Rhya The Disloyal

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
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"Courage isn't about knowing when to take a life, it's knowing when to spare one...."
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Basic Information
Name : Rhya
NickName : The Disloyal | Shady.
Gender : Male
Age : Unknown
Clan : Djinn



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Appearence

Rhya is a young man with a red tattoo on his left cheek and patches of white hair in his messy black hair. Under his hair hides a third eye in the middle of his forehead. He's usually wearing a blue kimono type outfit with a purple cloth around his waist and a brown fanny-pack for his ninja tools. Over this is a white cloak like the 4th Hokage, but with blue shading at the ends of it and "Shady" written in Kanji on the back.​

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Personality


Rhya has a laid back personality and is rather lazy, but is quick to fight, albeit unwillingly, to protect an ally. Seemingly the calmest of the Sabbath, he cares deeply for his people.

He also somewhat of a womanizer, frequently asking pretty women out for a drink with no exception to those of royal blood. He also has an interest in others' abilities; Hence why he learned Kinjutsu and Edo Tensei. He has also been shown Living up to his title as the "Disloyal", "finessing" and deceiving people to gain what he needs at his whim.





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Land of Birth
Unknow​

Clan/Village Alliance
Tsumigakure​



Rank & Chakra Information
Jounin


Single Handseal Specialist:

You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities. [Suiton]


Sourceless Materializing Specialist:

You can materialize your element or skill you specialize in without needing a source. Likewise, you can sustain creations of the element without limiting yourself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on your own. This is done by adding 1 handseal to the necessary total. [Suiton]


Apex Handseal Specialist:

Limited to Ninjutsu Specialties. You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. [Suiton]

Sage Master:

The user is able to enter Sage Mode passively, no longer counting towards their allowed moves per turn OR the user is able to gain 20% more chakra when entering Sage Mode.



火 Fire Release
風 Wind Release
雷 Lightning Release
土 Earth Release
水 Water Release
土 Dream Sand
水 Stygian Water
風 Moondust





忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
体 Kaitos Taijutsu
剣 Kenjutsu
水 Fuuinjutsu
鏡 Kinjutsu
体 Medical Ninjutsu


四 Summoning Contracts

契 Snakes
喚 Snake Arts
四 Perfect Snake Sage Mode
法 Tiglons
竜 Tiglon Arts



Fighting Styles

四 Coiling Dragon Arts
法 Steel Ball Run
喚 Duel Monsters
剣 Drunken Monkey Fist

Other
関 Customs ➟ [X]






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History

Inconclusive! Despite, an ever growing presence the mans' past is shrouded in mystery. Anbu intelligence has noted he first sprung into prominence in Badlands of Earth and gained notoriety ever since. However, by then he was a grown adult and all events prior are hearsay. However, it is known that he has aligned with rogues and has a penchant for violence following him. Information that was sufficient to brand him a Bandit. Those who know him are more intrigued with his story as it develops at present rather than a reflection of his past.​



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Other Information
Weapons and such

Rhya is very adept in the use of Wind, which is his first affinity and also his signature element. Rhya carries 2 great swords (Which double as his Vessels for his Djinn), one on his back and one on his left hip, each one are razor sharp and fully capable of conducting Wind chakra. They are compared to great swords due to their length being nearly the same height as Rhya (whom stands nearly 6 feet 6 inches). He is an exceptional genjutsu user also, his skill with genjutsu is so vast that it is said to rival even those of the Uchiha's. Most of his techniques focus around Pain or paralyzation; primarily using pain as a medium to torture his opponent, he would torture his most hated enemies rather than kill them quickly; something he chalks up to just "venting". He also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat, thus doubling his base movement speed. His tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will.

Around his wrists are bands that have scripts on them similar to sasukes. These are used for the Steel Run Cfs. He also carries various card shaped metal weapons used for the Duel Monsters cfs. These are up his sleeves, on his belt and some are even tucked in pockets near his pecs. All these cards are slightly visible and in places easily available to touch.

It is also seen that he keeps a horse with him for traveling purposes. The horse is all black in color, with silver/gray hair on its mane and tail. The horse has similar armor platings as a knight and is known to travel at a fast pace for long distances without tiring. It is also numerous times bigger than a normal horse.

Being born Ambidextrous, Rhya is able to weild weapons such as his swords and boomerangs with either hand and be equally effective with which ever one he is using. While in combat with just a single sword he usually switches hands alot due to being so used to using two swords at once.





Fuuinjutsu seals and Passives

On his neck Rhya has a seal used for concealment [Unspoken Execution]. On his left pectoral is the seal for the Boundary Barrier, ready to be activated at any point. Other than that he keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ). On his swords and giant boomerang is the unlimited blade seal. Being one of the Creators of the Yumeton element, Rhya enters every battle with his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them.

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.
Note: Each movement through this counts as a move per turn.

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.



Summonings

Rhya through deep study of rare animals and travelling the world, came into contact with a lethal breed of animals. A very powerful and ferocious species called Snakes, a species superior to most who came against them. They caught Rhya's eyes the moment he saw them, so he made a pact with the Snakes that he will forever protect them as long as they aid him in battle. With this blood oath made, they granted him a signing of the contract and all of the Snakes tied to the contract. He has marked his self with a special Snake Summoning tattoo in two different places; One is placed on the inside of his bottom lip, while the other is placed on his left hand. Strapped to his waist he carries 6 small vials of his own blood, being small enough to be crushed with little force and giving his easy access to his own blood without bringing any harm to his own body.. He is also the lone discoverer of the Pit Vipers, having complete access to them.

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.

Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Taking the power of the Pitvipers to a new level with his Senjutsu mastery, Raia is capable of taking on a more unique form when entering Sage Mode. This is done by a passive technique known as Sage of Pits; Giving him a Pits anatomy.

(Pitto No Kenjin) - Sage of Pits
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.

Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)

Note: Must have learned Pitvipers Sub-species of Snakes



Djinn Clan

Rhya has the passive trait of using, seeing and interacting with what is known as Rukh. This is an energy unsensable and unseeable by people outside of the clan itself. The clansmen have access to what they see as purity based Rukh appearances, that shapes in form of butterflies. Based on the purity of said person, the butterflies will take pure colors (light) versus non pure (dark colors), Though Rhya being a fallen has blackish-purple Rukh . The rukh not only can't be seen by others outside of the clan, but acts as a radar jam for any type of sensing other than ones that target you visually, or through emotion. this also excludes enhanced smell, sight, hearing. Thus only working on chakra based sensing This will cause others to feel or sense a blur in chakra, not being able to accurately sense them. This is specially useful if the clansmen is traveling with people, or a group or even infiltrating, making sensing them incredibly difficult. Even though Rhya is extremely lazy, his skill and talent still warranted him a rank of King's Candidate.



Scientific Tools:
- ( Kyuu-tsuki ) - September
- ( Abusōbu Ude ) - Absorption Arm
- ( Mikagami Dorōn ) - Mirror Drone
- ( Kemuri Senkōdama ) - Smoke-Flash Bombs
Artifacts:
(Arashikyojin) – Storm Giant’s Signet
Type: Artifact
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+1 Rank Suiton)
Description: A ring traditionally worn on the left thumb; the ring is a relic from the Northern peoples of Kael Drakkel in the Glacier Mount. It is fashioned out of an indestructible blue stone that augments the user’s water manipulation skills. All Water techniques of the user’s are strengthened by one rank, up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every four turns the user can further manipulate their water techniques through an infusion from the ring, granting them properties akin to that of the Grudge Rain Technique. This causes the user’s techniques to gain chakra absorptive properties, capable of consuming the chakra in techniques of equivalent chakra, rather than in damage. This infusion relinquishes the traditional damage boost, opting for a boost of 20 chakra instead. When the water technique directly strikes a living target with a chakra pool, it will drain 100 chakra per full turn of contact. After using this infusion, the ring's abilities are deactivated for a period of two turns.

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Pictures
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Background Music and Theme Song
[video=youtube;zXt4IM8PLhk]https://www.youtube.com/watch?v=zXt4IM8PLhk[/video]​
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Battles
Won: x
Lost: x
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Updates

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3rd bio slot and Arc 9 WSE bio.

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