[Rift] Shrine of the Dragon: Vioren vs Shady, Corazon, and Ignia

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Lord of Kaos

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Vioren, Queen-Consort of Bahamut
Jounin | N/A Health Points | N/A Chakra
Accessible Canon Fields: Fire Release (+40), No Hands Seals Required, 4x Base Speed/Tracking

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As the trio defeated Hoshkar, they barely had time to rest before a mysterious phenomenon occurred; while the group walked, they would find themselves suddenly levitating into the sky above the observatory, higher and higher into the air as they noticed their newfound ability of flight. Rising hundreds of meters into the air, the group finds themselves in the atmosphere as a massive she dragon appears before them, ravaging about in the air. The draconic mother flails about erratically as she witnesses the flying humans, now floating 20 meters away from the deity. Screeching loudly, the dragon releases a massive beam of 5 meters wide as she flies around the group, aiming to hit the trio head on before circling them. This beam would trigger 3 5 meter wide Superheated areas that ignite later, each 2 meters away from one another ( creating a straight line from Vioren’s original location to the trio’s location in the air ).

(Tenkū no Shukufuku) – Blessing of the Sky - Passive
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: The battle against Vioren takes place in the skies above the Cosmic Observatory. After defeating Hoshkar, all roleplayers will receive the Blessing of the Sky, gaining the innate ability to fly and track at four times their base speed. Blessing of the Sky remains active through the entire battle with Vioren. Blessing of the Sky does not count toward one of the user’s speed boosts.

(Kurohomura no Bahamūto) – Dark Flames of Bahamut
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 160
Description: A beam of concentrated black fire that appears more like a beam of energy rather than amorphous flame. With long-range reach it moves at three times the base speed of a standard S-Rank Fire Release technique and vaporizes what it strikes that is unable to defend against its onslaught. In its wake the beam will Superheat three zones equidistant along the beam’s path once it expires. Each Superheated zone will ignite one full turn later should Champions not soak its damage.

(Kanetsu) – Superheated
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 120
Description: Performed within the same timeframe as another of Vioren’s techniques, Superheated causes a specific area, targeted by a radius that can only be at most 5 meters, to overheat. A Superheated zone must be soaked by at least one roleplayer; should no roleplayers enter the zone to soak the damage then the Superheated zone will ignite, causing a wave of heat to trigger Fall of the Dragons on all players within the battlefield. If two players enter the Superheated zone then the damage is reduced to 80 but it is afflicted to both players.

(Gyaku Kyokusei) – Reverse Polarity - Passive
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Reverse Polarity is a technique that reverses the elemental nature of the target’s next technique based on their previous technique they used, applying to anyone within long range. Reverse Polarity activates after Vioren uses her first use of Superheated; it activates passively. When the target uses a Fire Release technique, their next Fire Release technique will be Water natured. When the target uses a Water natured technique, it will be Fire Release in nature. When the target uses a Lightning Release technique it will be Wind Release in nature, and vice versa. When the target uses an Earth Release technique it will be Fire Release in nature.
 

Corazon

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There was no time for the trio to rest. Soon after defeating Hoshkar, they began ascending high into the sky, discovering their newfound ability to fly. It didn't take long before they encountered another massive Dragon. Unlike the previous one, this Dragon had no intention of speaking random words. Instead, it screeched and fired a beam at the group, forcing them into action.

Karna would ( passively ) activate his EMS once again while informing them of the plan, choosing to directly deal with the attack as Magnus provides support. Magnus would place his hand on Karna's shoulder, transferring chakra into him while Karna made use of his element once more, utilizing the transferred chakra to enhance the technique's power beyond what's usually possible. A single handseal was all he needed to create a wall of flames in front of the trio. The wall was wide enough completely protect them from the beam, as well as strong enough to overpower it as it expanded outwards, aiming to strike the dragon by enclosing it from all directions, not allowing it to stop due to the flames constantly going after it. As they launched the attack, they moved back five meters, away from the circles that appeared on the same path the beam had traveled, now leaving them at least six meters away from it.

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60 + 20
Damage: 80 - 120 + 30 + 40 ( CT ) + 15 ( AP ) + 10 ( Nindo ) = 215
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects. The Degenerative effects only apply to enemies of the user, while the Regenerative effects only apply to the allies of the user. These effects are outlined as followed:

Degenerative:

  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:

  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
This technique, being semi sentient, will only harm those who the user perceives as enemies, where the flames will simply pass over their allies. The flames of breakdown will always damage the enemies of the user regardless of which effects are applied.

Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used three times per battle with two turns between uses and no Breakdown jutsu above A rank in the following turn with all effects lasting 3 turns.

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

Doom meanwhile, simultaneously to Karna performing his attack and with the Darkhold in hand, would go on his suicide mission and Apparate away from the group, appearing on Vioren's back by marking a location on the path the Dragon flew, timing his Apparition so he'd appear there as the Divinity passed by.

Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).

Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens.

Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.

Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.

Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns
 

Lord of Kaos

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The Queen of Dragons screeched, momentarily wincing as she flew, tormented by visions and memories of her fellow deities before they perished at the hands of the foul Dragonkin, Basel. Pained and slowly slipping into the madness he plagued her with, the dragon flew higher as flew higher towards the group, moving outside of the reach of the flames to watch the two that had just flew backwards in space as one disappeared, all for naught; as the trio’s attacks were launched, the different zones ignited, causing several things to happen simultaneously.

First, Vioren screeched yet again, watching as the Fall of the Dragons triggered as the Blessings of the Sky deactivated. With their chakra and/or Siris related abilities ceasing to function, the group lost the ability to fly and began to fall from the atmosphere to their inevitable demise below. As the duo fell, Vioren felt something make contact with her back as she flew higher, twisting in the air to see it, only to find the third person now present. Swiping at him to knock it off, she then breathed a large amount of flames at his face, burning him to a char as his burned body falls from the sky with his comrades.

Once hitting the earth, the trio would find themselves unconscious and outside of the Rift once they awaken.

(Doragon no Aki) – Fall of the Dragons
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When Basel felled Bahamut the remaining dragons in their shattered world lost the ability to fly, plummeting from the sky. This technique represents the same curse, turned against Vioren’s hated enemies. When successfully activated the Fall of the Dragons will remove Blessing of the Sky, causing roleplayers to fall from the sky. A secondary effect of Fall of the Dragons also prevents a victim from molding Chakra or Siris or regaining a form of flight. Fall of the Dragon is activated upon specific conditions being met, being an unavoidable technique once it has activated.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 40 = 120x2 = 240
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

Rift Closed
 
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