Rp Suggestion

Kurisutina

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Okay, so I have an rp suggestion to add more depth to bio creation and further people's fighting styles. I suggest that the specialization of elements has different "paths" that can branch out to either reduced hand seals or a certain resistance to the respective element. This idea is similar to Emperor and Scorps' idea for specializing in Genjutsu once mastered.

In the case of this, once you have mastered an element you can choose to have the reduced hand seals that people use so much already or you can have a resistance/bonus that relates to the element you have mastered. This bonus would only apply like the reduced hand seal bonus, only one per bio.

Some ideas for bonuses:
Fire: Resistance to heat, reduced damage from lower rank fire jutsu (C-rank). Similar to how Naruto was resistant to Sasuke's fire jutsu in their fight.
Water: Able to produce a small amount of water to use for small C-rank water jutsu or lower.
Lightning: Reduced effectiveness of paralysis effects on the user (C-Rank).
Earth: Tougher skin, seen in the anime when Yamato fought the earth dude with strong skin. Reduced damage from smaller earth jutsu and Taijutsu, slightly slower in exchange. Loses harder skin when using other elements.
Wind: The user can feel large changes in the wind, can suspect/predict large wind jutsu.

Of course, these can be changed for balance but think about how the user won't have access to reduced hand seals in exchange for one of these abilities.

------

If the idea above seems interesting, I also thought about possibly incorporating a similar idea to Kekkai Genkai in order to give a sense of uniqueness to people's bios so that KG that have been confirmed for element compositions can have a "favored element" in the creation of the Kekkai Genkai. This idea can work like an ice bio be specialized in "wet ice" where smaller water jutsu can be formed from large ice sources. Whereas a counterpart would be "light ice" where the ice is lighter and can be shot out by wind jutsu. This could apply to other Kekkai Genkai like Dark Release favoring fire and in order to balance the amount of fire, it would require more lightning so it can absorb one higher rank of lightning yet will not be disrupted if a large fire jutsu is used causing the dark release to break down and release a blast of fire and vice-versa with lightning being favored.

If this were to go to an extreme, new sub-styles in a Kekkai Genkai could be developed such as lava being fire favored so a new set of lava-based jutsu would be created for people specialized in that type of lava and it being earth favored so that a new style of lava jutsu where it's similar to Roshi's style and heat is contained in rocks.

And with these changes, one must have had the bio for a certain length of time and have mastered the element of course.

Note: I wanna hear what you think. Don't spam. Thank you.

Note: This idea also came from the fact that though we have seen various Kekkai Genkai, they have been used in multiple different ways and styles even though they are the same Kekkai Genkai and incorporating this into the role-play would bring further uniqueness to each biography.
 

Kurisutina

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I like the idea but it's gonna make the RP a lot more complicated and cluttered up.
Not at all, if it were to implemented, it would be much like the current NB Genjutsu bonuses where there would be a copy and paste you would post into the bio under Specialty. Mods can check lengths that the bio has been owned and if the element has been mastered and then approve the biography.
 

Lord of Kaos

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But the bonuses for the genjutsu were placed to get people's interest in genjutsu raised, which by the looks of your thread, worked. It's really unnecessary to place bonuses on the elements because if that happens, what good would becoming a Sage do? What you suggest for wind, Ali can do the same do to being a fire Sage. And it creates uniformity when everyone is so eager to be an individual. The lower handseals is already enough Imo but this just isn't necessary.

And the KG thing, is practically sneaking in a new element. :/
 

Urda

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I agree to disagree. I think the idea's for the "Bonus" of the Elemental Ninjutsu could be revised to prevent misuse or misunderstand, and eventually, resulting in complications (and whatnot), what @Logic said. However, We still have to take en-account the number of, arrogant and selfish, new and old, Rp'ers, who think highly of themselves as the Best Rp'ers. The Kekkei Genkai is something also which is a great idea, but it would also result in the ladder. I also agree with @Lord of Kaos.
 
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Kurisutina

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But the bonuses for the genjutsu were placed to get people's interest in genjutsu raised, which by the looks of your thread, worked. It's really unnecessary to place bonuses on the elements because if that happens, what good would becoming a Sage do? What you suggest for wind, Ali can do the same do to being a fire Sage. And it creates uniformity when everyone is so eager to be an individual. The lower handseals is already enough Imo but this just isn't necessary.

And the KG thing, is practically sneaking in a new element. :/
How many people are going to actually become sages? This isn't about giving people ridiculous bonuses. Sage bonuses are way above these and these should be specializations so that people can create a more unique character. I don't understand what you mean by it being a factor in uniformity. Uniformity would suggest that everyone is the same and with this people pick their own bonuses and it doesn't have to be the bonuses in my suggestion, those are just ideas I created while writing. There are currently five basic elemental specializations and the two main ones are water and earth. This would encourage people to use one of these alternate specializations so that people don't fight so similarly.

With the wind one, it's sensing immense changes in wind not relatively small ones like wind blades.

Concerning KG's, it was meant to change the properties of elements that people love to use and if they want to change their fighting style with that element, they can which would give individuality even for people that have the same KG. With the sub-styles, it would be expanding on present differences in people's Kekkai Genkai. Like I said, one could specialize in lava jutsu like Mei's or Magma type jutsu that Roshi uses. So instead of everyone being the same kind of lava user, you can be either magma or lava.

I agree to disagree. I think the idea's for the "Bonus" of the Elemental Ninjutsu could be revised to prevent misuse or misunderstand, and eventually, resulting in complications (and whatnot), what @Logic said. However, We still have to take en-account the number of, arrogant and selfish, new and old, Rp'ers, who think highly of themselves as the Best Rp'ers. The Kekkei Genkai is something also which is a great idea, but it would also result in the ladder. I also agree with @Lord of Kaos.
Of course they would be revised if added, I'm not a master of balance. The exact descriptions and details would be placed in the elemental thread in the jutsu list so anyone can see what exactly the abilities entail. I don't understand what you mean with the arrogant and selfish Rpers part, could you elaborate?
 
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Urda

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How many people are going to actually become sages? This isn't about giving people ridiculous bonuses. Sage bonuses are way above these and these should be specializations so that people can create a more unique character. I don't understand what you mean by it being a factor in uniformity. Uniformity would suggest that everyone is the same and with this people pick their own bonuses and it doesn't have to be the bonuses in my suggestion, those are just ideas I created while writing. There are currently five basic elemental specializations and the two main ones are water and earth. This would encourage people to use one of these alternate specializations so that people don't fight so similarly.

With the wind one, it's sensing immense changes in wind not relatively small ones like wind blades.

Concerning KG's, it was meant to change the properties of elements that people love to use and if they want to change their fighting style with that element, they can which would give individuality even for people that have the same KG. With the sub-styles, it would be expanding on present differences in people's Kekkai Genkai. Like I said, one could specialize in lava jutsu like Mei's or Magma type jutsu that Roshi uses. So instead of everyone being the same kind of lava user, you can be either magma or lava.



Of course they would be revised if added, I'm not a master of balance. The exact descriptions and details would be placed in the elemental thread in the jutsu list so anyone can see what exactly the abilities entail. I don't understand what you mean with the arrogant and selfish Rpers part, could you elaborate?
I mean by "Bonus" of Elemental Affiliates would only cause arguments for both parties entering in Battles and/or Spars - rather than a battle of calculation, speed, real scenario, etc (or time-frame itself), the entire Battle/Spar would be base of who could counter faster. Many Rp'ers don't take-in that exact detail. They are quick to win a battle (or straight for the kill) and/or even "God-Modding," taking advantage: (Examples)

It's actually correctly called "godmoding", in reference to the "god mode" you can enter in a computer game to become invincible.

In roleplay, it means trying to exert too much control over the plot and other characters, usually because the player has no concept of in character or out of character and is there to "win" and satisfy their ego rather than be creative and collaborative. Examples:

1) Invincibility
Creating a character so powerful and invulnerable that it cannot take any damage, be incapacitated or hindered, lose a fight, feel pain etc.

2) Dictating other players' responses
Swinging a punch and telling the other player that they are down, that they are unconscious, cut, dead or whatever. In sexual roleplay, it might mean dictating someone else's level or signs of arousal.

3) Impossibility
Drawing a knife when your hands are tied. Pulling a bow out of your rectum when you're on the ground and hogtied (I wish I were making this up). Drawing a bow out of your rectum at all, come to that. Being held by the hair and with a knife at your throat but whizzing round and slapping your captive and disarming them.

4) Just plain silliness
Taking the plot to asinine turns purely to avoid your character having to suffer a misfortune too weak for your manly fictitious self. Being shot at and deflecting the bullet with a penny on a string so that it flies back up the gun nozzle. Again, I wish I were making this up.

5) Anything that is used to let one character force the plot and does not enable the story to be a properly collaborative effort with plausibility.

It's annoying, anti-social, counterproductive and makes you look stupid. Nobody thinks the godmoder is strong, hard, cool or intelligent. We think you have no consideration, no understanding of roleplay and no intelligence whatsoever. Don't do it. ~ Answers.com
God Modding" is in essence when someone’s character has the ability to do practically anything without limits or boundaries. And example is when they simply cannot be harmed by any and all means other RP-ers try.

-It can be killing or injuring a character without the player's express permission.
-It can be when they simply can’t be hit and dodge all attacks or anything for this matter aimed at them.
-It can also be using other characters that other people RP with. In other words, if you do not RP as
Legolas, then you cannot have Legolas say anything, or do anything, without the player's express permission.

The absolute worst is when they make out another character to be what they’re not, just to make their own character seem superior. They make others seem weak, screaming for help, when they’ve made it quite clear about their advantages and strengths. This is called power-play. It’s a strain of God-Modding, but instead of just being irritating, it’s offensive to boot.
This is a prime example of God Modding:

Player A: Punches Player B
Player B: Dodges attack, grabs Player A and throws him. Player A flies at Player B, who warps behind him and slashes Player A in the back. ~ Urban Dictionary
 

BlacKing

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Sorry but no. Do you know what I had to go through in order to get Heat Resistance for both of my bios and Cold Resistance for my Loki bio? I'm not cool with just any ole person having it. Thats something that I alone came up with. There is only one person that I allowed to have it.

I'm not saying that its a bad idea, but you have several things in there that are individual to certain people who had to work hard in order to get it, and you are trying to make it public use and I'm not cool with it.
 

Zenryoku

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The concept of the different styles of techniques like roshi's lava being a earth based lava and mei terumi's being a fire based seems pretty cool, but the intitial bonuses generally in a smaller scale are already in place purely upon the ranking of the ninja, the stronger you are ranking the better resistance you have to lower ranks for example a Kage rank ninja is struck by a C rank fire ninjutsu, the user will only recieve minor burns because the techniques potency is relatively small, and the same for the other elements, the only difference to this being is dependant upon the technique actually used, a simple earth style would cause minor blunt force damage to a kage rank ninja but if used in a penertrative means would then cause greater damage also dependant upon the area inwhich being vital or minor. As for wind nature that coming from completing the wind nature element would grant you some level of understanding because you recognise the signs of a wind natured technique, it just depends souly upon the rationality of the situation and the ability to think more technically about how you utilize and counter techniques.
 

Kurisutina

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The concept of the different styles of techniques like roshi's lava being a earth based lava and mei terumi's being a fire based seems pretty cool, but the intitial bonuses generally in a smaller scale are already in place purely upon the ranking of the ninja, the stronger you are ranking the better resistance you have to lower ranks for example a Kage rank ninja is struck by a C rank fire ninjutsu, the user will only recieve minor burns because the techniques potency is relatively small, and the same for the other elements, the only difference to this being is dependant upon the technique actually used, a simple earth style would cause minor blunt force damage to a kage rank ninja but if used in a penertrative means would then cause greater damage also dependant upon the area inwhich being vital or minor. As for wind nature that coming from completing the wind nature element would grant you some level of understanding because you recognise the signs of a wind natured technique, it just depends souly upon the rationality of the situation and the ability to think more technically about how you utilize and counter techniques.
Those were just bonuses I thought up while writing, I'm sure you could think up something better.

@Loki, I didn't try to take anything away from anybody. I was just putting down things I thought up. You're also only one person, plenty of people have bios that are practically clones of each other because they use the same specialty and same mastered elements. This is to allow people to branch out and be an individual entity in the role-play. I don't want to take anything away from people.
 

Baldy

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I like the idea of having the ability to branch out in your specialized element. Everybody who mastered an element typically would have it have reduced hand seals, but honestly, if we were to see things like being slightly more resistant to a certain and reasonable extent to your specialized element, it would be interesting.
 

Scorps

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When me and Emperor worked on NB Genjutsu we came up with those "bonus" specialized abilities mimicking NB Taijutsu, where, once mastered, you not only become faster but also more agile and stronger in comparisson to a normal taijutsu user.

What you suggest, for me, would complicate the already complicated field of bio specialization. The reduced handseals and increased speed is already very good. Genjutsu specialists didn't have much bonus in that. This way, they can add something to their bio that will help them in their use of their specialty (genjutsu) same as with speed and strenght that helps a Taijutsu specialist when using his specialty.

I don't see much use in this but its just me.
 

ReXii

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It's a good idea Xanthe but one that leaves to much room to be abused, I mean say for example i took the wet ice idea from your post and incorporated it in to my CJ, I would basically be immune to fire altogether because i could just summon water blockades from my body reducing the time it takes to form water chakra in my body by simply using the ice chakra around my body.
That would become hugely OP and thats just one example of what i thought up in like two minutes.
But yeah it is a good idea and its a shame really that restrictions for new stuff are trial and error mostly because the mods cant think of every single trick members are going to try and pull which is why our CJ and CE and these idea's can't be allowed at the moment lol.
 

home

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i like the idea especially the KG part, i would love to be able to make my lava really really hot, and while i also like the first bit i reckon the abilities gained would have to be toned down a little bit
 

ZK

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If the idea above seems interesting, I also thought about possibly incorporating a similar idea to Kekkai Genkai in order to give a sense of uniqueness to people's bios so that KG that have been confirmed for element compositions can have a "favored element" in the creation of the Kekkai Genkai. This idea can work like an ice bio be specialized in "wet ice" where smaller water jutsu can be formed from large ice sources. Whereas a counterpart would be "light ice" where the ice is lighter and can be shot out by wind jutsu. This could apply to other Kekkai Genkai like Dark Release favoring fire and in order to balance the amount of fire, it would require more lightning so it can absorb one higher rank of lightning yet will not be disrupted if a large fire jutsu is used causing the dark release to break down and release a blast of fire and vice-versa with lightning being favored.
I support this.
I like the idea of giving one's bio a unique touch and I think this could be a way to do it.
I do not, however, support splitting KG's into branches, as that would reduce the amount of techniques available for each KG and therefore force many users to rely more on CJ's than on Cannon techniques.
If more people support the part of the suggestion I've quoted I'll give the rules a try. It'll be tough, but the idea should be simple to split up and break down.

I do not support the first part of your idea, though not for the reasons others have mentioned.
I do not support the official Sage system, especially not if the system prevents a majority from accessing some small bonuses like resistances. However, what you're talking about is controlled by rank, which is all but useless. I'm sorry to say this, but rank alreay means way too much in our system, and creating such a 'resistance' system would only serve to further convince some role-players that rank is everything.
By the way, Hazama, I've seen how you use your heat resistance to all but make yourself immune to fire-attacks. That's not how it works, bro .-.
 
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Kurisutina

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I support this.
I like the idea of giving one's bio a unique touch and I think this could be a way to do it.
I do not, however, support splitting KG's into branches, as that would reduce the amount of techniques available for each KG and therefore force many users to rely more on CJ's than on Cannon techniques.
If more people support the part of the suggestion I've quoted I'll give the rules a try. It'll be tough, but the idea should be simple to split up and break down.

I do not support the first part of your idea, though not for the reasons others have mentioned.
I do not support the official Sage system, especially not if the system prevents a majority from accessing some small bonuses like resistances. However, what you're talking about is controlled by rank, which is all but useless. I'm sorry to say this, but rank alreay means way too much in our system, and creating such a 'resistance' system would only serve to further convince some role-players that rank is everything.
By the way, Hazama, I've seen how you use your heat resistance to all but make yourself immune to fire-attacks. That's not how it works, bro .-.
For the KG part, it wouldn't be taking away abilities from each KG, you would have what you have now and the cannon stuff, but a new style would be released so that people who specialize in that style have access to it and vice-versa with the counterpart style. There would be portions of each style in the main KG techniques so it wouldn't be as though you lost any techniques you have now.
 

ZK

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For the KG part, it wouldn't be taking away abilities from each KG, you would have what you have now and the cannon stuff, but a new style would be released so that people who specialize in that style have access to it and vice-versa with the counterpart style. There would be portions of each style in the main KG techniques so it wouldn't be as though you lost any techniques you have now.
So the new 'style' would become that element's NB Taijutsu and/or NB Genjutsu?
AKA a collection of 'custom' techniques made available for everyone?
 

Kurisutina

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So the new 'style' would become that element's NB Taijutsu and/or NB Genjutsu?
AKA a collection of 'custom' techniques made available for everyone?
Not everyone, it's a collection available to those that prove that they are able to specialize in a specific style of a Kekkai Genkai.
 
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