you go on and crouch to separate my legs and as you bring your leg to stomp my crotch, before it almost connects, A vector would silently protrude downwards and wrap around the leg turning it into pieces of meat, blood and bones. At the same time, 3 other vectors emerge, one from my stomach, proceed towards your stomach and would burrow through your belly button and emerge from your mouth, destroying all your entrails in its wake. Another protrude from my left arm and grabs your right hand turning it into smitherins. The last stays behind me, acting as a tail and balance. Due to our close proximity, the vectors would assault you quickly and it may be quite difficult for you to escape their grasps. The vectors are quite lethal that they shred/amputate on mere contact.

† (Bekuta Kobura: Damballah Ihan) Vector Cobra: Violation of Damballah †
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body. These snakes then begin to extend to their full 10 meter length immediately, coiling near the user to stay close by until they are needed. The user then releases elemental chakra through the snakes to augment their power, increasing their strength proportionally to which elemental was used.

♦ Fire: The cobra themselves has gained a very high temperature, characteristic of fire, and causing 2nd degree burns on contact, and 3rd degree on prolonged contact without having to cause actual fire.

♦ Wind: The cobras gain a sharp cutting property, characteristic of wind. Touching the cobra at any point will result in a deep cut mark forming on whatever made contact, allowing the cobras to wrap around objects to reduce it to mere splinters of what it once was.


♦ Lightning: The cobras aesthetically gain small sparks that appear periodically across their body as lightning chakra is channeled through them. The lightning element allows the cobras to change their size to become thin at any point along their bodies, which combined with the natural piercing property of the element allows the cobras to shrink down to a very small size(though can be seen clearly) at the end to pierce through any object like a perfect arrow. The cobra can then reform to normal size after completely piercing through an object a portion at a time, meaning that the head can be on one side of a rock, full-sized, while a quarter of the way towards the user is shrunk to a very thin size as it's piercing through the rock, and out the side closest to the user the vector is normal sized once more. The "shape-shifting" of the snakes also allow this technique to pass through a barrage of precise attacks (ie. shower of senbon) without making contact with anything/losing any power.

♦ Earth: The snakes, when infused with the earth element, become heavier than they normally are (10x). However, because the speed, strength, and mobility of the serpents are determined by the user's chakra control, almost removing the factor of "weight" from these three aspects though not entirely as they still move as fast as the average earth jutsu, this serves only two purposes: to increase the force of impact, allowing the snakes to crash through defenses, though they lose some momentum after impact, and to restrain an enemy by crushing them with the immense weight of the earth-infused Vector Cobras. The user's earth chakra additionally allows the serpents to "meld" with the earth, much like the "Earth Release: Hiding in Rock Technique", allowing the serpents to move in and out of the earth without creating disturbances, tremors, or otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu users/others who can "see/feel" chakra).

♦ Water: The snakes, when given the element water, begin to excrete a transparent sticky fluid, similar to "Water Style: Starch Syrup Capture Field". Because the snakes only secrete a small portion of this fluid until it is used, it is difficult for normal eyes to see the water while still on the snakes (though anyone who can see/feel chakra can "see" it). As the snakes make contact with objects, they leave behind this chakra-infused sticky residue which can snare other objects on it, restraining their movements and trapping it. The snakes themselves, if they touch an object which is weak enough (ie. solid matter based projectiles), they can drag the object with them, it sticking to the layer of sticky water covering the serpents. If the Vector Cobras have objects stuck onto them, they can dislodge them by making sharp turns, releasing the object with a layer of sticky water at speeds equivalent to the average water jutsu.

The cobras can then be released towards the target, being manipulated to move in any direction the user wishes as they move, creating effects related to the element infused into the snake. The cobras also can be made to begin their assault upon activation, instead of coiling around the user. The cobras may be used independently from each other, but all four snakes need to have the same element.
NOTE: Once activated, they can last 2 turns and after that, they revert back to their position on the user's body unless perhaps they are destroyed. The user however, can decide to deactivate them before the end of their turn limit.
NOTE: Only one elemental infusion can be used in one turn.
NOTE: Each elemental infusion can be used 2x max
Note: Can only be used 5 times max
NOTE: No other element can be used except the element that is currently infused with the cobras. Meaning if a fire infused cobra is activated and still active, the user can only use Katon.
NOTE: Students will need to wait two turn in between usage. Meisters have one turn wait.
 
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