The first terrain would of been fun but oh well. ;-;
It would seem that her past just wouldn't leave her alone as someone from it always seems to show up in front of her like right now. The man standing before her is a man named Drizzt and is someone from her old village that she doesn't care to much for. Over the past few weeks she has come across many people from her past and all had met an unfortunate end, and now it would seem it would be his turn. Wanting to erase everyone from her old life she only knew of one way to make this happen. Without speaking a word she would begin her assault where she would begin to and unknown to Drizzt, absorbing her own chakra while forming two hand-seals and slamming her right hand onto the surface of the ground. The moment her palm touches the ground a large field or creature if you will made of dark chakra forms underneath the surface of the ground, which extends to the end of mid range all around with Velvet at the epicenter. Now the moment she formed the two hand-seals before slamming her hand onto the ground two things happened. First, is that some of the chakra she took from herself gets used to increase the power of her dark creature below. Second, is that the rings she is wearing also increase the power of the creature even further. After slamming her palm against the ground multiple dark tentacles would rise up underneath and around Drizzt. Two would rise up from underneath between his legs only enough to wrap around his ankles, while two rise up from his sides, one on his left and one on his right each wrapping around his wrists, while one rises up from behind to wrap around his neck. This would completely immobilize Drizzt while also sapping chakra from him(50 points) for each tentacles that makes contact(250 chakra total if all connect). As the creature begins to try and ensnare him Velvet forms a single hand-seal allowing her to form a small mouth made of wind that is 3 inches wide and 2 inches in height to form just out if sight under his chin and around his throat that closes shut, taking a nice chunk out of his throat if he is unable to act in time to stop it.
CW for reference:
Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.
The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".
"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.
"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.
Restrictions
- The effects of the rings are passive
- Can only be taught by Klad
Reference
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Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.
- Can only be taught by Klad
(Meiton: Hansoku) Dark Release: Foul Play
Type: Supplementary
Rank: B-rank
Range: N/A (Same as the jutsu it is used on)
Chakra: N/A (+20 to applied jutsu)
Damage: N/A (+20 to applied jutsu)
Description: A technique dependent on earlier Dark Released used techniques, Foul Play comes into play with the user making use of it to empower his own Meiton techniques. This technique is always used in the same time frame of a dark technique and needs to meet two requirements. Them being the user needing to string together two hand-seals (in addition of any hand-seals the original technique has), and making sure that he has absorbed two or more techniques first. Even if the user has absorbed one it's fine as long as he uses it on dark techniques which do not require to absorb something beforehand. So, with the sacrifice of one dark "fuel", the user adds +20 damage to any dark technique used. The boost's aesthetic manifestation depends on the nature of the technique. If it is used on release-type techniques, it will make the flames darker in colour, or if used on a technique like Dark Release: Revival Fist, it will make the shock-wave's purple color more vivid. Of course, the user also spends +20 more chakra in addition to that of the technique he uses Foul Play on. The range of Foul Play is also the same as the technique's it's used on. The user, however, needs a one turn cool down before he uses this technique again, so it cannot be used consecutively.
- Can only be taught by Albel
(Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy
Type: Defensive/Supplementary/Offensive
Rank: AS
Range: Short - Mid
Chakra Cost: 3040+20=60 (-10 chakra per turn)
Damage Points: N/A (6080+20=100 damage if used to attack the opponent)
Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (SF-Ranks for elements weak to Dark; BA-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as AS-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.
Note: Can only be used twice per battle
Note: Lasts until deactivated or destroyed
Note: No S-Rank or above Dark on the turn this is used or next turn
Note: Has a cool down time of three turns in between uses
Note: While this is active, the user can only use two other moves per turn
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again
MT and the rings ability are passive and FP is considered part of the jutsu it is used with so MT, the rings, FP, and CoN all happen in the same time-frame.
Finding one of the missing ninja of the past Drizzt finally found her, seems she wasn't so missing and betrayed suna instead sporting her new village headband, Drizzt sporting his ranger cloak with his long hair flowing out from under his hood and his clans CW already formed into the bow on his back. While not being really close to Velvet Drizzt was cutting off ties to his past and she knew much of his abilities meaning she could be a liability later down the line for his plans and all threats are to be eliminated. but it seemed she had the same idea and began her assault sensing her intent he would know what was happening quicker as she slammed her palm on the ground knowing that tendrils would rise up out the ground and covering much of the ground below them, Drizzt decided he would need to retreat further back and assess the current situation he was gathering his suiton charka and made the ram handseal as the ground begins to quake and some of the tendrils begin to emerge Drizzt would release the massive water wave downwards which would lift him higher then 15 meters upwards and then began to crash towards velvet if not absorbed by the creature.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As Drizzt reach the peak of his techniques momentum he would then begin to release two streams from his feet which would enable him to fly upwards 5 more meters so he was defiantly out of range of the monster and now had a clear battlefield view and he would constantly stream so he could remain hovering in the sky "seems like your still cold as ever Velvet but looks like you didn't want to waste time getting down to this long awaited fight" Drizzt would remain hovering awaiting her response he didn't want to waste excessive charka if he didnt need to.
Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C Rank
Range: Short-long
Chakra: 15 (15 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams
Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.
Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.
C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Clan CW for reference
Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range
Upon creating her pet it begins to raise up some of its countless tentacles from below to grab a hold of Drizzt to bind him in place. Though as they start to emerge from the ground Drizzt has already performed a single hand-seal and begins releasing water from his mouth onto the ground to lift him up into the air. As the water hits the ground and begins lifting him up, the creature acts quickly and extends countless tentacles making contact with the water and absorbing it leaving Velvet safe."Taking to the sky now are we? Bad move." While Drizzt is spitting out the water to lift himself up into the air and Velvet's pet deals with the incoming water, Velvet continues on with her attempt of using her wind by forming a single hand-seal creating a mouth made of wind filled with sharp teeth that is about 1 meter wide and 1 meter high about 2 meters above him where he is moving to. Because of him still spewing out water to get him to his destined height and the speed at which he is rising, he would reach the mouth in a matter of seconds and would quite hard for him to counter the attack.
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again
As Drizzt began to reach he maxed high his back being higher then his head due to him doing the water technique sensing Velvet intent and her making a hostile entity that was being formed just above him, Drizzt knew he was in a lot of trouble and Velvet had backed him into a corner cancelling his former plan and not releasing the stream. Thinking quickly as he was mere seconds away from touching the entity Drizzt would gather his Holy fire and cause his entire body to be converted into pure Holy fire so as they meet with the entity it would be burn it to a crisp as they connected and Drizzt passed. Now at his max height with no momentum left due to the water being absorbed Drizzt would begin to fall back to the ground.
Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.
Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode
As Drizzt began to fall back down he would extinguish his body reverting himself back to normal using his Holy fire he would pool his Holy fire below him where he was about to pass and create a square platform to land on while still staying away from the big creature down below. Velvet put Drizzt to a test of reaction but as in the past she wasn't good enough to pull a fast attack on him Landing on the platform "as always you know nothing Velvet though i do have to admit you gotten more formibdle since you left the village that thing under the ground is defently a deadly weapon" Drizzt would inhale and then exhales large amount of water in the shape of bullet that would shred Velvet to bits while flooding the battlefield causing the tendrils to shake and be battered about.
Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C Rank
Range: Short-Long
Chakra: 15 (15-per turn to sustain)
Damage: N/A
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams
Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.
Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.
C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
Velvet watched as he managed to save himself again and it seemed that was all he was good at, defending. He has yet to push her against the wall and take control of the fight and what is funny is that she is just playing around with him. Though she could be certain if he was doing the same. As Drizzt stands on his self made platform to keep him in the air out of reach of her creature he begins to breath in deeply as he does this the rings Velvet is wearing alerts her to the massive build up of chakra as he then releases it from his mouth in the form of a torrent of highly pressurized water. "I have lot more dangerous pets, so don't think you are safe from just this one." With a simple smirk on her face she forms two hand-seals yet again while also absorbing some of her own chakra like she did not too long ago at the start of all this. Once she forms the hand-seals she raises her right arm and opens her palm as it draws in the water once it has reached short range. As the torrent of water gets sucked into her palm leaving her unharmed but that isn't all that happens. As she absorbs the water she releases the attack back at Drizzt in the form of dark purple flames that take on the form of a large winged skeletal dragon that is capable of following Drizzt in the air or where ever he decides to go until he destroys it. The power of this attack gains the same power from the attack that was absorbed and because of Velvet's rings and because of the two hand-seals she made while performing this move it power gets increased greatly making it all that more harder to defeat. "Land or sky there is no where for you to run and hide, Drizzt."
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.
- Can only be taught by Klad
(Meiton: Hansoku) Dark Release: Foul Play
Type: Supplementary
Rank: B-rank
Range: N/A (Same as the jutsu it is used on)
Chakra: N/A (+20 to applied jutsu)
Damage: N/A (+20 to applied jutsu)
Description: A technique dependent on earlier Dark Released used techniques, Foul Play comes into play with the user making use of it to empower his own Meiton techniques. This technique is always used in the same time frame of a dark technique and needs to meet two requirements. Them being the user needing to string together two hand-seals (in addition of any hand-seals the original technique has), and making sure that he has absorbed two or more techniques first. Even if the user has absorbed one it's fine as long as he uses it on dark techniques which do not require to absorb something beforehand. So, with the sacrifice of one dark "fuel", the user adds +20 damage to any dark technique used. The boost's aesthetic manifestation depends on the nature of the technique. If it is used on release-type techniques, it will make the flames darker in colour, or if used on a technique like Dark Release: Revival Fist, it will make the shock-wave's purple color more vivid. Of course, the user also spends +20 more chakra in addition to that of the technique he uses Foul Play on. The range of Foul Play is also the same as the technique's it's used on. The user, however, needs a one turn cool down before he uses this technique again, so it cannot be used consecutively.
- Can only be taught by Albel
(Meiton: Otakebi Nai Doragon) - Dark Release: Roar of the Undead Dragon
Type: Defensive/Offensive
Rank: S
Range: Short - Long
Chakra cost: 40+20=60
Damage points: N/A (Depends on the absorbed technique)80+10+20=110
Description: The user will outstretch their hand and absorb an incoming attack with the dark mark on their palm once it gets within short-range of their position. This can be done against techniques following Meiton’s elemental S/W (works on the following ranks: AS-Ranks for weaknesses, SF-Ranks for neutrals and Forbidden Ranks for elements weak to Dark). The user will release the absorbed chakra from their dark mark in the form of purple flames in the direction of their opponent. Upon emergence the flames will swiftly morph into the shape of a winged skeletal dragon, lending it the capability to pursue airborne targets. The dragon will possess power equal to the damage of the attack absorbed.
Note: Can only be used three times per battle
Note: No other S-Rank or above Dark Release in the user's same turn
Unable to stop the undead dragon in its path the man would now face the inside of the dragon's mouth as it devours him whole making for a quick death. With Drizzt now gone Velvet deactivates her creature from below and turns around towards the direction she arrived from and leaves.