[Sage of Senjutsu] Makarov Dreyar

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Looks
Makarov is an extremely short, elderly man. He has black eyes and is growing bald with only the outer rims of his head containing white hair. He also has a thick white mustache. He has a black stamp of the Fairy Tail guild mark that covers his entire chest area. On his first appearance, he was shown dressed in a casual manner, with an attire consisting of a white shirt with a black Fairy Tail stamp in the middle under an orange hoodie. His attire was completed with matching orange shorts and an orange and blue striped jester hat.
Later on, following the Phantom Lord assault he was shown with a more formal attire, with him wearing a white tunic with the Fairy Tail symbol on the left collar, and black pants, all in which was covered by a formal white coat with white fur around the edges and with the great sages symbol on the back. During the Battle of Fairy Tail arc he was again shown having a less formal attire, which consisted of a white shirt with a red vest over it and black pants. Instead of his great sages robe, he wore a more casual, light colored, high collared cape, with a black Fairy Tail mark on the back.

Makarov is one of the characters who changes his attire frequently. He once dressed only in a Hawaiian Shirt and black shorts. Although he changed his attire from time to time, he's still frequently shown wearing his great sages attire.




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Basic Infomation​

Name :
Makarov Dreyar
NickName :
Gramps, Wizard Saint
Gender :
Male
Age :
52
Clan :
Noldor

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Personality
Makarov is a person who is able to love and believe in people, which is the reason Precht chose him to be his successor and take the position of Guild Master of Fairy Tail. He also dislikes being called a kid by Master Precht for someone his age. Makarov shows extreme dislike for the ninja Council and all the rules they try to impose on clans, believing that the skills and powers of his guild members will not be able to grow if he makes them conform to the rules of the Council. He frequently attempts to balance reprimands from the council and the eccentricity of his guild. Despite this, at times he has to grow to his giant form to stop the insane reveling and destruction of the guild, and acts as a parent to the guild members, looking after them and encouraging or inspiring them. This parent attribute is noticeable when he worries over the destruction that the guild members may cause and tells them to try tone it down.This trait is especially obvious when he is disinterested in revenge for the damage caused to the guild by Phantom Lord, but grows enraged and vengeful when he finds three of his "children" have been hurt. However, one can say this love for the guild takes priority over his own family as he has excommunicated both his son and grandson, Ivan Dreyar and Laxus Dreyar, for being a threat to the guild. He appears to hold little qualms over the age, strength or history of a prospective member as seen when he lets Gajeel Redfox and Juvia Lockser join despite them being former members of Phantom Lord.

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Village of Birth
Village Information
WSE Clan
N/a​

Rank & Chakra Information
Ninja Rank

Sage of Senjutsu
(Official Sage)


Specialties

Fire

Elements

火 Fire Release
風 Wind Release
雷 Lightning Release
土 Earth Release
水 Water Release
風 Fire Release
輝 Caramel Release
炭 Carbon Release
活 Kinetic Energy
輝 Shining Water
Ninjutsu

忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
剣 Kenjutsu
基 NB Taijutsu
捺 Fūinjutsu
禁 Kinjutsu
基 Medjutsu
基 Med-fuuin
鏡 Sage mode
Summoning

Summons
四 Toads
契 Contract
喚 Summons
法 Arts


竜 Dragons
契 Contract
喚 Summons
法 Arts
Fighting Styles

ん Jeet Kun Do
封 Sealing Fist
Bisento Arts


Other
関 Customs ➟ [ ]
Intent Sensing

Additional Information

  • You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.
  • You can utilize the element or skill you specialize in more chakra efficient way, by spending 10 less chakra than stated while maintaining it's useability.
  • You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique.
  • This was inspired by the killing intent jutsu. With that you are able to amplify you're killing intent through your chakra. This on the other hand is the ability to sense killing intent even without the use of unique chakra sensing. With this would could sense anything with the intent to harm, destroy, kill, anything that isn't seen as pure. So for example earth spikes would be used to kill through nature, you'd be able to sense this, where as a earthen shield you wouldn't be able to sense as there is no harmful or evil intent behind this. This stems from the good intent intended when the sealing jutsu was done to create the clan's abilities. This was proven possible by the likes of Karin who could sense the darkness is Sasuke chakra and the lightness in Narutos. It would allow the user in a fight to sense when they are in danger from a sneak attack much like what some may call a "spider sense" as they would sense what's harmful to them and not of a pure nature.




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History



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Makarov's past isn't one of the happiest ones, but it never stops him from smiling, leading the next generation into a bright future. His early years began with a sad story, the death of his mother at his birth due. His father believed this to be a curse and passed away years later from heartbreak at the loss of his one true love. Now, any other time, a situation of this might seem hopeless but not in Makarov's case. His parents were part of the founding group of an old clan, one that liked to call themselves a guild, the name of this guild was Fairy Tail. An interesting name to say the least in a world of shinobi. What made this the perfect name was the adventure the name gave birth too: "Do fairies have tails? Are they even real?", always the excuse to keep going. Now this guild was based on one moral, that of family, not those of blood ties, blood washes away with ease, these bonds went much deeper. A bond beyond friendship, one that makes those strong for those they truly care about, this is what would be the foundation of Fairy tail, the place where the future master would grow up.

Within the guild he would meet various older members, ones that would help guild him, train him, and help him become strong so that one day he could lead and protect the next generation of Fairy Tail. Another of the founding members was Makarov's first teacher, Akiza Uchiha, famous for he sharingan and powers over the rain. After bugging her over and over about the powers of fire, she's eventually agree to teach the persistent bastard. When ever she'd return from a mission, he'd be there waiting to learn the ways of fire release, getting stronger and stronger but his flames weren't like hers. They grew bright, and almost blinding as they were released. Being a rash little boy that knew best, the 10 year old couldn't help himself. He challenged her. The one that had just trained him in this skill, he couldn't help himself, hot headed he was sure of himself. Needless to say, that ended quicker than it started leaving him with several bumps and bruises being laughed at in the guild hall by the senior members as he sulked in the corner. Though he wouldn't stop sulking for days, when he did get over it, he went on to ask her again, once more for training. He needed to know more, and so he would. Proceeding with earth and wind release, he would grow stronger, though unlike fire, these didn't seem to click with him. He developed various skills in the area but there was nothing like the warmth and light that the fire provided to warm his very being. Once more he'd try his luck against Akiza, turns out he shouldn't be a gambling man, because once more he'd have no luck.

Makarov wasn't the only young one in that generation though aiming to get stronger. In various other guilds that surfaced around that time, young rivals would appear for Makarov to test his skills against and for the most part overcome. Jamal was one of these, they would constantly fight over and over, meeting at the arena, but Makarov would always have the edge, being that one small step ahead. Jamal wasn't his only rival that drove him to get stronger, there were many such as Mugen and -Pain-, though Makarov would remain at the top. Though his skills weren't enough, he needed to know more to push forwards to become strong enough to rival even the senior members. Returning to the guild hall one day he met one man in particular, well, he was two men in a sense. Gatsandshanks. With the powers of Snk and the Mangekyo sharingan combine, this Basalisk master was one to learn from it. One again, Makarov went on to bug another senior member asking Gats to teach him the ways of lightning release. If only to get Makarov to leave him alone, he agreed to teach him while smoking excessively. It didn't take long for Gats to teach him as well, there wasn't much lightning to learn but it still seemed to drag. With that her grew a little stronger and one step along his path to becoming the strongest.

It was around this time that he'd meet his close combat sensei, Kaito he was known by back then but as he's moved on he's gone by too many names. He will always be Kaito to Makarov anyway. It would be Kaito that would teach Makarov many things, first starting with the ways of water release, it doing this he taught him how a flowing movement could be deadly, an important aspect in taijutsu and Kenjutsu, the two skills that he'd teach Makarov afterwards. Having spent quite a bit of time together by the time they had mastered all this, Kaito would introduce Makarov to his own personal friend, Jake. He'd been part of the guild for many years but Makarov hadn't really noticed him. It would be here that Makarovs water release would take the next step. Jake would teach Makarov how you create a reflective surface on any water and in doing so, reflect the light to create shining water, a very useful element. Kaito would finish his training in this while Jake prepared for his next trip. From here, Makarov was getting into his teen years and decided it was time he should see more of the world. With that he would set out but on a path Makarov never knew existed, that wound through the mountains to a strange area like no other. This was mount Myoboku, the sacred hideout of the toads. Makarov was fascinated by this, and jumped at the chance to sign the contract. Kaito arrived not long after, having been there before and with Jake, Dark Sage and Kaito, Makarov would begin his path to becoming a true sage. A title he would earn over the years and eventually become the Sage of Senjutsu.

Upon returning back home to Fairy tail, it would be at this point when Makarov was reaching the end of his teen years, and with it he'd meet his wife, Lana. It all kind of happened rather fast but he ended up with his first child, a son, Scorps. Though, there were complications at birth, Lana fell ill and Makarov searched far and wide for anyone to help and the only one he found was the dark mage, Nexus. Though he said he couldn't help, he could only teach Makarov to help himself, and so it was through this that he would master the medical arts to try and save his wife and lover but to no avail. She passed away a year later, leaving him a single father, though not alone, he still had the guild. It was in these times that he would meet many more who he'd from strong friendships with, faust, Ingwer and Perry would all become his son's lovable uncles. His son would come to be known as Scorps. As a guild they would raise him and Makarov would try and train him but as he grew up, Scorps would become more distant from his father, though he couldn't understand why, he assumed that Scorps blamed him for his mother passing but never said it out loud. With these years, Dark Sage would become the next master of the guild, the second leader of Fairy tail. Leading them in many years of triumph. It was in this time that Makarov would also go off on many missions leading an... adventurous life. First he would discover the land where it never stopped raining, one that his mentor Akiza was fond off and meet two of his great friends, Axle and Virgil, both strong and amazing people to know. Along this path he'd seen and hear rumors of the great Thunderdome. An arena for those to test their greatest skills. With all he had learned, it was at this time that Makarov decided it was best to test his true power against the best of the best. Within the dome he'd fight one of the greats of all time, Goro. A demon in the arena. Makarov threw everything he had at him and yet it still wasn't enough, his tenacity and power were too great, a great fight to behold with many of the greats looking on: Bisha, Crutch, Sy, Izuna, Akira, Sebby and many more. It was at this time that Makarov learned one of his greatest lessons, he hadn't truly lost, as he'd gained a lot from that fight and found a way to push forwards to become a better person.

He returned to the guild to find that his Son, in his teen years had left. He'd had enough and wanted to find his own path and power, leaving behind a baby, Makarov's grandson, Wesobi. Makarov would go on to treat him like he was his own son, amazed that from such a young age he had such skills with lightning release. From here Makarov began to settle into more of a leadership role in the guild before Dark sage would go on to make him the Third Master of Fairy tail. Though it was a title he didn't feel worthy of, he would rise to the challenge to become the father to this bunch of rejects he saw as his family. He had help from his friends such as Ali who would come along and help him out with the big jobs. One time, they formed a group in secret, something like "dawn", and went out and completely wiped out another guild who dared to lay it's hands on the younger members. As he took on this roll though, his age began to get to him, he seemed to be shrinking and well, his hair going grey and thinning out, it must of been the stress of trying to keep all those brats in line from the land of wind like Ian, Wind.., Method, Gutsy, man that guy was a handful at first but he calmed down after a while. Now Rexii, with his flying thunder god technique, he was just jumping from place to place like there was no tomorrow, gramps, i mean Makarov would often try and keep him in place but easier said that done. With occasional visits from his friend in the green jumpsuit, Kaos and his sensei Toku, they would laugh at his attempts to try and teach the next generation. Now, this generation quite liked the use of wind Element, with the likes of Lonelyassassin, Krypticc and Lysander running around blasting people away, it was a nice change of pace of the the avid water users. Though, Makarov's favourite had to have been that guy from the other guild, Nathan, he had brewing skills having mastery over alcohol. There was one guy that would come over boasting about being a snake sage but Makarov jump back handed Korra right out the door. Now one young guy rose up to be quite the rival, Yard. No matter how many times he got back handed out the door he just kept coming back, he was like the herpes of the generation, once you got him, can't get rid of him. Meanwhile Howard and Naruta would just stand by and watch day after day as he tried over and over.

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It was getting to that time of year when it was time to start the S class exams in the guild to see who would be ready to rise in the ranks to teach the next generation. It would seem even outsiders wanted to join the guild just for a piece of this as the sly cat Hazure stepped up, the water fanatic Moofy, the wandering Samurai Wakizashi, Sly sage shady even wanted a piece of it all. And so the games would be taken to an island, one that was important to the history of the guild, Tenrou Island, where it all began. Rumor said that this was the island that the guild truly gained their powers from, but really it was where the grave of the very first master of the guild was, Mavis. Makarov made this trial quite simple, split into teams and the first to find that sacred ground would be the ones to pass the exam, similar to the forest of death, yet not as harsh. It would surely test their resolve, though it wouldn't be made so easy. Along the way Makarov had recruited some of the senior members to help maintain the exams, Kaito and Akiza were happy to volunteer. All would seem to be going well, but something was off, Makarov could feel the negative intentions in the air that made him feel on edge. The former second master, Dark sage had come to the island under a new name, a new guild, he was Xylon, or also known as Hades. Though he hadn't come alone. With him he brought his new guild's members, Vegeta, Vayne, Solf, skorm, Imperfect and six paths. A skilled group that most could rival the top class within Fairy tail. The battle was long and drawn out, but in the end it would be Fairy tail that stood strong and united to overcome. The bonds of friendship and family proving greater than any other. With the fighting over, Hades withdrew, aiming to strike again soon, but that wouldn't be fairy tails worry. A roar echoed through the island carried across the ocean. Without knowing what it was, it still struck fear into many of the younger members, though there were those who knew this sound, the roar of the black dragon, Hellsbadass... Grimm. Among them there, there was one who knew of this dragon better than any of the others, Kaito. He knew they couldn't win, the only thing the could do was escape.

Landing with tremendous force, the entire island shook as the dragon landed. A young member of the guild, Gutsy tried to charge at the dragon but Makarov grabbed him and threw him back to the rest of them. Makarov took two steps forwards. Allowing his coat to blow of in the wind, his back to the entire guild, this was it. He knew what he had to do. This wasn't a fight they could win. He knew it and a few others did. The older members tried to get the others to retreat but they refused to leave gramps. Even his Grandson, Wesobi knew it was hopeless but had to respect the old man's wishes. His chakra began to grow. He felt stronger than ever knowing he was protecting his children. Speaking as he heard them trying to run away:

"Soon, the time for you to understand these things will come... that tears themselves are empty. Will you be sad because someone got killed? Will sadness kill a person? The answer lies in each of your hearts. My damn brats, full of pride. Live on! To the future!"

As he spoke, light began to emanate from his body as it grew to become his titan form. This was his own unique power rarely seen, but devastating. This was the only thing he could do. Growing to his full size he would put his life on the line. Grimm would launch forwards with it's giant black dragon body trying to rip a chunk out of Makarovs flesh, stepping to the side, Makarov caught Grimms head in a head lock holding him in place, trying to fight against the overwhelming enemy. He knew he was only delaying the beast but it was all's he could do to defend his children, his family that was fairy tail. He wouldn't give up no matter what. The dragon would slash and tear at him, catching his sides with deep cuts as the blood began to poor. With a shattering roar, a shock wave would push Makarov sliding backwards but he wouldn't fall. With heavy breathing, he stood tall.

"I don't know what it is you're after, but... I won't let you pass any further ahead! Because behind me are all my little brats!"

It was all a bravado though, he was out of chakra, he fell to one knee, but refused to move. With that Grimm leapt forwards striking Makarov to the ground, pinning him down, he was trapped. Out of options, but at least he'd given those brats a chance to try and escape. He lay, hopeless, happy and content that he'd done all he could to protect his family. Just as his eyes were about to close, a familiar sound could be heard. Kaito's taijutsu smashing into the dragons head. Akiza's tigers attacking from all sides. Gutsy's explosive gunpowder going off. Wesobi's sealing first going off in all directions, Hazure's mass of weapons striking from all sides, Wakizashi's sword slicing against the dragon's scales, all of them had come back. What were they doing? Not listening to their master. But how could he be mad at them, it was these bonds that made fairy tail strong. Together now they fought with everything they had, attacking Grimm, slowly pushing him back, though, that's all's they could do, try as they might. In the end the great dragon would release a deafening roar pushing them all back as the dragon rose into the air. Was he retreating? No. Gathering a mass of chakra as it flew above the island, he was going to wipe it all out. They'd tried so hard but all in vain as they all stood there. It was in that moment they then all stood together, just thankful they had each other until the end. All their remaining chakra would pour into Makarov and as it did he felt strong, the power within nature flowing into him as well. He felt strong, his minor wounds healed. This was his sage mode. He had one last chance. Releasing all this power at once, he covered the entire island in a barrier, the dragons roar would smash into this barrier. When the smoke and blast cleared, the island was no more....


Until 7 years later... they all began to resurface....

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Other Information



Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

"Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb."


Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.

The Sovereign Flames themselves are as follows;

Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.

Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.

Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.

Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.

Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.

Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.

Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.





Magial formulas


(Ura Shishō Fūinjutsu) - Reverse Four Symbols Sealing Technique
Rank: S
Type: Offensive
Range: Short – Mid (5 meters)
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)

Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).

Fūinjutsu: Shirizokeru) Sealing Arts: Repulse
Show
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 3x before disappearing.
► User can create another seal outside of battle
► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda

(Katon: Doragonburesu) | Fire Release: Dragon Breath
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination).
Notes:
- This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there.

(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.

There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.


Scientific Tools:
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Updates/changes

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- Reskinned it
- Fixed specialities for new rules
- Added bisento cfs
- Wrote my nb history in a FT/Naruto format, probs forgot some people.



□ Approved □
 
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