[KG] Sage Transformation/Jashinist Cult - Yursix

Uthorim

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(Kassokuken) - Living Wall Fist
You alter your arm using Sage Transformation.
Strike with a straight punch.
"Piston" = Your punch is boosted by a cylinder-like appendage forming on your elbow (moving up and down), pressing forward at the moment of contact.

Adv:
- Basic but handy in close fighting.
- As a fighting technique, the weak points would be the chest, spine, ribs, and face (including the side of the temple, ears, throat, nose).


Disadv:
- You are throwing your weight into the attack leaving your body exposed.
- Therefore, your attack has to be coordinated carefully.
- Although good in the moment of battle, you have to watch the chakra cost.




(Gosunkugi) - Living Spikes
Again, you alter your arm using Sage Transformation.
Anybody party or appendage can change into a living weapon.
We will use an arm as an example.
The arm could be altered into a spike-like weapon - the spike is "3inches" in size.
Upon strike, it will cause a "flesh wounds" = Penetration to body muscle, but no damage to bones or internal organs. Additionally, lacerations (scratches, tearing) on the body skin would be shown as a result of the spikes.

Adv:
- Good in Taijutsu combinations.
- Good boost to Taijutsu moves
- Useful when combined with a feint.

Disadv:
- Chakra taxing.
- It's limited to how many times it could be used in battle, therefore you have to be strategic about when to use it to not waste movement.
- The same goes for the spikes and how long they last. Battle changes and they might not be needed.
 

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One important thing to note when using Sage transformation is to keep an active reminder of the current state of your transformed body. Since these transformations can be sustained, meaning that you can transfer your arms to bladed weapons and keep it that was all battle, keep in mind that if you keep it in that form then you'll be unable to make handseals. Always mention that after you attack your transformed body part returns to normal if that is your intention.

Also, there is no chakra cost to be mindful of with Living Wall Fist. It's the basic C rank cost >.>

The last C rank technique.

(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: ( heals 30 to 60 damage depending on wounds healed )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation
Note: Courtesy of Howard
 

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Gotcha.

I know that chakra cost be adding up tho.






Very simple. A recovery technique that replaces lost tissue except for organs.

- rank depends on the damage of the wound

- happens in the same time frame.

- can heal an ally who possess a curse mark or sage transformation

- can use this to counter against S-rank genjutsu.

- sad you can only use this 2 times in a battle.

- cannot perform while "complete" sage transformation is active.



I like using techniques like this as a feint to get close to my opponent in close combat.
 

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it's very rare for folks to run out of chakra during battle, especially at your rank. You'll be iight.

(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.

(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.
 

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Alright.

(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
You grow jet-like appendages on your back
creating a powerful blast as you dash.

- It's a short burst of speed
- It cannot be sustained for flight
- It can help with maneuvering in the air.

How it would be used in battle: Mostly to dodge attacks, but not for the sake of dodging. I probably get creative with it to place myself at an advantage by moving closer to my opponent.



(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
This is like the other one, but this one is more controlled to improve the strength of the attack. It is more focused on boosting the speed and impact of the attack = +40 damage

Regarding using it as defensive, I would probably say blocking the solid or blunt object and pushing it back onto or overpowering the opponent.

Throwing an ally is cool, but the ally has to be able to maneuver in the air, or have some good Jutsu, or else they're going to be left uncontrollable and defenseless of their movements.
 

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Good insight on those techniques. here are the last few before we move on to A ranks

(Senninka: Nigiru Kyojin) - Sage Transformation: Grasping Giant
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A (+40 when used with Taijutsu)
Description: A pretty basic technique a Jūgo clan member simply changes the elasticity of their arms or legs while attacking allowing them to extend a blow much farther then it could ever hope to naturally go. This could be used to augment taijutsu increasing the range of a technique while also increasing or augmenting the damage it deals. To do this the Jūgo clan member must put excess muscle and force into the attack using snapping and stretching motions to gain the extra momentum to extend their reach and power. Due to them extending their limbs over long distances they put them-self in an awkward position the farther they do so the more danger they put them-self in. It may take only a few moments to extend and retract a limb but those few moments are moments in which they are left in an awkward position where their limbs are stretched far away from their body. These could be adjusted in whipping motions to continue attacking to offset this slight disadvantage.
This can also be used to create and control momentum when in mid air by controlling the way their arms or legs retract. It can also be used to grab onto things such as allies opponents or objects to pull them to them or have them pull them-self to the other person by controlling the way their limbs retract.
Note: Can be used four times per battle
Note: Courtesy of Howard


(Saibō Kyūin) - Cellular Regeneration Absorption
Type: Offensive/Supplementary
Rank: B-S
Range: Short
Chakra: 20-40
Damage: N/A (can heal 40-80 damage)
Description: While in a transformed state, the user extends a needle-like protuberance from their body, then injects it into a target so as to begin siphoning chakra off the individual on the receiving end. And beyond chakra, the needle-like structure enables the acquisition of selected organs or flesh; thereafter, healing their own body. This allows the user to recover from substantial bodily damage and when paired alongside a more potent sage transformation move (e.g., Complete Sage Transformation) it can allow them to survive injuries that would ordinarily be fatal. That being said, this method of healing isn't on par with fields like medical ninjutsu and merely repurposes the organs, flesh, bones, muscles, etc., all of which are derived from the target's body. Ergo, the user is obliged to intake the same things that they intend to heal with regards to their own body. Also, the use of this move is able to reverse the resulting side effect from its counterpart, Cellular Regeneration Ejection.
Note: Only useable thrice per battle, with S-rank useable once.
 

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(Senninka: Nigiru Kyojin) - Sage Transformation: Grasping Giant
You modify your arms using Sage Transformation which ables you to extend
your range of attack to mid-range. Extra muscle growth and power in the strike - as it gradually
gains momentum - adds to the bonus strength (+40 to Taijutsu).

Cons: You're basically throwing a big punch. Your body is going to be exposed and you lose your center of gravity, making it easy for you to be pushed over or attacked from the side.

(Saibō Kyūin) - Cellular Regeneration Absorption
You use a protractible needle to take the blood and flesh of the target and convert it into your own.


Simplifying: You're not healing, but recovering damaged internal parts (I guess).


Question1: I guess being in "Complete Sage Transformation" increases your Taijutsu damage +25, therefore, increasing the rank of your healing?


Question2: You can absorb chakra? so its based on rank right? and that rank determines how much I absorb?
 

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With Cellular Regeneration Absorption you're basically swapping the damaged parts of your body with that of a healthy target. This technique is already multi-ranked so I'm unsure why Complete sage transformation is mentioned. It's a general consensus that if techniques don't mention specific values such as +3 or x2, then it's fluff. The technique heals you depending on the rank used, and the chakra you absorb is of equivalent rank. If you use the A rank version, you'd be able to heal 60 damage and absorb 30 chakra.

With those done, we'll be moving onto the A ranked techniques.

(Kassokuken: Isshiki) - Living Wall Fist: Style One
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user uses his transformation abilities on one of his fists to produce bigger arm and fist. He will then grow jet booster-like appendages directed backwards which can then be trigger and used to increase his attacking and throwing power. Basically, this is a more powerful version of Piston Fist, with the combination of the Jet Booster Jump.

(Senninka: Funsha no Bakuhatsu) - Sage Transformation: Jet Booster Blast
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A Jūgo clan member uses their Sage Transformation abilities on one of their arms to produce a single jet booster like appendage that extends out from their forearm. This booster is relatively small compared to the ones used for moving or boosting their speed. From this booster they release a compressed mass of Natural Energy infused chakra in the form of a sphere that is shot out towards the opponent with enough force to cause bodily harm. The sphere has a four inch radius and has enough force upon impact to fracture bones and cause internal damage such as bleeding and bruising of organs upon impact the sphere explodes. The explosion is enough to cause severe burns. The sphere itself moves about as fast as a thrown kunai and only takes a moment to charge. This still allows use of the hand as it's extended from the forearm and not the hand itself.
Note: Can only be used twice
Note: No other Sage Transformation jutsu can be used the turn this is used
Note: Courtesy of Howard

(Forgotton-ō no shukufuku) - Blesssing of Forgotton Kings
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to another entity's technique)
Description: This technique is in essence a defensive technique but can be used to increase the power of others techniques as well. It is based heavily around the Sage Transformation ability to imbue upon another being Natural Energy albeit a small, safe fraction of the user's total power. This Natural Energy does not combine with the allies' chakra flow, and only surrounds their body momentarily being taken out either by an incoming attack that makes contact with the Natural Energy or the release of a technique moving from around the allies body and onto the technique imbuing it with a layer of Natural Energy.
To activate this technique a Jugo clan member must make physical contact with another creature while under the affects of a partial transformation (if not already under the effects of a transformation this technique can instigate one) and through that contact infuse them with an unseen aura of Natural Energy encasing them in a protective cushion that will not in any way impede their movement. During this process the user needs to make contact with the ally and sustain contact during the molding of chakra, or until the aura is negated. It can also be used on summoning creatures to increase their durability and can be done in the same timeframe as a summoning technique as long as the user is making contact with the creatures. This process is very similar to the one Jugo performed to remove the Zetsu spores from Sasuke's body and also when he imbued upon Sasuke's Susanoo the power of Natural Energy.
Note: Can only be used thrice per battle.
Note: The defensive ability can be used on the user, but not the boosting ability.
Note: Aura lasts until released by use of a technique or the user and cannot be controlled by the ally.
Note: The aura can defend from A-rank elemental techniques of any nature, Natural Energy or Senjutsu.
Note: The aura can defend from S-rank raw chakra techniques or similar including weapon based ninjutsu and most forms of taijutsu including S-rank.
Note: Courtesy of Howard
 

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Gotcha.

(Kassokuken: Isshiki) - Living Wall Fist: Style One
Similar to piston fist, but on an A-rank scale.
The only difference is the combined booster jump
which is triggered to increase attack and throwing power.

Very straightforward attack, leaving your body exposed when you strike.


No questions.


(Senninka: Funsha no Bakuhatsu) - Sage Transformation: Jet Booster Blast
Using Sage Transform, the user shapeshift your arm to grow a jet-like booster appendage (similar to a hand blaster)
which fires a compressed, senjutsu infused chakra sphere.
The size of the sphere is close to that of a human fist. Shot like a gun, it is fired towards the target and explodes on contact.
This results in damage to the body such as breaking bones or damage to the organs causing internal bleeding.


Pro:
Best of if you know you go a clear shot.
Good at close-range.

Con:
The trajectory can be thrawt by striking the arm - preventing the attack or changing the aim of attack
Easy to dodge at long-range.
No other Sage Transformation Techniques can be used during the technique which means your focus is solely on this technique.



(Forgotton-ō no shukufuku) - Blesssing of Forgotton Kings
So, basically a shield of chakra using Nature Energy. A layer of nature energy is concentrated around an (ally) or users body like an aura to protect them against attacks or augment their Jutsu.

- The user has to make contact with an ally for it to bestow on them
-The user can only use it for defense, meaning no boosting of attacks



Just some clarification: (what does this mean)
Note: Aura lasts until released by use of a technique or the user and cannot be controlled by the ally.
1. Aura lasts until released by use of a technique? Once I release (any) technique or jutsu the arua is gone? Can I just release it? Or is it better to release it using a Jutsu (situational)?

Note: The aura can defend from A-rank elemental techniques of any nature, Natural Energy or Senjutsu.
2. I can defend against A-rank and below of any technique?



Also, about defense...


I was not sure how it works. Is it based on rank when defending against techniques? Because I notice they do not have damage points. (I've been RP'ing for a while and never realized it.)
 

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As for your questions, the aura needs to be consciously maintained for you to sustain it, meaning that while it's active you cannot use another technique or else it will end. So yes, once you channel chakra for another technique the aura will vanish. One of the primary abilities of this technique is to boost another beings attack, and it's secondary ability is to protect your from S rank attacks using raw chakra and A rank elemental, NE, or Senjutsu attacks

When a technique says it can defend against A rank, that means it can defend against standard A rank damage which is 60. If you use it to defend against an S rank technique, it can only defend against 80 damage. If somebody uses an S rank technique with 100 damage (due to being boosted) it will overwhelm your defense.

Standard damage value for techniques:
C - 20
B - 40
A - 60
S - 80
F - 90

Next set.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard



(Kansei Senninka) - Complete Sage Transformation
Type: Mode
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description: Sage Transformation (Senninka) is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. The user can fully infuse his body with the gathered natural energy and transform it completely. When he fully transforms, the user gains a massive power boost but loses his mind to his murderous side, signified by a change in his voice. When transforming, the user's body changes color and his sclera turns black. Each member's full transformation appears differently, ranging from different types of horns to stripes across the face. In this full form, the user is incredibly resilient, being able to take Taijutsu attacks up to B-Rank with little damage and being able to function even when severely injured. He can further manipulate his body into suitable weapons and manifest chakra cannons from it to attack with powerful chakra blasts. He can manifest chakra boosters from his extremeties to power his taijutsu moves or to "dash" in speed or even to soften a fall. His physical strength becomes greatly increased, adding +25 to his Taijutsu techniques and his chakra becomes stronger, adding +20 to his elemental chakra as well an infusion with Natural Energy on a weaker level comparable to ISM. He becomes faster, increasing his speed by x3 and can regenerate minor wounds easily. His resilience is such that he can take C-Rank Ninjutsu and not suffer hindering damage. Because of his rage and his anger, he becomes unable to use techniques that would otherwise require precise chakra control such as Genjutsu, Fuuinjutsu or similar complex fields/techniques. After its deactivated or deactivates as it times out, the user is left drained of his stamina and unable to use Taijutsu techniques for 2 turns.
Note: Lasts 6 turns and can only be used twice.
 

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gotcha.

I thought so. understood.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Wings:
You grow bat-like wings on your back using Sage Transformation.
The wing's tips form a claw-like or hooked appendage that can attack the target.
The wings can stay active in the battle as long as it is fueled with chakra.


Booster: jet-like booster is created using Sage Transformation from the bak and can change the direction of the user in mid-flight.
can only be used 3 times (counting as a move)
can be performed in the same timeframe
fly at current speed.



(Kansei Senninka) - Complete Sage Transformation
Basically undergoing complete Sage Transformation due to the intake of Senjutsu. Instead of partial growth, my body physically changes like a monster as well agumentation to strength and chakra, at the cost of stamina (chakra points). It last 6 turns.

I cannot use genjutsu and fuuinjutsu, as well as "concentrated/focus" techniques.
 

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Flying at your running speed is something that can be neat. In the sage transformations technique, things that you'd be unable to use due to precise chakra control include medical ninjutsu and things like chakra enhance strength.

Seems like you got it, so we'll move on to the next two.

(Senninka: Chakra Bakuhastu) - Sage Transformation: Chakra Blast
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: While in his Complete Sage Transformation, the user grows more of his jet booster like appendages, extends them, and then uses them to gather chakra which then forms a huge powerful chakra blast.

(Saibō Haishutsu) - Cellular Regeneration Ejection
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (80 healed to someone else)
Description: The user is able to give their flesh to those individuals that are proven compatible with natural energy, thus healing any injuries they may have received. But because the user is transferring their cells to another person, their own body regresses in age and ergo, becomes younger in appearance. And additionally, should the user try to provide their unique cells to someone who isn't intune with natural energy it has the potential to begin turning them to stone. As such, the user must be informed when using this move and must know who it can be safely performed on (e.g., curse seal recipients, Sage Mode users, and those clans that make use of natural energy). With regards to the the user's side effects of regressed age it ought to be duly noted that it is merely a temporary change that will last four turns, though can be immediately reverted upon use of the counterpart move, Cellular Regeneration Absorption, if the situation allows for it. That being said, during the time that the side effect is presented, the user's body is child-like in nature and thus hampers their taijutsu, kenjutsu, and other similar fields by twenty damage along with their speed being decreased by one rank. This is due to the sudden, drastic change in their body.
Note: Only useable twice per battle.
Note: The side effect last four turns or until Cellular Regeneration Absorption is used.
 

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(Senninka: Chakra Bakuhastu) - Sage Transformation: Chakra Blast

Simple to understand.

pro: a powerful technique

con:
So a "straight-line, blast-like" attack
which means I'm defenseless when i fire the jutsu.

battle: Best used a close-range making it hard for my opponent to dodge.




(Saibō Haishutsu) - Cellular Regeneration Ejection
This allows me to heal people using my flesh with those compatible with me such Senjutsu users (basically).
I become a child-like form once used due to the side effects.
all my techniques are reduced by 20 and my speed loses 1 rank as I am a child because of the lack of power.

last 4 turns or until I use Cellular Regeneration Absorption which can absorb the flesh and blood and convert it into the users cells, restoring the body.
 

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Pretty simple techs to understand. Now we move on to the last technique.


(Senninka: Sukaigōremu) - Sage Transformation: Sky Golem
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A Jūgo clan member begins by creating boosters on either their forearms or their legs striking the opponent with a massive first strike knocking them up and into the air at an angle with enough force to snap the sternum and cause a rippling effect through the Solar Plexus causing the opponent to feel winded and out of breathe almost stunned by the strike. The opponent won't be able to recover from this until the user is already at them continuing the combo. The user then continues on by creating two more large boosters upon their back one along their spine facing downward and the other aimed to the left or right. They use the first booster the one aimed down toward the ground releasing a massive amount of chakra creating enough upward thrust to move to the opponent's location catching him then using the second booster they create a very fast rotational force spinning the opponent and himself as he climbs upward. At this point the user can cover their arms and chest in hundreds of rough patchy spikes that cause lacerating damage along with deep cuts and gouges along the opponent.
As they reach the apex of the motion the user uses the first booster created upon his back to create a quick spinning motion in the air circling around a central axis several times before rocketing downward towards the ground. At the last second the user pulls off one final circling motion before throwing the opponent down into the ground with enough force to cause a fair sized crater this also has enough force to cause varying degrees of damage such as breaking of multiple bones and bruising of the body and internal organs. Immediately after the opponent hits the ground the user will slam down upon them with a downward thrusting kick aimed for the abdomen.
Note: Cannot use other Sage Transformation jutsu in the same turn
Note: Deactivates any active Sage Transformation excluding the Complete Sage Transformation jutsu
Note: Does not grant the user flight, they're only controlling the momentum given by the use of the boosters
Note: Courtesy of Howard
 

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This is a very long combo.

It would be a simple Taijutsu move, but I'm using Sage Transformation to create boosters (the reason for the restrictions) to augment my strikes and add a quick burst of speed, catching my opponent by surprise and keeping them off balance, or not moving around enough to fight back.

Basically, the moment I connect with the strike, it's over for my opponent unless they have some fancy Jutsu that can allow them to interrupt it or counter it.
 

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This is a very long combo.

It would be a simple Taijutsu move, but I'm using Sage Transformation to create boosters (the reason for the restrictions) to augment my strikes and add a quick burst of speed, catching my opponent by surprise and keeping them off balance, or not moving around enough to fight back.

Basically, the moment I connect with the strike, it's over for my opponent unless they have some fancy Jutsu that can allow them to interrupt it or counter it.
Pretty much. Using boosters to propel yourself around and increase the speed and variation of your attacks to severely injure the enemy. It also gives you the freedom to produce spikes to skewer your target as you move. It's a lengthy combo, but can be useful if used correctly.

With that said, congratulations on completing Sage Transformation!
 
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