Position from your point of view is Juvia to your left side and Hokusai to your right side of both your bios, Katsushika has her CW in her hair in its miniature form as she uses it as a hair pin.
Tiashe is opposite Juvia (your right), and Ryuu is opposite Katsuhika (your left).
Tiashe and Ryuu came to a halt in a grassy terrain, turning to face their enemy. For some reason, these two girls had given chase to the pair a while back, and had even attempted to kill them several times, for reasons unknown to them. But they had had just about enough by now. Looking over at Tiashe, Ryuu passively activated his Byakugan before nodding to Tiashe, signalling for them to start the attack. Instead of waiting around to be killed by these menacing looking females, they would kill them instead.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
And so, working in tandem, the pair executed their moves at the same time. Performing the Tiger hand seal, Ryuu quickly exhaled a stream of very pressurized water from his mouth in the direction of the enemy, moving his head from side to side to ensure both women were affected. If hit, they would be cut up into pieces, thus ending their lives.
(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
At the same time, Tiashe had slammed his hands onto the ground, raising the terrain underneath the enemy up to a height of 50 meters. This meant the enemy would be pinned to the ground, unable to defend from the continuous water stream that Ryuu would be aiming at them. As the terrain rose, Ryuu would move his head up accordingly to hit the targets. Also, the amount of earth raised was only small enough that both women had only 1 metre on all their sides to move on.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Tiashe knew that they would probably not be defeated yet, so whilst waiting to see the outcome of the attack, he bit his thumb, drawing blood out. Smearing it on his hand, he performed a series of hand seals, creating a clone made of wind chakra. Taking on the image of a white ghostly female angel, it grew wings before quickly ascending up into the skies. It would stay there for a bit. In the meantime, Ryuu was on alert for any movement from the enemy.
Fuuton: Sukai no kindan | Wind Style: Love in the Sky
Rank: S-rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After staying in the sky collecting natural air from the sky (1full turn) the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.
• Only taught by Shady
• Usable twice
• No wind rank jutsu above A-rank in the same turn it's created or next
The two females weren’t exactly familiar with each other; apart from being signers of the same summoning contract – however here they are today in a battle field standing side by side to face some common enemies; of course they had to find some kind of coordination but this was another matter to come at hand due to the fact that the enemy had already made their move. The ground underneath the two of them suddenly began to raise into the air; leaving them “pinned” in place as the sharp bullet of water was aimed at them. The duo wasted no effort in their attempt to stopping the attacks as Hokusai made three quick hand seals; causing a surge of bright blue Prana to erupt from her body in a sort of majestic armor that forms in place. Sterling silver stars radiated from the armor; as she also infused it with a minor amount of chakra but this alone would prove to make the prana armor even more potent. The armor was near tight fit, as it was perfectly aligned with her body's size and shape thus allowing for unhindered movement but also not making contact with her weapon in her hair or her tool pouch as to avoid mistakenly teleporting them away.
From the armor itself, several cable like structures would extend from the back of the armor alongside a pair of wings for sustained flight; the cables would pierce through the earth, instantly converting it into Prana and thus absorbing it and sending it off to the Throne; while she moves forward into the path of the water as well to take the strike for both her and Juvia. She would remain fine, as the armor would never lose power in the process while Juvia on the other hand had different motives.
Juvia would in her own response bite her thumb as she then claps her hands and slammed her palm into the “air” causing a large flood of water to be summoned into the terrain below; similar to a miniature ocean – but amongst the ocean was a large creature swimming three meters down below the depths; as the boss of the eels was summoned into battle but with some unique twist to his appearance as he was shrouded in nothing but darkness. This was due to Juvia swiping blood onto her dark mark as well, having the monster covered in a void of sorts, she landed onto the monster’s head as it roars around the terrain.
All these actions happen at once, leaving little room for a follow up as the giant eel would use it’s antenna as an attack the two men before her, while Hokusai would manipulate the cables on her armor to move forwards towards the enemies’ splitting across to strike both equally as well flying towards them without mercy. Juvia remained behind as she studied the movement of Hokusai so that she can also make her own plan without harming her partner in the process. “I’ve worked with many strangers, from editors, to fellow artists but ive never really worked with an unfamiliar shinobi. This can be a fun experience!” Hokusai said to herself in a gleeful voice.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 (40 + 10 = 50)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.
Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every three turns and no Prana in the user’s next turn.
Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.
Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice times per battle and no Prana in the user’s next turn.
Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
Tied to above
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can only be employed up to four times per battle.
(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon
Tied to above
(Meiton : Aku no shōkan) - Dark Release : Evil Summoning
Type: Supplementary/Defensive
Rank: A
Range: Short/Long
Chakra Cost: 30 (+10 Print Activation)
Damage Points: N/A (+60 Damage Disperse Explosion)
Description:
The User when performing the Summoning Technique or when wiping blood on their Summon Tattoo will also wipe a bit of blood on their Dark Mark and THEN slam their hands on the ground. The User uses this in conjunction with a summon, both chakra costs will be used to summon the animal/creature but it will be counted as one whole move out of three. The summon will appear inside a target technique or right before it, usually a Lightning, Fire or Wind one - however when summoning they will be surrounded by a Dark shroud that will absorb the technique they are summoned in and basically replace it. It can be used as a way of counterattacking and surprising considering they would literally seem to appear from the opponent's Jutsu.
The Absorbed Dark will Make a Print Similar to that of the User's Dark Tattoo on the Summon's Back. This allows for a multitude of things that can happen, however only one of the following may be chosen:
- If the user and the summon were to be in close proximity the user could place their hand on said Print and absorb the chakra into their own mark to fuel for later Dark Release Techniques.
- Or the user can activate the Dark Mark which will grow larger and basically seem the consume the Summon, it will look like it is covered in one big purple void. Giving it a Demonic Appearance. However this will allow the user to perform Dark Release Techniques through the Summon, using it's own chakra as the source the user will be able to perform any Dark Techniques they know. However if this is used the user cannot use Dark Release Techniques in the same turn that the Summon does. This lasts for however long the Summon has left on the Field.
- Can absorb against S-Rank Wind, Fire, Lightning. B-Rank water. No effect on Earth.
- Must know Dark Release
- Must by taught by LonelyAssassin
- One of the Three Options above Costs a Turn, and only one can be chosen
- Can only be used four time
Upon witnessing the opponents’ reactions, Ryuu and Tiashe acted fast, at the same time. When the water was created on the ground, and the pair stood atop it, Tiashe immediately performed one hand seal, focusing his wind chakra into the water, cooling it until it became ice. This meant the creature beneath would be trapped below; frozen into ice. Even if part of the creature had managed to stick out of the water before the freezing occurred, it would still be frozen into place, thus unable to move and strike the two boys.
(Hyouton: Mizu Gyouko no Jutsu) - Ice Release: Water Freezing Jutsu
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will perform one hand seal and then focus his wind chakra into a water source or jutsu, cooling it until it becomes ice.
Note: Can only be used three times per battle.
Note: Courtesy of Haku Yuki
On the other hand, at the same time, Ryuu wrote the kanji for ‘dragon’ in the air in front him with ink, infusing the element of earth into it as he did so. He also wrote the kanji in a more aggressive manner than usual, adding additional chakra into it, making the creation stronger. Performing two hand seals, the creature then appeared. Upon its creation, the dragon flew fast towards Katsuhika, devouring the ‘cables’ up with ease, before reaching her body and biting upon it hard in order to mutilate it.
(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80 + 20 (100)
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Inkupo: Koiru) Ink Arts: Calling Out To Within
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.
The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.
The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.
Nice work Ryuu!
Ryuu nodded to Tiashe and gave him a thumbs up, indicating that all was going well.
Swiftly approaching the enemy, Hokusai noted two things – one the individuals had access to Ink Ninjutsu, much like she does which came to no surprise as he even utilized her own innovation of the art and the other boy making a hand seal, as the water below that was spawned via Juvia’s summon was freezing swiftly but her attention was to the kanji from dragon as it came roaring towards her but she passively infused more chakra into her armor thus further increasing its potent power in which she allows her cables to slam into; absorbing it instantly but as this happens she would disappear in a flash of blue and silver light, with only several moments passing which may seem near instant she reappeared behind of the Yuki at one meter, thrusting a kick towards his back. This would cause his clothing to be warped away, but the moment contact with his skin is made – the Prana would begin to infest his body as it freezes him from the outside in on contact around his spinal area, making his movements harder to sustain. She also activated the passive sensing of her CW; now sensing all the ink in the terrain.
One the other hand of the battle, Ouga whom originally intended to strike the enemy down with his antenna had been stopped due to something making contact with it; but notices the fast drop in temperature – prompting him to release a static field of electricity from his antennas in order to diffuse the chakra within the ice; stopping its progression towards him but also attack the enemy. Juvia remained on his head, simply observing her partners roles in the battle, the sudden creation of the lightning did go out of place as she knew her combat partner was there but the armor she wore alone was enough to protect her.
Juvia on her own lastly, makes single hand seal – allowing for a large geometric barrier to encapsulate the target (Ryu) in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves.The walls was encase around his body, squeezing him under its power. “Hm, so the Hyuga can use ink like I can? Have you read the ink master scrolls I drew? ” she asked trapped individual.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can only be employed up to four times per battle.
Heart of Imagery - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.
(Kanki: Jidai no Pendoragon) – Surge of Evocation: Epoch of the Pendragons
Type: Defensive/Supplementary
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40 (30)
Damage Points: N/A
Description: Considered the sibling of the Era of Gods and Dynasty of Kings, the Majesty of the Pendragon involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear instantly in a flash of light reflecting the color of their Prana. The user will then reappear amidst another flash of light at a location of their choosing; despite its nature, this process takes a few moments. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. This is enabled by the fact that the ethereal energy constantly exists within their chakra systems. Twice per battle the user can utilize a stronger version of this ability to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. As long as the user re-appears on the battlefield on in the same landmark, then using this technique will not count toward escaping battle. If the user opts to re-appear in a different landmark then they will effectively forfeit the battle and the event. This only applies if the user utilizes Majesty while engaged in battle and not travel purposes. The first application, considered A-Rank, can only be used once every four turns. It can also only be used four times per battle. The second application, considered S-Rank, can only be used twice per battle and operates on the same cooldown as the A-Rank version. S-Rank applications render the user unable to use S-Rank or higher Prana for the next turn, if the user remains in the Throne for longer than a turn
It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body.
(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used three times per battle within two turns in between applications. No fuuin above A rank in the following turn
Unfortunately, the ink dragon was easily taken out as Katsuhika simply added more chakra into her armour. As soon as this happened though, Ryuu knew that space was getting tight and that they should move away. So using his ink, two large birds, each 10 meters in size, were created. They also had additional chakra within them, giving them the ability to regenerate should they be damaged. Upon creation, one bird lifted Ryuu into the air, allowing him to travel forwards of himself, but slightly veering to the right. The other bird took off with Tiashe on his back, just as Katsuhika appeared behind him, allowing him to escape. This bird travelled straight as well, but veering to the left slightly. Thus, the pair were slowly diverging away from each other. They escaped both from Katsuhika and from the strange creature’s electricity below, ascending to heights of up to 20 metres.
(Ninpou: Chou Choujuu Giga) - Ninja Art: Super Beast Imitation
Type:Supplementary/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A more powerful version of Ninja Art Beast Imitation, the user uses his Ink to create significantly larger animals. These animals can reach up to 15 meters in size and range in their selection. The user can create up to 3 gigantic animals.
(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
At the same time that Ryuu had been making the birds, and they had been escaping, Tiashe had created a translucent needle of ice between the tips of his thumb and index finger, which he had thrown at Juvia’s chest. Upon piercing her chest, Tiashe then performed a single hand seal, causing more ice to sprout out from the needle, infiltrating and damaging the internal organs, causing severe nerve damage. This needle would be a bit hard to defend against given that it was translucent.
(Hyouton: Kisei) – Ice Release: Parasite
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user creates a transulecent needle of ice between the tips of their thumb and index finger, no bigger than an ordinary needle and then shoots it off towards their target. Upon piercing the target, which essentially only causes minor, neglectible damage being a mere needle the user weaves a single handseal upon which more ice sprouts from the tip of the needle lodging itsself into the target's skin whilst invading their body, covering the internal tissue of the affected area in a layer of ice, effectively decreasing the mobility of any joints that may be affected by the ice greatly whilst the cold would cause severe nerve damage. The internal area affected by the freezing is roughly the size two average palms with the point of the needle's impact being the epicenter. The user is able to create upto four needles by materializing them inbetween their fingers just below the knuckles but in that case the strength of each needle and the area they affect are evenly spread out across each needle.
Note: Can only be used by a Yuki Clan member.
Note: Useable thrice per battle.
Note: No Ice techniques above A-Rank in the same turn.
Note: Can only be taught by Tybone.
Flying atop the birds in the air, Ryuu and Tiashe simply observed what would happen next.
Upon arrival to her destination, Hokusai only managed to kick nothing but air; noting that the targets managed to move out of their positions in time – as she looked into the skies above the shadows noticeable on the ground as the two entered into the sky via ink birds but Hokusai noted that Hyuga would be more troublesome due to his eyes. Thinking on her feet, she would utilize her prana once more; causing the technique she previously absorbed into the throne; causing the dragon to appear back into the real dimension. It trajectory was alerted as it was summoned now to instead of traveling in a horizontal path, its head was now aimed down in a vertical manner as it would smash into Ryuu with all its previous power. “Are you sure you didn’t steal those eyes? If you’re the real deal then why run from hand to hand combat vs someone who isn’t proficient in it? Your more of con artist than a real one, stealing my own techniques, now I find out your eyes aren’t even yours…so disappointed” she teased the Hyuga once more, though it was genuine questions and confession.
She was no good at hand to hand combat but decided to try it, and the perfect opponent is nothing but a coward. She deactivated her armor, and removed a paint brush from her tool pouch, while the inner demons inside her body would manifest tendrils from her lower back as they form wing like appendages in response, taking off into the sky after the Hyuga.
Meanwhile, on the water front on her summon – Juvia was observing her surroundings and earlier she noted the Hozuki flicking his finger at her. She was on caution, when she heard a faint but audile whistling in the winds, prompting her to release three swift punches in the general direction of the needle, in which it would meet the shockwaves generated via her use of ZX Buster, rendering the useless but their short range wasn’t enough to carry it any further.
Ouga would stretch his long body, tossing Juvia into the air as she went after the Hozuki herself while Ouga dropped back into the depths of the water as he loomed below as his height alone would be more than enough to reach them when needed.
(Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 (40)
Damage Points: N/A
Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred.
Conquest of Alexander – Bastion of Achaemenid
Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every four turns and no Prana in the user’s next turn. The Bastion of Achaemenid can only be used four times per battle.
Domination of Vlad – Tower of Yggdmillenia
Unlike Conquest, Domination involves concentrating on returning the chakra contained within objects or techniques to the user’s body. The user systematically isolates all of the chakra contained within a number of techniques they’ve sent to the Throne, even if only chakra is present (in the case of raw chakra techniques and similar abilities). It will then be teturned to the user’s body as Prana energy in order to seamlessly integrate into their chakra network, making it available for later use. The user can utilize this ability four times per battle and the maximum amount of chakra that can be returned with each use is capped at a maximum of 100 chakra points. This does not mean this ability will always return that amount, the value is always dictated by how many techniques the user has absorbed and how much chakra they contained. For example, absorbing 10 A-Rank techniques and integrating them with the user’s system will increase the user’s pool by a full 100 chakra per turn. Objects that Domination is applied to will no longer carry their damage value once used on; this is because the objects, while stored in the Throne, will become chakra-void and instead become classified as simple terrain usages when used with Conquest of Alexander. Naturally, this is only possible with matter-based techniques and not those composed of energy. Domination of Vlad is considered an S-Rank technique.
Returned Technique
(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80 + 20 (100)
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary / Defensive
Rank: A + 1 Rank = S
Range: Short (- Mid for Larger Summons)
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.
The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.
- Can only be used on up to four Barnacles, A-Rank power would be divided between them
- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts A-Rank and above in the same turn
- This Technique has a two turn cooldown
( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 x 2 = 120
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing to maximize the power of their attacks and then delivers a triple knuckle-shot to the throat, aiming to crush the target’s windpipe.
Ryuu was quite surprised upon noticing through his Byakugan, that the dragon he had created before was now coming rushing down upon him from above. Unfortunately, the bird he was atop was very big, thus meaning it would not be fast enough to escape the range of the ink dragon. Instead, the water user performed a single hand seal, before summing a large amount of water beneath him. Manipulating it into the shape of a dragon, it quickly carried the boy forward, narrowly escaping the ink dragon. Instead, the ink dragon pierced through the ink bird on its way down, causing it to fall apart. As soon as the water dragon put Ryuu out of harm’s way, Ryuu jumped off it higher into the air, and the dragon itself veered off downwards to smash itself into Katsuhika, aiming to attack her. He decided to ignore the woman’s attempts at trying to trigger him. Who was she anyways? And why was she going on about ‘my own techniques’? Ryuu decided it was just best to finish her off as quickly as possible.
(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by Water Primary Specialists.
At the same time that Ryuu jumped off the dragon, Tiashe gathered the air particles in the air, changing them into 3 disks of ice. All the ice disks moved to their respective locations at the same time. The first ice disk quickly made it’s way to Ryuu, settling under his feet as the boy started free falling after his jump. Carrying him atop it, it took him back up to a height of 25 meters above the water. At the same time this happened, Tiashe made sure the disc was always positioned in such a way that the sun could be focused properly into it, creating a beam of light to Juvia. Creating a large explosion at Juvia’s location due to the intense beam of sunlight, Tiashe smiled and said ‘Boom’, hoping the girl would be unable to fight after this. The second one was aimed at Katsuhika, following closely behind the water dragon. She would not be able to see it, given it’s translucent nature, as well as the fact that it travelled behind the dragon, thus hiding itself. It aimed to slice the girl’s stomach. The third disk was aimed at Juvia, who would not even be able to see it due to the first disk blinding her. This one was aimed to slice her right leg. All the while, Tiashe still sat atop the ink bird.
(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.
Lastly, Ryuu ingested a soldier pill, increasing his chakra supply and power. He stood atop the ice disk, waiting to see what would happen next.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
Easily able to keep track of her enemy via the ink in his tool pouch, Hokusai didn’t give an inch of room for him to make his getaway as the water dragon formed; tossing him into the air even more but she would waste no time as she dipped her finger tips into her tool pouch and whisked the ink into the air as it morphed into the word “golem”. The use of a two hand seals, the ink sprouted into a giant golem with arctic earth infused into it wasted no time – using its giant hand to grab onto the boy and crush him under it’s grip. It was fifty meters in height and easily towered the battle field – alongside with the infusion of an technique. This caused the giant to gain regenerating properties.
Once this occurred, Hokusai sat on the shoulder of the being as she whimsically watched from below; meanwhile as Juvia and the other Hozuki fought she would simply as the blinding light came from no where called out to her summon whom was in the depths of the ocean below to whom summons her to his position with her being his mouth. Ouga then resurfaced once more, from behind of the enemy Hokuzi as his massive body easily reached 100 meters into the sky. He opened his mouth, allowing Juvia to go after the enemy once more as she threw several explosive tags at him.
(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40
Damage: 20 - 80 (80 + 20 = 100)
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required)
(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique
(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.
Ryuu watched as the opponent made a huge creature from ink and some interesting other element. He could however, see with his Byakugan, that the power of this would overpower his own techniques. And sure enough, it did. Upon the defeat of the water dragon and the ice disk, Ryuu immediately performed the snake hand seal, emitting lightning out from his right palm as he pointed it toward the ink golem. The lightning travelled very fast, and there were quite a few spears branching out, aiming to attack both the golem as well as Katsuhika. If undefended, the golem would shatter apart, and Katsuhika would be electrocuted.
(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Meanwhile, the ice disk that Ryuu was standing upon failed to explode Juvia, as Tiashe noted that instead of burning away, she simply disappeared into nothingness. Looking around himself, he noted that she was nowhere in sight. That was strange. Calling out, he asked Ryuu:
Oiii, can you check where she went?
However, there was no need for Ryuu to respond, for not before long, Tiashe heard a loud splashing sound, finding that the creature was rising out of the water behind him, grabbing Tiashe’s attention. As it rose, and before Juvia came out of it’s mouth, the Hōzuki gathered a large amount of water chakra in his right hand, before expelling it as a powerful blast to the summon’s head. He wanted to kill it by severing it’s head off. This occurred roughly at the same time as Ryuu was attacking the ink golem, as the two battles were going on at the same time separately now.
Also, if Juvia somehow got out of Ouga’s mouth even though he got attacked and would probably be falling back to the water, Tiashe would simply counter the explosive tags by throwing explosive kunai at them midair, causing an explosion in between both the fighters.
(Suiton: Sandan no Jutsu) - Water Style: Scattering Bullet jutsu
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user sends a wide volley of water bullets at his opponent, delivering several sequential hits at high speeds and power. Alternatively, the user is able to compress the Water Bullets into a single more powerful blast, much akin to a shotgun blast.
After Ryuu attacked the ink golem, he again attempted to ingest a soldier pill in order to increase his chakra supply and technique power.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background: Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
Hokusai smirked, as she notice the lightning coming towards her and the knight but simply remained calm as she formed two hand seals – infusing the air with her alcoholic chakra nature. This causes two familiars; one in the shape of hawks roughly the same size as the ones made by Saskue but the other being roughly the same size of the enemy technique. The latter hawk rushed to the lightning; and due to its S&Ws would clash with it but ended in a neutral standoff; while the second hawk was made directly two meters above the kid. It would dive bomb at his location to crash into him but also thrown at him was a splat bomb from Hokusai’s tool pouch that was set to explode the moment it was within short range of him
It was infused with lighting natured chakra, which upon contact with the child would cause immense shocks while lastly; the knight rose it’s sword in unison in order to perform a vertical rising slash onto the artist – leaving little no exit point for him.
On the flip side, Juvia was dealing with the enemy but Juvia was prepared for this as she shot out an eel from her mouth; sending it at great speeds. Once it was within short range of the enemy technique – leaving nothing behind of the technique as the eel dispersed afterwards. “Juvia is right here!” she announced.
(Shuton: Nazomeita Yopparai) – Alcohol Release: Enigmatic Drunkard
Type: Offensive, Defensive, Supplementary
Rank: D – S (S)
Range: Short – Long
Chakra: 10 – 40 (-10 per turn) (40)
Damage: 20 – 80 (80)
Description: This technique employs the creation of Alcohol based autonomous familiars through the use of two handseals. The familiars are created with a high purity of Alcohol and are limited simply by chakra input and the user’s own imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration through a passive siphoning of chakra from the creator. The higher level of sentience allows the familiar to use Alcohol Release techniques up to and including their created rank in strength. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application, can remain on the field for four turns. S-Rank applications can be used twice per battle and require a two turn cooldown after expiration. The user can only utilize one application of this technique at a time. Multiple familiars can be created following normal splitting rules. No S-Rank or above Alcohol Release on the turn the familiar expires when the S-Rank application is used. Direct ingestion of the familiar, through physical impact or otherwise, can cause intoxication. Intoxication effects are directly taken from Alcohol Release: Drunken Disaster
(Supuratto Bakudan) Splat Bomb
Type: Tool
Rank: A Rank (S Rank)
Range: Short - Long (Thrown), Short (Explosion)
Chakra: 30 (N/A When Thrown)
Damage: 60 + 20 = 80
Description: Created based on the blueprints originally made for the Kote, these small tools are crafted and intended to be used by those whom utilize ink ninjutsu. Within these triangular containment units are ink of various color, this color matching that of the element infused into the ink ahead of time. When thrown at the enemy, the user will weave a single hand seal - causing the capsule to burst open those releasing a violent burst of ink to those around the blast zone. The power of the blast depends on the amount of chakra and ink utilized for the this technique, while also dealing additional adverse affects depending on the element such as fire burning the enemy, water making the ink more vicious and sticky making it harder to move etc. It can also be used as a source for future ink techniques. A rank can only be used thrice per battle while the overall technique can only be used five times per battle. This is also akin to having works of art pre drawn thus various techniques can be used in conjunction to this due to the ink acting as a new source.
(Unagi hagkiu) Eel Shock Blast
Type: Attack
Rank: S
Range: Short-Long.
Chakra Cost: 40
Damage points: 80
Description: The user will open their mouth shooting a small Eel at the opponent with great speed, one the Eel is within short range of the Opponent it will explode with great electrical force shocking the opponent. if the user is over a water source they can shoot the Eel in the water, so the Eel can sneak up on the opponent, delivering the blast unexpectedly. If the User is in the blast radius, they will take 20 damage.
Note:
-Can only be use twice per battle
-Must sign Eel contract
Unfortunately for Ryuu, his lightning attack was easily taken by a creature, and another like it formed above him, ready to strike him down. Well, this was it. As he was attacked, Ryuu was immediately killed from all three attacks occurring at once, his lifeless body falling into the water below. Noticing this, Tiashe's eyes widened, gaping at the place where his friend had just been. Now there was nothing... Furious, but also extremely sad, the subdued Hōzuki lifted his hands into the air, indicating surrender. His throat was too choked up with grief to say anything. He didn't even care anymore if they decided not to have mercy anymore and killed him now.