[Satsui no Hado] - Vision Pt. 2

Lord of Kaos

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"Good...now I want you to read that scroll closely and explain to ne what it means. There are some rather severe limitations to this jutsu so I need to know that you are understanding everything perfectly."

Akuma then throws her a very large scroll.

Ashura Senku|Asura Flashing Sky
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active)
Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again.*
Notes:*Can only be used three times at a most, with a three turn waiting period in between.
*After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns.
*After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns.
*After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight.
*The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range.*
*After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn.
*Can't be used with any other mode or speed-enhancing jutsus.
*Can only be used after the Satsui no Hadō has been activated.*
*Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details).
*Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.
 

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"Good...now I want you to read that scroll closely and explain to ne what it means. There are some rather severe limitations to this jutsu so I need to know that you are understanding everything perfectly."

Akuma then throws her a very large scroll.

Ashura Senku|Asura Flashing Sky
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active)
Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again.*
Notes:*Can only be used three times at a most, with a three turn waiting period in between.
*After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns.
*After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns.
*After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight.
*The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range.*
*After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn.
*Can't be used with any other mode or speed-enhancing jutsus.
*Can only be used after the Satsui no Hadō has been activated.*
*Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details).
*Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.
understood...

Questions:

The increase of chakra throughout his body also increases his speed sharply, effectively doubling it
Doubling my base speed? How fast exactly?
 

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Your base speed would be your speed before using this. Your normal speed for example might be 15. While using the cfs, your speed is slightly above rock lee without weights and in our rp that translates to slightly above double your speed so your base speed x2 + 1-2 would be your speed while using Hado. This jutsu doubles your speed while using the cfs, so a base speed of 15 while using Hado (15 x2 +1-2 = 31-32) would be doubled to 62-64. U_U Once more, this applies only when this cfs is in effect and while this jutsu is being used.
 

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Your base speed would be your speed before using this. Your normal speed for example might be 15. While using the cfs, your speed is slightly above rock lee without weights and in our rp that translates to slightly above double your speed so your base speed x2 + 1-2 would be your speed while using Hado. This jutsu doubles your speed while using the cfs, so a base speed of 15 while using Hado (15 x2 +1-2 = 31-32) would be doubled to 62-64. U_U Once more, this applies only when this cfs is in effect and while this jutsu is being used.
apon completing NB Taijutsu my understanding is that my base speed increases, this counts as base speed also correct? [just making clear]
 

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Yes. Once you finish nb tai, your speed increases. That increase is added unto your base speed and will be averaged in everytime you calculate your speed. You are asking if nb tai speed boost counts as an increase to base speed?
 

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Yes. Once you finish nb tai, your speed increases. That increase is added unto your base speed and will be averaged in everytime you calculate your speed. You are asking if nb tai speed boost counts as an increase to base speed?
I was just making sure that all my base speed is increased from my recent trainings and since this jutsu doubles i had to make sure XD

lets continue, i have no more questions...
 

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Goodly. We have one more jutsu to go over at the time. This one should come easy to you. Gather Hado chakra in your hand and once a substantial amount has been gathered, strike forward at my clone, hitting him in thread solar plexus, releasing the Hado chakra, causing it to latch onto him and force him to take properties of Satsui no Hado. This jutsu in essence is similar to the Shoryuken in that aspect.

Shin Gou Hadou|True Great Surge
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will stand in the horse stance with his right hand drawn in, focusing large amounts of Satsui no Hado chakra throughout the arm. The user will then strike forward with that arm, hitting the target in the solar plexus, halting all forward movement by the foe from the blow as the Satsui no Hado chakra latches onto them, causing them to gain properties of the the CFS, increasing their strength and speed, now moving at speeds of Lee without his weights and slightly stronger than the average Strong Fist user. As the chakra attaches to the enemy, it causes them to become greatly enraged in a rage that clouds their mind, letting their anger take over due to inexperience with controlling the fighting style. This rage prevents them from using elemental jutsus of A-rank and higher for three turns due to the Satsui no Hado chakra's influence causing great anger that causes them to want to literally beat the user to death. As the turns go by, the anger starts to subside and the enemy is able to see and think more clearer and as such, they regain access to higher ranking elemental jutsus. The first turn this is active, they cannot use A-ranks and higher. The second turn, no S-ranks and higher and the third and final turn the enemy cannot use any Forbidden ranked jutsu of elemental natures. The speed/strength boosts last the entire duration of three turns.
*Lasts 3 turns*
*Only useable 3 times*
*Speed and Strength boosts are an approved part of the CFS*
*Can also be used on an ally*
 

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Goodly. We have one more jutsu to go over at the time. This one should come easy to you. Gather Hado chakra in your hand and once a substantial amount has been gathered, strike forward at my clone, hitting him in thread solar plexus, releasing the Hado chakra, causing it to latch onto him and force him to take properties of Satsui no Hado. This jutsu in essence is similar to the Shoryuken in that aspect.

Shin Gou Hadou|True Great Surge
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will stand in the horse stance with his right hand drawn in, focusing large amounts of Satsui no Hado chakra throughout the arm. The user will then strike forward with that arm, hitting the target in the solar plexus, halting all forward movement by the foe from the blow as the Satsui no Hado chakra latches onto them, causing them to gain properties of the the CFS, increasing their strength and speed, now moving at speeds of Lee without his weights and slightly stronger than the average Strong Fist user. As the chakra attaches to the enemy, it causes them to become greatly enraged in a rage that clouds their mind, letting their anger take over due to inexperience with controlling the fighting style. This rage prevents them from using elemental jutsus of A-rank and higher for three turns due to the Satsui no Hado chakra's influence causing great anger that causes them to want to literally beat the user to death. As the turns go by, the anger starts to subside and the enemy is able to see and think more clearer and as such, they regain access to higher ranking elemental jutsus. The first turn this is active, they cannot use A-ranks and higher. The second turn, no S-ranks and higher and the third and final turn the enemy cannot use any Forbidden ranked jutsu of elemental natures. The speed/strength boosts last the entire duration of three turns.
*Lasts 3 turns*
*Only useable 3 times*
*Speed and Strength boosts are an approved part of the CFS*
*Can also be used on an ally*
I carefully listen to the instructions and then begin to take my horse stance. I split my legs apart and take a sturdy base. I take my right arm and gather my hado chakra which is pink color. As the clone comes near me I punch him in the gut and release the hado chakra into the clone, allowing him to take the properties of hado and goes berserk. Effectively my chakra is left with the clone, a bit faster and stronger, however unable to control it. Physcally it can be seen, the clone, agonized and in mental pain as he can not take it. I sit and watch the effects as how they are progressed. As time goes by I can tell he's getting used to it, more or less the hado chakra is losing it's grip on him and able to think more clearly and with less mental strain. In the end and after a while, the clone is back to normal and then goes poof.
 

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Akuma grunted. The girl was starting to tick how to him..apparently she did her research..she knew all about his secret jutsus as well as how to perform them. He shook his head, just keep moving on, and it'll be all good.

"Very well, this jutsu can also be used on an ally, but storing all the hado chakra into the arm and placing the hand unto the ally with great force, such as slapping or a hard shove to the chest, pushing them back. It has to pertain some force behind it because it has to latch onto the anger in you...now..we move on to the hidden Tatsumaki. One of the few of my jutsu that require chakra, you start by channeling Hado chakra into your leg. You make a quick kick to the enemy, sending them into the air. That first part is crucial to the jutsu, you have to strike them into the air. Then, add wind chakra to your leg and form a mini whirlwind of chakra to appear, and fly at the target and deliver many blows to the chest and face before sending them falling to the earth. "

[video=youtube;xCmxK17t-eE]http://www.youtube.com/watch?feature=player_embedded&v=xCmxK17t-eE[/video]
 

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Akuma grunted. The girl was starting to tick how to him..apparently she did her research..she knew all about his secret jutsus as well as how to perform them. He shook his head, just keep moving on, and it'll be all good.

"Very well, this jutsu can also be used on an ally, but storing all the hado chakra into the arm and placing the hand unto the ally with great force, such as slapping or a hard shove to the chest, pushing them back. It has to pertain some force behind it because it has to latch onto the anger in you...now..we move on to the hidden Tatsumaki. One of the few of my jutsu that require chakra, you start by channeling Hado chakra into your leg. You make a quick kick to the enemy, sending them into the air. That first part is crucial to the jutsu, you have to strike them into the air. Then, add wind chakra to your leg and form a mini whirlwind of chakra to appear, and fly at the target and deliver many blows to the chest and face before sending them falling to the earth. "

[video=youtube;xCmxK17t-eE]http://www.youtube.com/watch?feature=player_embedded&v=xCmxK17t-eE[/video]
Hrmm akuma seems to be thinking of something... wonder what it is.. regardless, I understood what he wants of me. I take his clone and make sure he is thre [pretends there is a clone]. Then I quickly kick him with my right leg to the chin, sending him into the air from the sheer force and a suprising kick. As he is air borne, I apply wind chakra into my right leg and fly towards him while spinning in mid air. The wind chakra is encased on my leg and looks as if there is a whirlwind surrounding me, however the whirlwind is not, it's just the spinning of my leg constantly making it look as such. I connect with my wind infused leg to the chest and face multiple times. Gradually accending and the clone as well. Once I make the final blow, gravity takes over and the clone crashes down into the earth. Then goes Poof!
 

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Akuma grunts again. They were closing in completing training. Melanie had progressed to Master level and was learning everything smoothly, leaving Akuma time to train his other Satsui no Hado students elsewhere.

"Very well. Can you tell me some advantages and disadvantages this jutsu might have?"
 

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Akuma grunts again. They were closing in completing training. Melanie had progressed to Master level and was learning everything smoothly, leaving Akuma time to train his other Satsui no Hado students elsewhere.

"Very well. Can you tell me some advantages and disadvantages this jutsu might have?"
First attack needs to land and the opponent must be in the air. Therefore it essential the first kick and lifting the opponent in the air has to happen. Now once I'm airborne and the opponent some how recovers, thats the draw back of the jutsu. A person say using the "satan flames" cfs would have an advantage due to the basic elemental advantages. If the opponent recovers and moves to a different location, it would be hard for me to follow.

The advantage to me on this jutsu is that, i don't feel the need to "always" have to kick the opponent into the air. If the opponent is air borne already and at a vulnerable position, I can go ahead and execute this move but the timing has to be perfect!
 

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Akuma nodded, she was correct in her thoughts. Incredibly dangerous against someone using the fire element, the user can use that same disadvantage to his advantage, spinning as a spinning tornado of fire, even though it would burn the user's leg. The foe would still be likely damaged more though..

Tenshou Kaireki Jin|Demon Armageddon Kick
Rank:S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After first charging large amounts of the Satsui no Hado to their bodies, the user then kicks the opponent in the air with a powerful blow, disorientating the enemy upon contact. After doing so, the user then uses the Satsui no Hado and wind chakra to cause himself to spin rapidly, causing a mini whirlwind to appear around him. He then rushes at the enemy, striking several times with severe force severe times in the upper body, causing massive damage to their lungs and chest from the blows. After using, the enemy falls from high up in the sky, hitting the earth with great force, causing further damage. The user is then left with heavy fatigue and great strain on his leg after using, making taijutsu involving the legs troublesome. His speed also drops considerably after using for some time.
*Can only be used twice*
*Must know Tatsumaki in order to use*
*Speeds drops slightly for 2 turns*
*After using, the user can't use any Satsui no Hado jutsus the next turn and no wind over S-rank for two turns*

"Very well. For now, we take a break. You have reached the level of Master of the Satsui no Hado fighting style. You've come a long way, Melanie. U_U"
 

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Akuma nodded, she was correct in her thoughts. Incredibly dangerous against someone using the fire element, the user can use that same disadvantage to his advantage, spinning as a spinning tornado of fire, even though it would burn the user's leg. The foe would still be likely damaged more though..

Tenshou Kaireki Jin|Demon Armageddon Kick
Rank:S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After first charging large amounts of the Satsui no Hado to their bodies, the user then kicks the opponent in the air with a powerful blow, disorientating the enemy upon contact. After doing so, the user then uses the Satsui no Hado and wind chakra to cause himself to spin rapidly, causing a mini whirlwind to appear around him. He then rushes at the enemy, striking several times with severe force severe times in the upper body, causing massive damage to their lungs and chest from the blows. After using, the enemy falls from high up in the sky, hitting the earth with great force, causing further damage. The user is then left with heavy fatigue and great strain on his leg after using, making taijutsu involving the legs troublesome. His speed also drops considerably after using for some time.
*Can only be used twice*
*Must know Tatsumaki in order to use*
*Speeds drops slightly for 2 turns*
*After using, the user can't use any Satsui no Hado jutsus the next turn and no wind over S-rank for two turns*

"Very well. For now, we take a break. You have reached the level of Master of the Satsui no Hado fighting style. You've come a long way, Melanie. U_U"
Reached master level like a bawss that i am.. east popcorn while we take a break~
 

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We have two more jutsu to go over at this time, saving the more deadly for last. That being said, let's begin. Diamond Island cutter is an extremely powerful attack. You gather a large amount of hado chakra into your arm and slam it into the earth with great force, causing an earthquake and massive damage. Read that scroll andbperformbit as best you can.

Kongou Kokuretsu Zan | Diamond Country Splitting Cut
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around a second or two. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot enough to slightly burn and singe the skin slightly of the opponent caught in the wave (not hot enough to incapacitate a foe however). The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 6 meters deep (around 20 feet) and 10 meters wide (around 30 feet), with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a slight earthquake to be felt around the field; this earthquake alone causes no damage to any opponent, unless they are under ground, of course. The wave is so great that opponents caught in it will feel great heat emanating from it, causing small first degree burns along their body. If the opponent is struck head-on, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them almost completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, not literally paralyzing the foe, but it causes their speed to become slowed to levels of Gaara's, perhaps the slowest moving canon character. Coincidentally, if they already move this slow, then their speed will be dropped even further due to the strike. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it thrice, the user is only able to use one other jutsu during the turn this is used, and it must be a Satsui no Hado natured jutsu. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well.
Notes:
*No taijutsu/kenjutsu for two turns with said arm.
*Can only be used thrice with an interval of at least 3 turns
*Cannot be used with any other chakra enhancing mode such as Sage Mode or EIG or various other modes which increases the users chakra/speed
*After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns
*Can only be used by learners of the Satsui no Hado
 

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We have two more jutsu to go over at this time, saving the more deadly for last. That being said, let's begin. Diamond Island cutter is an extremely powerful attack. You gather a large amount of hado chakra into your arm and slam it into the earth with great force, causing an earthquake and massive damage. Read that scroll andbperformbit as best you can.

Kongou Kokuretsu Zan | Diamond Country Splitting Cut
Type: Attack
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers large amounts of Satsui no Hado manipulated chakra and raises his arm towards the sky and charges all the chakra into said arm, which takes around a second or two. Then, he violently slams his fist on the ground which results in an explosion of pure energy, which first takes the form of a lightning bolt and then emanates outwards in a shock wave of energy. The resulting wave has such a large amount of Satsui no Hado chakra inside it that the wave itself becomes physically harmful, destroying the terrain as it spreads outward in a destructive manner. The wave is powerful enough to force opponents backwards from the user, with the waves hot enough to slightly burn and singe the skin slightly of the opponent caught in the wave (not hot enough to incapacitate a foe however). The point of contact, where the user's arm strikes, becomes completely shattered and leaves a crater of 6 meters deep (around 20 feet) and 10 meters wide (around 30 feet), with the user left standing in the middle. The sheer force and power of the strike is so great that it causes a slight earthquake to be felt around the field; this earthquake alone causes no damage to any opponent, unless they are under ground, of course. The wave is so great that opponents caught in it will feel great heat emanating from it, causing small first degree burns along their body. If the opponent is struck head-on, the impact will cause their body to be severely injured, the point of impact on the said enemy will have it's bones struck with enough force to shatter them almost completely, (similar to how Gaara's sand shattered the bones in Lee's arm when they battled during the Chuunin exams), along with causing slight paralysis, not literally paralyzing the foe, but it causes their speed to become slowed to levels of Gaara's, perhaps the slowest moving canon character. Coincidentally, if they already move this slow, then their speed will be dropped even further due to the strike. Broken bones, and ruptured internal organs with slowed speed awaits a downed foe once they are struck with this jutsu. However, despite all the wonders granted by this jutsu, it also has severe drawbacks. Only capable of using it thrice, the user is only able to use one other jutsu during the turn this is used, and it must be a Satsui no Hado natured jutsu. The user is also left with great pressure on the arm he performed the jutsu with, causing it to become severely injured and after using it, he can only use ninjutsu for the following three turns, no taijutsu nor kenjutsu with said arm. The user is only able to use one other jutsu that same turn he uses this jutsu as well.
Notes:
*No taijutsu/kenjutsu for two turns with said arm.
*Can only be used thrice with an interval of at least 3 turns
*Cannot be used with any other chakra enhancing mode such as Sage Mode or EIG or various other modes which increases the users chakra/speed
*After using, the user is left with high levels of fatigue and can only use ninjutsu for the following three turns, but no lightning ninjutsu during those turns
*Can only be used by learners of the Satsui no Hado
I raise my right arm but first gathered an enormous amount of hado chakra before hand. Then as I raise the arm I push it towards the arm collecting it. Then I slam the fist into the ground as If i was punching the ground and at the point of impact I release all of my hado chakra. Resulting in small tremors and chakra exploding outwards in the surrounding area as a lightning jutsu. Followed by a shockwave that hits anything within it's path. Though with a successful strike, my right arm becomes weak and a little bit damaged.

Question: This is a omnidirectinoal jutsu?
 
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