Wind is overrated z.z'
We'll start mid-range btw, forgot to mention in OP.
Zora faced another opponent as she walked through the lands. She passively activated her chakra sensory as she sent chakra into her opponents mind, creating a genjutsu. The genjutsu would maker her opponent see a huge fireball coming from the skies and ultimately engulf them in hellfire.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.
As the illusion was casted, Zora would then spit out a sticky mud from her mouth that would cover the area around her opponent as he was focusing on the genjutsu. The mud would stick in his eyes and choke him as it hits his body and not just the ground around him.
(Doton: Dorosandan) – Earth Release: Mudshot
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.
Go to sleep hun u__u
It's just the start of the battle >_>. I also just realized i can use B-ranked jutsus LOL.
I only greet people worth greeting, you're not one of them..
Zora responded to her opponent neutralizing her two techniques with bare effort. Whatever, she didn't even care. Albeit she couldn't hear the sound of the technique, she still sensed it. After her opponent weaved a single handseal, she picked up his chakra streaming through the ground approaching her rapidly. She'd gather up her wind chakra as the ground beneath her shifted and sent her flying about two meters into the air. She also sensed her opponent throwing something towards her. As she was in mid-air, she released a powerful blast of wind shaped like a sphere. The wind would push her back a couple of meters, away from the shifting earth technique as well as deflecting the kunai as well as send the rest of the sphere towards her opponent in a somewhat degenerated speed as it blocked the kunai. Nevertheless she was safe and now positioned behind the jagged rock formation that was meant to pierce her as she would've landed from the fall. She'd still be positioned within Mid-range from her opponent however.
(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
As she had landed, She'd concentrate her chakra and perform a unique technique from her own clan. By sending chakra into her opponents mind, she'd gain complete control over her opponent's nervous system and movements. Although she wasn't skilled enough make her opponent utilize their chakra, she could still make them perform non-chakra based jutsus. Which was pretty much all she wanted to do anyway. She would control her opponent to the extent that she'd make him break his own arms by ordering his body to move towards the jagged formation he'd created himself. When he was there, Zora would make him stab his own elbows right into the jagged rocks until both his arms were broken. She made sure, however that the wounds weren't fatal nor that he'd bleed out afterwards as the broken arms would only have been dealt blunt damage.
(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained
Zora had blasted herself away from her opponent. She could sense his movements as he dodged her huge fury of wind. Oh well she thought, having sensed his movements she came to the conclusion he was closing the gap between her and him with raging speeds. As she was still positioned in mid-air she was pretty damn defenseless. Or was she? She also felt a disturbance in her chakra flow, a genjutsu? How could he do both at the same time.. What a fast mother****er.. Having release herself and move away at the same time would prove to be quite the challenge. She could only do what she originally planned. Albeit a lot sooner. She'd force her chakra into her opponent's nerve system and hinder him from moving. Since he was of a higher rank than her, she couldn't force him to release the genjutsu though but she had to prioritize at this moment. She'd make him toss away the sword in a far distance in the opposite direction of herself. Well landed on the ground again, Zora would not cease her control over his body but she would release herself from his genjutsu with the use of the Kai handseal.
You're quick. But now your body is playground. Haha.
(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
As she was standing infront of him, Zora could manipulate his body physically but she lacked the power to do more. She'd continue control his body physically though and launched an offensive towards his immobilized body. She'd gather up her wind chakra once again and performed a great punch, packed with focused wind chakra right in her opponents face(since they are now very close to eachother). The punch would separate his head from his shoulders and leave a bloody mess around the battlefield.
I win..
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Zora wouldn't prevent her opponents movements as planned and found him closing into her. As she was too concentrated focusing on locking his movements, he came dashing into her like a meatball. As a result, Zora would fall towards the ground. Her opponent would then push her further into it as he lunged over her by pushing her away from him. She was, needless to say pissed and could sense her chakra flow was being corrupted by foreign chakra as she spotted snakes coming out of the ground. As it happened, Zora would have to release herself from the genjutsu quickly before she'd get hit by something right away. She had already used the typical genjutsu release previously and knew she couldn't do it again right away. She had to rely on pain this time. As she was lying on the ground, immobilized and having her opponent in the air above her, Zora would bit off a chunk of her cheek and use the pain as a release form. She'd sense her opponents movements and figured he was about to throw something at her. The object itself had no chakra signature however so Zora figured it was just a regular ninja tool. She quickly rolled away from the kunai and they were now facing eachother. Both standing up.
You're a literal pain.. In.. My ass.. Dude..
She gathered up her chakra, creating an invisible typhoon clone on her right side. As soon as the clone was spawned, Zora would gather up her water chakra while her clone at the same time would utilize one of her newly created moves. Zora would perform a single handseal and spit out a gigantic portion of water that soaked the surroundings and pushed away her opponent like a paper tiger in a storm. As this happened, Zora's clone would've focused its typhoon chakra into the water that Zora herself had created. Combining the forces of typhoon and water, the result was that of gigantic water typhoon that swept towards the opponent, leaving nothing but a soaked debacle behind it.
(Taiton: Kuroi Kaze Bunshin) Typhoon Style: Black Wind Clone
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: The user summons up to four shadow-clones that are made up by taiton chakra. These clones shares the same characteristics of the release form itself and thus are resistant to most physical attacks and kinetic energy as taiton is an energy itself. As a clone, they can perform any and all typhoon release jutsus the user knows + the basic wind element. As the jutsu itself is of B-rank, anything that B-rank taiton can handle, these clones can handle. Another unique feature to these clones are that they can turn invisible(passively) due to being made by the advanced element based on wind. Wind can refract light and make it unable for anyone to see the clones unless chakra sensing or dojutsu is used.
Note: Can only be taught by Skorm.
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 60
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40(+20 to suiton techniques)
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.
Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.