Road to Fuuin. [Best Vs Noni]

-Best-

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Rei's Rules and Regulations.
Plain Grassy terrain.
Minato Namikaze bio.
Wind primary speciality, Water secondary speciality.
Customs or cannon; your wish.
Post le bio, and I ll make the first move. :)

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-Best-

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Sorry for the late reply. had some RL shizz.
---------
Walking casually into battle ground mid range from his opponent, Minato takes out a FTG kunai and throws it straight towards the opponent in a projectile path such that it Rain's over the opponent from the top, As soon as the kunai leaves Minato's hands, Minato with a sudden burst of speed takes an arc like path towards his opponent trying to reach 5 meters from his right whilst performing a string of 5 fast hand seals to multiply the kunai that was throw earlier into 1000's of kunais that will rain down the opponent from the top, impaling him severely.

"This will be fun!"

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

 

Noni

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You never stated how much range the kunais cover in width, I'm going to give the benefit of the doubt and say long range in width, length, as well as its travel destination. If there seems to be any problem with the move, PM, VM, or skype me. Also, since this is fuin, I personally will use canon, you may use customs if you want tho.
___
Lancer noticing his opponent send a kunai from his position, there seems to be a special tag on the kunai, compared to regular kunais which do not have tags at all. It's shape and structure even seems to differentiate compared to others. Lancer realizes to take caution to these weapons, for their purpose might be more then what it seems. Despite this, Lancer would then notice his opponent begin to run in an arc, stringing some hand seals, expecting an attack, the shadows of many pieces of kunai gloom over Lancer.

Lancer performs a defensive technique, Lancer performs one hand seal and slams his hands on the ground, releasing a current of wind all around the battlefield, picking up dust as it expands rapidly. Lancer would direct the current at the kunais, this causes the kunais forward momentum to momentarily stop, Lancer controls the wind current and begins to manipulate it, turning the current into a rather large sphere. The current would take control of your own kunai's movement, condensing it tightly, so the kunais would move along with the current effectively. The end result is a sphere of wind, with your kunais all stuck in it. Lancer would proceed to control the sphere of wind, directing it at you, the wind itself is not powerful, or holds offensive capability, however, the kunais do, and if it makes contact, you will be skewered by your vary own technique. The sphere is rather large, enough to fit in the many kunais. Since you are 5 meters to my right, close range, it wouldn't take that long for the sphere to make way to you, and the after effect would leave some kunais untouched on the ground (obviously not all 1000 kunais will pierce you). The dust from the current would also be able to harm your vision.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

Right after Lancer sends the technique, he would gather his chakra, manipulate the nature of the chakra into water, performs a string of hand seals, and release it upward into the sky, creating a vast amount of black clouds. The clouds is created around your area, covering your area, and going back further up to long range, he would have a black flammable substance of water to rain down onto your area (starting from where you stand, not any closer to me, meaning I would still be in ground without flammable water) and continue raining all the way up to long range.

Lancer would then shape a chidori around his hand, and create barrage of chidori needles out of his hands and launch them all around short to mid range, the needles would touch flammable water, as well as you since you are now covered by the substance, and explode violently, making the entire area explode, from your standing position, up to long range.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
 

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You never stated how much range the kunais cover in width, I'm going to give the benefit of the doubt and say long range in width, length, as well as its travel destination. If there seems to be any problem with the move, PM, VM, or skype me. Also, since this is fuin, I personally will use canon, you may use customs if you want tho.
___
Lancer noticing his opponent send a kunai from his position, there seems to be a special tag on the kunai, compared to regular kunais which do not have tags at all. It's shape and structure even seems to differentiate compared to others. Lancer realizes to take caution to these weapons, for their purpose might be more then what it seems. Despite this, Lancer would then notice his opponent begin to run in an arc, stringing some hand seals, expecting an attack, the shadows of many pieces of kunai gloom over Lancer.

Lancer performs a defensive technique, Lancer performs one hand seal and slams his hands on the ground, releasing a current of wind all around the battlefield, picking up dust as it expands rapidly. Lancer would direct the current at the kunais, this causes the kunais forward momentum to momentarily stop, Lancer controls the wind current and begins to manipulate it, turning the current into a rather large sphere. The current would take control of your own kunai's movement, condensing it tightly, so the kunais would move along with the current effectively. The end result is a sphere of wind, with your kunais all stuck in it. Lancer would proceed to control the sphere of wind, directing it at you, the wind itself is not powerful, or holds offensive capability, however, the kunais do, and if it makes contact, you will be skewered by your vary own technique. The sphere is rather large, enough to fit in the many kunais. Since you are 5 meters to my right, close range, it wouldn't take that long for the sphere to make way to you, and the after effect would leave some kunais untouched on the ground (obviously not all 1000 kunais will pierce you). The dust from the current would also be able to harm your vision.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

Right after Lancer sends the technique, he would gather his chakra, manipulate the nature of the chakra into water, performs a string of hand seals, and release it upward into the sky, creating a vast amount of black clouds. The clouds is created around your area, covering your area, and going back further up to long range, he would have a black flammable substance of water to rain down onto your area (starting from where you stand, not any closer to me, meaning I would still be in ground without flammable water) and continue raining all the way up to long range.

Lancer would then shape a chidori around his hand, and create barrage of chidori needles out of his hands and launch them all around short to mid range, the needles would touch flammable water, as well as you since you are now covered by the substance, and explode violently, making the entire area explode, from your standing position, up to long range.

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
I only use customs when the situation calls for it and I think you misunderstood the usage of that technique. you just can't control the dust storm to form a sphere with my kunai in it and then redirect it. Yashiro did something like that and it was ruled out as wrong usage. Also, you need to keep yer hands straight not slam on the ground. o-o. It's doesn't matter much in the current situation but still just wanted to point it out. It's S rank because of it can create a Dust storm through the entire battle within a matter of seconds. that's the only use of it. You can even see that it is just a supplementary technique. I believe you are holding the kunais at short range from you?

___

As Minato see's his opponent releasing a quicky gust of air currents from his palms surrounding the battle field Without wasting much time, Minato starts to run towards the right of the opponent in an arc like fashion whilst stomping his leg on the ground which makes three flame pillars to emerge near Lancer. One directly below him and other three near his hand which makes him lose the control over his wind technique or he will be burnt by the flame pillar. The Kunai's that were stopped by the wind will now fall down at short range in front of Lancer.

"Nice try, but you gotta try more than that to beat me!"

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Minato who now would almost be at short range from your right will then throw a FTG kunai towards you as he see's you defending from the flame pillar. Once that FTG kunai reaches close range to your right, Minato will teleport there instantaneously flipping the kunai to which he teleported above your head and then teleport there once again ultimately creating two rasengans each in his hand and smashing them to your shoulders dislocating them.

( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle

As Minato smashes the Rasengans, He places a FTG seal on yer shoulders and flips back short range behind you waiting for you to raise up.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

Noni

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yeah, good look. Here is a lil move I always wanted to try with the dragon whip xD


With Lancer feeling the intense heat from below him, the ground begin to scorch, he figures it is a deadly fire technique. Stopping his wind technique, he would perform the ram hand seal, and release a torrent of water out of his mouth. The water's sheer pressure would effectively propel him upward, away into the sky, while also distinguishing the fire pillars, as the wave quickly would turn the terrain into an ocean-like battlefield, with the water to be used for Lancer's bidding. Also, drowning the previous kunais on the floor.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

With Lancer now in the air, after spewing the stream of water, he would notice the kunai coming at him, once again with those strange markings, He would clap his hands together performing the tiger hand seal, creating an orb of water, by the time he has created the orb however, its initial purpose to simple smack the kunai away, he would quickly notice you appear right upfront of him close range. Then once more with a slick of the kunai, appear above me, noticing through the shadow above head, with two rasengans in each hand. His water orb, would effectively lash out a tendril and wrap around Lancer's right leg, pulling him back, while continuing on holding the hand seal, he would continue with the tendrils to be aimed at you, seeing the rasengans, he aims the whips at your head and legs, with waters fluid motion to divert and move around, you would have to attempt to stop those whips if you continue the process of attack with the rasengan.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

The whip would push Lancer backward, into around mid range length of each other. Lancer figures the use of those kunais might be quite unique, something he has never seen before, likely he would have to continue fighting, to full figure out their use.
 
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