Riker vs Drackos

Drackos

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(Tsuinaku) – The Twin Evils (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.

Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.

Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
Avenger remembered this one; he recalled his fellow Ringbearer at the Council meeting when the Land of Water had lost their allied status with the Black King. Yet he did not know that Lucifer had survived. Surprised by the revelation, yet delighted all the same, the Knight reached into his equipment pouch and drew four kunai, each marked with an explosive tag. With a swift and fluid action he infused the equipment with Explosive chakra. Two noticeable changes would occur: the tags themselves would become far more volatile and potent. The explosions they would inevitably produce, whether by striking opposing forces or Lucifer himself, would collectively span mid-range. Simultaneously as this the kunai themselves would change in composition; the infusion of explosive chakra would convert the metal that composed them into crimson explosive chakra. Each of these would be bolstered by the passive abilities of Tawrich's Hatred Enhancement.

(Bakuton: Daijin Kanryō) – Explosion Release: Minister’s Bureaucracy
Type: Offensive, Defensive, Supplementary
Rank: D – S (B + 1 = A)
Range: N/A
Chakra: 10 – 40 / N/A (+10 chakra cost to applied techniques)
Damage: 20 – 80 / N/A (+20) (60)
Description: Minister’s Bureaucracy is an Explosion Release technique designed to infuse explosive tags with the user’s Bakuton chakra. This technique has two different applications – that of applied freeform explosive tags and that of ninjutsu based techniques which apply paper tags in order to inflict damage. In the case of freeform explosive tags the user is able to infuse a single, or multiple explosive tags, with their Bakuton chakra in order to increase the power of the explosion as well as their ability to manipulate the explosion. In the case of the increased power this technique will allow for a D - S ranked infusion capable of varying levels of destruction. For infusions at D to B-Rank the explosive tags in question will be capable of delivering an explosion reflecting their rank in damage spanning over short-range around them. For explosive tags infused with Bakuton chakra at A-Rank the explosions produced will be capable of inflicting A-Rank damage and spanning over mid-range around them. For S-Rank applications of this technique produce enormous explosions capable of reaching into mid-range from the explosive tag, able to deliver enormous amounts of damage equivalent to S-Rank in the afflicted area. If multiple explosive tags are infused with Bakuton chakra their total strength will reflect the degree of chakra applied. As such, if four explosive tags are thrown and infused at B-Rank strength then each will possess D-Rank strength, collectively B-Rank.

This second application of this technique allows the user to infuse Bakuton chakra into ninjutsu techniques applying explosive tags to inflict damage. This second application of Minister’s Bureaucracy will increase the chakra cost of the technique it is applied to by 10. In the case of this application the rank applied will be equivalent to the ninjutsu technique and produce an enhanced explosion resulting in an increase of +20 damage to the technique in question. For example, if Falling Paper Bomb is used then the technique will become Bakuton natured. It will also gain a bonus 20 damage from the increased power of the explosions created. Both applications of Minister’s Bureaucracy will produce explosions that are naturally angled away from the user thus preventing damage and negating recoil. Because of the nature of Minister’s Bureaucracy it essentially can be performed in the same timeframe due to its infusion nature.

Both applications of Minister’s Bureaucracy follow the same restrictions allowing for this technique to be used a total of five times per battle regardless of application. In terms of restrictions for the first application, S-Rank applications can only be used twice per battle and the user must wait a two turn cooldown in between applications. S-Rank applications count toward the total five applications of this technique. Both applications require the user use one of their three moves per turn.
(Bakuton: Jigokumei) – Explosion Release: Mandate of Hell
Type: Supplementary
Rank: B + 1 = A
Range: Short
Chakra: N/A (+20 chakra cost to applied techniques)
Damage: N/A (40 + 20 = 60)
Description: This technique is considered the close counterpart of Mandate of Heaven. Like Mandate of Heaven, this technique allows the user to infuse matter purely solid in composition (Earth/Earth CE, weapons not including Custom Weapons, and not including organics) with Explosive chakra within short-range of the user. However, unlike Mandate of Heaven this does not produce a latent bomb. Instead, the object in question will have the entirety of its form converted into dark crimson Explosive chakra essentially converting it into pure Explosive energy after it is produced. For example, should an Earth technique be used the earth technique will emerge from the ground as normal and then immediately be converted by Mandate of Hell. The objects in question can either retain their form or lose their form allowing for a versatile reshaping at the user’s discretion depending on their needs at the time. As such, a kunai converted into raw Explosive chakra will retain its form as a kunai or be reshaped into a small sword or simple sphere of Explosive chakra. The converted object(s) will remain inert until they detonate against opposing object or force. The user can also choose to keep the energy inert when coming in contact with other objects. This requires the user be aware of the interaction, however. When used on multiple objects void of chakra their Explosive power will collectively be equivalent to B-Rank strength. For example, should four kunai be converted by this technique each kunai will assume D-Rank strength, collectively B-Rank. Alternatively, this technique can be applied to the user’s matter-based techniques (listed above). In this case the technique will assume the damage equivalent to its rank, instead of Mandate of Hell. Should a technique which produces multiple objects be converted it will take the same logic as if this technique was applied to multiple objects. Explosions produced will be proportional to the size of the object converted. These explosions are naturally angled away from their user in order to prevent damage and negate recoil. Techniques which possess sentience, like Stone Golems or other familiar type techniques, will be able to retain their sentient abilities after conversion preventing their deactivation. Additionally, Mandate of Hell can be used to convert existing techniques of the opponents, falling under the restrictions of this technique, as long as they are completely overpowered and within range of this technique. As such, Mandate of Hell is able to convert Earth techniques equivalent to its rank or Earth based techniques one rank lower than it. Due to the nature of this technique Mandate of Hell can be used within the same timeframe as the technique to which it is applied to. Mandate of Hell can be used three times per battle and requires a one turn cooldown in between applications. Mandate of Hell cannot be used on anything on the opponent's person (e.g. their clothes, weapons in their grasp, etc).
Chakra: 1000 - 40 = 960
 

Punk Hazard

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Lucifer approached the man dressed in an all-white suit, the shirt below opened at the chest, and his right hand tucked into his pockets. A stern look betrayed the otherwise classy demeanor the outfit would have created. He remembered the man that stood before him, the Avenger. His first defeat since his return. But he was stronger now. There wouldn't be a sequel. Having no use for words, Lucifer simply kept his eyes on his opponent as he spotted him removing several weapons from his person. "How tactless," Lucifer mused, removing his hand from his pocket and forming two handseals in the blink of an eye. His eyes would narrow as he see the kunai change color, their nature changing to match that of Blast Release.

As the Avenger throws the transformed weapons, Lucifer would be manipulating the ground around him. Starting from about four meters away from the Avenger in all directions, Lucifer would transform the ground and cause it to rise up in the form of a circular wall of Corium. The molten material would rise up higher than the Avenger stood, curving towards him like a circular wave. The Corium would be created just before the kunai breach the four meter mark away from Avenger, causing them to hit the inside surface. The impact would cause the kunai to detonate; normally the clash of the two techniques would cause them to cancel out, but the omnidirectional nature of the explosions' spread posed a danger for the Avenger. Due to the strength of the Corium, it would block any of the explosion from advancing towards Lucifer, while Avenger would have to fend off the rest explosion's expansion in the opposite direction, i.e. towards himself.

(Shinpiton: Meigo) Corium Release: Dark Hound
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique allows the user to generate Corium, either through creating the element through their body or by transforming the ground. The shape and amount of Corium created depends solely on the user's imagination, and can be blasts, streams, waves, pillars, etc. The user can create the element through their limbs to enhance their physical blows through its tremendous heat, or use it as a ranged weapon. A supplementary usage of this technique, the user can also generate large bursts of Corium from beneath their bodies, creating a wave that resembles an eruption, that can carry the user at the same speed that they can move, allowing them to get close to deliver attacks or quickly transverse the field.
Note: A-rank version requires a single handseal
Note: S-rank variant requires 2 handseals and can only be used three times per battle
Note: S-rank version requires a cooldown of one turn before any Corium techniques can be used again

As the Avenger deals with his own explosion expanding towards him, Lucifer would clap his hands together, creating a sensory barrier from his body that would expand throughout the entire battlefield, its power enhanced by the ring on his finger.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid(Long)
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense"
.

(Akatsuki Enjin: Gyoku) - Akatsuki Ring: Jewel
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Fuuinjutsu)
Description: One of the ten Akatsuki Rings worn on the left thumb. This Ring is made out of an Indestructible violet stone. The Jewel Ring increases the power and range of Fuuinjutsu techniques by one rank, with the exception of S ranked and above and reduces recoil damage by half on forbidden-ranked and Kinjutsu techniques, resulting in less exhaustion (while not reducing physical damage, like wounds and death), allowing for rank restrictions to be lifted by 1 rank (If the user is restricted to C ranks, it becomes B ranks). This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can increase the chakra cost of enemy's Fuuinjutsu techniques by 15 chakra for a whole turn, to be stated before the turn and cause all jutsu above B rank used to use 20 more chakra. However, when this turn ends, the user will suffer from his own jutsu using 20 more chakra without any damage change.
Note:
-Can only be worn by a Member of Akatsuki
 

Drackos

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Lucifer approached the man dressed in an all-white suit, the shirt below opened at the chest, and his right hand tucked into his pockets. A stern look betrayed the otherwise classy demeanor the outfit would have created. He remembered the man that stood before him, the Avenger. His first defeat since his return. But he was stronger now. There wouldn't be a sequel. Having no use for words, Lucifer simply kept his eyes on his opponent as he spotted him removing several weapons from his person. "How tactless," Lucifer mused, removing his hand from his pocket and forming two handseals in the blink of an eye. His eyes would narrow as he see the kunai change color, their nature changing to match that of Blast Release.

As the Avenger throws the transformed weapons, Lucifer would be manipulating the ground around him. Starting from about four meters away from the Avenger in all directions, Lucifer would transform the ground and cause it to rise up in the form of a circular wall of Corium. The molten material would rise up higher than the Avenger stood, curving towards him like a circular wave. The Corium would be created just before the kunai breach the four meter mark away from Avenger, causing them to hit the inside surface. The impact would cause the kunai to detonate; normally the clash of the two techniques would cause them to cancel out, but the omnidirectional nature of the explosions' spread posed a danger for the Avenger. Due to the strength of the Corium, it would block any of the explosion from advancing towards Lucifer, while Avenger would have to fend off the rest explosion's expansion in the opposite direction, i.e. towards himself.

(Shinpiton: Meigo) Corium Release: Dark Hound
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique allows the user to generate Corium, either through creating the element through their body or by transforming the ground. The shape and amount of Corium created depends solely on the user's imagination, and can be blasts, streams, waves, pillars, etc. The user can create the element through their limbs to enhance their physical blows through its tremendous heat, or use it as a ranged weapon. A supplementary usage of this technique, the user can also generate large bursts of Corium from beneath their bodies, creating a wave that resembles an eruption, that can carry the user at the same speed that they can move, allowing them to get close to deliver attacks or quickly transverse the field.
Note: A-rank version requires a single handseal
Note: S-rank variant requires 2 handseals and can only be used three times per battle
Note: S-rank version requires a cooldown of one turn before any Corium techniques can be used again

As the Avenger deals with his own explosion expanding towards him, Lucifer would clap his hands together, creating a sensory barrier from his body that would expand throughout the entire battlefield, its power enhanced by the ring on his finger.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid(Long)
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense"
.

(Akatsuki Enjin: Gyoku) - Akatsuki Ring: Jewel
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Fuuinjutsu)
Description: One of the ten Akatsuki Rings worn on the left thumb. This Ring is made out of an Indestructible violet stone. The Jewel Ring increases the power and range of Fuuinjutsu techniques by one rank, with the exception of S ranked and above and reduces recoil damage by half on forbidden-ranked and Kinjutsu techniques, resulting in less exhaustion (while not reducing physical damage, like wounds and death), allowing for rank restrictions to be lifted by 1 rank (If the user is restricted to C ranks, it becomes B ranks). This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can increase the chakra cost of enemy's Fuuinjutsu techniques by 15 chakra for a whole turn, to be stated before the turn and cause all jutsu above B rank used to use 20 more chakra. However, when this turn ends, the user will suffer from his own jutsu using 20 more chakra without any damage change.
Note:
-Can only be worn by a Member of Akatsuki
Agreed that, due to Mandate of Hell and Minister's abilities, the explosion that is produced in the collision is angled away from me and can do me no harm.

His simple assault had accomplished little; as expected. From what he recalled Lucifer was a formidable foe, such an attack was the stuff of child's play. Perhaps the true battle would begin here; without turning behind him Avenger could feel the molten Corium's presence behind him. He could feel the heat radiating from its molten form, spanning outward. He could also, through his own Force element, detect the movement of the Corium wave; being able to sense the movement of physical objects around him he became keenly aware of its presence in the moment of creation. Reacting accordingly Avenger released his chakra in order to produce a sophisticated barrier, the Ethereal Guardian.

Maintaining a relatively blank face the Guardian quickly shaped itself into a form much akin to an incomplete skeletal Susano'o. From it a humanoid warrior would be spawned around Avenger's body creating a defensive sentient armor. The armor, however, would be quite large in size and would actually encase Avenger in a safe haven rather than clad him in armor. It's body spanned three meters in each direction and formed a platform beneath Avenger, protecting his feet from any attacks that could come from below. The warrior would be formed with two arms. One arm would possess a longsword which reached a maximum of thirteen meters from its position (being proportionally as wide to reflect this), effectively an extension of the barriers which composed the armor. The other would simply possess a normal hand free to grab and attack at what it pleased. Despite the warrior's lack of legs it would be easily capable of advanced movement given its ability to levitate and move freely with Avenger inside of it. Within the same timeframe as its creation the armor's default color would shift to a brilliant translucent magenta, signifying the empowerment of the Spiritual Acquiescence.

The Corium wave which had formed would simply strike the Warrior but do no damage; its body had become capable of sealing all physical elemental natures which interacted with it. The Corium would be sealed within the Guardian for eternity. Simultaneously as it had formed the Guardian would slam its blade down upon Lucifer, crushing him into nothingness. Avenger would activate an innate ability immediately afterwards causing all of his explosive-based Fire techniques to become Explosion Release natured.

(Fūinjutsu: Mukei Hogosha) – Sealing Technique: Ethereal Guardian
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn) + 20 = 50
Damage: 60 + 20 = 80
Description: Ethereal Guardian is an advanced Fūinjutsu utilizing common principles found in Barrier Techniques. Typically barriers are thought of as static, geometric and defensive constructs. However this preconceived notion has been proven false through barrier techniques such as the Four and Six Red Yang Formations. Both barriers were made to be highly malleable to shape themselves in order to relieve pressure from offensive techniques and redirect them. They were also able to be shaped in accordance with the user’s needs; this is further supported through other Fūinjutsu techniques, such as Sealing Technique: Abhorrence. Thus, by extension, it is reasonable to produce familiars with natural shapes such as a dog, bird, snake, or even humanoid. With this notion of malleability and versatility in mind Ethereal Guardian also applies the common principle of familiars – semi-sentient creations which feed off of the user’s chakra reserves. Through the combination of the two this technique allows the user to create familiars composed of barriers which undergo advanced shape manipulation. These familiars, as previously mentioned, are granted the same form of sentience granted to normal elemental familiars. This is done through the passive siphoning of chakra from the user to allow for their sustainment. Through this sentience the familiar is capable of operating independently from the user’s concentration freeing the user to perform tasks independent from the familiar. Ethereal Guardian’s primary strength is its incredible versatility in shape transformation and applications – essentially limiting the user to only what his imagination is able to produce and conceive. For instance, the user is able to create a bird composed of a barrier shaped into its form; due to its shape the bird would be capable of flight and able to move independently of the user. A second example is the creation of an average humanoid shaped familiar. This familiar would be capable of running and granted normal full range of movement. However, while logically a bird is able to fly and a humanoid is able to run, this technique allows for the user to break those logical limitations. Because of the nature of the technique all creations are able to attain a form of flight or levitation to some degree, all moving as fast as the user’s base speed. Thus, a humanoid with no wings is capable of levitation and flight. The greatest limitation to this is the amount of chakra put into the technique. Additionally, the user is capable of creating multiple familiars. In this case, the familiars will follow the normal splitting rules. Two familiars created will be equivalent to B-Rank and granted equivalent capabilities while four familiars created will be equivalent to C-Rank and granted the same. These familiars are created within short-range of the user. By default, the barrier which composes them only possesses static characteristics. Meaning it will deal damage based upon the shape it is in, always equivalent to A-Rank. Thus, a bird with a talon can cut and pierce, equivalent to A-Rank damage. While a human with a fist can punch, equivalent to A-Rank damage. By default the creation(s) will possess a translucent white color. Creations can be sustained for four turns. This technique can be used twice per battle and cannot be used in consecutive turns. Cannot create new creations from a second usage unless the creations previously created were destroyed. Constructs are at max 20 meters in height.
(Fūinjutsu: Seishin Iyashi) – Sealing Technique: Spiritual Acquiescence
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed:

Violet; perhaps the simplest infused barrier. This barrier acts in a similar manner to Shishienjin. When infused the Ethereal Guardian’s default color will instead become a violet/purple. Like Shishienjin when the Ethereal Guardian comes into contact with solid matter or an opposing force it will burn the target with violet flames. Much like Amaterasu the violet flames will spread and consume the target, should they fail to be dealt with. While the barrier itself will produce violet flames on contact the Ethereal Guardian will retain its default tangible abilities allowing it to still produce physical damage on contact. While potent and highly aggressive in nature the flames, to the user, remain inert allowing the user to come into contact with his or her Guardian without repercussions.

Blue; the Blue barrier represents the peace which water emulates and possesses no innately offensive qualities. The barrier will change the Ethereal Guardian into a magnificent ocean blue instead of its default translucent white. The Blue barrier sheds all tangible characteristics and thus will deal no direct damage on contact with an opponent becoming effectively intangible. Like the ocean’s ability to sap the strength of unsuspecting swimmers caught in rip tides the Guardian will become able to sap the chakra of those it phases through. For each turn or instance that the Guardian phases through a target this technique will effectively drain 100 chakra. Should the user make contact with their own familiar it will not drain chakra from the user. If the familiar has drained chakra prior to contact it will be able to return the chakra to its user. When used against summonings of equivalent rank instead of draining chakra the familiar will cause the summoning to disperse.

Black; based on the Barrier Shatter Technique the Black barrier possesses the default offensive tangible abilities that the Ethereal Guardian is created with. When infused the Guardian’s default color will become absolute black, much like a cosmic black hole. The Black barrier creates a twist of the Barrier Shatter Technique allowing it to interact with barriers and, instead of shattering them, absorb them like a black hole. The Black barrier is able to absorb S-Rank and below barriers regardless of their nature and will increase the familiar’s effective strength by +20 for the duration of the technique. Should the familiar come in contact with a barrier of the user’s it will remain inert at the user’s volition allowing the familiar to pass without absorption.

Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength.

Crimson; perhaps the most violent barrier infusion the Crimson barrier provides certain explosive qualities. When infused the Guardian’s default color will become a blood red crimson. The Crimson barrier is a twist on the Sealing Trap Explosion technique. When the familiar detonates it will effectively end its life producing an explosion spanning a mid-range radius from its location. The explosive nature of this barrier can be used in multiple ways. The first is by default when an opponent comes within short-range of the barrier, like the Sealing Trap Explosion, it will cause the familiar to explode. Alternatively the user can prevent this by willing the familiar to remain inert and detonate at a time of their choosing. This requires the user to be aware of the familiar’s location and interactions, however. The familiar will retain its default tangible abilities.
(Bakuton: Gekido no Kaenryōiki) – Explosion Release: Rage of the Firelands
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized Fire Release techniques. The user will instantly activate this technique which allows them to infuse their Explosion chakra into a Fire Release natured technique which can cause explosive damage. This technique effectively creates a Fire/Explosion combination through the infusion allowing for the explosion produced by the aforementioned Fire techniques to become Bakuton natured. Techniques influenced by this infusion will retain their weakness to Water Release while gaining an effective strength against Earth Release, due to the nature of Explosion Release. Additionally, the technique will forfeit its neutrality with lightning becoming naturally weak to it. Because of the highly specialized nature of this technique it can only be applied to Fire techniques which cause Explosive damage, such as Fire Release: Hellfire Technique or Great Blaze Ball. It will have no effect on techniques consisting of regular non-explosive/volatile fire. When activated this technique will last for three turns; Rage of the Firelands can be used three times per battle and can be deactivated instantly according to the user’s will.
Chakra: 1360 - 50 = 1310
Guardian: 1/4
 
Last edited:

Punk Hazard

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Lucifer's eyes squinted briefly as he became more alert, noticing that his Corium was being absorbed into a strange, humanoid form that burst forth around the Avenger. The being was clearly made of chakra, its light purple hue and shape resembling the legendary Susano'o itself. The Morningstar didn't have the leisure of mulling over such details, however. Just as quickly as the creature formed, it had begun to swing a sword-shaped extension of itself directly towards him. Reacting quickly, Lucifer would weave two handseals, creating a mass of Divine Val in the air. The sword would be created within the trajectory of the Guardian's sword, spawning directly under it and clashing with with while it was 8 meters above Lucifer. Lucifer's sword stop the blade in its track, causing the Guardian's blade to become filled with excess energy, likewise with the rest of the Guardian's structure. This excess energy would cause the Guardian to burst apart, albeit at the expense of the sword itself cancelling out as well and the Avenger being left unharmed. However, the bursting of the Guardian due to the excess energy would appear as an explosion of Divine Val; though harmless to the Avenger, this explosion would momentarily fill his field of vision due to his presence within the Avenger. Lucifer would take advantage, throwing two explosive kunai towards his opponent during this momentary obstruction of his sight, aimed for where his chest would be. Should it be left undefended, the kunai would pierce into his sternum and detonate, blowing his chest cavity apart and leaving him to bleed out.

Seresutiaruintento|Celestial Intent
Type: Offensive/Defensive
Rank:C-S
Range:Short-Long
Chakra:15-40
Damage:15-80
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Divine Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from human targets. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike. Skilled Enochians are capable of isolating this effect to particular parts/segments of the target as opposed to overloading the entire target, such as destroying an arm or leg as opposed to overloading the entire body of a human target.
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn(If S-rank version is used)
Note: S-rank and above requires the usage of two handseals
 
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Drackos

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He could feel the colossus collapsing against the power of the Divine Val resulting in its ultimate demise. Such a dramatic event was followed by an equally dramatic consequence: the light of the disrupted Guardian structure blinded Avenger leaving his eyesight helpless. Naturally his face reacted, pulling back and contorting as his eyesight was lost. Yet in reality Avenger had passively activated his Chakra Sensory; he was also keenly aware of the kunai travelling toward him through his Force sensory, tracking their movements to the smallest details and even could detect the explosive tags which they possessed.

Upset at both the loss of his sight and Guardian Avenger acted, the pest would be burned from the world in malefic flames. A fluid sequence of events would follow his decision. With haste he would draw a scroll from his pouch while a necklace of blackened ash would form upon his chest. The Crest marked Avenger as the 'Unburnt' and enabled him greater control over his Fire Release techniques. These Fire techniques would be empowered by Asmodeus's Ire, an aspect of Avenger's emotions, which grants Avenger access to a unique explosive Fire Release capable of affecting his entire arsenal. Due to the Crest's now inherent explosive nature the Rage of the Firelands would effectively convert the Crest into a Bakuton technique.

Due to these alternations the Crest, which had formed in the same timeframe as the Dragon Flame, would be released with a copious quantity of ash surrounding it. The ash would compress itself into a large dragon, surrounding the first, and mimicking its strength (enhanced by Tawrich due to its nature as a Bakuton technique). The Dragon Flame itself would also become altered to become a Bakuton natured Fire technique. As this occurred Avenger would infuse the Crest upon his chest with additional Bakuton chakra, causing a small chain reaction of explosions to occur within it. This would effectively extend to the duration of the Crest. The blackened ash dragon would rampage forward, brought to sentience by the Crest. It would destroy the kunais that had been thrown, reducing them to nothingness, while continuing onward toward Lucifer.

Asmodeus' Ire (Reference)
Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Katon: Ryū no Shinfonī | Fire Release: Symphony of the Dragon
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: (40 + 10 = 50) - 25 per turn
Damage: N/A
Description: Inspired by draconic mythos, this technique seeks to imitate the legendary beings that were fabled to have been fire made flesh. Through a surge of chakra the user will activate a technique that, courtesy of having no purpose on its own, is instant and can therefore be performed in the same timeframe as the following technique. The technique, once activated, serves to alter future fire techniques; as the flames of the utilised fire technique flourish into existence they will immediately exude copious amounts of ash. The released ash will immediately compress into the shape of a dragon, mimicking the visage of oriental or western dragons to the users liking. The dragons, made of black superheated ash, are self sustaining and can roam the battlefield freely; furthermore, like clones they are sentient, and are capable of acting in the users best wishes or according to their commands. However the user will always maintain absolute control over a Dragon's sentience, capable of stripping it - rendering the dragon a mere projectile attack, or passively destroying the dragon should they so wish. While the dragons are birthed from fire techniques they do not directly affect the power of the mother technique, instead they coat it, like an armour, with the ashes strength being a replica of the fire technique that birthed it. The dragons however cannot exist separately from their source fire technique which, like a heart, will exist at the core of the ash dragon - heating the ash even further. Should the flame be extinguished, they too will die, and as such techniques that can directly strike at the flames while bypassing the draconic exterior are particularly effective at snuffing out the lives of these legendary beings. Should the dragon exterior be destroyed however, the housed flames will be free to violently burst out as either a unidirectional or omnidirectional attack. Dragons are capable of attacking with either fang or claw, can fly regardless of design and, being made of condensed and superheated ash are capable of carving through earth and lesser techniques like a knife through hot butter, although the user will be capable of interacting with the Dragons freely and without consequence. This is due to a crest that will form upon the users chest upon the creation of their first dragon - the crest, an ornate black necklace made of sculpted ash, marks the user as the 'Unburnt' and acts as the medium of the sustaining of this technique - should the crest be destroyed then this technique will end too, however made of ash, the crest is virtually immune to any technique that will smash or break it apart, as it can simply reform, instead techniques that burn it from existence will work, such as equal or stronger fire or lightning, (So S rank and above) while water, the natural enemy of fire, will also be effective in its destruction. A dragon can, at the command of the user, fuse its body with its flaming heart and adopt explosive properties, then at will, the dragon will be capable of exploding in a violent blast of heat and fire that will affect the area short range around it - to signify this change the dragon will turn gold. (The explosion will always be angled away from the user, thus a dragon could surround the user and explode outwards as a defensive blast, and can be made unidirectional too - reaching up to mid range in a specific direction). This fusion will not combine the damage of the separate techniques, they will simply adopt the damage of the stronger jutsu.

Notes:
- If the crest is completely destroyed then this technique ends, however for as long as the crest persists this technique, too, will remain active. However after four turns it will crumble and fade away, signifying the jutsus end.
- Once this technique is over, the user is incapable of using Fire techniques above A rank for the rest of, and the next turn.
- Dragons are capable of harnessing the furnace that functions as their heart to release bursts of flame from their mouth or body, however should they use up all of the flames of the original fire technique they will crumble an die.
- Can only be used 2x, with a three turn cooldown between uses. (Cooldown begins when the technique ends.)
- Works on techniques that can logically be affected, such as streams - forming long serpentine like dragons, fireballs, bursts of fire and so on. In the case of multiple projectiles making up a single technique, multiple smaller, weaker dragons will likewise be produced. Logically, it will not work on gas and ash fire techniques.
- Cannot be utilized on Forbidden ranked fire techniques, nor can it be used alongside the canon 120 damage fire technique 'Great Fireball Shower'.
- The ash that creates the dragons is obviously incombustible
- The crest is part fuuin, part fire
- Can only be used by Scaze
(Tsuinaku) – The Twin Evils
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Twin Evils are a pair of reverse grip weapons fashioned from ancient crimson and black metals in the shape of a mix between a beast’s fang and claws. The Twin Evils, as they are more commonly known, are appropriately named Tawich, the Left Fang Grinder, and Zarich, the Right Fang Grinder. Tawich and Zarich’s origins remain in obscurity. Likely the pair was forged during a long forgotten era of brutality and savagery – where war and slaughter were the norm and peace was a rarity. Traditionally the pair is used as sword-breakers acting to stop and catch an opponent’s blade in close quarters combat and to swiftly rend flesh in response. Alternatively the Twin Evils can be used as simple throwing weapons akin to daggers whipped at opponents at high speeds to pierce and rend flesh from a distance. Beyond their basic ability to act as freeform weapons both of the twins possess a certain innate ability – camouflage. Both Zarich and Tawrich act to protect themselves from unwanted attention. Because of their crimson and black metal nature the combination of the two acts to blend perfectly with Avenger’s typical clothing and body tattoos. As such, passively, when sheathed against Avenger’s body both will become concealed from sight and appear as a simple continuation of the tattoos and glyphs which litter Avenger. Users with advanced eyesight, such as Doujutsu, are able to easily perceive the minute differences of the blades against the user’s body. Additionally, both blades possess and offer their own unique skills; one to empower the user’s Explosions with hatred and one to preserve them. Given the nature of the Twin Evils, only Avenger, Angra Mainyu, may wield this unique weapon.

Tawrich, the Left Fang Grinder; Tawrich’s ability revolves around the principle of focusing the user’s emotions, more specifically their hatred. It is an inherently passive ability in its nature acting as a second dimension of manipulation to all of the user’s Explosion Release techniques by infusing them with the user’s overwhelming hatred. As such, the user’s Bakuton chakra teems with pure hatred directed toward the world and allows for far more violent and malefic explosions. Tawrich in essence produces explosions which are inherently brutally crimson and far more malevolent in their nature. Their potential to burn and produce concussive damage becomes far greater with this increase. Tawrich’s Hatred Enhancement comes with the ability to increase the power of all of the user’s Explosion Release techniques, up to and including A-Rank, by one rank. S-Rank and above techniques gain the added benefit of being increased by 10 damage.

Zarich, the Right Fang Grinder; Zarich’s ability revolves around the principle of chain reactions and explosions. Zarich enables the user to manipulate existing and ongoing explosions by infusing their Bakuton chakra within them. The infused chakra acts to initiate much smaller explosions within the body of the initial triggering a sequence of reactions and producing a positive feedback mechanism within the initial explosion, allowing for multiple small explosions to occur. The smaller explosions produced aim to replace the expended energy of the main initial explosion. This in essence allows techniques which it is applied to require being overpowered entirely to be destroyed allowing for a sort of pseudo explosive regenerative process. Because the smaller explosions simply replace the expended energy Zarich’s ability does not enhance the power, size, or shape of the explosion at all. It simply acts to maintain the explosion in its produced state of power requiring that it be overpowered entirely to be destroyed, allowing it to last until the infusion is voided. Zarich’s ability passively siphons the user’s chakra at the rate of 15 chakra per turn in order to sustain the chain reaction. Zarich’s abilities can only be applied to a single explosion, requiring one of the user's three moves, on the battlefield at a time and requires the user reuse this ability to apply it to a different explosion. It can be used a maximum of three times per battle and cannot be used in consecutive turns.
(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40 + 10 = 50
Damage: 80 + 10 = 90
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.
Chakra: 1310 - 15 - 50 - 50 = 1195
Rage of the Firelands: 2/3
Crest Durability: 90 (Enhanced by the passive of Tawrich)

(Bakuton: Gekido no Kaenryōiki) – Explosion Release: Rage of the Firelands (Reference)
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized Fire Release techniques. The user will instantly activate this technique which allows them to infuse their Explosion chakra into a Fire Release natured technique which can cause explosive damage. This technique effectively creates a Fire/Explosion combination through the infusion allowing for the explosion produced by the aforementioned Fire techniques to become Bakuton natured. Techniques influenced by this infusion will retain their weakness to Water Release while gaining an effective strength against Earth Release, due to the nature of Explosion Release. Additionally, the technique will forfeit its neutrality with lightning becoming naturally weak to it. Because of the highly specialized nature of this technique it can only be applied to Fire techniques which cause Explosive damage, such as Fire Release: Hellfire Technique or Great Blaze Ball. It will have no effect on techniques consisting of regular non-explosive/volatile fire. When activated this technique will last for three turns; Rage of the Firelands can be used three times per battle and can be deactivated instantly according to the user’s will.
 

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To Lucifer's genuine surprise, a large dragon pierced its way through his Val's burst of light. A deep black hue adorned to its body, the dragon tore effortlessly through the kunai he threw. "Damn, ain't that some shit," Lucifer murmured, gathering his chakra. As the dragon cuts through the air, Lucifer would jump and release a burst of chakra from his feet, launching himself mid-ranged backwards and into the air. "Wheeee!" he cried, the burst of chakra sending him out of the dragon's trajectory as he threw two other kunai in an upwards arc so that they would fall down onto the top of the Avenger's head. Lucifer would be sure to keep his eyes on the man and dragon, can't be getting caught by surprise now!

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
 
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With his sight returned Avenger, still using his Force sensory, watches his opponent launch himself into the air and throw an additional two kunai. With a blazing set of three hand seals Avenger creates an immense fiery vortex ten meters above Lucifer, possessing 10x10 dimensions. Ripples began appearing on the surface of the vortex causing countless weapons of various type to emerge from them (double edged swords, daggers, maces, halberds, etc). However, the third hand seal Avenger had used would infuse these fiery weapons with a specialized oil which would empower their potency. The weapons would emerge coated with blackened ash, due to the Dragon crest which Avenger bore upon his neck. Finally, they would also be infused by the Twin Evils, due to the Rage of the Firelands. It would in effect create a large swarm of extremely powerful blackened ash dragons that would rain down upon Lucifer. Due to their sentience these dragons would follow Lucifer and converge upon his position as he ascended toward them. One dragon would direct itself toward the Kunai that had been thrown in an arc toward Avenger, intercepting it easily. Meanwhile, the first dragon which had been created from the scroll would adjust its course to follow Lucifer from below. Avenger would attach a seal to his chest bearing the Kanji for "Maintain."

(Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 + 10 = 50
Damage: 80 + 10 + 20 = 110
Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.

Notes:
- Can be used three times per battle
- No other A ranked or above fire techniques in the same turn
- No other Gate of Babylon techniques in the same turn
- No fire techniques above S rank next turn
- Must be taught by Mathias
(Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (Such as flamethrowers)
- Can only be used on the turn as the targeted fire technique
Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.
Rage of the Firelands: 3/3
 
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