[KG] Sage Transformation/Jashinist Cult - Yursix

Yursix

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(Kassokuken) - Living Wall Fist
You alter your arm using Sage Transformation.
Strike with a straight punch.
"Piston" = Your punch is boosted by a cylinder-like appendage forming on your elbow (moving up and down), pressing forward at the moment of contact.

Adv:
- Basic but handy in close fighting.
- As a fighting technique, the weak points would be the chest, spine, ribs, and face (including the side of the temple, ears, throat, nose).


Disadv:
- You are throwing your weight into the attack leaving your body exposed.
- Therefore, your attack has to be coordinated carefully.
- Although good in the moment of battle, you have to watch the chakra cost.




(Gosunkugi) - Living Spikes
Again, you alter your arm using Sage Transformation.
Anybody party or appendage can change into a living weapon.
We will use an arm as an example.
The arm could be altered into a spike-like weapon - the spike is "3inches" in size.
Upon strike, it will cause a "flesh wounds" = Penetration to body muscle, but no damage to bones or internal organs. Additionally, lacerations (scratches, tearing) on the body skin would be shown as a result of the spikes.

Adv:
- Good in Taijutsu combinations.
- Good boost to Taijutsu moves
- Useful when combined with a feint.

Disadv:
- Chakra taxing.
- It's limited to how many times it could be used in battle, therefore you have to be strategic about when to use it to not waste movement.
- The same goes for the spikes and how long they last. Battle changes and they might not be needed.
 

Ańbu Juniør

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One important thing to note when using Sage transformation is to keep an active reminder of the current state of your transformed body. Since these transformations can be sustained, meaning that you can transfer your arms to bladed weapons and keep it that was all battle, keep in mind that if you keep it in that form then you'll be unable to make handseals. Always mention that after you attack your transformed body part returns to normal if that is your intention.

Also, there is no chakra cost to be mindful of with Living Wall Fist. It's the basic C rank cost >.>

The last C rank technique.

(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: ( heals 30 to 60 damage depending on wounds healed )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation
Note: Courtesy of Howard
 

Yursix

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Gotcha.

I know that chakra cost be adding up tho.






Very simple. A recovery technique that replaces lost tissue except for organs.

- rank depends on the damage of the wound

- happens in the same time frame.

- can heal an ally who possess a curse mark or sage transformation

- can use this to counter against S-rank genjutsu.

- sad you can only use this 2 times in a battle.

- cannot perform while "complete" sage transformation is active.



I like using techniques like this as a feint to get close to my opponent in close combat.
 

Ańbu Juniør

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it's very rare for folks to run out of chakra during battle, especially at your rank. You'll be iight.

(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.

(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.
 

Yursix

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Alright.

(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
You grow jet-like appendages on your back
creating a powerful blast as you dash.

- It's a short burst of speed
- It cannot be sustained for flight
- It can help with maneuvering in the air.

How it would be used in battle: Mostly to dodge attacks, but not for the sake of dodging. I probably get creative with it to place myself at an advantage by moving closer to my opponent.



(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
This is like the other one, but this one is more controlled to improve the strength of the attack. It is more focused on boosting the speed and impact of the attack = +40 damage

Regarding using it as defensive, I would probably say blocking the solid or blunt object and pushing it back onto or overpowering the opponent.

Throwing an ally is cool, but the ally has to be able to maneuver in the air, or have some good Jutsu, or else they're going to be left uncontrollable and defenseless of their movements.
 
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