[Sannin+] Open Battle

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
Official
3-day reply limit

Terrain
Plain grassy field | Mid-Range [15m]
Water source on my right and your left

Biography

Sannin and above only
Chakra - 1400 / 1400 | Health - 140 / 140

Please post your bio and I'll begin.
 

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
Ryuu stood on a plain grassy field, watching his opponent approach into mid-range; the grass waving around gently in the wind between them. In order to test how much he had grown as a ninja in the past few years, the boy had been assigned to fight an older ninja. He was told that, being a Hyūga, he should have no trouble if he was indeed a good ninja. But he had his doubts; perhaps he was being given too much credit. After all, most of his previous battles had ended with his loss. Such a shame to his clan name… Maybe this fight would end his large losing streak.

Passively activating his Byakugan, the Hyūga looked Sasori up and down from where he stood. He kind of envied the man’s hair; he happened to like that colour. The man looked calm and sophisticated, wearing cool clothes. This was in stark contrast to Ryuu, who was small, and wore childish clothes… Whilst quietly observing the man though, the mute boy noticed that there was something a little strange about his opponent’s body. It seemed… kinda fake? The Byakugan allowed him to peer into many things, bodies no exception. Confused, he didn’t dwell on it any longer, deciding to start the battle.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Taking out a scroll, the Ink user drew a clone of himself, except it had wings on it too. Infusing the earth element into it, the winged clone emerged, looking at it’s creator and then at Sasori. It understood what it had to do.

(Inkupo: Kara no Waremono) Ink Art: Fragile and Empty
Type: Supplementary
Rank: B - Rank
Range: Short - Mid
Chakra: 20 (Activation)
Damage: N/A
Description: This technique combines the aspects of Ink Clone and expanding upon the potential of it, through which the user will have either a drawing down beforehand on a scroll, by drawing it on the spot under a few seconds or through a temporary water resistant tattoo located on the body in order to create a “clone” of the user, but what makes this far more unique than its predecessor technique is the special ink used to form the technique, and through the infusion of elemental chakra. The ink that was used is a special chakra absorbing ink, that through which the ink takes on the elemental nature of the that was being channeled while creating the works of art. Once the creation comes to life, it can take the form of anything the user desires, ranging from looking like the artist to taking the form of an animal. The creation has the elemental affinity of the infused elemental nature capable of using it up to B-Rank elementals, while also retaining the ability of using Ink Ninjutsu up to S-Rank. Much like Ninja Art Beast Imitation, if the user uses an animal - it is capable of acting much like it’s real life counterpart. This can only be used twice per battle, with each creation lasting only for four turns before the ink falls. All jutsu coming from the creations counts towards the collective three jutsu usage per turn. Scrolls or tattoos must be mentioned in biography or before battle with each affinity mentioned. The creations however cannot be no more than twice the user’s size while the creation can have up to a base 200 chakra pre-made for it and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 clones that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be.
Taking out a scroll of its own, the clone started running forward, drawing a series of thorny whips as it did so. Stopping six metres before Sasori, the clone allowed the ink to seep into the ground. Immediately, a large amount of thorny whips with roses started to grow from the ground, making their way towards the enemy. Sasori would be surrounded on all sides by this attack, as it even extended up to five metres in the air. Fire was not infused in this technique, as the ink clone had a water affinity, although the same amount of damage would still be dealt. Through hand movements, the clone controlled the whips to make sure they hit the enemy.

(Inkupo Fūinjutsu: Arusu Rooza) Ink Arts: Ars Rosa
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40 ( -10 to sustain)
Damage: 80
Description: Arusu Rooza utilizes a unique application of controlling ink once it takes form by drawing it right on the spot. This causes a vast array of thorny whips with roses to grow and rampage across the ground as the ink soaks into the surface and resurfaces from below the ground. It's range is wide, devastating the terrain fifteen meters in front of the user whilst also reaching up to five meters in altitude. The user can also infuse the ink with fire chakra in order to cause the thorns to deal burning damage upon contact with the target (user can interact with it without suffering any adverse effect while also following the S/W of Fire). This can only be used twice per battle, remaining active for two turns while being unable to use S Rank and above Ink/Katon in same and next turn. Fire infusion isn't mandatory, leaving it up to the user's choice. They may also control the whips via hand movement for more precise strikes.
At the same time as the clone, Ryuu had performed a single hand seal, creating a large dragon from the earth in front of him. He then directed this dragon to arc upwards, aiming to strike Sasori from above with a vertical drop to the man’s body. This technique, along with the ink whips, would make it hard for Sasori to escape.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Ryuu: 1400 - 15 - 20 - 40 - 150 = 1175 | Ink clone: 150 - 40 = 110
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
Name: (Ōkui) Gluttony
Type: Supplementary/Offensive
Rank: S
Range: N/A
Chakra Cost: 40 ( If summoning)
Damage Points: N/A
Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to
theability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possbie. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move

Note: Puppet can only be summoned Once
Note: The suction
andair wave is equal to a B-rank technique and can only be used five times
Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning


The moment Sasori walked onto the grassy plains he instantly became aware of all chakra sources currently located on the field with the help of the Crimson Demon. Sasori would have created an extra set of arms beforehand in order to hold the Crimson Demon while also keeping his original arms above them free. Sasori would also be in his specialty armor he called Gluttony. Gluttony would provide him with an extra layer of defense which was just more insurance for him. After being notified of the chakra sources on the battlefield, Sasori was able to determine that there currently was only one chakra source on the field. Eventually, he would not need the Crimson Demon to inform him of the chakra source because the child who it belonged to was finally within his field of vision. The child appeared to be giving a thorough examination into Sasori’s body something that he found a bit unsettling. “It’s almost as if he can see through my wooden frame.” He thought. The child in front of him appeared to have the intent of getting in Sasori’s way. “How annoying. I’ll just kill him quickly.” He thought. Before Sasori would have the chance to initiate an attack against the man, Sasori would observe the man summon forth a replica of himself… a replica that was a bit different from the original. Once summoned, the Crimson Demon would instantly notify Sasori of the new chakra source. Immediately after the clone was summoned, Sasori would focus his earth chakra into the field from mid-long range. In tandem with this infusion of chakra, Sasori would perform an extra hand seal and enforce the upcoming earth technique with Lithos chakra which would cause the earth
jutsu to receive an increase in its durability. Moments later, a wide array of pillars would erupt through the field and directly below the two children. If not evaded, the two of them would be impaled and suffer major damage. Once Sasori was done with this, he activates a sealing tag on his back and summons forth a pair of wings on his back. Upon activation, he would use the wings to passively float a meter above the field.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30 + 10 = 40
Damage: 60 + 20 = 80
Description: This
jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


(Lithos rirīsu: Shūsei
unmei) Lithos Release: Armour of Achilles
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra: 20 (+10 to
affectedjutsu)
Damage: N/A
Description: A technique developed specifically to increase the endurance of armors as well as earth/solid based familiars/structures by performing a single hand seal or one that is in tandem with the rest at the end of a technique. By simply infusing additional chakra via 2handseals into that of
an solid based substance such as one from the ground or the user's body, or an armor already present; the user will begin to enforce it with Lithos stone. Armour of Achilles is a technique that works upon magnets ability to attract together forces. Essentially, the lithos stone applied to the technique will align its magnetic poles in order to attract together the material/contents of said technique. The magnetic force will serve to strengthen the bonds of the jutsu making it more difficult to tear apart the material of the substance; considering how magnets are pulling each other together it makes it more difficult to break apart said technique. Due to this added endurance it gives said armor/technique the ability to defend up to twenty additional damage points. Let it be noted that this technique does not require constant maintenance considering how the user does not need to actively input chakra to keep the magnetic field in place since Líthos stone is a permanent magnet. It can be done in the same timeframe as the creation of a physical based technique or once it is already on the field, but will cost as a separate move.

Note: Can only be used five times.
Note: Cannot be used on the same technique more than once, eg: using it on the same stone golem technique twice.


(Maraudā no
tsubasa) Wings of The Marauder
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15 (-10 per turn)
Damage Points: NA
Description: By activating a sealing tag on the user’s back they cause for a pair of eloquently crafted wooden wings that possess a metallic base to appear from it. Located along the surface of each
wingare an abundance of flaps located along its exterior. The main purpose of the wings are to allow to the user a method of flight via pumping chakra into the wings allowing the user to sustain a mode of flight. Of course the puppet must be connected to a source of chakra in order for it to initiate its flight. If desired the user can choose to attack an opponent of Short-Range away by extending the wings in order to lash out at them with C-rank strength, but this costs a move. In the same time frame as this technique is activated it is possible for the user to also use it in order to initiate flight. By spending a move, and ten chakra points the user can release a surge of chakra into the wings in order to propel the user in a specific direction up to Mid-range allowing them to potentially avoid incoming attacks.
 

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
Upon its creation, the ink clone was about to dash forward and perform his technique, but Ryuu, who could see that something was happening underground, put his right hand out in front of his clone, keeping him from going. The clone understood and stayed. A quick flick of Ryuu’s eyes from the ground to the sky however, indicated to the clone that they had to flee upwards because there was something coming from the ground. Immediately, the ink clone drew the kanji for ‘dragon’ in the air in front of him, infusing into it the element of water. It also infused additional chakra to make the creation more durable, allowing it to regenerate damaged parts if it was not fully destroyed. Also, the kanji for the creature was written in a more aggressive manner than usual, causing it to become more dangerous and stronger.

The pillars of earth started to emerge from the ground just as Ryuu and the ink clone sat atop the water natured dragon. As the earth rose, so did the ink creature - it flew upwards; fully vertically so that its beak was facing upwards. This allowed for a more speedy escape. Ryuu and the clone had to really cling on to the dragon to keep from falling off though. Given that the earth spikes moved at around the same rate as the dragon, Ryuu and his company were out of harms way as they were also travelling upwards. Once the earth spikes stopped rising, so did the dragon. Instead, it rotated itself back to normal in the air, before making a dive for Sasori. The man would have no time to make his wings. As it started travelling, the ink clone jumped off the dragons back and hovered in the air with his wings, staying behind. But Ryuu stayed on the dragon, heading for the enemy. As the dragon drew closer to Sasori, it flattened its wings to its sides, gathering momentum to go faster, diving towards the man in a spear-looking shape. If undefended, the dragon would spear itself into Sasori’s body, killing him instantly upon impact.

(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40 + 30 = 70
Damage: 20 - 80 + 20 = 100
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty, manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Inkupo: Warui Appuru) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.
Ryuu: 1175 - 5 = 1210 | Ink clone: 150 - 40 - 20 - 10 = 80
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
“How reckless.” Sasori thought. Instead of opting to use his wings to fly Sasori decided to change his course of action after his opponent took to the skies on a serpentine-like creature. Once the boy had moved out of range of the spikes, Sasori noticed the man change his course of direction and head directly for Sasori. “How foolish,” Sasori said with a smirk. The boy was moving in fast and his speed was steadily increasing with each passing moment. Sasori would grip the Crimson Demon tightly in his hands as he waited for his opponent to reach a certain mark before he began his counter attack. Once the man was only six meters away, Sasori would activate several seals across his body and for a brief moment, his body would glow in a white light. At the same time as the seals were activated, Sasori would perform a hand seal in order to bolster the strength of his next attack. Seconds after the seals were activated, the battlefield would be filled with a plethora of Hydras that would quickly swarm the field from all angles. The scale of this technique was of such a magnitude that his opponent would quickly become dwarfed by the Hydras due to how their size rivaled that of a large summoning. Once summoned to the field, the Hydras would swiftly scatter across the battlefield destroying everything in their path. The scale of this technique would put his opponent in a pretty bad predicament considering the range of the Hydras and how close the man and his dragon were. In truth, there would be nowhere to escape to. Sasori also would have used his previous hand seal in order to bolster the strength of the Hydras by covering them in a layer of Scoria thereby increasing their destructive capabilities. At the same time he performed his Scoria jutsu, Sasori would have infused chakra into the Crimson Demon and release from it a wave of chakra that would have turned the man’s dragon into a technique with D-rank strength. Once released, Sasori would manipulate the Hydras in order to attack the man and his dragon from all angles. The Hydras also would waste no time to rip apart the man’s legs and arms with their incredible force. Also, due to the scale of the technique, the man’s clones also would not be safe because at the same time the original was being dismantled Sasori would have utilized some of the spare Hydras in order to attack the clone from all angles just like he was doing with the original. After all, was done, Sasori would say the word “S-rank” and prevent his opponent from using any S-rank next turn.
(The revu~iatan no tenpesuto) Tempest of The Leviathan
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 + 20 = 110
Description: Here we have one of the most powerful techniques offered in the entire arsenal of Mutation Fist. It is due to the sheer quantity/size and chakra required to summon forth and control the puppet protrusions involved that this is considered a F-rank attack. By first activating every seal on their body with a large surge of chakra it causes for the user’s body to glow a white light momentarily as in a matter of seconds their entire body is submerged inside of massive protrusions expelled from the user’s body. Once the seals have been activated, the user's body will be engulfed inside of massive serpentine/hydra creations that are expelled from the user body from multiple angles. Each serpent/hydra are released in an omnidirectional manner with the user in control of all of their movement. These extensions of the user possess a metal surface with a wooden core allowing for them to easily bombard and tear right through any targets in the way. Due to the scale that this technique effects it is nearly impossible to out run, and because of the sheer size of each serpent an opponent is easily dwarfed by the hydras due to how they each outsize ordinary humans beings and familiars easily. The main offensive portion of this technique comes from how the user manipulates each entity to slam/pulverize a target with numbers and force. It is also possible for any of the hydra to utilize any basic puppet techniques such as endless rain of senbon or the Poison Smoke screen from any one of the hydras but will cost one of the users three move slots. Alternatively, there is another method that the user can choose to release and utilize this technique which involves them summoning forth the massive hydra entities from all angles around them engulfing themselves and anything short range of them inside of a barricade of puppets. This version of the technique involves the user utilizing hydra entities as protrusions of their body that span up to long range in the air and short range across. Instead of using this technique as a one time move the user can choose to control the hydras at the cost of twenty chakra points each turn for a max of three turns. By spending a move the user can choose to propel a hydra up to long range towards a target in order to deal to them the blunt force of an S-rank attack. Even while alone each individual hydra still dwarfs a human easily. Let it be noted that the user can choose to release two or all of the hydras at once in order to deal damage equivalent to F-rank, but will end the user's control over the prolonged usage of the technique. Let it be known that the user can adjust the protrusions when first summoning to avoid bombarding with anything nearby them such as teammates or anything of the like.

Note: Technique can only be used once against an enemy regardless of usage.
Note: No Mutation Fist for two turns after first usage and after using the second method
Note: No Jutsu S-rank or above next two turns after usage.

(Mokushiroku no tsuki) ⌭ Scoria Release: Tyrants Domain
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: (+20 to technique)
Description: This technique is foremost and entirely a supplementary one aimed to augment the user's solid techniques and earth based techniques by covering the user’s technique in a layer of scoria. By adding an extra hand seal at the end of a regular earth/solid technique , the Scoria bolsters it as the technique is being formed. By the time the technique actually comes into being it will be seen covered in a thick layer of Scoria making it appear dark brown in appearance. The infusion boosts the technique's offensive capability because of Scoria explosive nature but it also allows it to take on Scoria’ known S/W's when dealing with earth Jutsu that is, otherwise it just serves as a way to increase a techniques destructive capabilities. Just like with regular Scoria said technique will possess a dark brown look and explosive and durable nature. If using it on defensive technique it will give said technique the ability to defend against up to twenty additional damage points due to how sturdy scoria is.

Note: Can only be performed four times
Note: The user is unable perform Scoria techniques above A ranked in the next turn

(Funkei: Hou Ken Fuubi) - Decapitation: Divide And Conquer -
Rank: Forbidden
Type: Defensive/Supplementary
Range: Short/Medium/Long
Chakra Cost: 60
Damage Points: N/A (-30)
Description: The user focuses a large amount of his chakra into Sanada Yukimura. This chakra is released from the blades in a shockwave which distort one of the opponents offensive jutsu. The result is that the user can lower the strength of the incoming jutsu, with other words the rank of it. For example he can change an S-rank into a jutsu with the strenght of a B-rank.
This can be done while the user himself is doing an elemental jutsu at the same time as the sword does the most work, though it still counts as one of the three moves per turn.

☛ Can only be used once per battle
☛ The user takes -30 damage due to enormous chakra-drain
☛ Sanada Yukimura can't sense any chakra for four turns


Three times per battle the user can call a rank and the opponent can't use any jutsu's of that rank in his next turn (the user can only activate this at the end of his turn).


You must be registered for see images
 

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
Whilst travelling towards Sasori, Ryuu all of a sudden noticed with his Byakugan a huge buildup of chakra in the opponent’s body, as light began to shine from him. Ryuu was taken aback; the amount of chakra in this was ridiculous. He had nothing to directly face such a monstrous amount of chakra. Instead, he had to escape. He knew that the clone would not make it, but decided that the dragon should be fine on it’s own. So as soon as he saw the light, the boy tapped the ink dragon’s right wing, indicating something. Throwing a flash bomb up into the air to blind the man, as well as a smoke bomb a bit lower in the air, letting the smoke reach from his position to the ground as a large cloud, in case the man was not blinded, Ryuu allowed the dragon to throw him off its back, who then nudged his airborne body with the bottom of it’s left wing slightly to send him to the ground faster. Thanks to his Byakugan, the Hyūga was able to react to attacks slightly faster and so was better prepared for them, allowing him to escape.

As he reached the ground though, Ryuu noticed that the power of the ink dragon had decreased after a blast of chakra was aimed at it. So much for it being able to handle it’s own care… But Ryuu had no time to think about that, as strange huge creatures were now being released from Sasori’s body and branching outwards. They looked rather monstrous, and he felt a flash of pity for his creations, but then reminded himself that they were just ink.

Immediately upon landing on the ground, Ryuu merged his body into the ground. Sasori would not see this occur as he would be blinded by the flash bomb, and even if he was not blinded, the smoke bomb would have covered Ryuu’s movements. Sasori would probably just think that Ryuu had fled into the sky or something. Once in the ground, Ryuu ran straight ahead, passing under Sasori. But he kept going, not stopping until he reached 15 metres directly behind Sasori in the ground; opposite to his starting position in the battle. He was going to wait there until the danger passed. No way was he going to meet those horrific looking creatures. Unfortunately, the dragon and ink clone would not be so lucky though; getting shredded up…

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
Chakra: 1210 - 5 - 20 = 1185
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
Once Sasori's body began to glow he could see a bright flash of light as well as a smoke cloud appearing. "Trying to escape eh?" he thought for a moment. It did not matter to Sasori because the moment the Hydras were released they would quickly span up to long range everywhere of the battle field. Shortly after being released the Hydras would burst through the smoke and the flash that happened earlier would become irrelevant. Once the Hydras did what they had to do, Sasori would look out upon the field and notice that his opponent's body was nowhere to be found. Sasori was quick to respond to this observation because it only meant one thing. His opponent must have went underground. Sasori was able to quickly deduce this because his Hydras scattered the entire field in every directions making it impossible to have escaped their wrath by simply escaping into the air or anywhere else above land. In response to this, Sasori would perform hand seals and convert the area up to twenty meters in front of him into an adhesive swamp.This swamp would span twenty meters in all directions and would also be fifty meters deep. If his enemy was underground they would instantly find themselves suffocating in mud. This would occur before his opponent would find the chance to move from their initial location.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
As soon as Ryuu disappeared into the ground, he noticed the formation of a lot of chakra in the earth around him. Something was coming. Just as he expected, he was then surrounded on all sides by a swamp. This negated his own technique of moving around in the ground, as now he was not in the ‘ground’ anymore; rather, he was in a technique, so it would be possible for him to use chakra without having to emerge. Suffocating, the boy knew he had to act fast. Gathering lightning chakra in his body, he expelled it from all his tenketsu. As he did this, the lightning ate away at the swamp around him, creating a vortex of electricity around himself instead. As it grew bigger, the lightning spread the swamp away from Ryuu for quite a few metres, similar to how a whirlpool in water can make a dry spot in the middle of it by bunching up the water along the edges. As the lightning vortex spiralled upwards, the lightning would jump from the vortex to connect with Sasori in order to injure him.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Anyways, it created an opening of dry ground for Ryuu, who used this opportunity to make one hand seal and create a large dragon of earth from beneath him. Sitting on it’s back, Ryuu directed the dragon out of the ‘hole’ and towards Sasori, aiming to crash into him with full force.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique
Chakra: 1185 - 5 - 30 - 40 = 1110
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
Once Sasori transformed the land into mud he knew that it would only be a matter of time before his opponent reacted to the mud and if he did not it simply meant that he had suffocated in the mud. It was not long before Sasori saw something occur in front of him. "Hmm.." It appeared that the kid was still alive and fighting for his life with every bit of his strength. In a matter of seconds Sasori could see the mud separating and lightning beginning to divide the mud. The moment Sasori spotted the lightning separating the mud he would passively activate a seal on his body and summon forth one of the limbs of his SuperNova puppet. Upon emerging, he would release from its arm an implosion bomb that would be aimed at the lightning in front of him. Sasori released the spehere in such a manner that it would suck in everything short-range of the kid, but would make sure that it was on the edge of Sasori himself. Once contact was made, the sphere would seal the lightning, the boy and a portion of the mud inside of it. Once the mud itself was sealed there would be a gaping hole where it was originally was, but it would not be long before the hole was filled with mud once again. Once all was done, Sasori would say the word S-rank and prevent his opponent from using any S-ranks next turn.

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Note: Must be stated in the user’s biography as a seal

(Sūpānovu~a) — SuperNova
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40 (-30 for each exploding sphere )
Damage Points: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.
(Asutarosu) — Astaroth
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40
Damage Points: NA
Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface.

Abilties:
Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively.

Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike.

Note: Can only be taught by Sasori
Note: If simply using the whips for a basic strike/restriction with/withouthelp of a Fūinjutsu tag, they require a turn cool down each time.
Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times.
(Ani) — Annie
Type: Human Puppet
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkeigenkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkeigenkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.

Note: Can only be used by Sasori
Note: Grappling hook count as a move
Note: Can use all basic puppetry techniques.
Note: Can only be two human puppets onfield at a time
Note: Can only use attacks up to S-rank
Note: Storm cloud is separate jutsu
Note: Puppet tags counts as a jutsu

Approved: [ ]
Agreement: [ ]
Link to Battle: [ ]
Link to Biography: [ ]
 

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
Although Ryuu had intended to perform an attack after the lightning, he was unfortunately unable to do so as he noticed his opponent throw something towards his location. What was it, a bomb? He had to get away from it. Stopping his lightning technique, the boy instead created one bird made of ink; 1.5 metres in size. Upon it’s creation, Ryuu noticed that things around him were starting to get sucked in. So it wasn’t a bomb after all, but rather some sort of sealing mechanism. Nonetheless, he still had to get away from it. The bird carried the boy on it’s back; first up and backwards slightly to stay out of the sphere of sucking, and then over it and forwards, onwards to Sasori. Basically, they made a semi-circular curve in the air.

(Ninpou: Chou Choujuu Giga) - Ninja Art: Super Beast Imitation
Type:Supplementary/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A more powerful version of Ninja Art Beast Imitation, the user uses his Ink to create significantly larger animals. These animals can reach up to 15 meters in size and range in their selection. The user can create up to 3 gigantic animals.
When Ryuu and the bird reached a point five metres directly above Sasori, but a little behind him, Ryuu jumped off the bird’s back, dropping a powerful drop kick upon the man. The kick was executed in such a way that the red-haired man would be pushed into the hole where the mud was now entering. If successful, Ryuu’s attack would injure his opponent, as well as lead him to fall into the very technique he had created for Ryuu. Ryuu now stood on dry ground, of course, as he was where Sasori had last been.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
Chakra: 1150 - 5 - 20 = 1125
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
Sasori would watch as his opponent evaded his technique in a swift manner. It would not be long before he heard the air currents above him change and he saw his opponent coming down to attack him. Right before the kick made contact, Sasori would create an earth clone to take his place as he moved out of the way of the attack. As soon as the clone was struck it would change into mud and imprison the man as markings began to form over his body. Also, due to the position the man was in when he was coming down he would be trapped in a pretty uncomfortable position. Additionally, due to how Sasori's clone went into action right before the man made contact it would be quite difficult to avoid. Right after his opponent was trapped, Sasori would activate his Gluttonous Manifestation seal and release from it the whips of his Astaroth puppet and in the same time frame as they were summoned he would infuse them with bleach chakra making them even more dangerous. One whip would be aimed to pierce the man in his heart and the other would pierce the ink creation. After all was said and done, Sasori would say the word S-rank and prevent his opponent from using any S-ranks next turn.

( Fuuinjutsu: Bunshin Torappu ) - Sealing Arts: Clone Trap
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: When an opponents is prepared to land a physical blow, the user quickly creates an earth clone to take the hit instead. The earth clone will then revert back to mud, which uniquely hardens to restrain the opponent's limb as the rest of their body is spread with cursed seals. However, it can be overcome if the user expels an S rank chakra surge.

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would.

Note: Must be stated in the user’s biography as a seal

(Sūpānovu~a) — SuperNova
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40 (-30 for each exploding sphere )
Damage Points: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.
(Asutarosu) — Astaroth
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40
Damage Points: NA 100
Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface.

Abilties:
Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively.

Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike.


Note: Can only be taught by Sasori
Note: If simply using the whips for a basic strike/restriction with/withouthelp of a Fūinjutsu tag, they require a turn cool down each time.
Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times.
(Ani) — Annie
Type: Human Puppet
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkeigenkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkeigenkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.

Note: Can only be used by Sasori
Note: Grappling hook count as a move
Note: Can use all basic puppetry techniques.
Note: Can only be two human puppets onfield at a time
Note: Can only use attacks up to S-rank
Note: Storm cloud is separate jutsu
Note: Puppet tags counts as a jutsu

Approved: [ ]
Agreement: [ ]
Link to Battle: [ ]
Link to Biography: [ ]

[Fukuwa no Jijutsu] Spell of the Ventriloquist
Type: Supplementary
Rank: B Rank
Range: Short-Long
Chakra: 20 (-10 per turn)
Damage: N/A (+20 elemental damage boost to puppet)
Description: A puppetry technique that can be done to any puppet the user is presently in control of. The user channels their existing chakra inside an active puppet, adding a large amount of elemental chakra into it. The said elemental can be one of the basic 5 elements or an advanced element/CE if the user possesses one. Upon doing so the puppet emits a surge chakra, imbuing the puppet with an elemental armor with offensive properties depending on the nature. One can cloak the puppet with fire allowing it to burn opponents on contact or layer it with earthy rocks for protection etc. The technique is similar to how elements are applied to weapons; by coating them, enhancing their inherent attributes for higher protection, power, range. The puppet gains a +20 elemental damage boost to the techniques it's able to perform. (Ex: By applying fire chakra to a puppet that can use taijutsu, adds +20 fire damage to its taijutsu moves.)However this doesn't allow the puppet to perform elemental techniques through this boost, unless the puppet itself has the ability to do so in the first place. Their defense is also enhanced, allowing them to withstand one rank higher following the S/W of the element. (Ex. A puppet with a water boost can withstand a fire attack one rank higher than it normally could) In order to sustain the technique, the user can only mold the same elemental nature that's currently channeled into the puppet, unless they have the ability to mold multiple natures at once.
~ 4 times per battle.
~ The user can only apply one element into one puppet per use.
~ Lasts for the duration for the turn it is used in.
 

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
As he descended downwards upon his foe, the boy noticed the creation of an earth natured clone, who quickly replaced it’s creator before Ryuu made impact. Upon making impact though, Ryuu’s kicking leg became trapped. But he was already ready. As soon as he had noticed the clone being formed, the boy had created a chidori in his hand. Now shaped into a sword ten metres in length, Ryuu swung it, slicing the earth clone’s body in half, causing it to disintegrate and crumble away, releasing it’s hold on Ryuu, who then landed on the ground. In the same swing, Ryuu had swung the sword in such a way that after striking the clone, the sword carried onwards to strike Sasori, cutting into his stomach if not defended against. Also, when the sword made contact with the man, it split up into multiple additional blades, reaching all over his body to make the damage more widespread. It would also numb the man, making him unable to move effectively.

At the same time as all this happened, the ink bird, who was waiting in the air just a few metres above, had swooped downwards silently behind Sasori. As the lightning sword hit the man in the front, the bird attacked Sasori’s back with it’s beak, violently piercing his flesh.

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.
Ryuu then channeled chakra to the tenketsu in his hands and arms, creating a visible shroud of chakra around them. This would increase the force of his arm-based attacks.

(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

*Can only be used four times per battle, once per turn lasting two turns each.*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after two turn cooldown *
As he channeled the chakra in his arms, the Hyūga ran forward towards Sasori, and just before reaching him, coated his right hand with so much dense chakra that it turned white. He then landed a few punches on the man, before clapping his hands, resulting in the outward expansion of chakra which would also injure the man. Due to the increased force behind Ryuu’s attack, the man would be blown back by five metres, hopefully landing in the swamp he had created.

(Hakuro Tenbu) – Heavens Dance of Hazy White
Type: Offensive
Rank: A (+1)
Range: Short
Chakra: 30
Damage: 60
Description: The user begins by coating one of their hands with dense chakra and so much so that the chosen hand turns white in color. They then proceed to take several swipes at the opponent and conclude their assault by clapping their hands. The resulting clap has the formally dense chakra expand outwards with concussive force that follows a conical blast radius. Prior to this clap, the several swipes are on par with elemental techniques of the same rank.
Chakra: 1125 - 5 - 30 - 30 - 30 = 1030
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
Sasori would watch as the man sliced into the earth clone and shortly afterwards they would move the lightning blade into his general direction. At the same time that the lightning blade was clone was closing in Sasori could hear alterations in the wind currents behind him most likely signalling an attack from behind. In response to all of this, Sasori would activate several seals on his body and at the same time perform an extra hand seal and infuse his Scoria chakra into his solid based technique. In mere moments, Sasori would release from all around his body a plethora of puppet materials such as, arms, legs, heads ect. This puppet material would be moving in accelerated rate and contact with one of them could cause concussive damage to a person. An added benefit of this attack would be that the technique would be layered with Scoria so the moment any of them made contact with a target they would explode on site. Sasori would release these attacks towards the incoming bird and child himself in order to strike them both down at the same time.

(Aigisushīrudo) Aegis Shield
Type: Offensive/Defensive
Rank: S
Range: Short (Short-Mid)
Chakra: 40
Damage: NA (80) 100
Description: A form of Mutation Fist that involves controlling the quantity of puppet material protruding from the user’s body. By infusing chakra into just about all of the sealing tags located along the user’s body a multitude/abundance of puppets including things such as: arms, heads, and legs will continuously be expelled from their body. In a matter of seconds, the user and everything short-range of them (besides the opponent(s)) if wanted will find themselves encased inside of a thick and dense wall of puppet material from all angles. Each puppet limb by itself is fragile, but when amassed together alongside each other it provides a decent/dense meat shield. This puppet defense works by sheer numbers in order to slow down attacks; due to the large quantity of puppet material present on the field its serve as a decent shield to slow down the impact of nearly any incoming attack due to the material present. Essentially, this defense allows for the user to tank up to any damage of any S-ranked attack. On the other hand, there is another method of utilizing this technique that does involves an offensive attack. This version of the techniques follows the same principle of releasing an abundance of puppet material, but instead of having it form around the user, a large abundance of puppets limbs will be expelled from the user’s body at an incredible pace, and it is due to the sheer quantity/force of material present here that it will hit a target with the blunt force of a S-rank attack. Let it be noted that this offensive attack covers a wide range making it difficult to out run. If wanted the user can choose to release the basic puppetry move known as Poison Smoke screen, while the attack is in progress but it will cost one of the users three moves even though it occurs in the same time frame.

Note: Can only be used twice regardless of usage.
Note: No A-rank or above Mutation Fist after any usage.

(Mokushiroku no tsuki) ⌭ Scoria Release: Tyrants Domain
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: (+20 to technique)
Description: This technique is foremost and entirely a supplementary one aimed to augment the user's solid techniques and earth based techniques by covering the user’s technique in a layer of scoria. By adding an extra hand seal at the end of a regular earth/solid technique , the Scoria bolsters it as the technique is being formed. By the time the technique actually comes into being it will be seen covered in a thick layer of Scoria making it appear dark brown in appearance. The infusion boosts the technique's offensive capability because of Scoria explosive nature but it also allows it to take on Scoria’ known S/W's when dealing with earth Jutsu that is, otherwise it just serves as a way to increase a techniques destructive capabilities. Just like with regular Scoria said technique will possess a dark brown look and explosive and durable nature. If using it on defensive technique it will give said technique the ability to defend against up to twenty additional damage points due to how sturdy scoria is.

Note: Can only be performed four times
Note: The user is unable perform Scoria techniques above A ranked in the next turn
 

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
It seemed that Sasori knew about the bird behind him, as he countered both the ink bird and the lightning with another strange puppet technique. Ryuu could see with his Byakugan that this puppet technique was strong, but it did weaken a bit due to the lightning and the bird. When he noticed the puppets emerging, Ryuu released a burst of earth chakra from all over his body, forming an armour made of earth. This made him appear larger. The puppets only hit the armour, and thus disappeared along with the damaged armour which now crumbled away.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
With the puppet threat out of the way, the Hyūga dashed over to Sasori, and with the use of his fingers, he made precise strikes at the man’s tenketsu, attempting to close the flow of 128 chakra points. Once he started, the process would be very fast. Once done, the boy stood back and watched to see if there would be any reaction from the red haired man.

(Juken: Hakke Hyaku Nijūhachi Shō) - Gentle Fist: Eight Trigrams One Hundred Twenty-Eight Palms
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A doubled version of the Eight Trigrams Sixty-Four Palms technique, but also performed at twice the speed of the latter. This is used to close off the flow of chakra through one hundred twenty-eight chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use B-rank and above levels of chakra for two turns while also making it difficult for them to move. Alternatively, it can be used to quickly hit multiple targets.
Chakra: 1090 - 5 - 40 - 40 = 1005
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
(Hyōhakuton: Hōritsu no Remyueru ) ◈ Bleach Release: Laws of Lemuel
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This technique outlines the effects of exposure to Bleach release and it's corresponding ranks:

D rank: In an acidic like manner this will cause irritation to the skin distracting the opponent as they take -5 damage per turn.

C rank: Much like the D rank variation, this causes an increased burning sensation, causing the opponent to suffer -10 per turn, while after 5 turns losing feeling in the target area if not treated accordingly.

B rank: Further increasing the irritation, the concentration is stronger, meaning the target would take -20 damage per turn, and lose control of the targeted body part after 4 turns. At this level the Bleach would give off toxic fumes causing irritation to the lungs and coughing.

A rank: At this rank the concentration of Bleach is very high, and contact with it will actually burn into the skin of the target. As a result, they will suffer -30 damage per turn, and will lose control over the targeted body part after 3 turns. The toxic fumes from Bleach will cause increased irritation and coughing, headaches, dizziness, loss of co-ordination, and if continuously inhaled for 3 turns will cause lasting damage to opponent's lungs which results in death in the following turn (i.e., the 4th turn).

S rank: Here Bleach concentration becomes extreme. It is capable of destroying body parts instantaneously, only leaving opponents to suffer -50 damage per turn. By inhaling the toxic fumes of this rank of Bleach, the opponent experiences the same effects of A-rank Bleach, but at a more intense level. After inhaling it for 2 turns, they receive lasting damage to their lungs, and death follows in the next turn (i.e., the 3rd turn).

NOTES:
• A Bleach user may also be susceptible to these effects. However, due to their familiarity with the element, they only suffer half the damage and the effects (i.e., if an A-rank Bleach technique is returned back to the user somehow and it touches them, they suffer its effects as a B-rank instead)
• By leaving Short range of Bleach or cleansing themselves of it (if contact is made), one can escape these effects.
• Must be posted at the beginning of the battle or when any Bleach techique is used.


(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above.

Note: A-rank version can only be used four times with a turn cool down between usages.


Sasori would watch closely as the child formed an armor of earth around himself in order to protect himself the incoming attacks. Shortly afterwards, Sasori watch as his opponent tried to close in on Sasori and attack him head on. " How foolish" he thought. In response to this, Sasori decided to not move from his position because he decided that he would instead release a sudden attack that was sure to cut the boy's distance short and destroy him. While the boy moved in towards Sasori, Sasori would passively activate a seal on his back and summon forth a set of hands that would begin performing hand seals. There would be a total of two hand seals that would activate: the first hand seal would activate a bleach jutsu of his and the other would serve the purpose boosting the bleach jutsu. The thing about the way Sasori set up his attack is that his opponent would have no way of telling the attack was coming until it happened because the hands of his man body stayed at his side the entire time while he secretly created a set of hands on his back. Once the hand seals were create, a plethora of bleach would begin peeling of Sasori's body and spread up to short -range of him. This attack, however, would not stop there because in the same time frame as the bleach was forming Sasori would snap one of his fingers from his set of hands on his back and clause the bleach bubble to explode into a frenzy of shuriken sized bleach constructs. If the child made contact with any of the bleach he would be left a blistering mess of corroded skin.



(Aegaeon no baburu ) ◈ Bleach Release: Bubble of Aegaeon
Type: Supplementary/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: 90 (-50 to user) + 20 = 110
Description: The user starts off, by performing a single handseal focusing their bleach chakra throughout their entire body they will release a full body surge of bleach from their body. In a matter of moments bleach will begin to seep through their pores as it continues to expand and grow in size. Eventually, the bleach will peel off of the user’s body in order to reveal a bubble of sorts consisting entirely of bleach. The bubble spans up to Short-range, and the inside of the bubble is completely devoid of bleach and is where the user will safely be kept. Of course, as the bleach expands off of their body the user will suffer major burns from the bleach due to its corrosive properties, and will be at risk of the odor if they cannot prevent themselves from inhaling it. The main purpose of the bubble is to serve as a protective barrier, protecting the user from the dangers of outside ailments. Upon expanding up to five meters the bleach bubble eats away and corrodes any nearby grass and earth; which causes for any jutsu that originates from the ground short-range underneath the user to be weakened by two ranks. Also, this bubble is thick enough to easily eat away at basic kunai and shuriken in a matter of seconds upon being in contact with the bubble. Due to the large quantity of bleach present on the field it causes for a potent odor of bleach to be produced which spans up to Mid-range away from the bubble’s coordinates. Inside, the barrier is also filled with heavy toxic fumes, this allows for any wind jutsu that would happen to originate inside of the bubble to be weakened by two ranks due to bleach being heavier than wind. Lastly, if wanted the user can snap their fingers causing for the bubble to explode outwards sending shuriken sized bleach constructs into a frenzy in an omni-directional manner spanning up to mid range.

Note: Can only be used once
Note: Bubble can last at most two turns. While active, the user is restricted to bleach jutsu and elements that make up bleach.
Note: If wanted the user can cause the bubble to explode in the same time frame upon its creation, doing so will take up a second of the users three moves per turn
Note: The user isn't able to mold chakra above A rank next two turns after usage.
Note: No bleach jutsu for two turns.
Note: Due to the severe damage to the users skin from using this technique, user will be in agony and lose 3 ranks to their base speed and be unable to perform genjutsu above B rank due to then inability to focus.


(rirīsu: Shūsei unmei) ◈ Bleach Release/Lightning Release: Zeus Empowerment
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: +20 to Bleach jutsu
Description: One of the reasons that bleach is weak to lightning is because it causes bleach to undergo rapid catalysis which eventually leads to it losing its corrosive effects. However, while it is becoming ionized by the lightning it also becomes more corrosive at that moment. Zeus Empowerment will allow for the user to increase the strength of one of their bleach techniques for a brief moment. By performing a single hand seal at the end of one of their bleach techniques the user will infuse a small amount of lightning chakra (B-rank) into one of their Bleach techniques. The infusion of chakra costs a move and happens right after the technique was released. By infusing chakra into the technique, the user will be able to increase the strength of their bleach technique momentarily by increasing its corrosive effects through rapid catalysis. The drawback of this is that the ionization process causes the bleach to lose its corrosive effects shortly after it was done making this technique not ideal for techniques that are sustained on the field. The effects of this technique last only one turn and afterwards will cause the bleach to dissipate and become powerless.

Note: Can only be used four times
Note: Not bleach above A-rank next turn
 

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
Dashing over towards Sasori, Ryuu noticed, with his Byakugan, a pair of hands emerge on the man’s back. How gruesome… Ryuu was becoming more and more convinced that this person was not real. Also, he stopped running and instead took a few steps backwards as he did not know what was about to hit him next. Perhaps close range fighting with such a user was not as smart of an idea as he had previously thought…

So when he noticed the hand seals take place, the Hyūga channeled chakra into his legs, expelling it all at once from his feet. This caused his legs to adopt a hue of chakra lines around them. At the same time as he did that, Ryuu ingested a soldier pill, increasing his chakra supply and making him stronger too. Upon this activation of chakra, the boy turned around and dashed at 1.5 times his normal speed in a straight line backwards (opposite the swamp), as some strange substance emerged outwards from his foe. Once he reached about 20 metres away from Sasori, he realised that the threat was not reaching him anymore, and so he stopped there.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
(Jūho: Hokyou) Gentle Step: Reinforcement
Type: Supplementary
Rank: A-ranked
Range: Short
Chakra: 30 (-5 chakra each turn)
Damage: N/A
Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

*Can only be used four times per battle, once per turn lasting two turns each.*
*Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
*Can only be used again after two turn cooldown *
Turning around to face his opponent, now in long-range, the earth specialist performed a single hand seal before slamming his hands on the ground. Mere moments later, two enormous rock formations formed on either side of Sasori, closing in on to him with tremendous force. If they succeeded in hitting him, the man’s body would be squashed flat.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100 + 15 = 115
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.
Chakra: 1045 - 5 - 30 + 1010 - 70 = 1950
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Was asked to check this by Sasori.


So Gentle Fist: Reinforcement is an augmentation jutsu that momentarily increases running speed. So using the instant speed increase, Ryoma moved. I don't see anything wrong with this as we know we can drop leg weights and move to evade a jutsu. The same thing applies here. The short range in the jutsu's description is just the region of activation not the boundary at which one can move as it says nothing like moving in the description.


Continue.
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
The moment Sasori released his bleach technique he would watch as his opponent swiftly moved out of range of the bleach technique. Once the child had escaped the range of the bleach, Sasori wasted no time to respond. Sasori would take advantage of the distance the child had put between them by causing a multitude of earth pillars to raise from the ground. These pillars would serve the purpose of striking the down the child right after he was out of range of the bleach.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: Thisjutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Ryóma

Active member
Legendary
Joined
Aug 29, 2014
Messages
15,355
Kin
495💸
Kumi
23,879💴
Trait Points
0⚔️
Before he could perform his earth attack, Ryuu noticed a build up of chakra in the ground below him. Immediately, as soon as the ground started rumbling, indicating the start of an attack, Ryuu generated electricity from his body into the ground all around him, swiftly cancelling the opponent’s technique.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
He then drew blood from himself, smearing it on his left hand, before performing a set of hand seals. A clone of wind chakra was then created, taking on the image of a white ghostly female angel, who then flew into the sky. She went up so fast that she had disappeared within a moments notice. There she would now stay, waiting for her time to come back down.

Fuuton: Sukai no kindan | Wind Style: Love in the Sky
Rank: S-rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80 + 15 = 95
Description:
The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After staying in the sky collecting natural air from the sky (1full turn) the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.

• Only taught by Shady
• Usable twice
• No wind rank jutsu above A-rank in the same turn it's created or next
Additionally, Ryuu then made one hand seal, placing Sasori in an illusion. He would toss a large number of explosive tags towards him, but the man would just see them as butterflies. He would then think he was sinking into the ground, before Ryuu would place one more explosive tag on his forehead, detonating them all after that.

(Magen: Chō Shinka) - Demonic Illusion: Butterfly Evolution
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 + 15 = 75
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.
Chakra: 2020 - 5 - 30 - 40 - 30 = 1915
 
Top