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基本情報|Basic Information
Name: Ryū Seiza
Nickname:Shiryū
Gender: Male
Age: 14
Clan: Mandalorian
見える|Looks | 人格|Personality |
Shiryū appears to be a young energetic man, but is surprisingly fit and muscular. He has a long hair, blue eyes and a white suit beneath his first cloth. When he does not wear his cloth, Shiryu has a very light purple dress and black shoes, Shiryu has white sweatbands on his upper arms while wearing the cloth. | Shiryu is a very calm and mature shinobi for his age, as well as a powerful ninja. During his fight against Kumo ninja, he first appeared to be very certain he would win the match easily. But after their battle ended, Shiryu revealed a much more mature and caring personality as he joined another Konoha shinobi during their battles to their village. |
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村の情報|Village Info
Village of Birth: | Konohagakure |
Village of Alliance: | Konohagakure |
ランクチャクラ|Rank & Chakra Info
Ninja Rank: Unofficial Sage
Specialty: Wind
Elements
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Mastered | Mastered | Mastered | Mastered | Mastered | Mastered |
Your Ninjutsu
Ninjutsu | Mastered |
Genjutsu | Mastered |
Taijutsu | Mastered |
Kenjutsu | Mastered |
Fuuinjutsu | Mastered |
NB Taijutsu | B-Rank |
Pearl | Co-Creator |
Mandalorian | Needs training |
My Custom Thread :
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Pearl
Pearl Link :
1. Shinju: Shiro No Bin (Pearl Release: The White Jar)
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage Points: N/A
Description: A legendary Jar size of Gaara´s Jar, white with green markings made of solid pearl material which has been buried hundreds of years beneath the ocean and contains tens of unique shells with strong pearl chakra and they are able to keep producing little pearls where they live and bread inside the Jar, the Jar itself has been wielded by the Elders of Shells who have strong pearl chakra. Shells from the Jar are able to produce huge amount of pearls to keep unlimited amount of little pearls so the user of the Jar is able to manipulate pearls as his/her wish, the Elder of Shells always carried this Jar to the battle fields and merged his pearl chakra to the Jar so that he will be able to manipulate the pearls inside for many usage (attack, defense and supplementary), but the effect is the Jar drain the user chakra every time the user use it that’s why He passed down some of these Jars to those who have been loyal to the Shells kingdom and trained by the Elder himself how to use this Jar. The Elder made several of these Jars so that each user can have one Jar.
Notes:
-This Jar can be destroyed by a strong lightning jutsu
-This Jar is considered as Weapon so the user cannot use his/her CW in the same battle he uses this Jar
-Every time the user use pearl jutsu using this Jar, it will drain -10 chakra per turn
- Can only be use for 10 turns max no more than that or the Jar will be destroyed afterwards.
2. Shinju: Ame No Shinju (Pearl Release: Rain of Pearls)
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damge Points: 40
Description: The user releases from his Jar (or from one of the shell summons) a giant pearl 50 feet long diameter, then the user sends the giant pearl into the sky, scattered it and transform the giant pearl into tiny winy one thousand of pearls then pour them down from the sky aiming the opponent to be buried alive.
Notes:
Can only be use 4 times
Can be use onto multiple opponents that are very close to each other
3. Shinju: Shiro daburufangu (Pearl Release: Double Fang)
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases massive amount of little pearls from inside the Jar (or Shell Summon), then form a white sharp fang in the user right and left hands just looks like Guren Crystal fang the different is this a pale white color fang and the fang itself 30cm size, the sharp edges 15 cm long in human normal hands with a single blade in each hands, this fang are very sharp and able to pierces through solid, Steel or metal object.
Notes:
Can only be used 3 turns and vanished
Can only be use 2 times per battle
4. Shinju: P2 Katachidzukuru "Prime" (Pearl Release: P2 Shape "Prime")
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will summon his giant shell or using his White Jar which it will throw out a giant pearl with size 25 feet long in diameter into the ground then the user perform 5 serial hand seal then push and placed his right hand into the giant pearl while his left hand hold his right wrist and yell “PRIME” to manipulate the giant pearl and shape it into a giant bird about 25 feet tall, Prime is the 2nd form of pearl level manipulation called the “P2”, prime able to fly into the sky high with his white wing in high speed similar speed with Deidara C2 Exploding Flying Dragon while the user ride it, Prime shape pale white and have the ability to shoot out rapidly pearl ball size of a basket ball from the sky into the opponent and the pearl ball will crush everything within the impact, prime also able to defend from similar rank jutsu using it wing.
Note: can only be use 3 times
Note: Must have Shells summoning contract
Note: Can only last for 3 turn in field then auto disappear
Note: No other pearl tech while the user ride Prime.
5. Shinju: Kyojin Maruishi (Pearl Release: Giant Boulder)
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user releases massive amount of little pearls from inside the Jar (or Shell Summon), then merges them into giant boulder made of pearls size 25 Feet long in diameter with sharp spikes all around the boulder and the user sends this boulder to the opponent with speed like chouji’s boulder speed and the boulder will roll over the opponent brutally.
Notes:
Can only be used 4 times per battle
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1. Shinju: Shiro No Bin (Pearl Release: The White Jar)
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage Points: N/A
Description: A legendary Jar size of Gaara´s Jar, white with green markings made of solid pearl material which has been buried hundreds of years beneath the ocean and contains tens of unique shells with strong pearl chakra and they are able to keep producing little pearls where they live and bread inside the Jar, the Jar itself has been wielded by the Elders of Shells who have strong pearl chakra. Shells from the Jar are able to produce huge amount of pearls to keep unlimited amount of little pearls so the user of the Jar is able to manipulate pearls as his/her wish, the Elder of Shells always carried this Jar to the battle fields and merged his pearl chakra to the Jar so that he will be able to manipulate the pearls inside for many usage (attack, defense and supplementary), but the effect is the Jar drain the user chakra every time the user use it that’s why He passed down some of these Jars to those who have been loyal to the Shells kingdom and trained by the Elder himself how to use this Jar. The Elder made several of these Jars so that each user can have one Jar.
Notes:
-This Jar can be destroyed by a strong lightning jutsu
-This Jar is considered as Weapon so the user cannot use his/her CW in the same battle he uses this Jar
-Every time the user use pearl jutsu using this Jar, it will drain -10 chakra per turn
- Can only be use for 10 turns max no more than that or the Jar will be destroyed afterwards.
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2. Shinju: Ame No Shinju (Pearl Release: Rain of Pearls)
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damge Points: 40
Description: The user releases from his Jar (or from one of the shell summons) a giant pearl 50 feet long diameter, then the user sends the giant pearl into the sky, scattered it and transform the giant pearl into tiny winy one thousand of pearls then pour them down from the sky aiming the opponent to be buried alive.
Notes:
Can only be use 4 times
Can be use onto multiple opponents that are very close to each other
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3. Shinju: Shiro daburufangu (Pearl Release: Double Fang)
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases massive amount of little pearls from inside the Jar (or Shell Summon), then form a white sharp fang in the user right and left hands just looks like Guren Crystal fang the different is this a pale white color fang and the fang itself 30cm size, the sharp edges 15 cm long in human normal hands with a single blade in each hands, this fang are very sharp and able to pierces through solid, Steel or metal object.
Notes:
Can only be used 3 turns and vanished
Can only be use 2 times per battle
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4. Shinju: P2 Katachidzukuru "Prime" (Pearl Release: P2 Shape "Prime")
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will summon his giant shell or using his White Jar which it will throw out a giant pearl with size 25 feet long in diameter into the ground then the user perform 5 serial hand seal then push and placed his right hand into the giant pearl while his left hand hold his right wrist and yell “PRIME” to manipulate the giant pearl and shape it into a giant bird about 25 feet tall, Prime is the 2nd form of pearl level manipulation called the “P2”, prime able to fly into the sky high with his white wing in high speed similar speed with Deidara C2 Exploding Flying Dragon while the user ride it, Prime shape pale white and have the ability to shoot out rapidly pearl ball size of a basket ball from the sky into the opponent and the pearl ball will crush everything within the impact, prime also able to defend from similar rank jutsu using it wing.
Note: can only be use 3 times
Note: Must have Shells summoning contract
Note: Can only last for 3 turn in field then auto disappear
Note: No other pearl tech while the user ride Prime.
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5. Shinju: Kyojin Maruishi (Pearl Release: Giant Boulder)
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user releases massive amount of little pearls from inside the Jar (or Shell Summon), then merges them into giant boulder made of pearls size 25 Feet long in diameter with sharp spikes all around the boulder and the user sends this boulder to the opponent with speed like chouji’s boulder speed and the boulder will roll over the opponent brutally.
Notes:
Can only be used 4 times per battle
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WOMBAT
Summoning Animal: Wombat
Scroll Owner: Oasis Nara
Other Users who have signed contract: Not Yet
Summoning Boss if existing: Diprotodon
Other Summoning Animals tied to contract: Cracker, Remus and Romulus, Alpha
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1. (Kuchiyose no Jutsu U~onbatto no ryōshu)- Summoning: Diprotodon, Lord of Wombat
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User bites their finger drawing blood then performs a row of 15 handseals then slams their hand to the ground summoning Diprotodon from where ever he maybe. Diprotodon is a huge giant Wombat known as the Lord of Wombat and it size about 4 meters (15 feet long) from nose to tail, standing 3 meters (10 ft) tall, Diprotodon is covered with short, grizzled fur. Its thick legs end in massive digging claws, he also able to dig up the ground in fast speed and travel underground to create a huge hole/pit, and he has two large tusks project horizontally from its lower jaw. he shakes his head threateningly and prepares to charge. Diprotodon is the master of earth jutsu and can only be perform up to B-Rank and down earth jutsu with no hand seal. With his large tusks project horizontally from its lower jaw diprotodon capable of blocking C-Rank and down elemantal jutsus with more effort but counts towards one the users moves.
Note: Diprotodon Earth jutsu's count as a move.
Note: Diprotodon summon only lasts 3 rounds.
Note: Can only be summoned twice per battle.
Note: Diprotodon digging technique count as one of three moves per turn.
Note: Only Oasis2082 can summon/teach Diprotodon
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2. (Kuchiyose no Jutsu: Kurakkā)- Summoning: Cracker
Type: Summon
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage points : N/A
Description: After performing 25 serial hand seal the user bite his finger then slamming his hand onto the ground to summon Cracker. Cracker is a wombat warrior at the same size with of Gamakichi. His whole body are covered with sharp white solid fur making taijutsu and other sharp object useless. cracker able to shot off his sharp white solid fur from his body.
By stomping his right feet on the ground, Cracker spread his earth chakra to Short-Mid range to senses any chakra within the covered range then link it to the user who summons him.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must have signed the wombat contract.
-Since he has an Earth affinity he is weak to lightning based attacks
-His shot white solid fur ability count as a move
-The senses ability counts as 1 out of 3 move used.
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3. (Kuchiyose no Jutsu: Densetsu no u~onbattotsuin, romurusu to remusu)- Summoning Animal: Legendary Wombat Twin, Romulus and Remus
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User unscroll a rare scroll of legendary Wombat, who have been gave to themwhich have been loyal to the Wombat Empire, then the user bites their finger drawing blood then preforms a row of 15 handseals then slams their hand to the scroll and summons Romulus and Remus, the legendary twin from wombat warrior size as a normal human.
Romulus the older one holding a little scroll, attached in his left arm and has the ability to camouflage himself by putting the scroll in his mouth, as long as the scroll still in his mouth then barely no one can see or sense his present and able to travel fast on the ground as Sannin rank. While Remus the younger one known as the master of illusionist, he has the ability to use up to A-Rank Genjutsu, Romulus and Remus work together side by side as a solid team.
Restriction:
Note: Romulus camouflage counts as a move, 2 tomoe sharingan can sense and see him.
Note: Any doujutsu user or sensory ninja can easily detect Romulus.
Note: Romulus can’t perform any jutsu.
Note: Romulus only can perform normal taijutsu/ taijutsu specialist.
Note: Remus Genjutsu counts as a move.
Note: The twin summon only lasts for 3 rounds.
Note: Can only be summoned once per battle.
Note: Must have / sign the Wombat Contract
Note: Only Oasis Nara can summon Romulus and Remus
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4. (Kuchiyose no Jutsu Arufa folklore senshi)- Summoning: Alpha the folklore Warrior
Type: Summon
Rank: S
Range:Short
Chakra: 40
Damage: N/A
Description: The user perform the rat , snake and dragon hand seal then slam his hand to the ground while screaming “Alpha”. Alpha is Cracker’s cousin whom is also a Wombat warrior and famous warrior from Wombat Empire and known as an earthen master who able to use earth release up to S-Rank earth jutsu with less/no hand seal required as earth his nature affinity. Alpha size same as cracker size / Gamakichi Sizes, Alpha are granted a magical mirror called “Folklore” from the Wombat Elders which have sign the contract of the mirror by conducting a unique ritual where Alpha have to write his name with his blood upon the mirror’s back. To be able to use the mirror, Alpha must summon it by drawing his blood and perform 4 serial hand seal then wipe his blood upon his shoulder, Folklore then would appear and strap around at Alpha’s back. Folklore itself is a special mirror with average size of big mirror, known as one of the 5 treasure which the Wombat empire has. Folklore has been given by the Wombat elder to their warriors which has numerous experiences fight and battle to protect their empire. Creepy Folklore ability is it able to absorb an incoming attack from 3 basic element, wind, Fire and water with similar rank. Previously Folklore was just an ordinary mirror but then the 3 Wombat elders work together and use this mirror to seal off a finest but evil Wombat elder whom possess the ability to absorb 3 elements when try to conduct coup d’état of the Wombat empire . The 3 elders merge all of their unique chakra upon the mirror to create a suction hole in the center of the mirror to suck in the evil elder and trap his ability inside the mirror, so every ability which the evil wombat elder has, it will also be performed by the mirror which is able to absorb 3 elemental ninjutsu.
Note: Every Alpha ability count as one of the user moves
Note: Every Folklore ability count as one of the user moves
Note: Alpha and Folklore,may be in battle field for 4 turns then auto vanished although the mirror can't be on the field without its summoner.
Note: Folklore can only be wield by the Wombat warrior (summons), can’t be use by the user (Summoner)
Note: Folklore can only be use to absorb 1 elemental per turn 2 times per battle.
Note: Can only be summoned once
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Summoning Animal: Shells
Scroll Owner: Oasis Nara
Other Users who have signed contract: none
Summoning Boss if existing: not yet
Other Summoning Animals tied to contract: none yet
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Background Info
歴史|History
Ryū Seiza / Shiryū was born in small village inside Konohagakure, Six years after the madalorian elder sends Shiryū to train to the academy along with other shinobi's, he then participate in the chuunin exams, wherein he is narrowly defeated by Seiya which in the future becoming his true friend.
Shiryū then travel on the Ninja World to meet other people, he then meet Tenzo and learn 5 basic element from him then becoming an inspiration with the way he teach people. 2 years has passed by, young Shiryū have mastered 5 basic element thus various ninjutsu where also gain wisdom and good principle from Tenzo, this kinowledge and skill will lead him to become a great ninja.
One day, Shiryū found a clan taking him some new recruits, being interested as it is totally based on the armors, Shiryū signed up for it and eventually got accepted into it.
After Shiryū joined the clan he feel some connection and bound with the clan, thus he is gifted a special armor from the clan leader it self. The armor looks shiny with glowing white color and green stripes all over it. Shiryū then wear the armor like the armor has a soul and acknowledge him as it master.
The armor design
歴史|History
Ryū Seiza / Shiryū was born in small village inside Konohagakure, Six years after the madalorian elder sends Shiryū to train to the academy along with other shinobi's, he then participate in the chuunin exams, wherein he is narrowly defeated by Seiya which in the future becoming his true friend.
Shiryū then travel on the Ninja World to meet other people, he then meet Tenzo and learn 5 basic element from him then becoming an inspiration with the way he teach people. 2 years has passed by, young Shiryū have mastered 5 basic element thus various ninjutsu where also gain wisdom and good principle from Tenzo, this kinowledge and skill will lead him to become a great ninja.
One day, Shiryū found a clan taking him some new recruits, being interested as it is totally based on the armors, Shiryū signed up for it and eventually got accepted into it.
After Shiryū joined the clan he feel some connection and bound with the clan, thus he is gifted a special armor from the clan leader it self. The armor looks shiny with glowing white color and green stripes all over it. Shiryū then wear the armor like the armor has a soul and acknowledge him as it master.
The armor design
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Other
Pictures: See bio
#Theme Song and Background Music#
Pictures: See bio
#Theme Song and Background Music#
× Battles ×
Won: Less than Lost
Lost: More than Won
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Credits goto
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and
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~Approved~
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