RokuNR trains Emp

RokuNR

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Okay.
You have to admit, it was a pretty good combo though xD

As Kagutsuchi uses his dark flame, I use

(Kagero) Mayfly
Rank:A
Type:Supplementary
Range:Short/Mid/Long
Chakra cost:30
Damage points:N/A
Description: This technique allows the user to merge his body with the ground and plants and to move at very high speeds through the networks of roots and water veins.
This allows the user to conceal his presence completely,making it almost impossible to detect him.
Note:Only Zetsu and characters from Zetsu?s clan can use this.

to go merge with the ground and travel underground . ( I dont get stabbed because I've merged wth the ground, literally )
Then stay there and since Apollo cannot find me , the Genjutsu does not wok on me *phew*

then i use

(Fuuton: Chikara Hitooshi) Wind Style: Force Push
Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates and focuses wind chakra and counters A-rank and below Raiton jutsus by pushing it. The user can also mix Katon jutsus from it and makes the force push stronger like a flamethrower
Note: Only usable for ND
Restrictions: Only used once per round and only 5 times.

to blow up sand from the ground along wth its attack, making you unable to see and distracted and use

(Fuuton: Toukai Hachi Dageki ) Wind Release: Destructive Eight Strikes
Rank: S
Range: All Ranges
Type: Offensive
Chakra Cost: 40
Damage Points: 80
The user manipulates the air near the opponent into eight hands that simultaneously strike at eight specific points on the opponent's body at a very fast speed, but with normal human power.
The Eight Strikes Are:
1. South Wind: The air behind the opponent's head strikes the opponent at the occipital ridge, producing unconsciousness if it connects
2. North Wind: The air in front of the opponent's torso strikes them in the cardiac plexus, slowing the heart rate of the opponent if it connects, thus reducing the opponent's stamina
3. East Wind: The air near the opponent's neck strikes the accessory nerve, reducing speed of movement if it connects
4. West Wind: The air near the opponent's eyes strikes the opponent at the lacrimal nerve, reducing vision capabilities
5. Tornado: The air near the opponent's arm strikes them on the radial nerve, causing paralysis of the arm if it connects
6. Cyclone: The air near the opponents throat strikes the inner laryngeal nerve, making the opponent unable to speak or produce sounds with their mouth if it connects
7. Hurricane: The air near the opponent's nose strikes them on the nasopalatine nerve, cauisngless intake of air via breathing and slow suffocation
8. Whirlwind: The air near the opponent's lower back strikes them on the sciatic nerve, paralysin gthe opponent's legs
Note: 1. User takes 50 damage
2. User can only use this move once per battle
3. User cannot use any lightning jutsus the next two turns after they have used this move

utilising the air near you.

your move.
You do realize in still in Kagutsuchi's belly (or somewhere in his body XD)
So as you se force push, Kagutsuchi's soldiers simply get in the way of it and sacrifice themselves. Then, when the wind blast is coming towards me (still inside Kagutsuchi), from within I use...

(Katon: Yuuen Senka Koji no Jutsu)- Fire Style: Grand War Display Technique
Type: Attack
Rank:S
Range: Long/Wide
Chakra Cost:45
Damage:80 (+5 burn for grassland and plain battlefields)
Description: The user summons a storm of fire that falls onto the opponent like a display many gunshots. This attack has a very wide range and can cause burn damage of 5 points extra if the battlefield is a grassland or plain

to merge all the winds with the fire so that when it hits Kagutsuchi, he remains unharmed.

Then I burst out of his mouth (now I'm out :p) and use...

(Douton: Yama Funkakou Toburai)- Earth Element: Mountain Crater Burial
Type: Attack
Rank: S
Range: Long (wide)
Chakra Cost:40
Damage: 80
Description: The user places their palms on the ground and sends a shockwave of chakra through it. The ground crumples, compresses, and it explodes in a dangerously wide range and the falling boulders and rocks bury the user under them. This technique is extremely hard to avoid because of its wide range.
~Note: Must be done on a rocky surface (i.e. a Valley, a mountain, or a simply a rocky flatland)
~This Jutsu can only be used 2 times per battle

compressing the ground and crushing you underneath it, but keeping you barely alive.

Alright, that's enough. U_U

*one week passes, and you fully recover* What else do you want to learn.
 

RokuNR

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Great Dragon Fire.
the A Rank one.
Alright. KUCHIYOSE NO JUTSU!!!!!!!!!! *poof*

*A 4 foot tall monkey with white fur appears*

Yoshino: ??What is it now?

I need you to train Emperor.

Yoshino: Oh great. Another genius. Alright kid. Have you already learned parts of fire.

He's on Great Dragon Fire.

Yoshino: Alright then.

(Katon: Gouryuuka No Jutsu) - Fire Style: Great Dragon Fire

Rank:A
Type:Attack
Range:Short-Mid
Chakra cost:30
Damage Points:60
Description:Fire shape like dragon heads that is best used to make clouds for Kirin but can be used to also attack the opponent(this jutsu is made of multiple bursts of fire)

concentrate your chakra. Shoot of multiple bursts of fire whilst maintaining the chakra amounts and cause them to combine into one giant fire dragon.
 

Emperor

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Awards
*focuses my fire chakra into my mouth*

*spits it out in bursts like Phoenix FLower and keep the chakra steady*

*focus my chakra to push the bursts together into one blast of flame and shape it into a dragon*
 

RokuNR

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*focuses my fire chakra into my mouth*

*spits it out in bursts like Phoenix FLower and keep the chakra steady*

*focus my chakra to push the bursts together into one blast of flame and shape it into a dragon*
Yoshino: O_O What the hell was that?!?!?! Pathetic!!!!! Do it again, and add much more chakra!
 
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