Riker vs Bloodtib

Punk Hazard

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Law nods at his opponent. It wasn't anything personal, but a precious prize was on the line, one Law had waited ages for. He started off by activating his chakra sensory, something done almost instantly with no indication to his opponent.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

He immediately follows up by slamming his hands on the ground, funneling his chakra through his body and infusing it into the earth below his opponent. Through a simple mental command, he caused the earth below Cecil to rise up, shooting 70 meters into the air at high speed. The speed of the moving earth causes Cecil's body to be thrown against the ground, pinning him to the surface and preventing him from moving.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Law then raises his hands slightly and slams them again, causing a mass of water to form above Cecil. The mass falls, with the rapidly rising earth generating the necessary force needed to cause the water to do damage as it collides with the earthen rampart, badly damaging Cecil and dousing his entire body in the process.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

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Law nods at his opponent. It wasn't anything personal, but a precious prize was on the line, one Law had waited ages for. He started off by activating his chakra sensory, something done almost instantly with no indication to his opponent.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

He immediately follows up by slamming his hands on the ground, funneling his chakra through his body and infusing it into the earth below his opponent. Through a simple mental command, he caused the earth below Cecil to rise up, shooting 70 meters into the air at high speed. The speed of the moving earth causes Cecil's body to be thrown against the ground, pinning him to the surface and preventing him from moving.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Law then raises his hands slightly and slams them again, causing a mass of water to form above Cecil. The mass falls, with the rapidly rising earth generating the necessary force needed to cause the water to do damage as it collides with the earthen rampart, badly damaging Cecil and dousing his entire body in the process.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Guy knew why he was on the battle field today. His opponent was seeking the same thing that he was and knowing that, there was no way Guy could afford to underestimate the man in front of him. Doing so with a handsome prize on the line would only see to his downfall. Law simply nodded his head. No words were needed for Guy to understand what was being communicated. The need for words was not necessary. Only the need for victory.

The ground below Guy shot upwards at incredible speeds. The G force become much more intense, pressing Guy against the very earth that he stood upon. Not knowing what the plan from his opponent was, Guy began to release his wind chakra into the skies above him and all over the battle field for what one might deem to be insurance. Being pressed against the earth, a shadow suddenly enveloped the ground around Guy. From this, he could easily recognise something descending towards him, however the moving earth made it difficult for him to turn around or move to see what it clearly was. So from his sheer will, he calls upon the wind that he released during the initial stages of the rising earth. The wind all around rushes to his aid and dispels the falling water, pushing it away so that it would not strike Guy.

(Fūton: Kū Sora ) – Wind Style: Spirit Void
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each time it's used)
Damage: N/A
Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.

~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.

The earth would of reached it's height and having movement back, Guy channels his chakra into the large earthen pillar he is standing upon and the top 30 meters of the pillar is shaped into a golem. Guy stands on its shoulder as the golem steps off the platform to the right side. While stepping off the golem uses its left arms to grab onto the pillar as it drops so that it reduces its speed, making the 40m descent harmless. While also coming down it thrusts its right arm forward so that it would come down from above you and aim to crush you.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 

Punk Hazard

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Guy knew why he was on the battle field today. His opponent was seeking the same thing that he was and knowing that, there was no way Guy could afford to underestimate the man in front of him. Doing so with a handsome prize on the line would only see to his downfall. Law simply nodded his head. No words were needed for Guy to understand what was being communicated. The need for words was not necessary. Only the need for victory.

The ground below Guy shot upwards at incredible speeds. The G force become much more intense, pressing Guy against the very earth that he stood upon. Not knowing what the plan from his opponent was, Guy began to release his wind chakra into the skies above him and all over the battle field for what one might deem to be insurance. Being pressed against the earth, a shadow suddenly enveloped the ground around Guy. From this, he could easily recognise something descending towards him, however the moving earth made it difficult for him to turn around or move to see what it clearly was. So from his sheer will, he calls upon the wind that he released during the initial stages of the rising earth. The wind all around rushes to his aid and dispels the falling water, pushing it away so that it would not strike Guy.

(Fūton: Kū Sora ) – Wind Style: Spirit Void
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each time it's used)
Damage: N/A
Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.

~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.

The earth would of reached it's height and having movement back, Guy channels his chakra into the large earthen pillar he is standing upon and the top 30 meters of the pillar is shaped into a golem. Guy stands on its shoulder as the golem steps off the platform to the right side. While stepping off the golem uses its left arms to grab onto the pillar as it drops so that it reduces its speed, making the 40m descent harmless. While also coming down it thrusts its right arm forward so that it would come down from above you and aim to crush you.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
As Law senses and sees the massive mass of chakra strike his water, he decides to go for an attack from below. He waves two handseals and slams his hands on the ground, causing a swamp to form on the surface of the rampart(due to no longer controlling the rampart, it wouldn't be infused with my chakra anymore, and it's also on the surface; forms before the golem is created). Guy would immediately be caught in the swamp, causing him to start sinking in the murky black pit. Due to having been laying on the ground, his arms would be caught in the muck, leaving him extremely vulnerable and causing him to be submerged quickly.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Leaving Guy to deal with the swamp pulling his body under, Law bites his finger and wipes blood across his Liger tattoo, summoning forth Odysseus. The Liger immediately releases from its mouth a thick mist that blinds both men, though the combined sensing of Law and the Liger allows both to keep tabs on Guy's location and status.

Kuchiyose: Odysseus|Summoning: Odysseus
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Attack Points: 80 (for Special Genjutsu)
Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn.


*Can only be summoned once, lasts for four turns*
*Can only use three water jutsus during the entire fight*
*Odysseus can only Water Jutsus and use of one counts as a jutsu of the user*
 

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As Law senses and sees the massive mass of chakra strike his water, he decides to go for an attack from below. He waves two handseals and slams his hands on the ground, causing a swamp to form on the surface of the rampart(due to no longer controlling the rampart, it wouldn't be infused with my chakra anymore, and it's also on the surface; forms before the golem is created). Guy would immediately be caught in the swamp, causing him to start sinking in the murky black pit. Due to having been laying on the ground, his arms would be caught in the muck, leaving him extremely vulnerable and causing him to be submerged quickly.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Leaving Guy to deal with the swamp pulling his body under, Law bites his finger and wipes blood across his Liger tattoo, summoning forth Odysseus. The Liger immediately releases from its mouth a thick mist that blinds both men, though the combined sensing of Law and the Liger allows both to keep tabs on Guy's location and status.

Kuchiyose: Odysseus|Summoning: Odysseus
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Attack Points: 80 (for Special Genjutsu)
Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn.


*Can only be summoned once, lasts for four turns*
*Can only use three water jutsus during the entire fight*
*Odysseus can only Water Jutsus and use of one counts as a jutsu of the user*
With the surface turning to mud, the only thing that really entered Guys mind was the disappointment in having his clothes dirtied. Nonetheless, before he can become completely encased by the mud he performs the necessary procedure and summons Gamakichi, the son of the toad chief. Gamakichi is summoned beneath Guy though immediately drops off the earth. He drops off diagonally so that he is behind it, though can still see the opponent. Being a fully grown toad, the descent is easy as he is capable of jumping several times higher on his own.

(Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon.
Note: requires signing of Toad Contract
Note: can only be summoned once

While falling, Guy sees your own summon appear and begin to exhale a mist. Not wanting to deal with the lack of vision at this moment, Guy performs a single hand seal and releases a gust of wind forward. The wind takes the form of a large net covering a wide area allowing the mist to be pushed back and dispersed because of the growing winds.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

The moment Gamakichi lands on the ground, he releases his fire chakra and causes two large hawks of fire to erupt from the left and right of Law. He does so because one would strike Law, while the other would strike the summon. Not to mention upon landing from such a height the ground would tremor, making balancing difficult. (While Guy is in Long range from you because he is on Gamakichi, Gamakichi himself would be mid-range from you.)

(Katon: Nibai Batsu) Fire Release: Double attack

Type: Attack
Range: Short - Mid
Rank: A
Chakra: 30
Damage: 60
Description: The user concentrates his Katon chakra and slams his hands into the ground releasing the fire chakra where it then comes out from his opponents side (3 meters away from each of the opponents side) the fire then forms into two hawks -each roughly the size of the hawk sasuke summoned against danzo- to come out and shoot off towards the opponents location from both his sides (his left and right side) trapping the opponent in the center of the attack. Upon collision with each other and the opponent in the middle of them, the birds explode and create a giant fire viciously burning the opponent between them. These birds can shoot out of the ground to a maximum height of 3 meters before clashing with each other and exploding.
Note: Can be used 3 times.
Note: No S-rank Fire in same turn and previous turn
Note: After using it once, must wait another turn before using it again.
 

Punk Hazard

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As Law sees and senses Gamakichi appear, he quickly creates a Shadow Clone. The clone would appear beside him in a puff of smoke as Gamakichi falls and pulls Guy with him, freeing them from the swamp.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Law's clone strings together several handseals in a quick blur and slams its hands onto the ground, causing a circle containing special kanji to emerge from its hand and manifest below the falling Gamakichi and Guy. A bright burst of chakra erupts upwards that seals Gamakichi inside, removing him from Guy's control and aid. This would occur as Guy launches the wind in mid-air, with their freefall making it impossible for them to simply move out of the way and avoid the technique.

(Uzumaki Fūin Gijutsu) Uzumaki Sealing Technique
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
After forming the Rat → Ox → Dog → Dog → Clap hands → Boar hand seals and slamming his hand on the ground,the user creates a sealing formula that originates from the user's hand, forming a circle of kanji and sealing formulas underneath the target. After that the seal activates and a large burst of blue chakra engulfs the target and anything above the inscription is sealed within the formula itself, which then retracts into the users hand. The user can release whatever is caught inside by doing the inverse process and reversing the order of the hand seals then slamming his hand on the ground. The sealing formula will form in the same way but the sealed target will be unsealed and appears above the sealing formula. An enemy facing this technique can still escape the sealing process by simply moving fast enough away from it.
Note: Can only be used by Uzumaki Clan members
Note: Cannot seal an enemy Ninja but can seal summons, clones, techniques (if feasible), Edo Tensei summons, etc
Note: Can only be used twice a battle

Simultaneously, sensing the launch of the Wind Casting Net, Law himself forms a single handseal and launches from his mouth several powerful fireballs. The masses, shaped like dragons, plow through the Wind technique and strikes the falling Guy in the chest, driving him backwards into the rampart. The force of the impact and the power of the fire itself would mean certain death for Guy if left unchecked.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 

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As Law sees and senses Gamakichi appear, he quickly creates a Shadow Clone. The clone would appear beside him in a puff of smoke as Gamakichi falls and pulls Guy with him, freeing them from the swamp.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Law's clone strings together several handseals in a quick blur and slams its hands onto the ground, causing a circle containing special kanji to emerge from its hand and manifest below the falling Gamakichi and Guy. A bright burst of chakra erupts upwards that seals Gamakichi inside, removing him from Guy's control and aid. This would occur as Guy launches the wind in mid-air, with their freefall making it impossible for them to simply move out of the way and avoid the technique.

(Uzumaki Fūin Gijutsu) Uzumaki Sealing Technique
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
After forming the Rat → Ox → Dog → Dog → Clap hands → Boar hand seals and slamming his hand on the ground,the user creates a sealing formula that originates from the user's hand, forming a circle of kanji and sealing formulas underneath the target. After that the seal activates and a large burst of blue chakra engulfs the target and anything above the inscription is sealed within the formula itself, which then retracts into the users hand. The user can release whatever is caught inside by doing the inverse process and reversing the order of the hand seals then slamming his hand on the ground. The sealing formula will form in the same way but the sealed target will be unsealed and appears above the sealing formula. An enemy facing this technique can still escape the sealing process by simply moving fast enough away from it.
Note: Can only be used by Uzumaki Clan members
Note: Cannot seal an enemy Ninja but can seal summons, clones, techniques (if feasible), Edo Tensei summons, etc
Note: Can only be used twice a battle

Simultaneously, sensing the launch of the Wind Casting Net, Law himself forms a single handseal and launches from his mouth several powerful fireballs. The masses, shaped like dragons, plow through the Wind technique and strikes the falling Guy in the chest, driving him backwards into the rampart. The force of the impact and the power of the fire itself would mean certain death for Guy if left unchecked.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
While falling, there is a lot occurring around Guy and Gamakichi. Seeing the strange marking extend along the ground, Gamakichi knows that they can't be anything that he would want to be apart of. The best thing for him to do was put distance between himself and the marking pooling below. So all that he does is exhale a huge amount of water down towards the ground. Doing so would cause the seal to absorb the water instead, though Gamakichi wasn't aware that this is what would happen. Thankfully due to the sheer amount of water, the time to seal it all would still allow Gamakichi to fullfill his initial plan. He uses the water as elevation and jumps off of it moving towards the right, ending up at Laws left side. The jump is linear, keeping low to the ground rather than a high jump. Using the water to jump would also allow them to avoid the incoming fire balls which were released at the same time as the seal.

(Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

During this process, Guy is unaware of what is occurring under Gamakichi. Nonetheless he sees the incoming fire balls. He firstly begins running down Gamakicki's arm to get lower and as he does he envelops himself in an aura of fire chakra. This would occur at the same time Gamakichi is using his jutsu. However what Guy really uses the jutsu for is to release it into dozens of flower seeds. They head towards the incoming fire balls and on contact cause an explosion. With the explosions, more of the seeds would be released from each of your fire balls. As a result the continuing attack headed towards you would amount to an S rank + B rank jutsu. (B rank because your fire balls would be weakened)

(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user.When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battle fields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze

At their new location to the left of Law, Guy removes five shuriken and throws them, using his wind chakra to manipulate them. Two shuriken are aimed at one of the Law's aiming for his waist and also his knee. Another two are manipulated to strike the other Law the same way and the last is simply aimed to strike the summoning animal.

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
 

Punk Hazard

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While falling, there is a lot occurring around Guy and Gamakichi. Seeing the strange marking extend along the ground, Gamakichi knows that they can't be anything that he would want to be apart of. The best thing for him to do was put distance between himself and the marking pooling below. So all that he does is exhale a huge amount of water down towards the ground. Doing so would cause the seal to absorb the water instead, though Gamakichi wasn't aware that this is what would happen. Thankfully due to the sheer amount of water, the time to seal it all would still allow Gamakichi to fullfill his initial plan. He uses the water as elevation and jumps off of it moving towards the right, ending up at Laws left side. The jump is linear, keeping low to the ground rather than a high jump. Using the water to jump would also allow them to avoid the incoming fire balls which were released at the same time as the seal.

(Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

During this process, Guy is unaware of what is occurring under Gamakichi. Nonetheless he sees the incoming fire balls. He firstly begins running down Gamakicki's arm to get lower and as he does he envelops himself in an aura of fire chakra. This would occur at the same time Gamakichi is using his jutsu. However what Guy really uses the jutsu for is to release it into dozens of flower seeds. They head towards the incoming fire balls and on contact cause an explosion. With the explosions, more of the seeds would be released from each of your fire balls. As a result the continuing attack headed towards you would amount to an S rank + B rank jutsu. (B rank because your fire balls would be weakened)

(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user.When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battle fields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze

At their new location to the left of Law, Guy removes five shuriken and throws them, using his wind chakra to manipulate them. Two shuriken are aimed at one of the Law's aiming for his waist and also his knee. Another two are manipulated to strike the other Law the same way and the last is simply aimed to strike the summoning animal.

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
As agreed, Gamakichi and the water would both be teleported away and you'd drop to the ground and continue with the fire
_________________________________________________________________________________________________
As Guy's fire technique overpowers Law's own and continues, Law senses from the volume of fire that the mass of flames moving towards him didn't seem to get any weaker, but rather to have gained strength. "Tch, it's never easy, is it?" Law muses to himself as he forms a single handseal and creates in front of him a giant mass of water. "Steam, chains," he says to his clone as he does. He forms the water into a watery replica of a Complete Susano'o's face, thrusting it forward and into the volley of fire coming towards them. The water completely extinguishes the fire, preventing it from multiplying and regrouping again while simultaneously evaporating the water. Law of course sustains the handseal as the water is thrown forward.

(Suiton: Suishū Gorugon) Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80
Description:
After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty

Knowing that a wall of steam would be produced from the clash, which would blind both men from seeing each other, Law's clone takes advantage. Using his chakra to keep check of Guy's position, the clone creates from its body two large chains that dive forward. They pierce through the steam cloud towards the unsuspecting Guy. One approaches through the air and from above, diving straight down towards him to impale him through the chest. The second approaches low to the ground and curves around from his left, twisting so that it slices through his neck from behind, decapitating him.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70
Damage: 30-120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
 
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