Okay, so I have an rp suggestion to add more depth to bio creation and further people's fighting styles. I suggest that the specialization of elements has different "paths" that can branch out to either reduced hand seals or a certain resistance to the respective element. This idea is similar to Emperor and Scorps' idea for specializing in Genjutsu once mastered.
In the case of this, once you have mastered an element you can choose to have the reduced hand seals that people use so much already or you can have a resistance/bonus that relates to the element you have mastered. This bonus would only apply like the reduced hand seal bonus, only one per bio.
Some ideas for bonuses:
Fire: Resistance to heat, reduced damage from lower rank fire jutsu (C-rank). Similar to how Naruto was resistant to Sasuke's fire jutsu in their fight.
Water: Able to produce a small amount of water to use for small C-rank water jutsu or lower.
Lightning: Reduced effectiveness of paralysis effects on the user (C-Rank).
Earth: Tougher skin, seen in the anime when Yamato fought the earth dude with strong skin. Reduced damage from smaller earth jutsu and Taijutsu, slightly slower in exchange. Loses harder skin when using other elements.
Wind: The user can feel large changes in the wind, can suspect/predict large wind jutsu.
Of course, these can be changed for balance but think about how the user won't have access to reduced hand seals in exchange for one of these abilities.
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If the idea above seems interesting, I also thought about possibly incorporating a similar idea to Kekkai Genkai in order to give a sense of uniqueness to people's bios so that KG that have been confirmed for element compositions can have a "favored element" in the creation of the Kekkai Genkai. This idea can work like an ice bio be specialized in "wet ice" where smaller water jutsu can be formed from large ice sources. Whereas a counterpart would be "light ice" where the ice is lighter and can be shot out by wind jutsu. This could apply to other Kekkai Genkai like Dark Release favoring fire and in order to balance the amount of fire, it would require more lightning so it can absorb one higher rank of lightning yet will not be disrupted if a large fire jutsu is used causing the dark release to break down and release a blast of fire and vice-versa with lightning being favored.
If this were to go to an extreme, new sub-styles in a Kekkai Genkai could be developed such as lava being fire favored so a new set of lava-based jutsu would be created for people specialized in that type of lava and it being earth favored so that a new style of lava jutsu where it's similar to Roshi's style and heat is contained in rocks.
And with these changes, one must have had the bio for a certain length of time and have mastered the element of course.
Note: I wanna hear what you think. Don't spam. Thank you.
Note: This idea also came from the fact that though we have seen various Kekkai Genkai, they have been used in multiple different ways and styles even though they are the same Kekkai Genkai and incorporating this into the role-play would bring further uniqueness to each biography.
In the case of this, once you have mastered an element you can choose to have the reduced hand seals that people use so much already or you can have a resistance/bonus that relates to the element you have mastered. This bonus would only apply like the reduced hand seal bonus, only one per bio.
Some ideas for bonuses:
Fire: Resistance to heat, reduced damage from lower rank fire jutsu (C-rank). Similar to how Naruto was resistant to Sasuke's fire jutsu in their fight.
Water: Able to produce a small amount of water to use for small C-rank water jutsu or lower.
Lightning: Reduced effectiveness of paralysis effects on the user (C-Rank).
Earth: Tougher skin, seen in the anime when Yamato fought the earth dude with strong skin. Reduced damage from smaller earth jutsu and Taijutsu, slightly slower in exchange. Loses harder skin when using other elements.
Wind: The user can feel large changes in the wind, can suspect/predict large wind jutsu.
Of course, these can be changed for balance but think about how the user won't have access to reduced hand seals in exchange for one of these abilities.
------
If the idea above seems interesting, I also thought about possibly incorporating a similar idea to Kekkai Genkai in order to give a sense of uniqueness to people's bios so that KG that have been confirmed for element compositions can have a "favored element" in the creation of the Kekkai Genkai. This idea can work like an ice bio be specialized in "wet ice" where smaller water jutsu can be formed from large ice sources. Whereas a counterpart would be "light ice" where the ice is lighter and can be shot out by wind jutsu. This could apply to other Kekkai Genkai like Dark Release favoring fire and in order to balance the amount of fire, it would require more lightning so it can absorb one higher rank of lightning yet will not be disrupted if a large fire jutsu is used causing the dark release to break down and release a blast of fire and vice-versa with lightning being favored.
If this were to go to an extreme, new sub-styles in a Kekkai Genkai could be developed such as lava being fire favored so a new set of lava-based jutsu would be created for people specialized in that type of lava and it being earth favored so that a new style of lava jutsu where it's similar to Roshi's style and heat is contained in rocks.
And with these changes, one must have had the bio for a certain length of time and have mastered the element of course.
Note: I wanna hear what you think. Don't spam. Thank you.
Note: This idea also came from the fact that though we have seen various Kekkai Genkai, they have been used in multiple different ways and styles even though they are the same Kekkai Genkai and incorporating this into the role-play would bring further uniqueness to each biography.