Satisfy me, Mortals!

Gatsndshanks

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First of all, i chain a rapid set of seals and soon after it, a forest of thin pillars erupt around you... Capturing you and hindering your movement. I proceed with even more seals, then blasting out a huge spherical bullet of water at you.
I then lift my Kumo headband, activating my 3 tomoe sharingan.

(Doton: Ganchuro no Jutsu) - Earth Style:
Earth Pillar Prison
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu creates a large amount
of rock pillars from underground. They can
then be controlled to surround their opponent
and create a prison of earth.

(Suiton: Teppoudama) - Water Style: Water
Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their
mouth and then spits out a large sphere of
rotating water that can blast a huge area
leaving it soaked.
 

Passion

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First of all, i chain a rapid set of seals and soon after it, a forest of thin pillars erupt around you... Capturing you and hindering your movement. I proceed with even more seals, then blasting out a huge spherical bullet of water at you.
I then lift my Kumo headband, activating my 3 tomoe sharingan.

(Doton: Ganchuro no Jutsu) - Earth Style:
Earth Pillar Prison
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu creates a large amount
of rock pillars from underground. They can
then be controlled to surround their opponent
and create a prison of earth.

(Suiton: Teppoudama) - Water Style: Water
Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers water in their
mouth and then spits out a large sphere of
rotating water that can blast a huge area
leaving it soaked.
~Takes the hit~ Ouch
 

Gatsndshanks

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I quickly perform handseals and soon enough, you're trapped within a large abundance of thin earthen pillars. I then spit out water from my mouth while performing three seals, the water erects into a large waterfall barrier and proceeding with handseals, it morphes into a large serpent that rushes toward you.

(Doton: Ganchuro no Jutsu) - Earth Style:
Earth Pillar Prison
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu creates a large amount
of rock pillars from underground. They can
then be controlled to surround their opponent
and create a prison of earth.

(Suiton: Suijinheki) - Water Style: Water
Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall
of water around the user. This wall of water is
especially effective at stopping fire techniques.
The wall can be formed from a preexisting
water source or by spitting a protective stream
of water from the mouth. However, it is unable
to defend against elemental combinations such
as those employed by Kakuzu.

(Suiton: Ja No Kuchi) - Water Style: Water
Snakes Mouth
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This jutsu allows the user to
summon a large amount of water. The water
then transforms itself into the shape of a snake
and crashes down on their enemy, literally
swallowing them. After it has swallowed them
it turns into a river.
 

Jinbei

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I quickly perform handseals and soon enough, you're trapped within a large abundance of thin earthen pillars. I then spit out water from my mouth while performing three seals, the water erects into a large waterfall barrier and proceeding with handseals, it morphes into a large serpent that rushes toward you.

(Doton: Ganchuro no Jutsu) - Earth Style:
Earth Pillar Prison
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu creates a large amount
of rock pillars from underground. They can
then be controlled to surround their opponent
and create a prison of earth.

(Suiton: Suijinheki) - Water Style: Water
Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall
of water around the user. This wall of water is
especially effective at stopping fire techniques.
The wall can be formed from a preexisting
water source or by spitting a protective stream
of water from the mouth. However, it is unable
to defend against elemental combinations such
as those employed by Kakuzu.

(Suiton: Ja No Kuchi) - Water Style: Water
Snakes Mouth
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This jutsu allows the user to
summon a large amount of water. The water
then transforms itself into the shape of a snake
and crashes down on their enemy, literally
swallowing them. After it has swallowed them
it turns into a river.
~As soon as you make all the pillars,i use with a one second delay~

Raiton no jutsu!

Raiton No Jutsu (Lightning Technique)
Type: Defence/Attack
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: Small static bolts for attack and defense.

~Shooting multiple bolts that completly wipe out the earth pillars you used to trap me,i then form a + with my index fingers and perform~

Kage bunshin no jutsu!

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

~Creating three clones,the real me then launches~
Doton: Doryudan!

(Doton: Doryudan) - Earth Style: Earth Dragon Bomb
Rank: C
Type: Offense
Range: Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Style: Great Mud River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent.

~The water and mud clash and cancel each other out,but before i performed the earth jutsu,the three clones i previously created,run at you and one of them stays at your right,another one at your left and another one at your back.By the time they cancel each other,you are already surrounded~
 

Gatsndshanks

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When the two jutsus have finished colliding and the clones set themselves up, when the two techniques finish obstructing our view of eachother, we make eye contact but at your end nothing happens. So, you dont realise anything, however; Tsume on my back now uses the preexisting water from the snake mouth to form a rushing dragon that pummels into you and Unari follows swiftly up by making earth spikes raise up and skewer you as you take the attack/defend from the rubble of earth from the previous jutsu.

(Genjutsu: Kage Mahi) Illusion Technique:
Shadow Paralysis
Hide
Rank: A
Type: Attack
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user quickly executes an
eyesight illusion that although does not harm
the reciever itself but the chakra control of the
opponent and disrupts any distributed chakra
from the hosts body i.e; shadow clone(s),
causing the clone(s) to be restricted in an
unconcsious and paralysed state.
� Only usable two times

(Suiton: Suishouu Gorugan) - Water Style:
Strong Current Torrential Rain
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A current of water that can be
shape into a dragon/snake to attack but is`nt a
rushing flow like Water dragon,this body of
water is staionary excpet when being used to
attack.It is sent towards the target as a biting
serpent.

(Doton: Doryuso) - Earth Style: Rising Stone
Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user
condense mud or stone from the ground and
shape them into spikes that will protrude from
the ground to skew the target. The spikes
cannot penetrate targets of greater density.
 
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