Rusty as HELL, Come Whoop Me (OPEN)

Anbu Kirito

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I'm a Chuunin, but I don't expect ya'll to hold back. Using Azuma bio in sig (Rain Release, 3T Sharingan).

LoK's RnR (even though I came back a few months ago, still not used to not saying Rei's.)

3 Day Reply Limit

We start at Mid Range in an overcast field, a small stream (five feet across) separating us. You post your bio and the first move :)
 

Skorm

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Okidoki!

Alucard and his companion Akemi came across a rapid stream in the middle of nowhere. On the other side, a shinobi was standing and looking unfriendly. Alucard broke the ice and shouted;

..WAZAAAAAAAUUUUUUGHHHHGGHHGGHGP

At the same moment, he raised his tractor cannon and created a force field around the shinobis pants and pulled them down while laughing out loud. Akemi remained short range from Alucard and silent. He literally had nothing to say in this situation...

Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

Always active/passives:

(Kuchiyose no Jutsu: Akemi) Summoning Technique: Akemi
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: She is the smallest vampire squid that has so far been discovered by him and Zora and is also the latest to join their band of vampire squid summons. Akemi similar of her brothers and sisters within the contract. She has black skin with red patterns and her mucus glows red. When submerged, her bio-luminescent spots on her body glows crimson in color. She is about 5 meters tall, which is nothing compared to the sizes of the other vampire squids. This doesn't make her weak though. Akemi has the ability to user her mucus flawlessly to incapacitate opponents and her tentacles can deal quite the blow. She can use her tentacles to immobilize her targets by wrapping them around their legs. The suction cups increases the strength of the grip. Unlike the other specimen, Akemi can harness the lightning release up to S rank. Her special rubbery body makes her incapable of being damaged by lightning while submerged underwater. She can swim very fast and use her tentacles to perform a jet propulsion. Her speeds underwater are twice the default speed of jounin.

Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage (counts as a move).
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm
 

Anbu Kirito

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Azuma was relaxing in... well, the midst of nowhere, when a red-clad man came into view. The man wore a crimson cloak and a wide-brimmed hat, and was accompanied by a... thing? He wasn't really sure how to describe it, but regardless, this man appeared rather unassuming.

That was, of course, until the man in question raised his arm in Azuma's direction, shouted some gibberish, then somehow sucked his pants down to his ankles.

The ****?

Azuma immediately flushed red before tugging the pants back up, proceeding to shout at the man.

"Hey, what the HELL man! I was just chilling, and you-... y'know what, no point talking, **** it. Who even are you?!"

Following this, Azuma moved his right hand into a balled fist, prior to filling it with Fuuton-natured chakra in the shape of six small, spherical bullets. There was no reason to kill the man, he supposed.

Still; humiliate me, and I'll hit back.

A light smirk upon his face as he did so, Azuma flicked his thumb against the inside of his fist four times in the hopes of launching four of the bullets into the red-covered man's upper torso. They were fast moving, but he wasn't close. Seeing as the guy seemed to have some degree of ninjutsu ability, Azuma surmised that he'd probably respond.

Oh well. Not a bad day for a fight.

Health: 100
Chakra: 1000 - 15 = 985


(Fuuton - Yubijuu) | Wind Release - Finger Guns
Type: Offensive
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 5 (Per Bullet)
Description: The user first focuses Fuuton chakra into a clenched fist. They then allow the gathered Fuuton chakra to be released into their closed palm. Using shape manipulation, they then form six small, spherical “bullets” of Wind which they hold in their fist. The user may then dip their thumb into the fist (through the top of it) and flick with said thumb, shooting one of these bullets in a direction of their choosing. As they are incredibly small and fast, these bullets usually require either a very high reaction speed or some sensory/dojutsu ability to be reacted to at point blank range. They can, however, be effectively noticed and reacted to if fired from 5 or more meters away. Despite all of this, the bullets disperse at the end of the user’s turn due to their high instability as substances.
Notes:
-Firing the bullets themselves is a freeform action associated with the technique (they are created by the technique and can be used for the duration of the turn).
-Can be used three times.
 

Skorm

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The kid was humiliated, just like Alucard wanted him to be. He had a laugh when he saw him tugging his pants back up. He seemed to have taken quite the offense as he launched an assault towards Alucard. It seemed like a wind style jutsu he wasnt familiar with, but it packed so little of a punch that Alucard didn't even care to react as his enhanced skeletal structure and regenerative abilities he has since he absorbed the kekkei genkai of a Shikotsumyaku user would tank the effects of the jutsu. The balls hit his chest without any impact on him whatsoever. Hoping that the jutsu would have an actual impact, the kid something about a fight. Alucard looked up towards the kid again. This time he was going to give a more intimidating demonstration. He started to grow bone tentacles from his back, similar to the size of the eight tails, and launched them towards the kid. The tentacles would then wrap around him, dealing minor cuts to his skin, while Alucard pulled him over the stream and above 5 inches from his face. He then whispered in a sheer voice:

..I said, What's up?

Waiting for the opponent to retailated, Alucard just stared into his eyes with a cold and murderous gaze.

( Hone Shokushu )- Bone Tentacles
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user grows bone tendrils from their back to bind or pierce the opponent.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
 

Anbu Kirito

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What? They did nothing!

Clearly, Azuma's opponent was well built. The four wind bullets hadn't even made him flinch, much less take any real damage. That could be a problem, seeing as he wasn't exactly the heaviest hitter. That wasn't to say he couldn't change that, but still; bigger, more damaging attacks took up lots of chakra.

I'll stick to Fire Release and Wind Release for now, might as well play to my strengths and try and get him to give ground.

Unfortunately, before he could make another move, the man wrapped... spinal bones around him. What the ****? This was so weird. Regardless, he was unceremoniously dragged to a position in which he was suspended upside down, just a few inches above the water, prior to being confronted with the man's face much more directly.

"...I said, what's up?"

Azuma glared at him for a moment, briefly overwhelmed by the man's presence and tone. He felt inclined to answer, but oddly oppressed, as if something terrible was about to happen.

"Uh... I was r-relaxing."

This guy is fucking terrifying! I need to get moving, and quick!

Without giving away his intentions beforehand, Azuma made the tiger handseal with his two hands (which weren't bound beyond the capacity of making handseals) and exhaled a large fireball directly aimed at his opponent's face. In the hopes of following this up, he then released a burst of Raiton chakra from all over his body, hopefully stunning the man and causing his weird bone tentacles to retract.

Upon being dropped, he would twist about in an attempt to land on his feet, albeit in the shallow stream.

Dammit! My feet are all wet!

Health: 100
Chakra: 985 - 45 = 940


(Katon: Gōkakyū no Jutsu) - Fire Release: Great Fireball Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty
 

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His killing intent flinched the boy quite badly and as he performed two handseals, Alucard figured it would be out of fear and desperation. He could then see sparks of fire inside his mouth while also feel a distinctive temperature difference since they were so close to eachother. Alucard simply raised his right hand and placed it on the kids mouth. The dark mark in his palm would absorb the fire chakra and make him be able to convert it into dark chakra. His second attempt was blocked by Alucard dark mark as well since the boy had decided to go follow up with a raiton blast that all was sucked into Alucard dark mark as well. Still having his palm covering the opponents mouth, Alucard looked at him with an intimidate gaze. The dark chakra was then released in conjunction with his dead bone pulse release. He stomped his right leg into the ground and created a bone prison that had razor sharp spears coming from all directions, aiming for the target. These claws were infused with dark chakra to add to their gruesome look and power. Since the opponent was also still attached to the bone tentacles, Alucard suspended him in the air with them and held him about a meter from his face as the dark bones would consume him and the bone tentacles digging in to his flesh.

Shh, shh, shh..

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw (x2)
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Shikotsumyaku/Meiton: Puran C | Plan C)
Type: Supplementary/Defensive/Offensive
Rank: A/S(A)
Range: Short-Mid
Chakra: 30
Damage: 60-80
Description: Plan C is a technique that combines dark release and dead bone pulse. The user absorbs either an A or S rank technique through their marks, whichever rank the absorption is is directly translated to the rank this technique will become. If A rank chakra is absorbed, this technique becomes A rank for example. They will then channel that dark chakra towards their dormant leg. The user will then stomp with the leg and channel a massive amount of bones in a 360 degree circle around them. The bones will escavate into razor sharp claws all lines up without any space in-between them. This stretches up to short range for A-rank usage but mid range for S-rank. As these bones form, the user channels the converted dark chakra through their feet and into the claws, coating them in dark chakra. The claws can get up to 5 meters tall for A-rank and 10 meters for S-rank. The dead bone pulse and dark chakra is divided 50/50 in this technique. B+B rank, A+A rank respectively. A rank can be used 3 times with a single turn cool down, S rank can be used twice with a two turn cooldown.
 

Anbu Kirito

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His killing intent flinched the boy quite badly and as he performed two handseals, Alucard figured it would be out of fear and desperation. He could then see sparks of fire inside his mouth while also feel a distinctive temperature difference since they were so close to eachother. Alucard simply raised his right hand and placed it on the kids mouth. The dark mark in his palm would absorb the fire chakra and make him be able to convert it into dark chakra. His second attempt was blocked by Alucard dark mark as well since the boy had decided to go follow up with a raiton blast that all was sucked into Alucard dark mark as well. Still having his palm covering the opponents mouth, Alucard looked at him with an intimidate gaze. The dark chakra was then released in conjunction with his dead bone pulse release. He stomped his right leg into the ground and created a bone prison that had razor sharp spears coming from all directions, aiming for the target. These claws were infused with dark chakra to add to their gruesome look and power. Since the opponent was also still attached to the bone tentacles, Alucard suspended him in the air with them and held him about a meter from his face as the dark bones would consume him and the bone tentacles digging in to his flesh.

Shh, shh, shh..

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw (x2)
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Shikotsumyaku/Meiton: Puran C | Plan C)
Type: Supplementary/Defensive/Offensive
Rank: A/S(A)
Range: Short-Mid
Chakra: 30
Damage: 60-80
Description: Plan C is a technique that combines dark release and dead bone pulse. The user absorbs either an A or S rank technique through their marks, whichever rank the absorption is is directly translated to the rank this technique will become. If A rank chakra is absorbed, this technique becomes A rank for example. They will then channel that dark chakra towards their dormant leg. The user will then stomp with the leg and channel a massive amount of bones in a 360 degree circle around them. The bones will escavate into razor sharp claws all lines up without any space in-between them. This stretches up to short range for A-rank usage but mid range for S-rank. As these bones form, the user channels the converted dark chakra through their feet and into the claws, coating them in dark chakra. The claws can get up to 5 meters tall for A-rank and 10 meters for S-rank. The dead bone pulse and dark chakra is divided 50/50 in this technique. B+B rank, A+A rank respectively. A rank can be used 3 times with a single turn cool down, S rank can be used twice with a two turn cooldown.
Well, within the past twenty seconds, Azuma had been subjected to a multitude of things. For one, he'd been pantsed by some creep, after which he'd been grabbed by the legs and suspended over a river with bone...tentacles? And, now, as if all of that wasn't bad enough, his mouth was now being violated by a weird portal which appeared to be sucking all of his attempts at escape out of his body.

To quote his brain;

What the ****.

What the **** indeed. As far as Azuma was concerned, this situation had moved from an obnoxious breach of personal space to a literal life-or-death situation. Now, he found himself struggling against his bonds as what appeared to be different, more aggressive bone tentacles were materializing beneath him. To say the least, the young would-be Uchiha had his worries.

Escape is my priority. I can't win in short-range, clearly.

Without skipping a beat, he fell back on the old-faithful; substitution. With a burst of chakra, as the tentacles appeared to pierce him, they would find themselves instead assaulting a clump of tall grass as the real Azuma found himself dusting his shirt off about 15 feet (5 meters) backwards, now on the other side of the stream across from the red-clad man once more, standing in a now rather disheveled part of the field.

Following this, Azuma decided to forgo the usual quip in exchange for raw offense. This guy was nothing to mess with, judging by his last surge of killing intent. Good news was, it had just started to rain (RAINMAN SPECIALTY); this fit Azuma's needs perfectly.

First and foremost, Azuma allowed his Sharingan to swirl to life, his eyes falling into the all-too-familiar crimson spiral of tomoe which had come to define his fighting style. After this, he raised his right hand, eyes fixated on the man in front of him. With this, the rain in front of his hand ceased to move for a brief moment, forming into a tiny cloud of near-invisible mist, largely obscured by the light storm. This cloud then moved in a rapid crawl through the air towards the creep's stomach.

If he's got tough bones, then I ought to hit him where he doesn't have any.

Upon reaching the man, the mist quickly condensed into a spear-like blast of sharpened water, aimed straight at the man's stomach region. Should it hit, it would deal significant, if non-lethal, damage, hopefully giving Azuma a chance to escape. Following this, he would observe the man with his Sharingan to prepare for the inevitable counterattack.

I don't need to win this fight. I just need to survive.

Chakra: 940 - 30 - 5 - 30 = 875
Health: 100


(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

(Suiton: Fukushū no Hana) Water Release: Vengeful Flower
Rank:
A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: The user will launch a very small and thin blast of mist towards the opponent, the mist will go near unnoticeable towards the opponent, the mist while travelling towards the opponent will draw together. Only becoming visible to the human eye at short range, where it will the form a spear piercing through the opponents body. The user can use this while in a mist technique or alone. It can usually be seen if the opponent has sensory or some form of dojutsu.
Note: Can only be used four times.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type:
Supplementary
Rank: A Rank
Range:
Short-Long
Chakra: 30 (10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.

Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
 
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Skorm

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The opponent had escaped the clutch of Alucards grip using the substitution technique. He halteres his attack and let him escape. Suddenly it startes to rain from nowhere, an attribute of the opponent? Alucard also notices the Sharingan(which please post in next move, otherwise i dont know what stage it is). Suddenly the rain stopped and formed a concentrated mist surrounding Alucard. Not knowing what would happen next, Alucard took precautions and weaved a single sign.

Hmpf

He then concentrated his dust release in an omni-directional burst that was amplified by his sword in both rank and damage. This also made it exceed the normal limit in range and would include the Uchiha in its vicinity. Half a secound later, everything bar Alucard and his summoning would be reduced to nothing. Including the mist. Alucard kept a sharp eye on his opponent, evasive manuevers were his only hope as dust release had no weakness to speak of.



(Jinton: Rasutaraizu | Dust Release: Rasterize)
Type: Offensive/Defensive
Rank: B-S(B, becomes A)
Range: Short-Long
Chakra: 20-40(20+10)
Damage: 40-80(60+20)
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintigrated which will essentially rasterize the user away from their surroundings and leave them intact while everything around them is disintigrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every secound turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.
 

Anbu Kirito

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It was all going according to plan until it wasn't; classic ninja combat. Despite his escape having gone to plan, it was clear that offense-wise, there was a gargantuan gap between the young Uchiha and his enemy.

That said, this fight had never really been in Azuma's palms. Not at all, frankly. He'd been spending the vast majority of it dealing with humiliation and trying to escape, and that didn't seem to be changing. As his creeping lance of water snuck up on his opponent through the rain, the green-haired boy eyed the other man with suspicion, his three tomoe (well, six between both eyes) all focused on observing any potential responses his adversary had planned.

At first, it had seemed like the man was yet to notice the oncoming technique.

The rain's probably helping obscure his view. Thank god for that.

Despite this, upon seeing the red-clad man build up a truly tremendous amount of tri-natured chakra throughout his body, Azuma immediately knew he had to get out of the way as soon as possible. His attack hitting was the least of his concerns at this point, because if he got hit by whatever that was, the fight would be over immediately.

With a burst of chakra throughout his body, Azuma surrounded himself in an electrifying aura which boosted his speed significantly by amplifying the speed at which his brain received sensory signals. This, provided with his knowledge of what was about to come, gave him the opportunity to dash backwards several meters. Wonderful; he would have time to watch the fireworks.

Holy hell.

Upon observing what had come of that chakra buildup, the young shinobi was stunned. Following a rapid, omni-directional surge of white characterized by a defined cubic shape, there was a gap in both the rainfall which he could see for a brief moment through his Sharingan, as well as in the actual field around the other man. There wasn't a speck of grass to be seen above the ground. It was as if a God had taken to playing with Geometry and had cut a perfect cube of space out of the world.

Well shit, I'm keeping my fucking distance!

An apt decision. With that choice now made, Azuma clapped his hands together and made a single handseal before thrusting his both of his palms forwards. At first, the only noticeable result of this was a mild ripple in the small stream directly in front of his opponent. Of course, almost immediately afterwards, a colossal wave of water erupted from the ground of the stream, the Uchiha having utilized his skill in Suiton (Sourceless Materialization Specialist) to create such a significant amount of water. Should the attack make impact with his red-wearing bone-freak of an enemy, it would carry the him back several meters, all the while dealing a large amount of blunt force damage.

Hopefully this would give him an opening to escape.

Hopefully.

Health: 100
Chakra: 875 - 10 - 20 - 30 = 815

Summary
: Used Overdrive and recognized the threat with my Sharingan in time to leave the blast radius and retreat to long range (12-13 meters, or about 40 feet) in a rather linear fashion (sorry, haha). Then utilized sourceless materialization to create a massive wave literal inches in front of you so as to knock you backwards and deal some damage. Nothing severely threatening to a character of your strength, I assure you ;)

( Raiton: Ōbādoraibu ) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.


(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer Bee in his Eight Tails form.
Note: Requires a water source. (DOES NOT REQUIRE A WATER SOURCE DUE TO SOURCELESS MATERIALIZATION SPECIALITY)

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Maintained Activation)
Type:
Supplementary
Rank: A Rank
Range:
Short-Long
Chakra: 30 (10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.

Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
 

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Youre the biggest coward i’ve ever faced. Are all Uchihas like this? Thought you had the eyes of God...

Alucard was un-impressed to say the least.. Judging by his opponents new location, Alucard never gave him the window to attack right away. Instead, he would re-design the surroundings once again but this time with a reach his opponent couldnt escape from. From the ground, a multitude of bone trees, two of which would wrap around the Uchihas body and shred into his skin while locking him in position. This technique also allowed Alucard to merge with the spikes for quick manuevers. Which he did right away and appeared behind the Uchiha.

( Sawarabi no Mai ) - Dance of the Young Ferns
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

While Alucard reached out to the immobilzed and now halfly cracked Uchiha he spoke. He placed both his sword edges on his shoulders, ready for the decapitation move. The golden nightmare in his left hand would cause burns of high degree to the Uchihas skin while Yggdrasil would erase anything it touches due to the fact it was made entirely of dust chakra.

Tell me, how does it feel to have such power, such name, and still manage to do NOTHING!

He grinded the swords closer and closer until a fountain of blood would cover his face to the sound of a chilling thud sound of the Uchihas head hitting the ground.

(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm
 

Anbu Kirito

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While he was able to activate his Raiton technique, Azuma soon realized he wouldn't have time to further his assault. This was because, through usage of his Sharingan, he could see yet another buildup of chakra in the red-clad man's system, although this one was different in nature from the previous attack. Then, almost immediately, the chakra surged out of his feet and into the ground.

The world moved in slow motion. He saw one white spike erupt a few meters in front of him. Then another, and then another. Azuma's eyes darted from side to side, observing his surroundings as they filled up with these surely lethal spikes. Despite this knowledge though, he could not will his body to move fast enough. The spikes had already surrounded him, and were getting closer.

Ah. Well shit, there goes escaping.

Then, instead of being impaled like he expected, and had frankly resigned himself to, the bones surrounded him, trapping his body and digging into the sides of his arms, chest, and legs. Azuma tried to move his hands, but to no avail, only causing him to wince in further pain as the sharp spikes stuck through his skin.

So I'm trapped. Well, first let's- where did he go?

At some point, his enemy had vanished. Despite this, Azuma's question was answered soon after when the man materialized from one of the seemingly endless numbers of bone spikes.

"Tell me, how does it feel to have such power, such name, and still manage to do NOTHING!"

All the green-haired boy offered was a grunt. The guy was clearly an asshole; he wouldn't give his murderer the satisfaction of an acknowledgment. Especially not one so... erratic. The last sound Azuma made was that of a resigned sigh upon seeing the weapons which would facilitate his murder. His last thought?

All this because I left Wind Country. Fucking typical.

And then, after a moment of topsy-turvy reality in which he could see his body, the lights went out, and stayed that way.

Health: 100 -> 0 = DEAD!

Thanks for the fight Skorm! I'll be using this in my Ranking Submission for Jounin, so it was a great help. I really like how you counter the Shikotsumyaku's weaknesses with Meiton and Jinton. It's a fighting style that's very difficult to deal with, especially with such a basic arsenal. :)

VICTOR - SKORM
 

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While he was able to activate his Raiton technique, Azuma soon realized he wouldn't have time to further his assault. This was because, through usage of his Sharingan, he could see yet another buildup of chakra in the red-clad man's system, although this one was different in nature from the previous attack. Then, almost immediately, the chakra surged out of his feet and into the ground.

The world moved in slow motion. He saw one white spike erupt a few meters in front of him. Then another, and then another. Azuma's eyes darted from side to side, observing his surroundings as they filled up with these surely lethal spikes. Despite this knowledge though, he could not will his body to move fast enough. The spikes had already surrounded him, and were getting closer.

Ah. Well shit, there goes escaping.

Then, instead of being impaled like he expected, and had frankly resigned himself to, the bones surrounded him, trapping his body and digging into the sides of his arms, chest, and legs. Azuma tried to move his hands, but to no avail, only causing him to wince in further pain as the sharp spikes stuck through his skin.

So I'm trapped. Well, first let's- where did he go?

At some point, his enemy had vanished. Despite this, Azuma's question was answered soon after when the man materialized from one of the seemingly endless numbers of bone spikes.

"Tell me, how does it feel to have such power, such name, and still manage to do NOTHING!"

All the green-haired boy offered was a grunt. The guy was clearly an asshole; he wouldn't give his murderer the satisfaction of an acknowledgment. Especially not one so... erratic. The last sound Azuma made was that of a resigned sigh upon seeing the weapons which would facilitate his murder. His last thought?

All this because I left Wind Country. Fucking typical.

And then, after a moment of topsy-turvy reality in which he could see his body, the lights went out, and stayed that way.

Health: 100 -> 0 = DEAD!

Thanks for the fight Skorm! I'll be using this in my Ranking Submission for Jounin, so it was a great help. I really like how you counter the Shikotsumyaku's weaknesses with Meiton and Jinton. It's a fighting style that's very difficult to deal with, especially with such a basic arsenal. :)

VICTOR - SKORM
My pleasure, good luck with the ranking up :).
 
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