Iluvatar watched with his heightened senses. Not only his elven skills but in sage mode aswell he felt like an unstoppable force, which he'd have to be to break through the darkness that he could feel within this man. As the cards stopped he saw the energy of his attack being absorbed into the mans hand. Being a master of natural energy in so many ways he could see the energy being drawn into the seals on the mans hands. Now, he'd seen this earlier with the fireballs going into the same markings. So it wasn't just fire the seals could absorb but also other forms of energy such as Natural energy. So this would mean even his powers of light weren't safe anymore. As he stood with his sword in his right hand he saw his opponent dashing towards him, sword ready to strike. With his Elf eyes he could see the other hand in the mans pouch and his senses could feel the threat of the attack but at the same time something wasn't right, was this a trap? He proceeded with caution he met the man in combat but on his own terms. He held up his sword doing a horizontal slash from left to right to meet the mans sword. Due to the added strength he gains from sage mode along with his natural strength of being an Elf, the Initial strike his enough not only to halt the slash of the sword but knock it back, sending a shock down the sword into Tasukes hand.
What happens next is all but a blur due to Iluvatars enhanced speed and reactions. As his sword meets his opponents Iluvatar releases a focussed burst of chakra through his feet as he does an instant side step to his left. He goes around the outside of your blade he just countered. Thanks to sage mode "Taijutsu gains +25 damage" meaning that the movement in itself would be faster due to the large amount of chakra flowing through the movement. As he goes around to the side, in the same fluid motion he does a punch with his left hand into Tasukes face. From his hand is an extended force of Natural energy his opponent can't see which would hit him in the face before Iluvatar's hand is even close to hitting him. It's about 1ft ahead of Iluvatar's fist. The force of the strike would send Tasuke flying rolling along the ground half concious from the force of the strike.
The side step and punch would all happen in a flash as the sword strike was parried (setting off the timeframe) so as he side steps his left fist comes around, then the frog kata extends catching you off guard at such as short range. Due to the power and speed he gains from sage mode it all flows in a near instant movement.
(Han Sochi no jutsu)- Half Step technique
Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle
(Senpō: Kawazu Kumite) – Sage Art: Frog Kata
Rank: S
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.
Note: Can only be used in Toad Sage Mode.
His Sword Clashed with his opponent, it was a solid hit and it proved that Illuvatar had this added strength, Tasuke helped himself out here and let go of his sword whilst pushing back off of his opponent's own strength, this made a slight gap so that his opponent's blade didn't cut him. Straight after letting go however he grabbed his shirt with the same hand and ripped it off his body - passively a few cards on Tasuke's person dropped onto the ground below him, four in total. He throws the shirt into his opponent, the sensing wind allowing Tasuke to know which way his opponent would attack from next - the cloth would take him off guard for the Frog Kata, a sudden shirt in his face even if he could sense or see right passed it. Tasuke did this at the same time as he jumped forward and with his left hand threw a Kunai (With a Spider-cle Barnacle wedged inside the Loop at the end of the handle) after receiving it from his pouch where he had kept his left hand, the Kunai would be masked inside the Cloth as it strikes his opponent in the chest. Getting to his opponent's left side whilst catching the sword he had dropped in the air with his right he brings it to the side of head pointed at Illuvatar, both hands on the hilt.
"Ō... ni... hyō..."
Curiously a Sphere of Wind was formed on the tip where it would fire at high speeds and drill straight through the Elf, landing on the earth beside him where it would explode and send him towards Tasuke where he would deal the finishing blow, spinning around the slice the elf in half.
(Hadaka no buki) - Naked Weapon
Type: Defensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: Using their quick reflexes a Shinobi will quickly remove a section of their clothing swiftly and use it as a distraction to throw at the opponent or even to escape from the opponent if they decided to grab onto the Shinobi's clothing. The removal of the clothing is done in a split second because they don't take their clothing off normally and instead rip it off using their own chakra, the piece of clothing can be anything as long as it is visible to the opponent. The shinobi can then follow up by attacking their opponent using a weapon or their Taijutsu from a different angle after the distraction/escape has been made from their piece of clothing. The clothing will basically take the hit or cover up the opponents line of sight and distract them so that the user can dodge around and attack from a different angle.
- Can only be taught by LonelyAssassin
- Can be done to your opponent's clothes
- Doesn't work on Armour
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: Using their quick reflexes a Shinobi will quickly remove a section of their clothing swiftly and use it as a distraction to throw at the opponent or even to escape from the opponent if they decided to grab onto the Shinobi's clothing. The removal of the clothing is done in a split second because they don't take their clothing off normally and instead rip it off using their own chakra, the piece of clothing can be anything as long as it is visible to the opponent. The shinobi can then follow up by attacking their opponent using a weapon or their Taijutsu from a different angle after the distraction/escape has been made from their piece of clothing. The clothing will basically take the hit or cover up the opponents line of sight and distract them so that the user can dodge around and attack from a different angle.
- Can only be taught by LonelyAssassin
- Can be done to your opponent's clothes
- Doesn't work on Armour
(Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Bomb-cle)(+30 Corrupt-cle)
Description:
The user will click their fingers and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.
Trackercle
The Trackercle Gadget Barnacle when successfully landing on it's target will be capable of feeding back their location to the user, sort of like sensory but only on one specific object. The Trackercle can be removed through the use of full body surges as it will become ineffective at that moment.
Bomb-cle
The Bomb-cle is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It has the same power as a C-Rank Fire Technique.
Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The spider-cle moves at the same as their user's base speed.
Weapon-cle
The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.
Corrupt-cle
The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking - like the Bomb-cle this acts like a C-Rank earth technique.
- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Bomb-cle)(+30 Corrupt-cle)
Description:
The user will click their fingers and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.
Trackercle
The Trackercle Gadget Barnacle when successfully landing on it's target will be capable of feeding back their location to the user, sort of like sensory but only on one specific object. The Trackercle can be removed through the use of full body surges as it will become ineffective at that moment.
Bomb-cle
The Bomb-cle is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It has the same power as a C-Rank Fire Technique.
Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The spider-cle moves at the same as their user's base speed.
Weapon-cle
The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.
Corrupt-cle
The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking - like the Bomb-cle this acts like a C-Rank earth technique.
- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn
(Fūton : Ō ni hyō) - Wind Release : Hail to the King
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.
The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.
If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.
- Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Must have Mastered Wind to Learn.
- Can only be Taught by LonelyAssassin
- No S-Rank Wind or above in the Same turn this is used
- Cannot be used Consecutively
- Can only be used 4 times
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.
The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.
If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.
- Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Must have Mastered Wind to Learn.
- Can only be Taught by LonelyAssassin
- No S-Rank Wind or above in the Same turn this is used
- Cannot be used Consecutively
- Can only be used 4 times