This thread was inspired by
What I will be doing here is discussing the RP in detail, taking each section and discussing the issues that section might have. I will be giving two perspectives on fixing each section: a perspective on how the user(s) can help the section, and a perspective on how the mods can help the section. Not all of these ideas will be things that must be implemented, some of them can be basic moral ideas that everyone should be able to logically follow. Don't consider everything I say to be a set in stone idea, instead, take it as inspiration to speak on ideas you would like to see added. This does not have to be me just speaking and everyone agreeing or disagreeing with it. If you like an idea, great, if not, tell me and what might you think could be better for the section. This is an open discussion for everyone, so please be kind and respectful to all ideas. Also, if you have nothing to say at all, If you still might have a concern that I probably did not bring up, you are in a good position to post and tell us about it, even if you might not have an idea on how to fix it, we can still place an eye on it and go from there. Kindness and respect is to be considered from both sides, and I will be speaking as objective as I possibly can. The mains sections and ideas I shall talk about will be what I believe the most important sections are: Ninja world, Custom section, Battle testing, and training ground.
Before I begin, many of you guys might be wondering "why should I listen to you?" that is a fair point, and I would say the same thing for a lot of people. I shall establish my ethos by saying, I've been RPing for almost 2 years and some months. I've been a teacher (senpai and sensei) for more then a year, I've been a Kage for around 8-9 months as well as being a general for Konoha for some months. I'd like to consider myself a decent CJ maker as well. So there, those are my credentials, hopefully it will have people taking what I'm saying literal.
Issue I have seen in training ground in my humble opinion is not what most people try to make it out to be. Essentially, it is all about activity, we can brainstorm the most insanely well done idea for training someone, but that won't always work. Look into the eyes of the typical RPer, they want to just be over and done with training. I have experimented this myself, I've created my own method training: both a long and a short version, both have been far from perfect. A longer version seriously annoys a student and makes them want to drop a sensei, imagine taking a month to learn just ten techniques? Shorter methods make it tough to give all the needed information, most of the time it is just the teacher speaking and the student saying "No Questions". Hardly any interaction comes from this, and information might not be sufficient. But if you ask the student which method they would want, the slow and informative one, or the fast but not as informative one, it would be painfully obvious. So this goes to show that a student does not care as much as "how" they are being taught, but the speed of their teaching. So take all this away we come to the conclusion in training ground, teaching is sadly becoming more and more about speed instead of sufficiency. And honestly, that can be okay too. I'm a firm believer that someone becomes truly great through constant repetition of battling with what they have learned. Even if we were to sit down and give a person three jutsus, in each post, and maintain the thread consecutively active, what will be one thing you notice? Obviously, the explanation from both student and teacher is rather basic stuff, and it becomes nothing but repetition. So the main issue at hand is, how can we make teaching done as fast as possible? But still give all the needed information to the student without making it daunting?
Here is a solution that might be something that the teaching system/moderators decide to implement upon the senseis and senpais.
1- Double training should be exercised more frequently, but not how you might think. Isn't it funny how a sensei/senpai can teach 2-3 students at the same time in the same thread, but a senpai and sensei has never trained one student together at the same time? At first you might think it is counter-productive because it puts the attention on only one student. However, and mind you, I got this idea from a friend of mine named Riker, imagine a senpai consecutively teaching a student in earth rather well, but fails to look reply in a week or more. I believe a sensei should have full access (if they do not already) to look at the training thread of their senpai and if they notice a reply has not be distributed, that they give a post or two of jutsus and teachings until the senpai comes back. Every month is the only time a sensei asks for the senpai's thread. I believe a sensei should always have access to the senpais training threads and constantly look over it and give replies if a senpai seems to be inactive without warning. Or even for the hell of it, if they seem to have some free-time to just help each other out. I'm not saying to make a reply always after the senpai/sensei, but it has become sad that there is not much senpai and sensei communication anymore, and it becomes apparent in the threads of their teachings. I think bonus points and respect should be given to the teach of senpai and sensei that does this, and it should be something consistently practiced. It doesn't always have to happen, but if a mod is looking over a thread and notices one of the teachers has been slow in their reply, instead of just giving a warning of inactivity and a strike, or just giving an excuse shouldn't book it, a mod should be able to see that there is posts from both teachers and this will allow a thread to remain consistently smooth, and if there is any inactivity it is blamed on the user and not the teacher.
2. The concept of temporary senseis tasks for a senpai, or vice versa. Now you might look at this oddly but hear me out. There comes a time where someone goes inactive between the two and this slows down training. Look at it from the senpai side, a sensei goes down for a month or so, and he had a lot of students to worry about but sadly they must look for someone else. Wouldn't it be wise, for the month the sensei is gone, that the senpai temporarily is able to teach the basic 9? This not only prevents students from leaving, but it also gives a great gauge at the senpai. Senpais are expected to be senseis soon, this can give a great opportunity for a mod to look and track the senpai and how he is teaching. Give him ideas and criticism so when he finally steps up for the tests, he is truly ready and failing would be hardly an issue. Now what if a sensei is gone for a really long time? Well I propose that this should only be allow for one month. If I recall a senpai is expected to stay a senpai for six months until they are tasks to apply for sensei-ship. But it wouldn't make much sense to have them as senseis for more then 6 months and then task them to be a sensei and go through the protocol, some complaining might be done. So to avoid that, keep this as a one month minimum, and then stay 2 months as regular senpais. This isn't mandatory either, if a sensei is perfectly active, there shouldn't be a reason to do this. It should be for emergencies only, so threads remain active and no students are left to dry, and senpais are given great experience to become senseis.
Now the second part is rather simple, if a senpai has to leave for a month, a sensei should be allowed to pick a temporary senpai and not have to drop the original one. This temporary senpai should again be only for a month and no more, if the original senpai does not return after a month, he should be dropped or not given the month required to be a sensei. Now, what benefits come from this? Maintain activity for thread replies, but also, I know many great RPers who are fantastic and can be sensei's but an issue is they are not senpais or do not fit the bill. But, I do know some senpais who are not active but still seem to maintain the job they have because they have a viable excuse, and that is fine. But why not give a temporary month to a regular member so they can fill in their sensei resume? This to me can easily be done, and it allows for more people to obtain the requirements and practice to be a sensei. Now I would recommend this can only be done at least three times per person (so three months), and never with the same sensei each time. But otherwise, I think if you toy around with the idea, it presents itself as well enough to constantly have teachers come around, threads remain active, and a sensei/senpai can still have proper connection. Again this shouldn't be mandatory, instead it should be something to be done if need be. Cause if this isn't needed, like we won't need any more sensei/senpai and that would mean the teaching system is just fine and we should keep it this way.
Both these ideas I propose on the teaching system side will allow for three things to occur: consistent training being done, experience being increased, and since sensei and senpai are teaching together a sensei can intervene and give more ideas and words along with the senpai so information is constantly being flushed in from many sides and observations making the learning experience high and fast.
Now what can the users do in all this? How about no complaining and remaining active throughout? As a sensei, I've caught too many C/Ps being done on training replies, lazy posts, and repetition. Training can be daunting indeed but that doesn't give it an excuse for poor reply and training. It hurts the teacher just as much when the student doesn't seem to be in it. What I recommend for the user is not to be afraid to asks questions and interact with the teacher. It is our job, if you want a RP based training, then ask and we will do so. Informative? We can do that as well. There isn't much I can say on the users side on this because mostly every person wants their training to be done as soon as possible, but lackluster replies and complaints won't help anyone either. I'm also a firm believer that if a student is caught copying posts, giving repetitive replies, or anything of that nature, a punishment suitable enough should be applicable. Such as a restart in training threads, but I'm sure that is already allowed. So sensei and senpais don't be scared to do so if a user isn't doing well enough or is plagiarizing to finish training. Users don't realize how much poer they have in training threads, if you do not enjoy the training, you have to speak to the trainer. Also, if a sensei and senpai is doing something you feel is wrong and they aren't tending to your needs, again, you can definitely report the issue. I feel like too many things become sacrificed simply for the sake of getting things done. Training threads make a good chunk of your activity, so embrace them, enjoy them, have fun with them, you won't see yourself being inactive or the rp inactive if you stay active and embrace the training. Some great students have made even the most laziest sensei enjoy training and miss it. So take advantage of the training system.
I know right? Why is this being discussed it isn't even that active or worrisome? Well the battle test section has problems I've seen. One being the complaints of slow grading. I think, as many senseis have said, they wouldn't mind extra work on their plates if it is needed. I feel like senior sensei's should be allowed to grade battle tests. Not just any battle tests though, ones they themselves have passed or tier tests a moderator gives them permission to do so. What might be the drawbacks of this? Well they are looked at as "mini-mods" well I never looked at it that way. As we have been discussing countless times, mods activity matters, but if a mod is given so much work it prevents them from focusing on areas that might need their attention more. Let's consider that every senior sensei has the credentials to grade most tests (aside from stuff like MS and EIG) wouldn't that make the battle test section something the mods barely have to worry about? Yes, I think a mod should be able to look over grades to see if they are accurate, but otherwise, if we eliminate the need for a mod in the BT section, we allow for them to turn their directions elsewhere. Adding one more piece of work on their dinner plate will not be harmful to any sensei, and if anything, it can be enjoyable for them. Especially if they were proctoring it in the first place, they would have the best feel and idea of the test then just about any other mod. So in my opinion this allows not only quick grading, but mods don't have to worry. And I also consider it this, it might even higher the status of a moderator position, for they should be the only ones allowed to veto a grading, or grade only high level tests. What is wrong with Crutch kaguya being able to grade a simple SM test? Or Gobi being able to grade a simple raikage test? Have they not got the experience to do so? This would breathe new life into the senior sensei title, and eliminate any threat the BT might have. I think it can be something easily placed and exercised.
I believe the battle test section might be easiest to govern and sensei's have proven themselves to be really well suited to grade tests. If they earn the title, given slight teachings on how to properly grade, I think it can work well and it will be amazingly well done for now moderators are more free for work. Other then that, the BT section is rather well done from both sides.
Aww, my domain <3. I truly love this. But sorry users, y'all hold all the blame in this site more then the mods. Speaking in the perspective of the student whose sensei was a CJ checker, I know a thing or two about this enough to come up with that conclusion. Let me explain before you guys get mad, I do have some suggestions for the mods, as well, but you guys come first.
One of the things that my sensei would tell me all the time was how upset he would get at people constantly bugging him for CJ questions. It pissed him off, and I wouldn't blame him. Lets start with how the majority of you guys structure your CJs. I honestly blame myself, (and slightly NK) but mainly myself. I started to make rather long CJs and then people started to chime in and do the same. I've since then lowered my CJs body ( at least tried to ), but I've noticed others haven't do the same as much. What is giving the users the sudden desire to create long cjs for a jutsu that does nothing but send a simple fireball? I will never know. Of course there is inactivity from mods in that section, they don't want to read a book about a basic earth technique. This is what makes the mods not like to check cjs. And it is becoming apparent, because some cjs are even getting declined due to their length. Recommendation? Stop making long cjs if you don't want easy declines to happen. Now, they might look good in principle, a long cj gives the illusion it can be a good cj. But let me tell you guys something, is it really the case? The longer a CJ the easier it is to have mistakes, the easier it is to not want to read and leave your cjs for last. It is insane to me how someone gets made about their cjs not being checked, but then when the thread opens I see 3 walls for CJs. How about lowering the text of the cjs so they become easier to read? I know it seems obvious, but cmon guys, this has become serious to the point where it isn't even worth reading anymore, for likely you tried to snick something OP in there, or wrote a whole bunch of filler. Now I still have this habit myself, so here is what I do to lower it. Write the CJ as long as you want, leave it sitting for a day or two, come back to it and re-read it. Any repetition, filler, OP, etc should be cut up and discarded. You will be surprised how easy it is and how much stuff you can catch yourself. Not that? Well that is fine too, try making a structure to the creation of techniques, make your technique in pieces and as concise as possible, and then piece them together, it will prevent you writing the same thing over and over again. The spoil below gives an idea of what I'm speaking about.
Basically, stop making long CJs. Make a plan, keep it, re-read, etc. Also, if you have a CJ that is long and you feel like there is nothing you can take out, then post it and if a mod declines it for that reason, you should be able to express it. What I tend to do is actually write my cjs and give it to someone else to read, they tend to also pick out filler. Also, and probably this is just me, but I also tend to write my customs in mind as if I will give them to someone else to submit. For some reason I don't put as much effort in it or words in it, because I think people have a natural tendency to make CJs long when they will submit it cause it looks more royal. It works for me. Play around with the ideas.
Okay so the second part that you users need to realize. You guys take the CJ section for granted and especially the moderators. Do you know how hard it is to read a CJ? You guys can barely read this and you expect one or two men to read about 300 cjs a month? Put yourself in their shoes and then try to speak. Nobody wants to do so because they say it isn't there problem or the mods are suppose to know what they got themselves into, of course they do, but these mods have no motivation to check cjs if you consistently complain about it, and I'm damn sure you guys would read every CJ in the custom jutsu user section to see what you can learn, but in the perspective that you have to approve or decline a CJ for the sake of how the RPs power meters tips, how users can dictate their trades, and worse of all, not being able to learn any of them? Now that is harsh. I told NK to exercise your right to punish those giving you too many questions or complaints, but he was too kind for that. His fault too, but you guys took all of that for granted. Honestly, some of you guys might never reach the max of cj approval, so why people are so stingy with cjs, again, it is something I won't know. Yes it is for the sake of power, but again, unless you are outrageously talented I don't see the need for it to be so harsh with the mods. Also, how many times do you use the CJs you get approved? How many times do you regret a CJ being approved later on? I know I do, and I'm sure others do too. Stop complaining, stop questioning, stop being harsh or taking stuff for granted. Look into the eyes of a moderator who has to stare at a computer to check cjs they will never learn, getting you more powerful but leaving themselves to remain stagnate. Honestly, the CJ section to me is more about how we can cater to the moderators and make sure they stay happy and motivated, and not the users, but I digress from there.
Here are some more things to consider for the users. You don't have to use up all your 3 cj slots in a post lol, I see 2 great CJs and one bad one, and I realize they just made that for the sake of making it to fill spots. There will come a day that we will have to lower the amount of CJs being posted in each post due to length and posts being made, so learn to exercise the fact that you can submit less then 3. Submit your best ones, don't submit just for the sake of it. I also believe users need to master basic 5 before submitting CJs, not in a rule, but in moral. Too many people submit stuff you can do in the canon list and that could had been avoided had you learned the canon list in the first place. Learn to do your homework as well, read up on CJs and rules, see what is and isn't allowed. I also believe a moderator should be allowed to ban a person from a thread if they consistently make these time of submissions cause it is clear there is ignorance going on. And trust me, most of the time, the users will thank the mod later after realizing the mistakes they did in the cj posts cause they could had been done with canons or were already created.
Anyway that is what I got for users, here are some suggestions for mods.
Nothing, you guys are doing fine. Take breaks when you have to, just make sure you have someone for your back. I think 3 mods in the CJ section is the perfect number and shouldn't be more. Relax, enjoy yourself, and all that jazz. Being a personal student of a CJ mod made me realize just how important you guys can be. Now if you leave for months on end and you are pretty inactive, then it is time to move on, but otherwise I can't say much on it. Just go with the flow for CJ checking, don't make schedules, just be observant. Be consistent. You guys dictate the power scale in NB, know that. I realize just as long as there are consistently active people checking the thread, the rp runs forever smoother. Keep a mod or two on stand by whose tasks isn't directly checking the thread, so if someone slows down, they can be implemented. To me, this isn't about a system, this is about properly managing the mods in that section well enough. Mods can simply help this system by just being there.
Once again, I feel like this is more to be blamed on the users side and I expressed this in the spoiler.
I do have ideas for it that can be worked out. I have com to the conclusion for the users of two things.
Either there is a certain amount of fear, or a certain amount of laziness. These both have to be addressed for the users, aside from the moral aspect of it I think users are holding to blame, there can be solutions to probably fix this.
My first idea is the "no consequence events" these are events, wars, story-lines, or anything of that sort. The kages or villages will discuss this behind closed doors and agree on a event that by the end of it, no body gets harmed in actuality. When the event is over, everything is "back" to normal. I am actually trying to have this done with Konohagakure and will be discussing it with LoK soon. But essentially, I think if users are able to dictate events where there is no consequences, such as losing their village or official spots, it decreases the fear factor of participating in events. It makes everything specific to the point where you can literally dictate the story line. I've seen official events, but this would more or less be unofficial events, so it won't be under the official NW storyline, but it can be present to the villages own story line, and this will increase activity because it is entirely in the users hands for activity and have no excuses to be worried and fight. Every fight in the NW matters and if we can eliminate that anxiety in the users, it will be great. This can evolve even the entire NW, just no actual consequences. Now an issue I see with this is, what if people decide to only do this? Well, a village will still have full ability to launch an official war or skirmish, so otherwise, it is just in the hands of the users, and I think NW should be about that. There should be a lot of room for this to be considered and restriction and rules should be agreed by both villages.
Second idea is the concept of a "only rp" event or discussion. The issue with going to the NW is someone always fears they will be attacked or killed without hesitation. Why not allow events go by where two villages agree upon just RPing? No fighting permitted. Or a group of users doing so? Again, only time NW is active is fighting, but even if people just want to RP there will always be the problem that someone attacks. If beforehand there is an agreement between the villages and people that the event or story line they are in at the moment will not be fighting, then it will stay that way. No one issue might arise is that what if someone comes about randomly and attacks who did not agree with the group? Was not apart of the group? Wasn't even in the village when this claim was made? Well I think 1 of two things. There could be an exception to only fighting this one intruder but not the others, but that might be abused due to workings behind the scene, or the concept that a "only rp" event or story line will also mean momentary protection from outside intruders. Honestly, if there are two villages planning for an event, like a carnival or basic stuff like that where we can increase RP, I doubt a random intruder shows up, but otherwise, again, this abolishes the concept of being fearful of fighting, and progresses RP. This allows for love interests, friendship making, and cool events to happen. Now this concept needs to be agreed on by both parties, and again there are holes in it, but hopefully you guys can see where I'm getting at.
If you guys notice anything, what I'm trying to get at is the users should be able to decide the NW fate more then just by how strong they are. Moderators should just take a step back and allow things to flow in the RP concept, and simply observe on everyone so no rules are being broken.
Also, I believe mods can have monthly or annually events posted in the NW where people can be active on. They don't have to be overly unique, it can be regular treasure hunt stuff, rescue missions, NW wrestlemania. Stuff that can be added and individuals can sign up on. This will allow two things. Consistently people will have stuff to do, and it will allow us to pinpoint exactly what is going on when it comes to people being lazy or not. If no one shows up that is the users problem, not the mods. But I would like to see more RP only events going on, where death and consequences aren't always present. Do prizes have to be an option? No, of course not. But this allows us to pinpoint issues with users.
Otherwise, the NW revamp and everything has been well received and done.
These are all my ideas. Moderators inactivity comes from many things, especially RL. But the rp biggest problem is moderators have too much dictation in it. I feel like in some cases a mod can be more hands off, just like the NW, where I believe kages and villages can discuss events and just get confirmation from mods. In my opinion, mods need to be spread properly with their powers where they are needed the most, users need to take more action into their hands. Moderators and users need to work together in a lot of this and be in stable ground. Both morally and practically. Again these ideas and concerns are meant to enlighten and pick up ideas and discussion. Post your ideas and critiques on mine, I won't feel bad lmao. This is meant to inspire most of all. Thanks to ready if you actually did it, and of course you don't need to read all if it, but just places where you care the most. Also, great quotes and ideas I will likely take and place them into this first post here so they get recognition. Have a good day.
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and someone else who shall not be named.What I will be doing here is discussing the RP in detail, taking each section and discussing the issues that section might have. I will be giving two perspectives on fixing each section: a perspective on how the user(s) can help the section, and a perspective on how the mods can help the section. Not all of these ideas will be things that must be implemented, some of them can be basic moral ideas that everyone should be able to logically follow. Don't consider everything I say to be a set in stone idea, instead, take it as inspiration to speak on ideas you would like to see added. This does not have to be me just speaking and everyone agreeing or disagreeing with it. If you like an idea, great, if not, tell me and what might you think could be better for the section. This is an open discussion for everyone, so please be kind and respectful to all ideas. Also, if you have nothing to say at all, If you still might have a concern that I probably did not bring up, you are in a good position to post and tell us about it, even if you might not have an idea on how to fix it, we can still place an eye on it and go from there. Kindness and respect is to be considered from both sides, and I will be speaking as objective as I possibly can. The mains sections and ideas I shall talk about will be what I believe the most important sections are: Ninja world, Custom section, Battle testing, and training ground.
Before I begin, many of you guys might be wondering "why should I listen to you?" that is a fair point, and I would say the same thing for a lot of people. I shall establish my ethos by saying, I've been RPing for almost 2 years and some months. I've been a teacher (senpai and sensei) for more then a year, I've been a Kage for around 8-9 months as well as being a general for Konoha for some months. I'd like to consider myself a decent CJ maker as well. So there, those are my credentials, hopefully it will have people taking what I'm saying literal.
Training Ground Section
Issue I have seen in training ground in my humble opinion is not what most people try to make it out to be. Essentially, it is all about activity, we can brainstorm the most insanely well done idea for training someone, but that won't always work. Look into the eyes of the typical RPer, they want to just be over and done with training. I have experimented this myself, I've created my own method training: both a long and a short version, both have been far from perfect. A longer version seriously annoys a student and makes them want to drop a sensei, imagine taking a month to learn just ten techniques? Shorter methods make it tough to give all the needed information, most of the time it is just the teacher speaking and the student saying "No Questions". Hardly any interaction comes from this, and information might not be sufficient. But if you ask the student which method they would want, the slow and informative one, or the fast but not as informative one, it would be painfully obvious. So this goes to show that a student does not care as much as "how" they are being taught, but the speed of their teaching. So take all this away we come to the conclusion in training ground, teaching is sadly becoming more and more about speed instead of sufficiency. And honestly, that can be okay too. I'm a firm believer that someone becomes truly great through constant repetition of battling with what they have learned. Even if we were to sit down and give a person three jutsus, in each post, and maintain the thread consecutively active, what will be one thing you notice? Obviously, the explanation from both student and teacher is rather basic stuff, and it becomes nothing but repetition. So the main issue at hand is, how can we make teaching done as fast as possible? But still give all the needed information to the student without making it daunting?
Here is a solution that might be something that the teaching system/moderators decide to implement upon the senseis and senpais.
1- Double training should be exercised more frequently, but not how you might think. Isn't it funny how a sensei/senpai can teach 2-3 students at the same time in the same thread, but a senpai and sensei has never trained one student together at the same time? At first you might think it is counter-productive because it puts the attention on only one student. However, and mind you, I got this idea from a friend of mine named Riker, imagine a senpai consecutively teaching a student in earth rather well, but fails to look reply in a week or more. I believe a sensei should have full access (if they do not already) to look at the training thread of their senpai and if they notice a reply has not be distributed, that they give a post or two of jutsus and teachings until the senpai comes back. Every month is the only time a sensei asks for the senpai's thread. I believe a sensei should always have access to the senpais training threads and constantly look over it and give replies if a senpai seems to be inactive without warning. Or even for the hell of it, if they seem to have some free-time to just help each other out. I'm not saying to make a reply always after the senpai/sensei, but it has become sad that there is not much senpai and sensei communication anymore, and it becomes apparent in the threads of their teachings. I think bonus points and respect should be given to the teach of senpai and sensei that does this, and it should be something consistently practiced. It doesn't always have to happen, but if a mod is looking over a thread and notices one of the teachers has been slow in their reply, instead of just giving a warning of inactivity and a strike, or just giving an excuse shouldn't book it, a mod should be able to see that there is posts from both teachers and this will allow a thread to remain consistently smooth, and if there is any inactivity it is blamed on the user and not the teacher.
2. The concept of temporary senseis tasks for a senpai, or vice versa. Now you might look at this oddly but hear me out. There comes a time where someone goes inactive between the two and this slows down training. Look at it from the senpai side, a sensei goes down for a month or so, and he had a lot of students to worry about but sadly they must look for someone else. Wouldn't it be wise, for the month the sensei is gone, that the senpai temporarily is able to teach the basic 9? This not only prevents students from leaving, but it also gives a great gauge at the senpai. Senpais are expected to be senseis soon, this can give a great opportunity for a mod to look and track the senpai and how he is teaching. Give him ideas and criticism so when he finally steps up for the tests, he is truly ready and failing would be hardly an issue. Now what if a sensei is gone for a really long time? Well I propose that this should only be allow for one month. If I recall a senpai is expected to stay a senpai for six months until they are tasks to apply for sensei-ship. But it wouldn't make much sense to have them as senseis for more then 6 months and then task them to be a sensei and go through the protocol, some complaining might be done. So to avoid that, keep this as a one month minimum, and then stay 2 months as regular senpais. This isn't mandatory either, if a sensei is perfectly active, there shouldn't be a reason to do this. It should be for emergencies only, so threads remain active and no students are left to dry, and senpais are given great experience to become senseis.
Now the second part is rather simple, if a senpai has to leave for a month, a sensei should be allowed to pick a temporary senpai and not have to drop the original one. This temporary senpai should again be only for a month and no more, if the original senpai does not return after a month, he should be dropped or not given the month required to be a sensei. Now, what benefits come from this? Maintain activity for thread replies, but also, I know many great RPers who are fantastic and can be sensei's but an issue is they are not senpais or do not fit the bill. But, I do know some senpais who are not active but still seem to maintain the job they have because they have a viable excuse, and that is fine. But why not give a temporary month to a regular member so they can fill in their sensei resume? This to me can easily be done, and it allows for more people to obtain the requirements and practice to be a sensei. Now I would recommend this can only be done at least three times per person (so three months), and never with the same sensei each time. But otherwise, I think if you toy around with the idea, it presents itself as well enough to constantly have teachers come around, threads remain active, and a sensei/senpai can still have proper connection. Again this shouldn't be mandatory, instead it should be something to be done if need be. Cause if this isn't needed, like we won't need any more sensei/senpai and that would mean the teaching system is just fine and we should keep it this way.
Both these ideas I propose on the teaching system side will allow for three things to occur: consistent training being done, experience being increased, and since sensei and senpai are teaching together a sensei can intervene and give more ideas and words along with the senpai so information is constantly being flushed in from many sides and observations making the learning experience high and fast.
Now what can the users do in all this? How about no complaining and remaining active throughout? As a sensei, I've caught too many C/Ps being done on training replies, lazy posts, and repetition. Training can be daunting indeed but that doesn't give it an excuse for poor reply and training. It hurts the teacher just as much when the student doesn't seem to be in it. What I recommend for the user is not to be afraid to asks questions and interact with the teacher. It is our job, if you want a RP based training, then ask and we will do so. Informative? We can do that as well. There isn't much I can say on the users side on this because mostly every person wants their training to be done as soon as possible, but lackluster replies and complaints won't help anyone either. I'm also a firm believer that if a student is caught copying posts, giving repetitive replies, or anything of that nature, a punishment suitable enough should be applicable. Such as a restart in training threads, but I'm sure that is already allowed. So sensei and senpais don't be scared to do so if a user isn't doing well enough or is plagiarizing to finish training. Users don't realize how much poer they have in training threads, if you do not enjoy the training, you have to speak to the trainer. Also, if a sensei and senpai is doing something you feel is wrong and they aren't tending to your needs, again, you can definitely report the issue. I feel like too many things become sacrificed simply for the sake of getting things done. Training threads make a good chunk of your activity, so embrace them, enjoy them, have fun with them, you won't see yourself being inactive or the rp inactive if you stay active and embrace the training. Some great students have made even the most laziest sensei enjoy training and miss it. So take advantage of the training system.
Battle Testing
I know right? Why is this being discussed it isn't even that active or worrisome? Well the battle test section has problems I've seen. One being the complaints of slow grading. I think, as many senseis have said, they wouldn't mind extra work on their plates if it is needed. I feel like senior sensei's should be allowed to grade battle tests. Not just any battle tests though, ones they themselves have passed or tier tests a moderator gives them permission to do so. What might be the drawbacks of this? Well they are looked at as "mini-mods" well I never looked at it that way. As we have been discussing countless times, mods activity matters, but if a mod is given so much work it prevents them from focusing on areas that might need their attention more. Let's consider that every senior sensei has the credentials to grade most tests (aside from stuff like MS and EIG) wouldn't that make the battle test section something the mods barely have to worry about? Yes, I think a mod should be able to look over grades to see if they are accurate, but otherwise, if we eliminate the need for a mod in the BT section, we allow for them to turn their directions elsewhere. Adding one more piece of work on their dinner plate will not be harmful to any sensei, and if anything, it can be enjoyable for them. Especially if they were proctoring it in the first place, they would have the best feel and idea of the test then just about any other mod. So in my opinion this allows not only quick grading, but mods don't have to worry. And I also consider it this, it might even higher the status of a moderator position, for they should be the only ones allowed to veto a grading, or grade only high level tests. What is wrong with Crutch kaguya being able to grade a simple SM test? Or Gobi being able to grade a simple raikage test? Have they not got the experience to do so? This would breathe new life into the senior sensei title, and eliminate any threat the BT might have. I think it can be something easily placed and exercised.
I believe the battle test section might be easiest to govern and sensei's have proven themselves to be really well suited to grade tests. If they earn the title, given slight teachings on how to properly grade, I think it can work well and it will be amazingly well done for now moderators are more free for work. Other then that, the BT section is rather well done from both sides.
Custom Section
Aww, my domain <3. I truly love this. But sorry users, y'all hold all the blame in this site more then the mods. Speaking in the perspective of the student whose sensei was a CJ checker, I know a thing or two about this enough to come up with that conclusion. Let me explain before you guys get mad, I do have some suggestions for the mods, as well, but you guys come first.
One of the things that my sensei would tell me all the time was how upset he would get at people constantly bugging him for CJ questions. It pissed him off, and I wouldn't blame him. Lets start with how the majority of you guys structure your CJs. I honestly blame myself, (and slightly NK) but mainly myself. I started to make rather long CJs and then people started to chime in and do the same. I've since then lowered my CJs body ( at least tried to ), but I've noticed others haven't do the same as much. What is giving the users the sudden desire to create long cjs for a jutsu that does nothing but send a simple fireball? I will never know. Of course there is inactivity from mods in that section, they don't want to read a book about a basic earth technique. This is what makes the mods not like to check cjs. And it is becoming apparent, because some cjs are even getting declined due to their length. Recommendation? Stop making long cjs if you don't want easy declines to happen. Now, they might look good in principle, a long cj gives the illusion it can be a good cj. But let me tell you guys something, is it really the case? The longer a CJ the easier it is to have mistakes, the easier it is to not want to read and leave your cjs for last. It is insane to me how someone gets made about their cjs not being checked, but then when the thread opens I see 3 walls for CJs. How about lowering the text of the cjs so they become easier to read? I know it seems obvious, but cmon guys, this has become serious to the point where it isn't even worth reading anymore, for likely you tried to snick something OP in there, or wrote a whole bunch of filler. Now I still have this habit myself, so here is what I do to lower it. Write the CJ as long as you want, leave it sitting for a day or two, come back to it and re-read it. Any repetition, filler, OP, etc should be cut up and discarded. You will be surprised how easy it is and how much stuff you can catch yourself. Not that? Well that is fine too, try making a structure to the creation of techniques, make your technique in pieces and as concise as possible, and then piece them together, it will prevent you writing the same thing over and over again. The spoil below gives an idea of what I'm speaking about.
I]Whatever you have learned fro describing a CJ completely forget, don't ever think about it anymore. Anyway I'll give you my method of writing stuff, it is really easy. [/I]
- Creation, initiation, cosmetics, and looks (Least important)
- What it does after it is created (Second most important)
- What it can do and can't do, purpose, examples, and how it can be done (most important part)
- Anything extra that logically comes with the technique (Third most important)
- Notes should be according to the technique, no fillers, usage limit, duration, restriction during or after performance that is castes on the user,etc never go overboard but don't half ass it. S-Ranks are always around 3-5 restriction, A-Rank are always 2-4, and B-Ranks are always 1-3. Good general note to use.
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
- Creation, initiation, cosmetics, and looks (Least important)
- What it does after it is created (Second most important)
- What it can do and can't do, purpose, examples, and how it can be done (most important part)
- Anything extra that logically comes with the technique (Third most important)
- Notes should be according to the technique, no fillers, usage limit, duration, restriction during or after performance that is castes on the user,etc never go overboard but don't half ass it. S-Ranks are always around 3-5 restriction, A-Rank are always 2-4, and B-Ranks are always 1-3. Good general note to use.
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.
Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
Basically, stop making long CJs. Make a plan, keep it, re-read, etc. Also, if you have a CJ that is long and you feel like there is nothing you can take out, then post it and if a mod declines it for that reason, you should be able to express it. What I tend to do is actually write my cjs and give it to someone else to read, they tend to also pick out filler. Also, and probably this is just me, but I also tend to write my customs in mind as if I will give them to someone else to submit. For some reason I don't put as much effort in it or words in it, because I think people have a natural tendency to make CJs long when they will submit it cause it looks more royal. It works for me. Play around with the ideas.
Okay so the second part that you users need to realize. You guys take the CJ section for granted and especially the moderators. Do you know how hard it is to read a CJ? You guys can barely read this and you expect one or two men to read about 300 cjs a month? Put yourself in their shoes and then try to speak. Nobody wants to do so because they say it isn't there problem or the mods are suppose to know what they got themselves into, of course they do, but these mods have no motivation to check cjs if you consistently complain about it, and I'm damn sure you guys would read every CJ in the custom jutsu user section to see what you can learn, but in the perspective that you have to approve or decline a CJ for the sake of how the RPs power meters tips, how users can dictate their trades, and worse of all, not being able to learn any of them? Now that is harsh. I told NK to exercise your right to punish those giving you too many questions or complaints, but he was too kind for that. His fault too, but you guys took all of that for granted. Honestly, some of you guys might never reach the max of cj approval, so why people are so stingy with cjs, again, it is something I won't know. Yes it is for the sake of power, but again, unless you are outrageously talented I don't see the need for it to be so harsh with the mods. Also, how many times do you use the CJs you get approved? How many times do you regret a CJ being approved later on? I know I do, and I'm sure others do too. Stop complaining, stop questioning, stop being harsh or taking stuff for granted. Look into the eyes of a moderator who has to stare at a computer to check cjs they will never learn, getting you more powerful but leaving themselves to remain stagnate. Honestly, the CJ section to me is more about how we can cater to the moderators and make sure they stay happy and motivated, and not the users, but I digress from there.
Here are some more things to consider for the users. You don't have to use up all your 3 cj slots in a post lol, I see 2 great CJs and one bad one, and I realize they just made that for the sake of making it to fill spots. There will come a day that we will have to lower the amount of CJs being posted in each post due to length and posts being made, so learn to exercise the fact that you can submit less then 3. Submit your best ones, don't submit just for the sake of it. I also believe users need to master basic 5 before submitting CJs, not in a rule, but in moral. Too many people submit stuff you can do in the canon list and that could had been avoided had you learned the canon list in the first place. Learn to do your homework as well, read up on CJs and rules, see what is and isn't allowed. I also believe a moderator should be allowed to ban a person from a thread if they consistently make these time of submissions cause it is clear there is ignorance going on. And trust me, most of the time, the users will thank the mod later after realizing the mistakes they did in the cj posts cause they could had been done with canons or were already created.
Anyway that is what I got for users, here are some suggestions for mods.
Nothing, you guys are doing fine. Take breaks when you have to, just make sure you have someone for your back. I think 3 mods in the CJ section is the perfect number and shouldn't be more. Relax, enjoy yourself, and all that jazz. Being a personal student of a CJ mod made me realize just how important you guys can be. Now if you leave for months on end and you are pretty inactive, then it is time to move on, but otherwise I can't say much on it. Just go with the flow for CJ checking, don't make schedules, just be observant. Be consistent. You guys dictate the power scale in NB, know that. I realize just as long as there are consistently active people checking the thread, the rp runs forever smoother. Keep a mod or two on stand by whose tasks isn't directly checking the thread, so if someone slows down, they can be implemented. To me, this isn't about a system, this is about properly managing the mods in that section well enough. Mods can simply help this system by just being there.
Ninja World
Once again, I feel like this is more to be blamed on the users side and I expressed this in the spoiler.
Now to the users. Yep, y'all hold just as much to blame as the mods. You guys complain, about activity to be done by the mods, but then you guys fail to be active yourselves? I'm a sensei, I been teaching for over a year and consistently, as well as govern a village that I keep active a lot under my people. I can be upset at mods being inactive cause I've held my end of the bargain of being active too. But people begging for NW activity but fail to go out and actually participate in wars? People say they want activity, but they don't, they just want to be apart of something where they don't lose anything. No one wants to war in a chance they lose their village, no one wants their position as a kage to be taken or lost. However, failure to take risks, going out and being active, despite the consequences that might take place, is what kills activity in the RP. A mod won't hold your hand in a war, nor in a training thread. You got the put the effort in, only time I see the NW active is in an event where you win something but lose nothing, or if it is one sided a village is guaranteed to win. No matter what people say, you guys beg for activity, but fail to show it. I want internal activity in the RP, but NW activity I've held my bargain, every person in my arms has, but I can't speak for everyone else. All I can ask is this, for the Pokemon event are you as a user doing all you can to make do with what you have? During wars are you hiding behind a kage or are you fighting and creating dialogue? In a fight are you complaining about bullying cause someone OP killed you in one move, or are you taking it as a learning lesson and moving onto the next event? How many people beg for their bio to be approved or event to be over so they can have a free bio to rp, but never go out to rp in the first place? How many people go inactive the moment they are in a one sided fight or lose a fight? How many people leave after they lose a title? Too many people. You guys are the ones that ruin the concept of RPing because everyone is either hypersensitive or afraid to take a risk. Don't blame a mod in that respect. That can only be done by you as an individual. And even if the NW is inactive, can you not make CJs to prepare for the thread? Can you not prepare training? Can you not spar? Can you not chat? When it comes to individual activity, do not look at the mods, they are for the bigger picture, you are for the smaller details. Now whether you want to be a drawing from Picasso or a drawing from my two year old cousin, that is totally up to you, but don't blame a Mod or anyone but yourself for that inactivity, that completely falls on your shoulders.
Anyone can walk in the NW and have fun and kick about. Anyone can start a fight, its just everyone is too scared to. You guys don't want activity, you want attention and power. The head hunters was active as hell if it meant getting fuinjutsu, but does any other event get that same type of respect? I doubt it.
I do have ideas for it that can be worked out. I have com to the conclusion for the users of two things.
Either there is a certain amount of fear, or a certain amount of laziness. These both have to be addressed for the users, aside from the moral aspect of it I think users are holding to blame, there can be solutions to probably fix this.
My first idea is the "no consequence events" these are events, wars, story-lines, or anything of that sort. The kages or villages will discuss this behind closed doors and agree on a event that by the end of it, no body gets harmed in actuality. When the event is over, everything is "back" to normal. I am actually trying to have this done with Konohagakure and will be discussing it with LoK soon. But essentially, I think if users are able to dictate events where there is no consequences, such as losing their village or official spots, it decreases the fear factor of participating in events. It makes everything specific to the point where you can literally dictate the story line. I've seen official events, but this would more or less be unofficial events, so it won't be under the official NW storyline, but it can be present to the villages own story line, and this will increase activity because it is entirely in the users hands for activity and have no excuses to be worried and fight. Every fight in the NW matters and if we can eliminate that anxiety in the users, it will be great. This can evolve even the entire NW, just no actual consequences. Now an issue I see with this is, what if people decide to only do this? Well, a village will still have full ability to launch an official war or skirmish, so otherwise, it is just in the hands of the users, and I think NW should be about that. There should be a lot of room for this to be considered and restriction and rules should be agreed by both villages.
Second idea is the concept of a "only rp" event or discussion. The issue with going to the NW is someone always fears they will be attacked or killed without hesitation. Why not allow events go by where two villages agree upon just RPing? No fighting permitted. Or a group of users doing so? Again, only time NW is active is fighting, but even if people just want to RP there will always be the problem that someone attacks. If beforehand there is an agreement between the villages and people that the event or story line they are in at the moment will not be fighting, then it will stay that way. No one issue might arise is that what if someone comes about randomly and attacks who did not agree with the group? Was not apart of the group? Wasn't even in the village when this claim was made? Well I think 1 of two things. There could be an exception to only fighting this one intruder but not the others, but that might be abused due to workings behind the scene, or the concept that a "only rp" event or story line will also mean momentary protection from outside intruders. Honestly, if there are two villages planning for an event, like a carnival or basic stuff like that where we can increase RP, I doubt a random intruder shows up, but otherwise, again, this abolishes the concept of being fearful of fighting, and progresses RP. This allows for love interests, friendship making, and cool events to happen. Now this concept needs to be agreed on by both parties, and again there are holes in it, but hopefully you guys can see where I'm getting at.
If you guys notice anything, what I'm trying to get at is the users should be able to decide the NW fate more then just by how strong they are. Moderators should just take a step back and allow things to flow in the RP concept, and simply observe on everyone so no rules are being broken.
Also, I believe mods can have monthly or annually events posted in the NW where people can be active on. They don't have to be overly unique, it can be regular treasure hunt stuff, rescue missions, NW wrestlemania. Stuff that can be added and individuals can sign up on. This will allow two things. Consistently people will have stuff to do, and it will allow us to pinpoint exactly what is going on when it comes to people being lazy or not. If no one shows up that is the users problem, not the mods. But I would like to see more RP only events going on, where death and consequences aren't always present. Do prizes have to be an option? No, of course not. But this allows us to pinpoint issues with users.
Otherwise, the NW revamp and everything has been well received and done.
Conclusion
These are all my ideas. Moderators inactivity comes from many things, especially RL. But the rp biggest problem is moderators have too much dictation in it. I feel like in some cases a mod can be more hands off, just like the NW, where I believe kages and villages can discuss events and just get confirmation from mods. In my opinion, mods need to be spread properly with their powers where they are needed the most, users need to take more action into their hands. Moderators and users need to work together in a lot of this and be in stable ground. Both morally and practically. Again these ideas and concerns are meant to enlighten and pick up ideas and discussion. Post your ideas and critiques on mine, I won't feel bad lmao. This is meant to inspire most of all. Thanks to ready if you actually did it, and of course you don't need to read all if it, but just places where you care the most. Also, great quotes and ideas I will likely take and place them into this first post here so they get recognition. Have a good day.