[Rift] The Elemental Chimera: Hiruko vs Arya Stark

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Rift: The Elemental Chimera
Rank: Jounin
Health Points: 180
Chakra: 1,750

Ice Release, Liquid Fire Release, and Black Lightning Release are accessible by the chimera. Please post you bio and stats so we can begin.

Stepping into the rift, the opponent would find themselves in a mirrored dimension of the Northern Outbacks, standing in it's western end, 10 meters from the icy waters of the area. The masked chimera would be standing mid range away from the opponent, looking onwards with a seemingly empty expression.

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The_Empire

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Coming from here

Arya finally makes it into the rift. She felt as she was entering it for over a week. She didn’t feel hungry which was weird nor thirsty. She felt normal as if she just jumped into. Time felt like it was flowing but at the same time her stats are the same. She looks up towards a stranger. Who is this?, she thought to herself. Whatever it was she was here to protect those she just found was part of her family too. She needed to head to Haunted Forest quickly. She was on mission to find out more about these crystals she heard that sprouted from the ground. She needed to see if the moon rocks are the same as the rocks as she seen in the forest or what use to be a forest. Could they be related to the crystals possibly.


( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(Already Active)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Already Active)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

1925 -10 =1915 Chakra Pool
160 Health Pool
  • MIND: 6
  • BODY: 3
  • SPRT: 5 (+2 when Eternal Mangekyo Sharingan active) =7
  • AGL: 5
  • DEX: 5 (+1 when Eternal Mangekyo Sharingan active) =6
  • VIT: 1 (400 Chakra)
Speed: 10
Tracking: 12 x9.5(2.5 Apex Tracking + 2 Chakra Sensory + 5 Eternal Mangekyou Sharingan) =114
3/10 turns for Eternal Mangekyou Sharingan
 
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The Chimera's focus finally found itself on the opponent before him; a girl of modest stature. It would not take long for Hiruko to take action, aiming to rid his world of any that dare to intrude. Going through a series of hand seals, Hiruko would create a swamp 7 meters all around the girl, with the depth being 10 meters, instantly trapping her and limiting some of her movement. Unrelenting, Hiruko would have continued with another set of seals before slamming his hands on the ground, creating a barrier around the area of the swamp. The barrier would serve to limit Arya's capabilities whilst also pushing her faster into the depths of the swamp.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden A
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
 

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Arya notices the strange looking man performing some hand seals. The ground instantly cracks and turns into a swamp. Arya switches her doujutsu to a more all around usage. She activates two of its abilities and with just a push of her hands she sends everything in a three hundred and sixth degrees around her away from her. She does two things here. One she relives herself from sinking into such a cheap trick and two is she sends some of the swamp back at its caster right along with her gravity behind it. Even the ground it’s self is sent away all the way to maximum amount mid range can go.

Cheap tricks

She uses her other ability to active her boots to float in the air.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye(passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Tendō ) - Deva Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -5 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

1915 -5 -30 -30 -40 -20 -15 -5 =1770 Chakra Pool
160 Health Pool
  • MIND: 6 (+2 when Rinnegan active) =8
  • BODY: 3
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Rinnegan active) =6
  • VIT: 1 (400 Chakra)
Speed: 10
Tracking: 12 x10.5(2.5 Apex Tracking + 2 Chakra Sensory + 6 Rinnegan) =126
 
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Vayne

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Arya notices the strange looking man performing some hand seals. The ground instantly cracks and turns into a swamp. Arya switches her doujutsu to a more all around usage. She activates two of its abilities and with just a push of her hands she sends everything in a three hundred and sixth degrees around her away from her. She does two things here. One she relives herself from sinking into such a cheap trick and two is she sends some of the swamp back at its caster right along with her gravity behind it. Even the ground it’s self is sent away all the way to maximum amount mid range can go.

Cheap tricks

She uses her other ability to active her boots to float in the air.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye(passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Tendō ) - Deva Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -5 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

1915 -5 -30 -30 -40 -20 -15 -5 =1770 Chakra Pool
160 Health Pool
  • MIND: 6 (+2 when Rinnegan active) =8
  • BODY: 3
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Rinnegan active) =6
  • VIT: 1 (400 Chakra)
Speed: 10
Tracking: 12 x10.5(2.5 Apex Tracking + 2 Chakra Sensory + 6 Rinnegan) =126
As agreed, we will be continuing with you sustaining 60 damage and the paths not active.


As the initial stage of his plan goes as intended, Hiruko would continue to put on pressure. Creating 4 clones, they would swiftly take action, aiming to ensure the demise of the intruder. C1 would slam his hands on the ground and manipulate his chakra underground, causing the ground to forcibly eject Arya and the swampy portion of the earth into the sky. C2 on the other hand would set up 16 pillar bind, starting from short range in front of the quintet and extending to the end of mid range in each direction. The pillars would serve to trap Arya in cubic oven shaped contraption, one which be ignited by C3 via creating a powerful flame to cook up the area inside, solidifying the mud and trapping Arya until she is burnt to a crisp.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
C1: (Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.
C2: (Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.
C3: (Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind
 
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The_Empire

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Arya starts to sink and she closes her mouth hoping nothing gets into her mouth nor inhale through her nose. She slowly takes some damage which is sixty(don’t know what area it would be under). She senses with her chakra sensory the stranger’s chakra multiplying into five all together. So the stranger creates(so the clones must all be created standing on top of each other since there is no description on what location they are in) four of his/her’s chakra signature. She makes a shinobi guess and using her knowledge of jutsus she had witness and know of, that the person created some kind of clones. She immediately activates her Asura Path passively. She activates her Deva Path passively right after activating the Asura Path. After activating her Deva Path she extends out a gravity force.

The gravity force extends from her which pushes everything around her. This goes for the swamp which pushes it away from her. The force also pushes the ground/environment itself. This technique creates a large crater. The maximum distance the gravity force goes is fifteen meters which is the maximum range of mid range. After this is used she can’t use any gravity abilities for two turns. The force also delivers, if received by the targets; eighty damage.

( Shuradō ) - Asura Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Tendō ) - Deva Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

After usage of the gravity jutsu, she was suspended in the air and was in the air for around six to seven meters because the swamp depth was seven meters. After the petty quote and being forced to take damage Arya would take damage. Still don’t know which category swamp would fall under, so she would be between six to seven meters, I don’t know. Y’all can figure out per turn where the target is going to be at. Arya creates with her Asura Path chakra propelled boots. She uses this to float in the air. She looks towards the direction of the chakra signature of the stranger of the rift.

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -5 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

1915 -5 -100 =1810 -5 -30 -30 -40 -20 -15 -5 =1665 Chakra Pool
160 -60 =100 Health Pool
  • MIND: 6 (+2 when Rinnegan active) =8
  • BODY: 3
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Rinnegan active) =6
  • VIT: 1 (400 Chakra)
Speed: 10
Tracking: 12 x10.5(2.5 Apex Tracking + 2 Chakra Sensory + 6 Rinnegan) =126
____
Edit: Guessing on health status so her tracking would be 116.

  • 20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.
 
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Vayne

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The quintet would notice a surge from the swamp, no doubt attributed to the opponent. The unseen force would push the swamp and a whole lot off the opponent, but stops short just a few meters in front of the quintet. (Depth was 10 metes, not 7. 7 was the radius, putting Hirukox5 beyond mid range) Unaffected by the attack, the quintet shifted gears, aiming to launch their assault after confirming the girls position in mid air. Working in unison and communicating the sequence, a multitude of attacks would be launched. Q1 would utilize Chidori Jinrai, jumping vertically and aiming to a spot 11 meters above Arya, seemingly missing his mark. Q2 would exhale a powerful thin stream of pressurised water, aiming just below the spot Q1 aimed at. Naturally, the debris from the prior attack would have been washed away via the water.

Q3 would slam his hands on the ground and manipulate the terrain in the area that was affected by the gravitational technique, raising the ground at rapid pace in an attempt to slam into Arya, pinning her against the floor and raising her to the spot of the water technique of Q2. This would essentially be just a meter above the ground level Hiruko and the clones occupied. Should it all go well, Arya would be pinned and get hit with the Chidori from above while the water would hit her body (legs if she stood up).

Q4 on the other hand would handle a flank offensive, creating a panther of black lightning that would dart at a clockwise arc, leaping into the 'rising pit', attempting to swiftly close the distance and attack Arya's neck from her right side. Naturally the panther would have moved outside the line that was being used for Q2s water attack.

Finally, Hiruko himself would create a panther of ice, having it move in a counter clockwise arc, this one wider than the other panther. It would strike a few moments after the other attacks would have transpired, aiming to pounce on Arya and finish her off should she have survived the initial wave of attacks.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
( Raiton: Kuropansa ) - Lightning Release: Black Panther Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Only useably by Third Raikage or Darui bios.
(Hyoton: San-sa no Dōbu~tsuen) - Ice Release: Sansa's Menagerie
Type: Offensive, Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: Inspired by the animal themed jutsu of the Hidden Snow Ice Users, Skaldi's Menagerie is a technique used to combine a strong offense with environment altering affects. The user forms a set of four hand seals and focuses their ice chakra into the area directly in front of them, causing an animal of the user's choosing to appear. The animal exists as a perfect ice replica of its breathing counterpart, and is condensed with a great deal of ice chakra. The animal acts as a conduit for the jutsu's secondary effect: a large patch of ice (encompasses short range on all sides) is left on everything touched by the animal. As a result, the animal is quite dangerous to the touch and is capable of leaving a patch of ice in its wake to further assist the user. The user will be able to control the animal mentally, and as such can give commands to do things like charging the enemy or spread ice around the battlefield.
Note: Whilst active, the user is only able to use two jutsu per turn (and limited to Ice Release).
Note: Lasts a maximum of three turns and is usable twice, with a three turn cooldown.
Note: Courtesy of Inch
 
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The_Empire

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Arya senses all the various of chakra and more focus on the one below her, Earth nature chakra. This chakra was the closest to her. The ground rose up with a quickest and there were chakra sent above her. She can sense this chakra also, Lightning is one and water is the other. Such a normal usage of chakra but very deadly if it hits. She had sensed another chakra also but this one was more advanced(Black Lightning is a weird one right along with Typhoon to sense; someone if possible let us know if chakra sensory can sense the nature of it or it would just registered as chakra more advanced to figure out the nature of it) but she was certain it was lightning also based on the sound of it. The sound would be in a different direction than the Chidori chakra.

While this is happening her body was healing it’s self slowly.

She was thrown off balanced but the earth technique and the momentum of it she could barely move. She activated her guardian in its standard form covering her as she was still standing. This would protect her from all angles. Each technique that would hit it would be neutralize with ease. The guardian granted her a right defense against techniques shaving it off leaving nothing in the way.

The ice technique sensed but since it’s advanced she couldn’t make out what nature it is because she could only sense the basic five elements. It would hit her defense also not even making a scratch on it.

(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

( Doujutsu: Susano'o ) - Eye Technique: Madara's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Madara's Susanoo has S-rank durability and for combat, employs swords or chakra blades (S-rank constructs). two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a A-Rank defense and an A-Rank attack. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used
Note: For Madara with EMS, Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after which EMS is deactivated.
Note: For Madara with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.

The earth technique stops with her standing looking down at the five individuals. The only path at this point that’s still active would be the Deva Path since she can’t use any other paths while having her guardian active. She creates a sword(S rank) in each of the hands of the guardian. The guardian unlock others of her clan it has a full body in its standard form because she wields the Eternal Mangekyou Sharingan but she hasn’t hit her perfect form yet.


1665 -5 -20 -60 -15 -50 =1515 Chakra Pool
100 +30 =130 Health Pool
  • MIND: 6 (+2 when Rinnegan active) =8
  • BODY: 3
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Rinnegan active) =6
  • VIT: 1 (400 Chakra)
Speed: 10
Tracking: 12 x10.5(2.5 Apex Tracking + 2 Chakra Sensory + 6 Rinnegan) =116
Susano’o: 1/8
 

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It seemed the girl was capable of defending herself, but was mainly focused on defending rather than launching an assault of her own. Taking advantage, the quintet would form a plan, aiming to overcome and end the girls existence. Q1 would be the one tasked with closing the distance, going on a suicidal mission. Moving in zig zag formation, Q1 would quickly close the distance and throw unique explosive tags at Arya, aiming to have them attach to her and continuously summon more tags to cause a sustained state of mid ranged explosions. Q2 and Q3 would act in unison, each of them brining forth a mist like state to the field, with Q2 manipulating the nearby water and Q3 utilzing his sealing prowess. The two mist barriers would limit the Uchiha's both of the uchiha's ocular visions whilst also limiting hearing. These two clones alongside with Q4 would also go on the move, taking wide arcs to surround Arya. Q4 would aim to move to 16 meters behind Arya, while Q2 would aim for 16 to Arya's left, and Q3 aiming to to 16 of Arya's right.

On the other end of things, Hiruko himself would also have taken action, going through a series of hand seals and creating a tornado of 13 meters radius, with Arya being in the center of it. The tornado of ice would start freezing everything within it's domain, inflicting wild scaled damage and chaos to the area caught in it. All in all, Arya would find herself with limited senses, trapped in a freezing tornado that is home to a series of continuous explosion.

(Gojō Kibaku Fuda) Mutually Multiplying Explosive Tags
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.
(Kirigakure no Jutsu) - Hiding in Mist Technique
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
( Fuuinjutsu: Kōmu Kekkaijutsu ) - Sealing Arts: Crimson Mist Barrier Jutsu
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: By summoning a thick wall of mist, the user can impair sight for all within it. It also masks any sound from being heard outside of the mist. The effectiveness of this technique varies between users as it depends on the user's skill. Starting at Chunnin rank, this lasts for 1 turn and can be extended 1 turn per rank increase up to Kage rank (6 turns). Chunnin and Special Jounin can use this up to Short range, Jounin and S-class Ninja can use this up to Mid range and Sannin and up can extend this to long range.
(Hyouton: Khione no Saikuron) Ice Release: Khione's Cyclone
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: After the user performs a string of 15 handseals and releases a massive amount of hyouton chakra around the battlefield, he creates a massive tornado all around it, with a radius up to 50m. The tornado consists of nothing more than a massive wind current and snow. The wind carries the snow in a cyclic motion at very high speeds, which makes the snow act as a wall/barrier around the battlefield, cold enough to freeze anything that passes through it. Due to the rotation speed and the basic principle of hot-cold air, everything within it freezes in the 4th turn after using the jutsu. As the tornado spins around the battlefield, hot air moves upwards while the cold air stays low, near the ground, freezing anything caught within it, including the user. The same way the snow acts as a heat insulator when forming around the battlefield, the user can use it to protect himself against this technique. After the 4th turn, and freezing of the battlefield occurs, the cyclone vanishes. While performing this technique, the user must stay steady.
Note: While this jutsu is in use, the user can perform only 2 techniques per turn for the next 4 turns, due to the massive amount of chakra being released
Note: Only up to and including S ranked techniques on next 4 turns
Note: No ice jutsus same turn
Note: Usable only once per battle
Note: User can perform only water, wind and ice techniques while using this technique
Note: Courtesy of McRazor
 

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Arya notices one of the clones rushing towards her direction. As the clone was rushing towards her a mist started to set in and she could barely see and hear anything as it was setting in. She didn’t know what the clone was up to nor any of the others but it had to be something big. She could feel the air getting cold as it started to swirl around her surround area. Chakra was building up and making it hard to see with her ocular ability. Chakra sensory was going haywire but still can sense the bulks/masses of chakra from around her. The bulks/masses of chakra was the individuals. She can sense the jutsus also as they are going on their course.

She completely heals herself passives.

(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

The young lady couldn’t use her ocular ability as she wanted so she was stuck with forming another strategy. The user creates a dome structure around her Susano’o. The dome would be held by one hand seal. It would protect her from the cyclone that had just started but also whatever the clone that was running at her. Her guradian was close to its perfect form so she made sure the wood was large enough to take on its form also.

( Mokuton: Hōbi no Jutsu ) - Wood Release: The Priest's Art of Expulsion
Type: Defensive
Rank: Forbidden
Range: Short
Chakra: 80
Damage: N/A
Description: Quickly creating a dome-like structure in the form of a dragon's face, the user is completely surrounded by wood. Taking advantage of the nature of Wood Release, this Fuuinjutsu substantially weakens incoming attacks whilst protecting the user inside. This barrier is designed to be capable of reducing up to 120 damage from attacks at the cost of a move per turn. Sustained as long as the user maintains the seal, the user can cause it to split open down the middle on his command.
Note: Can only be used once.

1515 -5 -15 -20 -80 =1395 Chakra Pool
130 +30 =160 Health Pool
  • MIND: 6 (+2 when Rinnegan active) =8
  • BODY: 3
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Rinnegan active) =6
  • VIT: 1 (400 Chakra)
Speed: 10
Tracking: 12 x10.5(2.5 Apex Tracking + 2 Chakra Sensory + 6 Rinnegan) =126
Susano’o: 2/8
 

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Now in position, the clones would go on the offensive, compiling on the ongoing explosions. Q4 would toss out five kunai towards the general direction of the mist and multiply them into dozens, resulting in a barrage of of chilli pepper bombs. Q3 would manipulate the terrain below Arya's last known position, causing it to spiral inwards in a pit of 5 meters radius. Should the girl still be in her old position, she could potentially have her footing compromised, leading to opening her up for the ongoing explosions and the oncoming chilli ones. Meanwhile, Hiruko continued on with his ice while Q2 tagged the earth and errect a barrier before dispersing itself. As a result, the other clones and Hiruko himself would become aware of movements within the barrier.

(Chiripeppā no Bakudan Danmaku) - Chili Pepper Bomb Barrage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user takes out five kunai, each with a single Chili Pepper Bomb attached. Next, the kunai are flung at various angles in general direction. While the kunai are in motion, the user will perform the handseal associated with Shadow Clones, and multiple the kunai until dozens are made. The result is a barrage of kunai, with even cloned kunai retaining the originals' Chili Pepper Bombs. On contact, the bombs will explode and release the their contents, which'll greatly irritate the eyes of those caught within the release. In addition, any cuts sustained from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.

Note: Can only be performed thrice per battle.
Note: Courtesy of Gutsy Jiraiya
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
2/2 MMET
2/4 Khione's Cylcone
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,510💴
Trait Points
18⚔️
Arya’s guardian finally reaches its final perfect form. The guardian grows even larger. Arya is suspended in the air now in her guardian. The wood surrounding her she made sure had enough space for its perfect form. With this she lets the dome down with letting go of the hand seal. The air got colder and of course she can’t hear nor see through the mist. She can still sense the bulk/mass of chakra being the individuals. She can sense their location and can make an educated guess on who the main one is based on their location. One do the clones disappeared so that chakra mass disappeared. There was one further back than the others.

The explosion would be completely be blocked by the guardian with ease.

The earth its self was swirling but with the guardian’s large size now that it has stabilized the pit was nothing to its size and defenses. It didn’t even phase it at all. Arya would be protected against the kunais by her guardian but the pepper; idk how that works lmao. Even if she did get it into her eyes she can still sense chakra.

The others had to be clones. Why would a shinobi just leave a clone out all alone. She knew a strategy of leaving a clone to gather nature energy but she did sense a chakra in chakra. It was a gamble she could make but she never loses a bet twice. Even if she did lose this one she could go after another one but this one had to be the main one. Instead she was going all in for the most part.

She claps her hands together and creates a sphere in the palm of it. She releases the sphere into the air. This sphere is all black in color. It would pull everything around it towards it. Clones, the main person who created the clones, rocks, trees, snow, ice etc, everything besides the user of the technique. She was safe.

The clones would be destroyed as they are being pulled into the gravitational pull of the sphere.(I think)

( Doujutsu: Susano'o ) - Eye Technique: Madara's Tempestuous God of Valor(reference)
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Madara's Susanoo has S-rank durability and for combat, employs swords or chakra blades (S-rank constructs). two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a A-Rank defense and an A-Rank attack. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used
Note: For Madara with EMS, Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after which EMS is deactivated.
Note: For Madara with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.

(Chibaku Tensei) – Planetary Devastation
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 120
Damage: N/A
Description: The user, taking advantage of the Deva Path’s gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls everything around it into itself, piling it all on top of one another until it creates a large solid sphere. The technique is quite devastating, capable of creating craters, devastating mountains, and entire forests. Its original purpose, used by Hagoromo and Hamura, created the Moon. This technique, while inferior, is still immensely powerful. The technique can only be stopped if the original sphere is overpowered by offensive Ninjutsu capable of inflicting 120 damage. A target caught in its gravitational pull, if they are unable to destroy the sphere, can protect their body from its crushing damage.

Adept: this version is used by advanced Madara Uchiha, Hagoromo, and custom Rinnegan biographies. The user, by clapping their hands together, can form a single black sphere with 120 Health Points. Much like the Intermediate version, the devastation is quite widespread but cannot be augmented by Six Paths Senjutsu without the Ten-Tails. This version deals 140 damage. In many ways it is similar to the Intermediate version but with lessened drawbacks, reflecting greater mastery. Usable twice per battle and prevents the use of Deva Path abilities for the same and following three turns.

1395 -5 -15 -120 =1155 Chakra Pool
160 Health Pool
  • MIND: 6 (+2 when Rinnegan active) =8
  • BODY: 3
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Rinnegan active) =6
  • VIT: 1 (400 Chakra)
Speed: 10
Tracking: 12 x10.5(2.5 Apex Tracking + 2 Chakra Sensory + 6 Rinnegan) =126
Susano’o: 3/8
 
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