[Rift] The Broken Man: Obito Uchiha vs Buddha, Shirou & Ryuu

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
The Broken Man: Shady, Vayne & Ryoma

You must be registered for see images


O b i t o U c h i h a
A cloaked figured wanders the lands, haunted by the mistakes of his past leaving him in an infinite tormented hell. The memories of those he loves, those he trusted, those that betrayed him flowing through his mind over and over cursing his very being. A spiralled mask can be seen covering his face with a single hole. From this glowing red, the eye that serves as a reminder of his loss. This eye eternally active, his Mangekyo Sharingan. His torment changed him, corrupted him, consuming everything that was once good within him, leaving the soul of a bitter lost man with nothing but hate within his heart. As he wandered the planes, his eye caught a glimse of a trio appearing in his nightmare. He stopped in his tracks looking on at the strangers. How dare they stray into his lands. Anger boiled within him as he wished for them to suffer as he had for so long....
ACTIVE RIFT: THE BROKEN MAN
Uraraha (014) | Rec. Players: 1 – 3 | B-Rank | GST Disabled
Rift Title: the Walking Tragedy (Claimed by: N/A)

Located in Uraraha is a Rift that connects our world to one of a man broken by lost love.

ENCOUNTER I: OBITO UCHIHA (MS and Wood)

Obito's MS is active from the start of this rift and permanently active for the remainder of it.

Rank: Jounin
Health Points: 220
Chakra: 2,500

Post your biographies and any active techniques that are active that the rift rules allow.
This can be accompanied by any RP, the encounter will begin with my first move.

 
  • Like
Reactions: Shady Doctor

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Shirou Kotamine
Mind: 5
Body: 5
Spirit: 6
Agility: 6
Dexterity: 4 (+1)
Vitality: 1 (+1)

HP: 280
Chakra: 2000
Speed: 12
Tracking: 12 x (2.5) = 30
Tracking to shadows via cw: 12 x (2.5 +2) = 54

Personal summons
(Kuchiyose no Jutsu: Semiramis ) - Summoning Technique: Semiramis
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Semiramis is the leader of a secret Assassin Squadron founded by Shadow within the ranks of the snakes of Ryuchi Cave. Being part of the assassins, Semiramis excels in the art of deceit, camouflage, & assassination of course. Semiramis is a fairly small snake, being of 3 meters length, regal black colour, and of a enthusiastic but arrogant personality that often likes to indulge in luxury. Semiramis' speed is equivalent to a Jonin Rank Ninja, with her vitality being at eighty health points, and her skillset being that of all standard snake's, such as basic sensory and access to all standard snake ninjutsu, with Semiramis having access to A rank and below normal ninjutsu, and lasting four turns on the field. Semiramis' distinguishing qualities are the following;

Assassin of Red: Like all snakes, Semiramis can sense and pinpoint her target through snake senses, but her unique ability is that when locked on a prey, she naturally enters her assassination state, becoming hidden to her target in regards to her bodily functions, allowing her to have an edge against those that track her via such functions, while also exuding an intent that reduces opponent's base speed by two levels. In this state Semiramis is still perceivable through the basic senses, although as she is an assassin, her movement's do not produce sounds, but her 'intent' itself is felt by the opponent's, alerting them that they are being targeted, with Semiramis position being revealed if she enters within 6 meters of her opponent. This ability is passive, with Semiramis sensory only extending to a single LM and her only being capable of targeting up to three opponent's at a single go.

The Queen's Feast: Semiramis' venom is quite distinct, as she is capable of administering it through a bite, or launching it at a range with the additional implementation of basic shape manipulation or simply a wide scaled spray. This is an A ranked ability, with the wide scaled spray reaching mid range distance, with a spread of 10 meters both vertically and horizontally, while the shape manipulated application can reach up to long range distance, with this application never being bigger than her own size. Those that fall prey to her venom would experience a forced rapid secretion of their serotonin, norepinephrine and dopamine levels, rendering those afflicted experience feelings of pleasure, and emotional warmth. This pleasure and emotional warmth allures them to a sense of self love that prevents the use of forbidden ranked techniques and actions that cause self harm. Notably, Semiramis' venom itself is of S rank level but causes no standard physical damage by itself, but rather causes damage based on it's method of administration, where a bite is treated as an S rank attack, while her ranged release is treated as an A rank as previously mentioned.

Servant of the Holy Grail War: Semiramis' final ability is her passive ability to transform into a Bow, allowing the user to fire off her venom in arrow forms, at A rank levels, with the user having the option of utilisng her as a normal bow to fire off different arrows. Twice per battle Semiramis can coat a fired arrow with her venom, naturally costing a move, but can occur in the same t/f of another arrow technique

(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him

Buddha
Mind: 4
Body: 6 +2(tendo)
Spirit: 5
Agility: 8
Dexterity: 4
Vitality: +1(sensei)



Speed & Tracking:

Speed: 16 (Base) | 32 (LW) | 24-64 (SHB) | 56 (God Dragon Form)

Tracking: ©20 (Base + Spec) | ®60 (Byakugan) | ™70 (Tendogan) | ©40/®84/™90 (ISS stacked on previous tracking boosts)

( Doujutsu: Tendōgan ) - Eye Technique: Destined Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tendōgan ( Literally meaning: Destined Eye or Eye of Destiny ) is a powerful dōjutsu utilized by the Hyuga clan. After gaining access to the Tendōgan,, Hyuga Clan members are able to retain their 360 degree vision to a higher degree, removing the blind spot at the back of the neck above the first thoracic vertebra, allowing them to attain true 360 degree vision. The telescopic visual abilities of the Byakugan are also vastly enhanced through the formation of Tendōgan, allowing the user to be able to see entire countries away at length and at its most powerful state, able to precisely and clearly perceive the souls of opponents as well as other spiritual entities. This unparalleled telescopic vision extends to the Tendōgan’s ability to peer or see into any other Dimension, as the ultimate form of the All Seeing White Eye. This allows the user to even gaze into world realms such as the Limbo and Pure World with relative ease. This visual clarity makes the gaze of these eyes inescapable by any means, thus granting the Hyuga Clan user tracking abilities on par with the Eternal Mangekyo Sharingan. When activated, the user is able to sharply increase the amount of chakra injected into the opponent on each of their Jyuken strikes, flooding the specific tenketsu points with chakra effectively destroying them. As a result, the side effects from Jyuken techniques and variants become indefinite. The user also gains access to the Divine Step Twin God Fists technique which increases the power of the user's Jyuken techniques.
Note: Requires activation (spending move) for Hyuga bios but remains active indefinitely afterwards if the user chooses to.
Note: After having a complete Hyuga bio with Tendōgan for 1 month, user becomes able to switch between both doujutsu without spending a move.
Note: User needs to have activated Byakugan before and had it active for 1 full turn

Ryuu Hyuga
Mind: 6
Body: 5
Spirit: 5
Agility: 5
Dexterity : 4 (+1)
Vitality: 0

Chakra | Health: 2600 | 160
Tracking: 12 x (2 +3) = 60
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type:
Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.



The quintet entered the rift prepared for combat. Separated by a half a meter, Buddha was in the middle, Shirou to the left, and Ryuu to his right. Semiramis was atop Shirou's shoulder, whereas Gokudere was behind them all by 5 meters. The quintet took in their surroundings, making sure to be aware of what might be happening around them.
 
  • Like
Reactions: Shady Doctor

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
Shirou Kotamine
Mind: 5
Body: 5
Spirit: 6
Agility: 6
Dexterity: 4 (+1)
Vitality: 1 (+1)

HP: 280
Chakra: 2000
Speed: 12
Tracking: 12 x (2.5) = 30
Tracking to shadows via cw: 12 x (2.5 +2) = 54

Personal summons
(Kuchiyose no Jutsu: Semiramis ) - Summoning Technique: Semiramis
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Semiramis is the leader of a secret Assassin Squadron founded by Shadow within the ranks of the snakes of Ryuchi Cave. Being part of the assassins, Semiramis excels in the art of deceit, camouflage, & assassination of course. Semiramis is a fairly small snake, being of 3 meters length, regal black colour, and of a enthusiastic but arrogant personality that often likes to indulge in luxury. Semiramis' speed is equivalent to a Jonin Rank Ninja, with her vitality being at eighty health points, and her skillset being that of all standard snake's, such as basic sensory and access to all standard snake ninjutsu, with Semiramis having access to A rank and below normal ninjutsu, and lasting four turns on the field. Semiramis' distinguishing qualities are the following;

Assassin of Red: Like all snakes, Semiramis can sense and pinpoint her target through snake senses, but her unique ability is that when locked on a prey, she naturally enters her assassination state, becoming hidden to her target in regards to her bodily functions, allowing her to have an edge against those that track her via such functions, while also exuding an intent that reduces opponent's base speed by two levels. In this state Semiramis is still perceivable through the basic senses, although as she is an assassin, her movement's do not produce sounds, but her 'intent' itself is felt by the opponent's, alerting them that they are being targeted, with Semiramis position being revealed if she enters within 6 meters of her opponent. This ability is passive, with Semiramis sensory only extending to a single LM and her only being capable of targeting up to three opponent's at a single go.

The Queen's Feast: Semiramis' venom is quite distinct, as she is capable of administering it through a bite, or launching it at a range with the additional implementation of basic shape manipulation or simply a wide scaled spray. This is an A ranked ability, with the wide scaled spray reaching mid range distance, with a spread of 10 meters both vertically and horizontally, while the shape manipulated application can reach up to long range distance, with this application never being bigger than her own size. Those that fall prey to her venom would experience a forced rapid secretion of their serotonin, norepinephrine and dopamine levels, rendering those afflicted experience feelings of pleasure, and emotional warmth. This pleasure and emotional warmth allures them to a sense of self love that prevents the use of forbidden ranked techniques and actions that cause self harm. Notably, Semiramis' venom itself is of S rank level but causes no standard physical damage by itself, but rather causes damage based on it's method of administration, where a bite is treated as an S rank attack, while her ranged release is treated as an A rank as previously mentioned.

Servant of the Holy Grail War: Semiramis' final ability is her passive ability to transform into a Bow, allowing the user to fire off her venom in arrow forms, at A rank levels, with the user having the option of utilisng her as a normal bow to fire off different arrows. Twice per battle Semiramis can coat a fired arrow with her venom, naturally costing a move, but can occur in the same t/f of another arrow technique

(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him

Buddha
Mind: 4
Body: 6 +2(tendo)
Spirit: 5
Agility: 8
Dexterity: 4
Vitality: +1(sensei)



Speed & Tracking:

Speed: 16 (Base) | 32 (LW) | 24-64 (SHB) | 56 (God Dragon Form)

Tracking: ©20 (Base + Spec) | ®60 (Byakugan) | ™70 (Tendogan) | ©40/®84/™90 (ISS stacked on previous tracking boosts)

( Doujutsu: Tendōgan ) - Eye Technique: Destined Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tendōgan ( Literally meaning: Destined Eye or Eye of Destiny ) is a powerful dōjutsu utilized by the Hyuga clan. After gaining access to the Tendōgan,, Hyuga Clan members are able to retain their 360 degree vision to a higher degree, removing the blind spot at the back of the neck above the first thoracic vertebra, allowing them to attain true 360 degree vision. The telescopic visual abilities of the Byakugan are also vastly enhanced through the formation of Tendōgan, allowing the user to be able to see entire countries away at length and at its most powerful state, able to precisely and clearly perceive the souls of opponents as well as other spiritual entities. This unparalleled telescopic vision extends to the Tendōgan’s ability to peer or see into any other Dimension, as the ultimate form of the All Seeing White Eye. This allows the user to even gaze into world realms such as the Limbo and Pure World with relative ease. This visual clarity makes the gaze of these eyes inescapable by any means, thus granting the Hyuga Clan user tracking abilities on par with the Eternal Mangekyo Sharingan. When activated, the user is able to sharply increase the amount of chakra injected into the opponent on each of their Jyuken strikes, flooding the specific tenketsu points with chakra effectively destroying them. As a result, the side effects from Jyuken techniques and variants become indefinite. The user also gains access to the Divine Step Twin God Fists technique which increases the power of the user's Jyuken techniques.
Note: Requires activation (spending move) for Hyuga bios but remains active indefinitely afterwards if the user chooses to.
Note: After having a complete Hyuga bio with Tendōgan for 1 month, user becomes able to switch between both doujutsu without spending a move.
Note: User needs to have activated Byakugan before and had it active for 1 full turn

Ryuu Hyuga
Mind: 6
Body: 5
Spirit: 5
Agility: 5
Dexterity : 4 (+1)
Vitality: 0

Chakra | Health: 2600 | 160
Tracking: 12 x (2 +3) = 60
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type:
Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.



The quintet entered the rift prepared for combat. Separated by a half a meter, Buddha was in the middle, Shirou to the left, and Ryuu to his right. Semiramis was atop Shirou's shoulder, whereas Gokudere was behind them all by 5 meters. The quintet took in their surroundings, making sure to be aware of what might be happening around them.
They dare enter his nightmare? And now, what was this? They got into a battle formation wanting to fight him? Did they not understand what they were doing? Obito felt his endless suffering was nothing but a nightmare waiting to end, so he decided they should suffer his fate too. With a single handseal he places every person and summon on this enemy team into an illusion where a series of feathers fall from the sky. While this happens they would all be put to sleep.
As the feathers began to form he would instantly perform a second handseal causing a masses of wooden, spiked vines to shoot up around every single one of them, summons included. He was aiming to impale them all as they fell asleep, striking their legs from below, their heads from behind, leaving no room for escape. These form from mid rage all around the ground, starting in front of Obito. It would even strike the skies above. He was not foolish though, he left just enough space between these vines to see his foes so as to never lose sight of them. Obito jumps back, his hand ready to draw his gunbai from his back. He knew these were no ordinary foe's due to their chakra flows.
You must be registered for see images
( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye - Already active
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second

Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
It did not take long for the masked man to begin his attack, almost instantly going on the offensive with an illusionary technique. While the younger Hyuga would be immune (Gen Def Spec), Shirou, Buddha, and the summons would be caught up in it.

Since entering the rift, Ryuu had been highly alert and was watching for any signs of movement from the man in front of him. So when he made one hand seal, the Hyūga quickly scanned all his surroundings with his Byakugan to see what was coming, and noticed that only his allies chakra flow had changed. It seemed that they had been placed in an illusion. What about him? He seemed to be free from it. That could be either from the fact that that he had immunities, or it could be that he simply hadn't been placed in an illusion by the enemy. It didn't matter though. What mattered was getting out of this whole thing alive. Ryuu wondered if Shirou and Buddha needed help. He decided it was better to make a move first, and if his new found acquaintance hadn't freed himself yet, then he could step in. But for now, right after Obito attempted to place them all in an illusion, Ryuu performed a series of hand seals before slamming his hands on the ground, creating a large barrier around the Uchiha. This would drain his chakra, make it very difficult for him to move, as well as take away his ability to mold chakra above A-Rank.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

From Shirou's end, the feather's descending without any cue, lack of a summoning, and overall oddness of the situation lead to the conclusion of the illusion. Never mind the fact that his gauntlet would have lit up indicating the manipulation. This would lead to Shirou using an empowered illusion of his own to counter Obito. Through a wave of chakra, Shirou would place an illusion upon himself and Obito, causing the uchiha to see green smoke pouring out of Shirou's body whereas a green hue would take hold of the terrain. Obito's olfactory senses would be overcome with a horrid smell of rot, accompanied with a chilling sensation coursing through his bones. A demonic voice would speak in the Uchiha's head, playing tricks on him. While it was his rift, he would ironically be welcomed to Shirou's domain. In tandem with this, bolts of lightning would seem to shoot up from the ground, stabbing and restricting Obito's movements as thick green smoke is exuded, causing searing pain and severe mutations. These bolts and the smoke would serve to block Obito's vision as well. The illusion would persist for multiple turns if left unchecked, leading to additional complications for the Uchiha. Notably, the smoke that surrounded Shirou would seem to surge outwards creating an additional blockage from the quintet's side of the field.

(Genjutsu: Moeru Pesuto) Illusion Art: Burning Plague
Type: Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( + 10 per turn ) +10 = 50
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.

To Buddha it was child's play detecting the illusion, instantly being aware of it's placement via his Dojutsu. He noticed that his clansmen would have been unaffected somehow, whereas he had no care of the Nara handling himself. In retaliation to the masked man's illusion, Buddha would surge Yang chakra throughout his entire body and mould it into a giant staff that would be surged forwards. This would release Buddha from the illusion whilst also sending an offensive towards the masked man, aiming to deliver a critical attack to the two fold restricted man's chest. The illusion blocking vision was another means to ensure a critical.

( Yoton: Herakuresu no Shiron ) Yang Release: Trials of Hercules
Type:Supplementary | Attack | Defense
Rank: B - S
Range: Short - Long
Chakra Cost: 40 - 60
Damage: 80 - 100 +15(AP) = 115
Description: Trials of Hercules is a technique that takes on properties of both the (Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake technique, and the ( Yoton: Byako ) - Yang Release: White Tiger technique. Specifically, it would take the concept of using raw Yang chakra as a means of combat. Taking that concept, the user would mold and conjure raw Yang chakra from any point of the body, which would come in the form of a white energy that burns away at other chakras and targets without actually giving off heat (though steam emanates from the chakra). This chakra can be molded into basic or slightly intricate tools/shapes to use for offensive, defensive or Supplementary purposes that may be at hand, limited only by the user's imagination. These tools and shapes can range from waves, swords, Cubes etc. but will be split in power according to rank and quantity of the tools created. The chakra can be created in a fiery like form or as a semi-solid energy, though either way it would deal physical damage upon impact with targets. The unique thing about tools created is what happens when it strikes people/things. When it comes to coming into contact with living beings, this technique would overload the target's chakra system with the Yang chakra it was created from, causing an imbalance that would cause negative effects on them depending on the rank used. At B-rank, the overload and pure heat of the chakra would cause 40 chakra to be burned away from the target's overall chakra reserves, and their tracking ability lowered by 20%. At A-rank, the before mentioned effects would apply but the target would have 50 chakra burned away, along with preventing the use of techniques S-rank and above and requires 2x the normal cost for techniques A-rank and below. At S-rank, the before mentioned effects would apply but the target would have 60 chakra burned away, along with preventing the use of any spiritual or Yin based abilities due to the Yang chakra causing such an imbalance within the chakra system. Whenever used, the technique itself has to go through the body in an instant surge that would also burn away any foreign chakras of equal chakra output or lower.

Note: S-rank can only be used 3x with the need of 4 hand seals, A-rank can be used 4x with the need of 3 hand seals, and B-rank would only need 2 hand seals
Note: The energy must originate from the body, and can at max be the size of the canon S rank earth golem.

All in all, Obito would find himself in a pinch, being restricted by the Fuin and illusion, while being under attack. In regards to the summons, they would be left alone for the moment, awaiting 'activation' at a later point.


Shirou Chakra: 2000 - 20 (2xCW) - 50 = 1940
Buddha Chakra: 3000 - 20 (2xTendo) - 60= 2920
Ryuu Chakra: 2600 - 10 (2xByaku) - 30 = 2560
 

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
It did not take long for the masked man to begin his attack, almost instantly going on the offensive with an illusionary technique. While the younger Hyuga would be immune (Gen Def Spec), Shirou, Buddha, and the summons would be caught up in it.

Since entering the rift, Ryuu had been highly alert and was watching for any signs of movement from the man in front of him. So when he made one hand seal, the Hyūga quickly scanned all his surroundings with his Byakugan to see what was coming, and noticed that only his allies chakra flow had changed. It seemed that they had been placed in an illusion. What about him? He seemed to be free from it. That could be either from the fact that that he had immunities, or it could be that he simply hadn't been placed in an illusion by the enemy. It didn't matter though. What mattered was getting out of this whole thing alive. Ryuu wondered if Shirou and Buddha needed help. He decided it was better to make a move first, and if his new found acquaintance hadn't freed himself yet, then he could step in. But for now, right after Obito attempted to place them all in an illusion, Ryuu performed a series of hand seals before slamming his hands on the ground, creating a large barrier around the Uchiha. This would drain his chakra, make it very difficult for him to move, as well as take away his ability to mold chakra above A-Rank.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

From Shirou's end, the feather's descending without any cue, lack of a summoning, and overall oddness of the situation lead to the conclusion of the illusion. Never mind the fact that his gauntlet would have lit up indicating the manipulation. This would lead to Shirou using an empowered illusion of his own to counter Obito. Through a wave of chakra, Shirou would place an illusion upon himself and Obito, causing the uchiha to see green smoke pouring out of Shirou's body whereas a green hue would take hold of the terrain. Obito's olfactory senses would be overcome with a horrid smell of rot, accompanied with a chilling sensation coursing through his bones. A demonic voice would speak in the Uchiha's head, playing tricks on him. While it was his rift, he would ironically be welcomed to Shirou's domain. In tandem with this, bolts of lightning would seem to shoot up from the ground, stabbing and restricting Obito's movements as thick green smoke is exuded, causing searing pain and severe mutations. These bolts and the smoke would serve to block Obito's vision as well. The illusion would persist for multiple turns if left unchecked, leading to additional complications for the Uchiha. Notably, the smoke that surrounded Shirou would seem to surge outwards creating an additional blockage from the quintet's side of the field.

(Genjutsu: Moeru Pesuto) Illusion Art: Burning Plague
Type: Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( + 10 per turn ) +10 = 50
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.

To Buddha it was child's play detecting the illusion, instantly being aware of it's placement via his Dojutsu. He noticed that his clansmen would have been unaffected somehow, whereas he had no care of the Nara handling himself. In retaliation to the masked man's illusion, Buddha would surge Yang chakra throughout his entire body and mould it into a giant staff that would be surged forwards. This would release Buddha from the illusion whilst also sending an offensive towards the masked man, aiming to deliver a critical attack to the two fold restricted man's chest. The illusion blocking vision was another means to ensure a critical.

( Yoton: Herakuresu no Shiron ) Yang Release: Trials of Hercules
Type:Supplementary | Attack | Defense
Rank: B - S
Range: Short - Long
Chakra Cost: 40 - 60
Damage: 80 - 100 +15(AP) = 115
Description: Trials of Hercules is a technique that takes on properties of both the (Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake technique, and the ( Yoton: Byako ) - Yang Release: White Tiger technique. Specifically, it would take the concept of using raw Yang chakra as a means of combat. Taking that concept, the user would mold and conjure raw Yang chakra from any point of the body, which would come in the form of a white energy that burns away at other chakras and targets without actually giving off heat (though steam emanates from the chakra). This chakra can be molded into basic or slightly intricate tools/shapes to use for offensive, defensive or Supplementary purposes that may be at hand, limited only by the user's imagination. These tools and shapes can range from waves, swords, Cubes etc. but will be split in power according to rank and quantity of the tools created. The chakra can be created in a fiery like form or as a semi-solid energy, though either way it would deal physical damage upon impact with targets. The unique thing about tools created is what happens when it strikes people/things. When it comes to coming into contact with living beings, this technique would overload the target's chakra system with the Yang chakra it was created from, causing an imbalance that would cause negative effects on them depending on the rank used. At B-rank, the overload and pure heat of the chakra would cause 40 chakra to be burned away from the target's overall chakra reserves, and their tracking ability lowered by 20%. At A-rank, the before mentioned effects would apply but the target would have 50 chakra burned away, along with preventing the use of techniques S-rank and above and requires 2x the normal cost for techniques A-rank and below. At S-rank, the before mentioned effects would apply but the target would have 60 chakra burned away, along with preventing the use of any spiritual or Yin based abilities due to the Yang chakra causing such an imbalance within the chakra system. Whenever used, the technique itself has to go through the body in an instant surge that would also burn away any foreign chakras of equal chakra output or lower.

Note: S-rank can only be used 3x with the need of 4 hand seals, A-rank can be used 4x with the need of 3 hand seals, and B-rank would only need 2 hand seals
Note: The energy must originate from the body, and can at max be the size of the canon S rank earth golem.

All in all, Obito would find himself in a pinch, being restricted by the Fuin and illusion, while being under attack. In regards to the summons, they would be left alone for the moment, awaiting 'activation' at a later point.


Shirou Chakra: 2000 - 20 (2xCW) - 50 = 1940​
Buddha Chakra: 3000 - 20 (2xTendo) - 60= 2920
Ryuu Chakra: 2600 - 10 (2xByaku) - 30 = 2560
What the hell was this? One's chakra didn't change when he cast his gen, the other managed to cleanse themselves and create a weapon and now the last one, what the hell? Obito could see his hands as he's forced to the ground, his chakra system compromised after seeing the light around one of his foes. He saw smoke, though nothing creating it as parts of his body were stabbed. He'd never seen anything of the sorts. Was this an illusion? He couldn't use his phasing. The barrier forcing him to the ground was preventing him from even that. How in sync were these guys? What was he going to do?

As Obito is forced to the ground by the barrier, he slams his hands on the ground to use the moving earth core technique to raise and lower the earth at high speeds. He would instantly drop the ground around his foe's 10m. They would plummet to the bottom of the pit. This pit has a 7m radius around the trio, causing the summon to fall in as well. Due to the ground suddenly dropping, the contact his foe had with the ground would be broken, freeing Obito from the MIE. Not only does he drop his foes, he raises the ground below him 10m in the process. In doing so, he would be lifted from the barrier's range due to the rising earth (With Ryoma going down, the tech is only mid range causing it to fail based on range). This would also lift Obito allowing him to avoid the weapon launched at him (I'm assuming due to it being a staff, it's diameter is 1 inch at most?) which would pass through the wooden structure, leaving Obito unharmed.

Following the rising and lowering of the earth, Obito would continue with his wood technique. He would change it slightly to suit his current needs. First of all, he would have it shoot out from every angle in the pit he'd created, aiming to strike his foe's from every direction, hitting the summons too, forming mass branches in the pit. While at the same time creating wooden trees all around him, and cross the land while still maintaining vision of the trio. He causes one of the wooden branches he makes to strike the side of his leg, aiming to strike the illusion blade (in case it wasn't an illusion) to break it, but instead found himself hitting his own leg for 60 damage. This would break the illusion in the process. With rising himself up, it would be even more evident it was an illusion with the smoke moving with him as well as the blade staying in him. With his vision never broken of the trio due to the gaps in the trees, he would wait and see how they react.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

Health:
220-60 = 160

27% health loss

  • 20% - An attack causing this amount of damage to the legs will cause the victim's leg based Taijutsu to cause 5 less damage and their base speed lowered by 2 levels.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
What the hell was this? One's chakra didn't change when he cast his gen, the other managed to cleanse themselves and create a weapon and now the last one, what the hell? Obito could see his hands as he's forced to the ground, his chakra system compromised after seeing the light around one of his foes. He saw smoke, though nothing creating it as parts of his body were stabbed. He'd never seen anything of the sorts. Was this an illusion? He couldn't use his phasing. The barrier forcing him to the ground was preventing him from even that. How in sync were these guys? What was he going to do?

As Obito is forced to the ground by the barrier, he slams his hands on the ground to use the moving earth core technique to raise and lower the earth at high speeds. He would instantly drop the ground around his foe's 10m. They would plummet to the bottom of the pit. This pit has a 7m radius around the trio, causing the summon to fall in as well. Due to the ground suddenly dropping, the contact his foe had with the ground would be broken, freeing Obito from the MIE. Not only does he drop his foes, he raises the ground below him 10m in the process. In doing so, he would be lifted from the barrier's range due to the rising earth (With Ryoma going down, the tech is only mid range causing it to fail based on range). This would also lift Obito allowing him to avoid the weapon launched at him (I'm assuming due to it being a staff, it's diameter is 1 inch at most?) which would pass through the wooden structure, leaving Obito unharmed.

Following the rising and lowering of the earth, Obito would continue with his wood technique. He would change it slightly to suit his current needs. First of all, he would have it shoot out from every angle in the pit he'd created, aiming to strike his foe's from every direction, hitting the summons too, forming mass branches in the pit. While at the same time creating wooden trees all around him, and cross the land while still maintaining vision of the trio. He causes one of the wooden branches he makes to strike the side of his leg, aiming to strike the illusion blade (in case it wasn't an illusion) to break it, but instead found himself hitting his own leg for 60 damage. This would break the illusion in the process. With rising himself up, it would be even more evident it was an illusion with the smoke moving with him as well as the blade staying in him. With his vision never broken of the trio due to the gaps in the trees, he would wait and see how they react.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

Health:
220-60 = 160

27% health loss

  • 20% - An attack causing this amount of damage to the legs will cause the victim's leg based Taijutsu to cause 5 less damage and their base speed lowered by 2 levels.
Not sure how we go about discussions about moves, but gonna quote this up a little while I come discuss with you brother Dan
 
  • Like
Reactions: Pervyy

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
ELeven days later 😅😅💀 But as agreed, Obito's move fails and our move goes through. Obito will take 115 damage directly to the chest from Buddha's yang technique. This leaves him suffering from health drawbacks up to 40% while also having the drawbacks of the yang technique; meaning he can't use above A rank techs and can't make use of any spiritual or yin based abilities. Also the MIE is broken through by the Yang.




With Obito succumbing to the Yang energy as it strikes his chest, the trio led by Buddha doesn't waver a single inch; Instead, they'd take the offensive even further. Ryuu would do a single hand seal and cause the very ground beneath the injured man to take a new form. The terrain starting 4m in front of the duo would nigh instantly shift into a swamp that spanned out about 50m in every given direction besides around the trio themselves; Leaving 4m in front of them solid while the terrain beneath, to the side and behind them stayed the same as before. This would be an attempt to trap Obito and suck him into the swamp in order to completely suffocate him over time.

On the other hand, Buddha and Shirou basically had the same things in mind. They'd both create 2 Yin dragons each, all consisting of different elemental natures. The 2 created by Shirou would be fire and lightning based, while the ones created by Buddha would be wind and water based. This would be done at the same time as Ryuu performing the swamp, allowing them to use the dragons as attack mechanisms while Obito dealt with the sticky situation the swamp would put him in.

Each dragon dove at Obito immediately upon creation, each taking a different angle. The water one would come at him head on, while the wind one came at an arc from Obito's right side. The fire one would arc upwards and come down on top of the Uchiha, while the lightning one mirrored the wind dragon but to Obito's left. The dragons all came at their own angles but were sent at slightly varying speeds so that each one would hit a moment after the other; aiming to cause 4 separate collisions to Obito back to back to back. The lightning would hit first, then the wind, then the fire then the water. As the attacks were performed and sent off, all three Shinobi could be heard yelling in tandom!

"5 element disaster finishing strike of the phasing rift walking moon man!"


( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long (Long)
Chakra: 30 - 50 (40)
Damage: N/A (80)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons x2
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.




Shirou Chakra: 1940 - 150 = 1890
Buddha Chakra: 2920 - 150 - 10 = 2760
Ryuu Chakra: 2560 - 40 - 10 = 2510
 
  • Haha
Reactions: Troi

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
ELeven days later 😅😅💀 But as agreed, Obito's move fails and our move goes through. Obito will take 115 damage directly to the chest from Buddha's yang technique. This leaves him suffering from health drawbacks up to 40% while also having the drawbacks of the yang technique; meaning he can't use above A rank techs and can't make use of any spiritual or yin based abilities. Also the MIE is broken through by the Yang.




With Obito succumbing to the Yang energy as it strikes his chest, the trio led by Buddha doesn't waver a single inch; Instead, they'd take the offensive even further. Ryuu would do a single hand seal and cause the very ground beneath the injured man to take a new form. The terrain starting 4m in front of the duo would nigh instantly shift into a swamp that spanned out about 50m in every given direction besides around the trio themselves; Leaving 4m in front of them solid while the terrain beneath, to the side and behind them stayed the same as before. This would be an attempt to trap Obito and suck him into the swamp in order to completely suffocate him over time.

On the other hand, Buddha and Shirou basically had the same things in mind. They'd both create 2 Yin dragons each, all consisting of different elemental natures. The 2 created by Shirou would be fire and lightning based, while the ones created by Buddha would be wind and water based. This would be done at the same time as Ryuu performing the swamp, allowing them to use the dragons as attack mechanisms while Obito dealt with the sticky situation the swamp would put him in.

Each dragon dove at Obito immediately upon creation, each taking a different angle. The water one would come at him head on, while the wind one came at an arc from Obito's right side. The fire one would arc upwards and come down on top of the Uchiha, while the lightning one mirrored the wind dragon but to Obito's left. The dragons all came at their own angles but were sent at slightly varying speeds so that each one would hit a moment after the other; aiming to cause 4 separate collisions to Obito back to back to back. The lightning would hit first, then the wind, then the fire then the water. As the attacks were performed and sent off, all three Shinobi could be heard yelling in tandom!

"5 element disaster finishing strike of the phasing rift walking moon man!"


( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld

Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long (Long)
Chakra: 30 - 50 (40)
Damage: N/A (80)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons x2
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.




Shirou Chakra: 1940 - 150 = 1890
Buddha Chakra: 2920 - 150 - 10 = 2760
Ryuu Chakra: 2560 - 40 - 10 = 2510
Obito is bound in the mud, unable to muster the strength to break the grip of the mud while multiple dragons descend upon him. Unable to phase, he's left looking on, accepting his fate. He closes his eyes as his miserable existence is brought to an end. His lifeless body now sinking to the depths of the swamp, a fleeting memory of a cursed soul.

Congratulations. I'll inform Drackos of your victory where he will post your prizes in here.

Well done.
 

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards
Congratulations. Your prizes are as follows: 12,840 Kumi split three ways is 4,280 Kumi each. Additionally, you've earned the Walking Tragedy title which does the following:

The Walking Tragedy - for those that defeated a broken man, who challenged the world in spite of his broken heart.
-Classified as a PVP title. Active against enemy players.
-Increases damage done by 5 points when under 80% maximum health capacity, 10 points when under 50% maximum health capacity, and 15 points when under 20%. This damage boost stacks with other sources of damage enhancing or debuffing sources.
-Increases healing potency by 10%.
 
Top