S-jounin+[OPEN]

Skorm

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Would gladly fight someone above my own rank, but yeah.

All out, Lok's RnR, official to the point of being of ranking up purpose, no stealing. Grassy fields, daytime i guess, no watersource. Clover in signature.
 

Delta

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I have all my stuff except Snakes and Adamantine. Dont have access to wind, move is yours
 

Skorm

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Wind is overrated z.z'
We'll start mid-range btw, forgot to mention in OP.



Zora faced another opponent as she walked through the lands. She passively activated her chakra sensory as she sent chakra into her opponents mind, creating a genjutsu. The genjutsu would maker her opponent see a huge fireball coming from the skies and ultimately engulf them in hellfire.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.

As the illusion was casted, Zora would then spit out a sticky mud from her mouth that would cover the area around her opponent as he was focusing on the genjutsu. The mud would stick in his eyes and choke him as it hits his body and not just the ground around him.

(Doton: Dorosandan) – Earth Release: Mudshot
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

Go to sleep hun u__u
 
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Delta

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Wind is overrated z.z'
We'll start mid-range btw, forgot to mention in OP.



Zora faced another opponent as she walked through the lands. She passively activated her chakra sensory as she sent chakra into her opponents mind, creating a genjutsu. The genjutsu would maker her opponent see a huge fireball coming from the skies and ultimately engulf them in hellfire.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.

As the illusion was casted, Zora would then spit out a sticky mud from her mouth that would cover the area around her opponent as he was focusing on the genjutsu. The mud would stick in his eyes and choke him as it hits his body and not just the ground around him.

(Doton: Dorosandan) – Earth Release: Mudshot
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

Go to sleep hun u__u

Might want to make your moves so they arnt counterable with a single jutsu lol



Grimmjow was against hitting women, but it seemed this one didnt have such restraints. He had yet to say a word, or really even get into range to start a fight when a huge fireball broke through the clouds, seeing the fireball, Grimmjow instantly(and passively) activated his chakra sensory, to get a fix on how much chakra was in the fireball so he could counter it effectively. However, as he did this, he sensed the tell tale signs of a genjutsu, as the chakra flowed through his body and his mind. Smirking as the genjutsu continued, he picked up on the earth style chakra being moulded by the girl before him. Tapping into his most reliable element, Raiton, Grimmjow would surge his lightning chakra through his whole body, creating a ball of plasma. The surge would break the genjutsu, while the ball itself would deflect the earth projectiles as the women spat them only to be fizzled out and destroy by the ball. Cocking his head to the side, Grimmjow would smirk ominously as he spoke.

You know sweet-heart, its common courtesy to greet someone with a name, not an assault. That was a pretty pathetic assault though, let me show you hows its done.

Dropping the plasma ball around him, Grimmjow would channel his own doton chakra into the ground beneath the women while forming a single handseal, causing the ground to shift ever so slightly, launching her a few meters into the air before manipulating the ground to form into spikes, which would pierce and crush her legs as she buckled to the ground below. As she hit the ground, Grimmjow would launch a single explosive tagged kunai, piercing her neck before it exploded, blowing her head clean off.


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Raiton: Purazuma Bōru) - Lightning Release: Plasma Ball
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for up to 3 turns.

Doton: Haretsu no Cho'gath | Cho'gath's Rupture
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Chakra Damage: 40
Description: The user does the snake hand seal and at the same time focuses his doton chakra under the opponent. This causes the ground to silently burst the opponent into the air (not very high, maximum 2 meter). This will happen quite rapidly, and due to the silence of the technique is extremely hard to detect. The user will then go into the second phase by using his chakra to manipulate the ground beneath the opponent (were he will land), which will cause small spikes (they would fit in a normal sized palm) to shoot out of the ground (they will leave the ground as projectiles with great force), and hit the opponent from underneath. These spikes shoot out as silently as the earth rises.

Note: Can only be taught by Wesobi
Note: This is an very silent jutsu, despite being an earth jutsu, and is very sudden.

800-55-745
 

Skorm

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It's just the start of the battle >_>. I also just realized i can use B-ranked jutsus LOL.



I only greet people worth greeting, you're not one of them..

Zora responded to her opponent neutralizing her two techniques with bare effort. Whatever, she didn't even care. Albeit she couldn't hear the sound of the technique, she still sensed it. After her opponent weaved a single handseal, she picked up his chakra streaming through the ground approaching her rapidly. She'd gather up her wind chakra as the ground beneath her shifted and sent her flying about two meters into the air. She also sensed her opponent throwing something towards her. As she was in mid-air, she released a powerful blast of wind shaped like a sphere. The wind would push her back a couple of meters, away from the shifting earth technique as well as deflecting the kunai as well as send the rest of the sphere towards her opponent in a somewhat degenerated speed as it blocked the kunai. Nevertheless she was safe and now positioned behind the jagged rock formation that was meant to pierce her as she would've landed from the fall. She'd still be positioned within Mid-range from her opponent however.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

As she had landed, She'd concentrate her chakra and perform a unique technique from her own clan. By sending chakra into her opponents mind, she'd gain complete control over her opponent's nervous system and movements. Although she wasn't skilled enough make her opponent utilize their chakra, she could still make them perform non-chakra based jutsus. Which was pretty much all she wanted to do anyway. She would control her opponent to the extent that she'd make him break his own arms by ordering his body to move towards the jagged formation he'd created himself. When he was there, Zora would make him stab his own elbows right into the jagged rocks until both his arms were broken. She made sure, however that the wounds weren't fatal nor that he'd bleed out afterwards as the broken arms would only have been dealt blunt damage.
(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained
 

Delta

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It's just the start of the battle >_>. I also just realized i can use B-ranked jutsus LOL.



I only greet people worth greeting, you're not one of them..

Zora responded to her opponent neutralizing her two techniques with bare effort. Whatever, she didn't even care. Albeit she couldn't hear the sound of the technique, she still sensed it. After her opponent weaved a single handseal, she picked up his chakra streaming through the ground approaching her rapidly. She'd gather up her wind chakra as the ground beneath her shifted and sent her flying about two meters into the air. She also sensed her opponent throwing something towards her. As she was in mid-air, she released a powerful blast of wind shaped like a sphere. The wind would push her back a couple of meters, away from the shifting earth technique as well as deflecting the kunai as well as send the rest of the sphere towards her opponent in a somewhat degenerated speed as it blocked the kunai. Nevertheless she was safe and now positioned behind the jagged rock formation that was meant to pierce her as she would've landed from the fall. She'd still be positioned within Mid-range from her opponent however.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

As she had landed, She'd concentrate her chakra and perform a unique technique from her own clan. By sending chakra into her opponents mind, she'd gain complete control over her opponent's nervous system and movements. Although she wasn't skilled enough make her opponent utilize their chakra, she could still make them perform non-chakra based jutsus. Which was pretty much all she wanted to do anyway. She would control her opponent to the extent that she'd make him break his own arms by ordering his body to move towards the jagged formation he'd created himself. When he was there, Zora would make him stab his own elbows right into the jagged rocks until both his arms were broken. She made sure, however that the wounds weren't fatal nor that he'd bleed out afterwards as the broken arms would only have been dealt blunt damage.
(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained

Lets see how you deal with this one. Not letting you use yamanaka shit...i dont understand how it works XD



Grimmjow was mildly impressed, as he sensed the wind chakra build up in the girls body before she unleashed a a blast of wind which pushed her back away from the near fatal spikes from his previous jutsu. However, Grimmjow was no fool, and the moment he sensed the wind build up, he began running at the girl. As the wind blast was launched, he positioned himself to the side of the jutsu, and just before it would make contact, Grimmjow would pivot on his right foot as he stepped forward, spinning to the left on the ball of his foot and nimbly dodging the blast by mere centimeters. However, Grimmjow wasn't finished there. As he spun, he weaved two swift handseals and channeled his chakra into the girl. As he did this, he induced a genjutsu into her while he assumed the CHRP position, low and wide, with loose hips. The moment he dodged the blast, Grimmjow would begin to crouch down channeling massive amounts of chakra into his legs. As he reached the perfect position, he would dash forward at high speeds, closing the distance with the girl. As he got in close, Grimmjow would barrage her with 8 strikes, focussing around the chest area, caving her ribs in and crushing her sternum.
He would also connect once strike to the jaw, cracking her chin and busting her teeth, before dashing past her and preparing for a counter. To the girl, all she would see would be Grimmjow begin to crouch, but it would appear to happen in slow motion, before he completely vanished like the wind. Not a sound would be made as he dashed, he would simply vanish from sight, appearing to move at much higher speeds than he actually was. As he stopped behind her, Grimmjow would talk.

I dont know how that busted mouth of yours will heal, but at least a weakling wont be able to talk sh*t to those above her with her teeth knocked out, also you look like crap now, BAhahaha


(Oboro Kata: Kagenui) - Form of the Void: Shadow Stitch
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.

(Hikasazanami-Ken Genjutsu: Hi-hirate kuresshendo) | Chop Hanging Rippling Fist Illusion Technique: Hidden Palm Crescendo
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: For this technique the practitioner will form two hand seals and then slowly assume the basic stance of the Chop-Hanging Fist style. This activates the illusion portion of the technique. The opponent will see the user slowly lower their body, leaving brief after images. Once the stance has been reached the opponent sees the user disappear in a swirl of wind. In reality the user will have been focusing large amounts of chakra to their legs and will burst forwards once the illusion activates, closing distance at high speeds and unleashes a barrage of eight palms strikes in the blink of an eye, never stopping their forwards movement. The strikes and the damage from them will break the opponent out of the genjutsu (should they still be in it) by the time of which the user will have moves past them by about three meters.
-Can be used three times per battle.

Chakra-745-5-30=710
 

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Zora had blasted herself away from her opponent. She could sense his movements as he dodged her huge fury of wind. Oh well she thought, having sensed his movements she came to the conclusion he was closing the gap between her and him with raging speeds. As she was still positioned in mid-air she was pretty damn defenseless. Or was she? She also felt a disturbance in her chakra flow, a genjutsu? How could he do both at the same time.. What a fast mother****er.. Having release herself and move away at the same time would prove to be quite the challenge. She could only do what she originally planned. Albeit a lot sooner. She'd force her chakra into her opponent's nerve system and hinder him from moving. Since he was of a higher rank than her, she couldn't force him to release the genjutsu though but she had to prioritize at this moment. She'd make him toss away the sword in a far distance in the opposite direction of herself. Well landed on the ground again, Zora would not cease her control over his body but she would release herself from his genjutsu with the use of the Kai handseal.

You're quick. But now your body is playground. Haha.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

As she was standing infront of him, Zora could manipulate his body physically but she lacked the power to do more. She'd continue control his body physically though and launched an offensive towards his immobilized body. She'd gather up her wind chakra once again and performed a great punch, packed with focused wind chakra right in her opponents face(since they are now very close to eachother). The punch would separate his head from his shoulders and leave a bloody mess around the battlefield.

I win..

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 

Delta

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Zora had blasted herself away from her opponent. She could sense his movements as he dodged her huge fury of wind. Oh well she thought, having sensed his movements she came to the conclusion he was closing the gap between her and him with raging speeds. As she was still positioned in mid-air she was pretty damn defenseless. Or was she? She also felt a disturbance in her chakra flow, a genjutsu? How could he do both at the same time.. What a fast mother****er.. Having release herself and move away at the same time would prove to be quite the challenge. She could only do what she originally planned. Albeit a lot sooner. She'd force her chakra into her opponent's nerve system and hinder him from moving. Since he was of a higher rank than her, she couldn't force him to release the genjutsu though but she had to prioritize at this moment. She'd make him toss away the sword in a far distance in the opposite direction of herself. Well landed on the ground again, Zora would not cease her control over his body but she would release herself from his genjutsu with the use of the Kai handseal.

You're quick. But now your body is playground. Haha.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

As she was standing infront of him, Zora could manipulate his body physically but she lacked the power to do more. She'd continue control his body physically though and launched an offensive towards his immobilized body. She'd gather up her wind chakra once again and performed a great punch, packed with focused wind chakra right in her opponents face(since they are now very close to eachother). The punch would separate his head from his shoulders and leave a bloody mess around the battlefield.

I win..

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Something strange occured during Grimmjows dash which, in all honesty, left him puzzled. As he leapt forward and was getting ready to land in front of his opponent to deliver his strikes, he felt his entire body go stiff, so he couldnt move. At the same time, Grimmjow felt and sensed the womens chakra in his body, but it felt different from a genjutsu. There was no illusion, he was simply unable to move his body, as if crushing snakes had been used but without the snakes. Grimmjow didn't really have time to process much, as what he realized next was, he couldn't stop. The women had locked his body in place, but she also wasn't moving from her position, which was right in Grimmjows path. Unable to stop his body, Grimmjow would slam right into the women, instead of hitting her with his hands, she would be shoulder blocked with his right shoulder. The moment he made contact, Grimmjows body regained its movement, as it appeared her hold on him was short lived, or perhaps required concentration. As soon as he had his body back, Grimmjow would push off the girls chest with his right hand, launching himself into the air while pushing her harder into the ground. As he did this, Grimmjow would lock the girl into the previously mentioned crushing snakes genjutsu. As soon as she hit the ground, the snakes would burst upwards, locking her down, as Grimmjow produced a single kunai and threw it, aiming for her neck. Grimmjow would land only a few meters behind the girls head as she bled out on the ground before him.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

710-25=695
 

Skorm

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Zora wouldn't prevent her opponents movements as planned and found him closing into her. As she was too concentrated focusing on locking his movements, he came dashing into her like a meatball. As a result, Zora would fall towards the ground. Her opponent would then push her further into it as he lunged over her by pushing her away from him. She was, needless to say pissed and could sense her chakra flow was being corrupted by foreign chakra as she spotted snakes coming out of the ground. As it happened, Zora would have to release herself from the genjutsu quickly before she'd get hit by something right away. She had already used the typical genjutsu release previously and knew she couldn't do it again right away. She had to rely on pain this time. As she was lying on the ground, immobilized and having her opponent in the air above her, Zora would bit off a chunk of her cheek and use the pain as a release form. She'd sense her opponents movements and figured he was about to throw something at her. The object itself had no chakra signature however so Zora figured it was just a regular ninja tool. She quickly rolled away from the kunai and they were now facing eachother. Both standing up.

You're a literal pain.. In.. My ass.. Dude..

She gathered up her chakra, creating an invisible typhoon clone on her right side. As soon as the clone was spawned, Zora would gather up her water chakra while her clone at the same time would utilize one of her newly created moves. Zora would perform a single handseal and spit out a gigantic portion of water that soaked the surroundings and pushed away her opponent like a paper tiger in a storm. As this happened, Zora's clone would've focused its typhoon chakra into the water that Zora herself had created. Combining the forces of typhoon and water, the result was that of gigantic water typhoon that swept towards the opponent, leaving nothing but a soaked debacle behind it.

(Taiton: Kuroi Kaze Bunshin) Typhoon Style: Black Wind Clone
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: The user summons up to four shadow-clones that are made up by taiton chakra. These clones shares the same characteristics of the release form itself and thus are resistant to most physical attacks and kinetic energy as taiton is an energy itself. As a clone, they can perform any and all typhoon release jutsus the user knows + the basic wind element. As the jutsu itself is of B-rank, anything that B-rank taiton can handle, these clones can handle. Another unique feature to these clones are that they can turn invisible(passively) due to being made by the advanced element based on wind. Wind can refract light and make it unable for anyone to see the clones unless chakra sensing or dojutsu is used.
Note: Can only be taught by Skorm.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 60
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40(+20 to suiton techniques)
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.
 
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Delta

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Zora wouldn't prevent her opponents movements as planned and found him closing into her. As she was too concentrated focusing on locking his movements, he came dashing into her like a meatball. As a result, Zora would fall towards the ground. Her opponent would then push her further into it as he lunged over her by pushing her away from him. She was, needless to say pissed and could sense her chakra flow was being corrupted by foreign chakra as she spotted snakes coming out of the ground. As it happened, Zora would have to release herself from the genjutsu quickly before she'd get hit by something right away. She had already used the typical genjutsu release previously and knew she couldn't do it again right away. She had to rely on pain this time. As she was lying on the ground, immobilized and having her opponent in the air above her, Zora would bit off a chunk of her cheek and use the pain as a release form. She'd sense her opponents movements and figured he was about to throw something at her. The object itself had no chakra signature however so Zora figured it was just a regular ninja tool. She quickly rolled away from the kunai and they were now facing eachother. Both standing up.

You're a literal pain.. In.. My ass.. Dude..

She gathered up her chakra, creating an invisible typhoon clone on her right side. As soon as the clone was spawned, Zora would gather up her water chakra while her clone at the same time would utilize one of her newly created moves. Zora would perform a single handseal and spit out a gigantic portion of water that soaked the surroundings and pushed away her opponent like a paper tiger in a storm. As this happened, Zora's clone would've focused its typhoon chakra into the water that Zora herself had created. Combining the forces of typhoon and water, the result was that of gigantic water typhoon that swept towards the opponent, leaving nothing but a soaked debacle behind it.

(Taiton: Kuroi Kaze Bunshin) Typhoon Style: Black Wind Clone
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: The user summons up to four shadow-clones that are made up by taiton chakra. These clones shares the same characteristics of the release form itself and thus are resistant to most physical attacks and kinetic energy as taiton is an energy itself. As a clone, they can perform any and all typhoon release jutsus the user knows + the basic wind element. As the jutsu itself is of B-rank, anything that B-rank taiton can handle, these clones can handle. Another unique feature to these clones are that they can turn invisible(passively) due to being made by the advanced element based on wind. Wind can refract light and make it unable for anyone to see the clones unless chakra sensing or dojutsu is used.
Note: Can only be taught by Skorm.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 60
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40(+20 to suiton techniques)
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.

To Grimmjows minimal surprise, the girl jumped up pretty quickly after being locked into the genjutsu, but he was expecting that, after all. As she spoke, Grimmjow smirked, flexing his right hand as he spoke.

With soft tit's like those, sweety i could be a pain in your ass, if you play your cards right that is

Grimmjow chuckled to himself, his piercing gaze flicking between her chest and her face, trying to throw her off, when in reality he was just going to cut her in half. As she created an invisible clone, that Grimmjow could sense, he would make a handseal himself, summoning a shadow clone, he spoke again.

Are we going for a threesome? Cause i don't like sharing, but thats just me sweetheart.

Sensing the water chakra build up in the girl, and whatever that wind based chakra thing was beside her, Grimmjow was already well prepared, as was his own clone. As the water began rushing towards them, Grimmjow and his clone would, in unison, leap backwards while forming a handseal and channeling earth chakra. At the same time, the two would each spit out a small bullet of earth chakra, which would expand into two large boulders, flying directly next to each other. As they did, they would collide with the water combo, over powering it and continuing onwards, blasting the girl and her clone, causing the clone to disperse and the women to be knocked to the ground again, with a smirk, Grimmjow would speak again.

You know, laying on your back kinda suits you

All that would be heard afterwards is Grimmjow maniacal laugh echoing through the battlefield.


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Iwadeppō no Jutsu) - Earth Release: Rock Gun Technique (x2)
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.

695/2-5-20-60=
Grimmjow= 312.5 chakra
Clone= 317.2 chakra
 

Skorm

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We're actually four now you idiot..

Zora stared at the dull normal clone her opponent created as she blasted both of them to oblivion with her combined attack with her clone.. Atleast that's what she thought, but sensing earth chakra being built up by her opponent and his clone as the swayed above the water, Zora would judge the quantity of it enough for her clone to take so she would make herself take the shape of the typhoon release and render herself unhindered by physical attacks. As she did, She'd run towards her opponent as he sailed away. She sensed the two huge rocks coming towards her and at that moment she transformed. Her clone would also take a new route, their goal was simple. To surround their opponent.

(Taiton: In'ei) Typhoon Style: Shadestep
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid(travel)
Chakra: 20
Damage: N/A
Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent
and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.

Note: Can only be used 4 times per battle.
Note: Can only be taught by Skorm.

As the water was still present on the field, Zora would use her combined effort with her clone to create not one but two gigantic water typhoons. They'd be coming from two directions, surrounding the opponent(s) from their left and right.

x2(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40(+20 to suiton techniques)
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.

Reference;
As the jutsu itself is of B-rank, anything that B-rank taiton can handle, these clones can handle.
 
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