Return of two legends

-Yard-

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Now, when fighting you should target your kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.


To further the education of Jeet Kune Do, there are Five ways of attack.
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait
 

Uzumaki Naruta

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Now, when fighting you should target your kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.


To further the education of Jeet Kune Do, there are Five ways of attack.
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait
I didn´t understand the Attack by Drawing :shy:
 

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Good, your mind is sharp enough to begin now.
That's enough, your skills have sharpened enough to learn the jutsu of Jeet Kune Do. For this next technique, it was not created by Bruce Lee, however, it was made famous by him, it is the One Inch Punch. Have your clone hold up a board. First you want to start off using your wrist joint, and just flicking it. Giving your self a flat target with the board, you need to use the traditional way of using your bottom three knuckles to deliver the punch making the fist vertical and you just pop forward throwing your hip and body weight into your punch just before contact with your target thus, giving a devastating blow to the board but also, Make sure your elbow is in your center. The punch is not made for maximum power, but it is made for maximum power of close ranges. It can punch through walls, If you strike the opponents chest, It can send a shock-wave that can even bruise their heart.​


 

Uzumaki Naruta

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Good, your mind is sharp enough to begin now.
That's enough, your skills have sharpened enough to learn the jutsu of Jeet Kune Do. For this next technique, it was not created by Bruce Lee, however, it was made famous by him, it is the One Inch Punch. Have your clone hold up a board. First you want to start off using your wrist joint, and just flicking it. Giving your self a flat target with the board, you need to use the traditional way of using your bottom three knuckles to deliver the punch making the fist vertical and you just pop forward throwing your hip and body weight into your punch just before contact with your target thus, giving a devastating blow to the board but also, Make sure your elbow is in your center. The punch is not made for maximum power, but it is made for maximum power of close ranges. It can punch through walls, If you strike the opponents chest, It can send a shock-wave that can even bruise their heart.​


*I create a clone and I have her hold a board that came out from nowhere (Magic! xd). I stand in front of my clone, my body turned slightly to the left as I place my right hand an inch away from the board, making it into a fist. Then I deliver the punch forward, making sure my elbow is in my center and throwing my hip and body weight into my punch just before it contacts the board, so when my punch contacts the board, the board receives a devastating blow which makes it break in halves*

*After the punch, I turn around slowly and I hold my right wrist with my left hand as I whisper to myself*
Ouuuuuch...
 

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xD


You then repeat the punch for hours on end until you get it down. Your knuckles busted with a pile of broken board to your left.


Great you learned.

(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.

Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.


Next. Send electricity through your hand. When your clone goes to strike you, intercept with that hand and, and send a surge through their arm paralyzing it. Then as you intercept, you are free to attack them many times as they are left with only being able to defend with their free arm and legs, which you can just numb them as well.
 

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You then repeat the punch for hours on end until you get it down. Your knuckles busted with a pile of broken board to your left.


Great you learned.

(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.

Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.


Next. Send electricity through your hand. When your clone goes to strike you, intercept with that hand and, and send a surge through their arm paralyzing it. Then as you intercept, you are free to attack them many times as they are left with only being able to defend with their free arm and legs, which you can just numb them as well.
*My clone goes to strike me with her right hand, I send electricity through my left hand and I push her right arm away as I send a surge of electricity through her right arm, paralyzing it as I then kick her rib cage with my left leg causing a lot of pain to her*
 
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You learned.

(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.


Next, use a technique that will cause rain to fall from the sky, then with the swift movements you have gained, you will be able to quickly move from rain drop to rain drop. It's a very useful technique.


*Madara appears and copies everything with his Sharingan* >_> <_< >_>


Makes time appear extremely slowed down to you to where everything pauses, you won't be sure if it's just a teaching of jkd or not. You are stuck there...forever. (Or for the important parts of the teachings.)


Genjutsu| Sunadokei - [Illusion Technique| Hourglass]
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.
(Last 2 turns)
 

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You learned.

(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.


Next, use a technique that will cause rain to fall from the sky, then with the swift movements you have gained, you will be able to quickly move from rain drop to rain drop. It's a very useful technique.
*I make 6 handseals, forming rain clouds and rains starts to fall. I take an umbrella out (from nowhere again xD Magic! xd) and I hand it to you*
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


It started to rain. You might need this ^^

Okay...Now...

*I hop on the nearest rain drop.*
*The rain drop was too low so it falls onto the ground before I could do anything else*
Aww..I´ll try again
*I hop onto another rain drop a little higher than the previous one*
*It was still too low so same happened again*
One more time! But this time I´ll try something different
*I deliver a punch towards the ground releasing an adaptable whirlwind sending me high into the air. Once up there, I hop onto a rain drop and I move to another one. But because of being slow, I fall onto the wet ground*
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.


I´m not going to give up!
*I deliver another punch, sending me into the air, but same things happens again*

*And again...and again...and again...and the next 50 times until...*

*I send myself into the air, I hop onto a rain drop and I successfully hop onto another one that was higher, and then to another one that was higher that the one I just hoped on*
Yaaaaaaaaaaaaaaaaaaaaaaaaaaay!!!!!!!!!!!! xd
*Then I realise that I had stopped hopping and I fall onto the wet ground again*
 
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-Yard-

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lmao

Great you learned.

(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.



Next, this technique is simply the act of using chakra to increase your speed and force of impact by reinforcing every movement with chakra behind it. Send chakra throughout your body and use it to reinforce every movement, so that you increase in speed and force of impact.

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
 

Uzumaki Naruta

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Great you learned.

(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.



Next, this technique is simply the act of using chakra to increase your speed and force of impact by reinforcing every movement with chakra behind it. Send chakra throughout your body and use it to reinforce every movement, so that you increase in speed and force of impact.

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
*I focus my chakra and I send it throughout my body. I hop onto a rain drop and move from rain drop to rain drop heading to where my clone is*
I´m sorry, me, but I´m not used to seeing myself in front of me all the time
*As I´m getting closer to my clone, I do a frontflip after hopping onto the last rain drop and I land in front of my clone, standing in front of her with my body turned slightly to the left and forming my right hand into a fist an inch away from her chest*
Thank you for your help tho
*I then deliver the right punch forward, turning my body more to the left getting closer to my clone and throwing my hip and body weight into my punch just before it contacts my clone´s chest, so when my punch contacts her chest, the impact force made on her causes her to poof away.*
=D
(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.



(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.

Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.

 
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-Yard-

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Very good next. Send your earth chakra to the ground, and manipulate the earth to mold a figure from the ground that resembles Bruce Lee. The figure must have a lot of earth chakra within it, granting it the ability to deal fast, powerful punches and kicks, beyond the normal Jeet Kune Do User.




(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.
 

Uzumaki Naruta

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Very good next. Send your earth chakra to the ground, and manipulate the earth to mold a figure from the ground that resembles Bruce Lee. The figure must have a lot of earth chakra within it, granting it the ability to deal fast, powerful punches and kicks, beyond the normal Jeet Kune Do User.




(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.
*I make 3 handseals as I gather chakra and I send it into the ground, molding the earth short ranged from me 2 meters in front of me to my right, molding and shaping the earth to a body of earth that looks like Bruce Lee and it rises from the ground. He then faces towards you, he puts his left hand onto his right hand in front of his chest and he inclines his upper body 45° towards you. He stays in that position for a second or two before standing in his fighting position*
 
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-Yard-

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Very good, Jeet Kun Do master. You'll do well after I teach you further in the arts of Taijutsu.

I throw a smoke bomb and vanish....and appear crawling behind a bush.


D-Don't look yet, just look away.
 
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