All out
Rocky Mountain with a river to the side
Riker and Teno Vs Hoeduini
Post ur bios and I make first move
Rocky Mountain with a river to the side
Riker and Teno Vs Hoeduini
Post ur bios and I make first move
what bio you using 'bich'Shut up bich ! Drop ur bio. Me vs you ****. Official fight
Lol cute 4 move turn thereAsch wasting no time. Activating his sharingan, getting a better glimpse at things. As Asch saw his opponent, they look rather.. Unappealing. But this doesnt bother Asch much. He quickly string together a few handseals. As he does this, he cause a large pool of water to form above your head. As it does, it formes 5 Huge guantles made from water. As This happened, Asch would cause each of them to strike down one by one, dealing B rank damage to them both. They are strong enough to break the bones of said opponent with ease. As his opponent deals with this, He quickly summon a lost tomb made from phosphorus underneath your location. While you are dealing with the water technique, the tomb would open up causing you to fall into it, quickly closing back and descending into the ground. As this happen, Asch would do a confirmation handseal, causing the tomb to violently ignite. Causing anybody within the tomb to be incinerated
(Suiton: Kougake Kyojin Enkai) Water Style: Gauntlets Of The Giant Ocean
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra: 50
Damage: 90 (-30 to user)
Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue.
Note: Can only be used once
Note: This jutsu takes up two jutsu slots
Note: No other Water-jutsu in the same turn
Note: No Water-jutsu above S rank in the next two turns
(Rinton kuchiyose: Rosuto funbo) Phosphorus Release Summoning: The Lost Tomb
Type: Attack
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A (80 when made to explode)
Description: The user will perform the Dragon → Boar→ Tiger hand seals and slam their hands on the ground summoning a huge tomb out of the ground from beneath the opponent that is made of pure solid phosphorus which is infused with the user's chakra. The tomb measures up to 3 meters in width & 6 meters in depth with the walls up to 2 feet in thickness.
The tomb will split open fast as it rises a few feet above the ground causing the opponent to fall into the tomb of phosphorus. The tomb and the surrounding ground will then seal back up encasing the opponent within the tomb and the tomb will rapidly descend up to 8 meters below the ground level.
As the opponent is trapped inside the tomb, the user can perform a confrontation hand seal channeling his fire chakra all throughout the tomb of the phosphorus and make the phosphorus tomb to violently explode, causing a violent underground explosion up to short range on all sides of the phosphorus tomb.
Notes:
- Can be used 2 times per battle, at least 2 turns apart from each use.
- The user can't use any phosphorus jutsus in the following 2 turns after its use.
- The use can't use any jutsus above S rank in the immediate next turn.
- Igniting the tomb using fire chakra counts as a move.
Cute 4 moves mate. Lel I wanna sleep on this move. I think I one shorted you.Lol cute 4 move turn there
=======
As his opponents eyes grow noticably crimson Kouen would make a mental note of avoiding looking directly into the mans eyes. With Asch completing his sting of hand seals and spitting a glob of water up into the air(you aren't a water specialist), Kouen would use his gauntlets as a source of sand, forming a floating platform of sand beneath himself. This platform would move him 10m backwards and 10m up into the air travelling backwards at a 45 degree angle, thus into long range and high into the air out of reach of Asch. As the platform begins to move Kouen would instantly activate his CW, causing it to begin to produce floating sand grains even as the gauntlets automatically replenish themselves.
With his opponent continuing with a string of hand seals Kouen would move onto his next jutsu. As the ground seemed to open up far below him Kouen would form a hand seal and release a huge blast of wind at the man intended to crush him into the ground.
(Sabaku Fuyū) - Desert Suspension
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: The user will create a cloud of sand for them to ride upon, this can be used for travel, or avoiding attacks, or simply going into the air. Remains active until destroyed or technique is ended. The user can control the sand cloud with hand gestures to change location a the cost of using this jutsu again.
Ookami & Joufu - Teikoku | Romulus & Remus - Empire - reference
Type: Weapon
Rank: S
Range: Short
Chakra: (-5 per turn once activated)
Damage: N/A
Description:
Romulus & Remus are a pair of full length arm gauntlets that Ren Kouen created after exploring the Ninja World and mastering Sand Release. They encompass the users entire hands and arms that end as small pauldrons on the users shoulders, the shoulder guards are decorated as wolves with the right’s teeth bared in a snarl and the left’s jaws open and in the midst of a terrible bite. Both Remus & Romulus are composed of sand while cosmetically deep black colour appearing as steel, Kouen created them as both protection with the gauntlets able to block attacks equal to their rank and as a source of sand. The guards are closely bonded to the user through the jutsu that created them, closely bonding them to the user as they are essentially a second layer of skin allowing techniques to be released from their hands unhindered. This close bond allows the guards to be manipulated in shape and keeps them attached to the user, they are scale armor in design allowing a great deal of both protection and flexibility. Due to the chakra that is constantly coursing through the sand gauntlets as they replenish themselves, it provides a constant source for Kouen’s jutsu.
Romulus & Remus are unique in their ability, allowing the user to augment their Sand techniques as they see fit. As the user channels chakra into the guards they will begin to produce sand grains that are unique in both their creation and nature as it is done through chakra, similar to how earth is able to be created directly from the user.The sand is produced at a small rate with the grains spread out thinly as it floats through the air surrounding the user, they will continue to do so as more sand is created reaching up to mid range. Initially the small volume of sand leaves the user unable to utilize it for sand techniques as it takes one full turn before there is a large enough quantity. Beginning the creation of this sand costs a move but is instant as it simply provides a medium for the users techniques. As the sand is created from the users chakra directly they are aware of its position and movements at all times as they are linked through chakra.
Finally the user is able to take advantage of the sands close bond with their chakra, as it has an almost symbiotic relationship with it and the techniques it is used to produce. When one of their own techniques is produced the user may allow the gauntlets to leech upon the chakra used to form the technique, this increases the chakra cost of the initial jutsu slightly(+5 chakra points) but gives the gauntlets a useful ability. For they may take this leeched upon chakra and store it within themselves, essentially storing a trait from the initial jutsu as part of the gauntlets for usage and also augmentation of future Sand release techniques. However the gauntlets may only store chakra from one technique at a time, this action cannot be performed in consecutive turns.
Note:
~The gauntlets take one full turn to produce enough sand for techniques
~Leeching upon a jutsu can only be done 3 times
~Can only be taught by xHoudinii
(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
As Asch spot a large force of wind heading his way. He form one handseal, causing two large scorch orbs to form around him, rotating. As the wind jutsu comes near, he positions the large scorch orb infront of him, defending, and protecting himself from the force and damage of the wind jutsu. As that happen, The Orb disappeared leaving only one orb to rotate around himself.Lol cute 4 move turn there
=======
As his opponents eyes grow noticably crimson Kouen would make a mental note of avoiding looking directly into the mans eyes. With Asch completing his sting of hand seals and spitting a glob of water up into the air(you aren't a water specialist), Kouen would use his gauntlets as a source of sand, forming a floating platform of sand beneath himself. This platform would move him 10m backwards and 10m up into the air travelling backwards at a 45 degree angle, thus into long range and high into the air out of reach of Asch. As the platform begins to move Kouen would instantly activate his CW, causing it to begin to produce floating sand grains even as the gauntlets automatically replenish themselves.
With his opponent continuing with a string of hand seals Kouen would move onto his next jutsu. As the ground seemed to open up far below him Kouen would form a hand seal and release a huge blast of wind at the man intended to crush him into the ground.
(Sabaku Fuyū) - Desert Suspension
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: The user will create a cloud of sand for them to ride upon, this can be used for travel, or avoiding attacks, or simply going into the air. Remains active until destroyed or technique is ended. The user can control the sand cloud with hand gestures to change location a the cost of using this jutsu again.
Ookami & Joufu - Teikoku | Romulus & Remus - Empire - reference
Type: Weapon
Rank: S
Range: Short
Chakra: (-5 per turn once activated)
Damage: N/A
Description:
Romulus & Remus are a pair of full length arm gauntlets that Ren Kouen created after exploring the Ninja World and mastering Sand Release. They encompass the users entire hands and arms that end as small pauldrons on the users shoulders, the shoulder guards are decorated as wolves with the right’s teeth bared in a snarl and the left’s jaws open and in the midst of a terrible bite. Both Remus & Romulus are composed of sand while cosmetically deep black colour appearing as steel, Kouen created them as both protection with the gauntlets able to block attacks equal to their rank and as a source of sand. The guards are closely bonded to the user through the jutsu that created them, closely bonding them to the user as they are essentially a second layer of skin allowing techniques to be released from their hands unhindered. This close bond allows the guards to be manipulated in shape and keeps them attached to the user, they are scale armor in design allowing a great deal of both protection and flexibility. Due to the chakra that is constantly coursing through the sand gauntlets as they replenish themselves, it provides a constant source for Kouen’s jutsu.
Romulus & Remus are unique in their ability, allowing the user to augment their Sand techniques as they see fit. As the user channels chakra into the guards they will begin to produce sand grains that are unique in both their creation and nature as it is done through chakra, similar to how earth is able to be created directly from the user.The sand is produced at a small rate with the grains spread out thinly as it floats through the air surrounding the user, they will continue to do so as more sand is created reaching up to mid range. Initially the small volume of sand leaves the user unable to utilize it for sand techniques as it takes one full turn before there is a large enough quantity. Beginning the creation of this sand costs a move but is instant as it simply provides a medium for the users techniques. As the sand is created from the users chakra directly they are aware of its position and movements at all times as they are linked through chakra.
Finally the user is able to take advantage of the sands close bond with their chakra, as it has an almost symbiotic relationship with it and the techniques it is used to produce. When one of their own techniques is produced the user may allow the gauntlets to leech upon the chakra used to form the technique, this increases the chakra cost of the initial jutsu slightly(+5 chakra points) but gives the gauntlets a useful ability. For they may take this leeched upon chakra and store it within themselves, essentially storing a trait from the initial jutsu as part of the gauntlets for usage and also augmentation of future Sand release techniques. However the gauntlets may only store chakra from one technique at a time, this action cannot be performed in consecutive turns.
Note:
~The gauntlets take one full turn to produce enough sand for techniques
~Leeching upon a jutsu can only be done 3 times
~Can only be taught by xHoudinii
(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
After his opponent defends himself from the wind with the orbs he has created, Kouen continues by stringing two quick hand seals and pointing at Asch. By doing so this does two things simultaneously, a cloud of volatile gas would be materialized encompassing short range around Asch while several constructs of lightning would form at the edge of short range also surrounding the man. Thus as soon as the gas and lightning form Asch would find himself in the midst of a fiery explosion as the lightning ignites the gas, while the lightning itself would rush inwards in an attempt to impale the man.As Asch spot a large force of wind heading his way. He form one handseal, causing two large scorch orbs to form around him, rotating. As the wind jutsu comes near, he positions the large scorch orb infront of him, defending, and protecting himself from the force and damage of the wind jutsu. As that happen, The Orb disappeared leaving only one orb to rotate around himself.
Once done, He quickly create a very large fan roughly five feet, made of tungsten (B Rank) Being very sturdy while right after he cause a very long thing spike made from tungsten to emerge from under your location(A Rank). It would shoot up fast, piercing through your sand and your body in attempt to beat your bish ass
(Shakuton: Taiyō-shin no Shukufuku) Scorch Release: Blessing of the Sun God
Rank: A
Type: Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user will perform the Ram sign and create two orbs of scorch around them that resembles the size of Water Prison Jutsu. The user can only use these orbs for protection from ninja tools and incoming attacks.
Note: Lasts for two turns and can only block A-Rank and below Water, Wind and Fire jutsus.
Note: Can only be used four times
(Tungusuten: Tentei Souzoubutsu) Tungsten Release: Deity Of Creations
Type: Offensive | Defensive
Rank: C-S BA
Range: Short - Long
Chakra: 15-40
Damage: 30-80
Description: This is a very simple technique where the user releases his tungsten chakra from his body or the ground, creating weapons or techniques to their liking's. The weapons and technique can range from walls, spikes, pillars, swords, etc. The techniques used can not exceed the diameter of 10 meters high, and 5 meters wide, being somewhat limited, but is not limited to what the user can create by imagination but must be reasonable.
Note: A and S rank can only be used twice each
Note: Using this out of short range requires a handseal to use this technique
Note: Must wait 1 turn to use tungsten again if using A-S rank version of this