[CFS] Renewal Taekwondo

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
Well executed from the both of you. We will progress towards the few, more advanced techniques now, with a hope and belief, that you will be able to perform better than you have this bit. Yes, you have been doing pretty bad. Either way, this technique is a rather versatile one. You will use the increase of weight, this time around, a rather massive one x15, and send the energy which you gathered, from one foot, to the other. Then, with a very powerful swift motion, you will release the energy into the ground, manipulating the existing terrain. The usages can be massive, as you can clearly picture. The ability to remove balance, guard, attack...or even deal with creatures far greater than you can all be perfectly reasonable. Either way, this slab of earth...

In those instances, Kaneki turned towards the destroyed forest, which simply was not fitting of the current area. So, he increased his weight for a brief instant, at above x15 times, and shoved his leg into the ground, and in almost an instant, the entire area where the forest was present, gets lifted into the air, as if there was some form of outer power pushing it. A segment that massive, would guard even against the strongest techniques, and the height it reached up to, was at most cases enough, to even strike flying summons.

Try yourselves, if you can match me.

(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.

You must be registered for see images
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,803
Kin
1,049💸
Kumi
5,571💴
Trait Points
80⚔️
With a smirk in her face. Alice channeled her chakra into her body thus allowing her to increase her weight by x15 near instantly. As she does this, she takes the energy from the ground into her right leg and using it this, she shifts and sends the force into her left leg as she stomps into the ground.

As this happens, a large section of the earth would rise out from in front of her as it began to rise in a wave like motion. She then turns around to looks at her two friends once more.
 

Zaphkiel

Seraph
Legendary
Joined
Mar 18, 2013
Messages
12,628
Kin
1,915💸
Kumi
1,618💴
Trait Points
0⚔️
With a mischievous smirk Yosamu raised his right leg, channeling copious amounts of chakra into it and increasing his overall weight almost 15 times over. As he brought the foot back down he expended all of this cooped up chakra and manipulated weight into the ground, causing the earth before him to convalesce as large chunks of jagged rocks and formations were unearthed and thrown skyward. The result was utter destruction that changed the terrain permanently.

"Next."
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
Appears as if we are hitting a limit to the available techniques we have, and the desire of knowledge the both of you have. The performance from the both of you was flawless. And, until the point that the older ages approve my concepts, this will be the last technique you shall be receiving from me. Perform a basic high kick, this time add moe power than ever before, by increasing your weight prior to it a total of x25 times. Rotate your pelvis in the desires location based on your dominant foot, and you will be shaping the air into a gigantic powerful dragon, with very strong ripping qualities, shattering and destroying everything in it's sight. Truly a marvelous technique.

It was at those instants when Kaneki increased his weight tremendously, larger than both of them had seen for now. x25 times, cracking the ground below them and, in that instant, he performed a strong kick, with a very characteristic pelvis rotation. The kick hit the air so hard, it was able to create a gigangic dragon, very quick forming with whiskers, as it rushed towards the risen segments of earth. It moved through them almost as nothing, fully shattering and destroying everything it came into contact with. The small debris of earth fall into the ground, as the dragon dashes into the heavens, shaping the clouds.

As you can see... Wake me up when the sages have decided, I will take a nap.

(Rinyūaru Tekondō: Palang Deulaegon Geod-Eocha) | Renewal Taekwondo: Kick of the Blue Dragon
Type: Offensive
Rank: S-Rank
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user starts by multiplying their own weight by a tremendous amount, roughly 25x. By doing this they generate a massive amount of force, due to the effects standard in any Renewal Taekwondo technique. From there, the user channels this force from the bottom of one of their feet and up their leg. As they do so, they add a change in the shape of the force generated by the initial step of the Jutsu, altering the nature of this massive force, and adding an extremely powerful rotation to it. And as the force of this technique reaches their pelvis, the user then redirects this force down to opposite leg. Finally, as this rotating mass of force reaches the foot of the receiving leg, they perform a standard high kick, common in Taekwondo, releasing the force from the sole of their foot. This force is then released in the form of a violently rotating mass of energy that shapes itself into the form of a traditional Eastern Dragon, with a blue long, slender body, and a large horned head. As the Dragon travels in the direction the user kicks, the user must maintain their stance, as lowering the leg that is performing the Jutsu or changing it in any large or significant way can cause the Dragon’s trajectory to change drastically, usually resulting in the Dragon crashing into the ground, and the technique ending in failure. The Dragon is composed of highly compressed air, caused by the rotating force coming into contact with the air, and upon hitting either the user’s target, or anything else, including the ground, other surfaces or objects, the Dragon’ body will continuously buffer against these things, wearing them down and causing damage through intense friction. The Dragon continues to buffer anything and everything that comes into contact with it until either the user changes their stances, and ends the technique, or the Dragon is overcome by a technique of equal or greater strength. Upon ending their usage of the technique, the leg the user performed the Kick of the Blue Dragon with will be detrimentally affected by its usage, due to the change in the force’s shape (Aka, the rotation added to the technique). This results in the user being unable to perform any Renewal Taekwondo Jutsu that requires the user to channel the force from the initial step through one leg to another for 2 turns, until their leg recovers from the backlash from the technique, as it is almost impossible to perform most Renewal Taekwondo Jutsu with only one properly functioning leg nor any Taijutsu of A rank and higher with that leg.

Note: This technique can only be used 3 times per battle/ event.
Note: This technique can only be used once every 4 turns. (2 Turns for the leg using the Jutsu to recover, then a 2 turn cool down on top of that.)
Note: No B-Rank or higher Taijutsu within the same turn this Jutsu is used.

You must be registered for see images
 
Last edited:

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,803
Kin
1,049💸
Kumi
5,571💴
Trait Points
80⚔️
Doing as told, Alice increases her weight by x25, causing the ground under herself to actually crack into a small crater. As the returning force climbs up her left leg, it reached towards her pelvis in which she manipulate the force to take on a rotation like state. The force then travels down her right leg in which at the same moment she lifts it off the ground stretching it straight, to which in conjunction of her high kick the force was released. It trails down the path as she keeps her stance as the force took the shape of a eastern Chinese dragon , ravishing through the terrain as Alice turned her leg slight each time having the dragon destroy many things in its path.
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
So the Sages have made a choice. Again, rather flawless performance again little snack. I shall continue with what is next in line.

(Rinyūaru Tekondō: Dai Shisei - Hwechook) | Renewal Taekwondo: 3rd Stance - Hwechook
Type: Offensive/ Supplementary/ Defensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begin, just like with every Renewal Taekwondo technique, by multiplying his weight by x15 for a brief instant. From there on, he channels the energy from one foot to the other using a special property. When the force which is being channeled, reacher the pelvis, the user adds the desired rotation to the energy. The specific property of this technique, is the continuous addition of weight, which together add up to A rank, given in the technique. Let us say for example, by doing the first step, the user will generate enough force for half of the estimated rank of the technique, the second step, will generate the rest of the force, having both of the said kicks, equal to the strength of the technique. 3rd Stance Hwechook utilizes 3 specific kicks, done to the opponent, usually aiming at the head. Generally the first kick, begins with the user channeling 1/4th of the force from the ground, towards one of the sides of the user’s head. The second one, will have the user kick the enemy, at the opposite side of the head, while the 3rd one will result into releasing half of the energy of the technique onto the back of the head. The efficiency of these kicks, is not simply the release. Or for that matter the breaking of the power into multiple kicks, but due to the previously mentioned rotation of the pelvis, the kicks, will have the released force turn into very specific rotation, which he will determine in a freeform matter before he releases the kick, hitting the air with high enough amounts of force to be able to create insanely strong turbulations, if said strike does not land on a solid object. These kicks, strength and rank will vary only half of the full power of the technique for the first 2 strikes, while the last one will encompass the other half. The turbulations of air, will have the same strength backing them, and due to the immense force of friction, it will buffer anything it may come into contact with, similarly to Renewal Taekwondo: Kick of the Blue Dragon.
Note: Can only be used 3 times per battle/event.
Note: This technique can only be used once every 2 turns
Note: No Renewal Taekwondo above A-Rank in the same turn
Note: No Taijutsu above B-Rank in the same turn.

This technique is rather similar to the technique you just used. It is bound on a slight difference though, which is breaking up the power of the technique in an amount of kicks. 3rd Stance utilizes 3 specific kicks. The power distribution comes with 1/4th of the power of the original technique for the first 2 kicks, and the last one will have 2/4th, or half of the strength of the last kick. Essentially, the first 2 kicks are C rank, with the last one being B rank. The true strength of this technique however, lies in the rotation of the users pelvis, before he strikes. This will allow the user to strike the air with high amounts of energy, creating strong wind turbulations, of the same rank as the strike itself. It will allow you to damage opponents even without directly striking them. And also using the power of varying things based on intelligence, you can virtually do anything, under the sun. Show me....


Kaneki then simply takes a stance. He pushes his right leg back, and steps forward with his left one. He lefts his left hand, clenched into a fist right before him, in a very fluid manner, with his right fist, being back, in the same line as the right leg. Clenched into a fist too. The ground where his right foot was on, cracks, and he instantly, forces himself in a high kick, aimed directly for the Shaydes head, with enough force to literally send him rotating. The pelvis rotates strong, and he waits for a counter, if he was strong and fast enough, to use this current knowledge, to defend against this strike, and counter in turn as well.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,803
Kin
1,049💸
Kumi
5,571💴
Trait Points
80⚔️
So the Sages have made a choice. Again, rather flawless performance again little snack. I shall continue with what is next in line.

(Rinyūaru Tekondō: Dai Shisei - Hwechook) | Renewal Taekwondo: 3rd Stance - Hwechook
Type: Offensive/ Supplementary/ Defensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begin, just like with every Renewal Taekwondo technique, by multiplying his weight by x15 for a brief instant. From there on, he channels the energy from one foot to the other using a special property. When the force which is being channeled, reacher the pelvis, the user adds the desired rotation to the energy. The specific property of this technique, is the continuous addition of weight, which together add up to A rank, given in the technique. Let us say for example, by doing the first step, the user will generate enough force for half of the estimated rank of the technique, the second step, will generate the rest of the force, having both of the said kicks, equal to the strength of the technique. 3rd Stance Hwechook utilizes 3 specific kicks, done to the opponent, usually aiming at the head. Generally the first kick, begins with the user channeling 1/4th of the force from the ground, towards one of the sides of the user’s head. The second one, will have the user kick the enemy, at the opposite side of the head, while the 3rd one will result into releasing half of the energy of the technique onto the back of the head. The efficiency of these kicks, is not simply the release. Or for that matter the breaking of the power into multiple kicks, but due to the previously mentioned rotation of the pelvis, the kicks, will have the released force turn into very specific rotation, which he will determine in a freeform matter before he releases the kick, hitting the air with high enough amounts of force to be able to create insanely strong turbulations, if said strike does not land on a solid object. These kicks, strength and rank will vary only half of the full power of the technique for the first 2 strikes, while the last one will encompass the other half. The turbulations of air, will have the same strength backing them, and due to the immense force of friction, it will buffer anything it may come into contact with, similarly to Renewal Taekwondo: Kick of the Blue Dragon.
Note: Can only be used 3 times per battle/event.
Note: This technique can only be used once every 2 turns
Note: No Renewal Taekwondo above A-Rank in the same turn
Note: No Taijutsu above B-Rank in the same turn.

This technique is rather similar to the technique you just used. It is bound on a slight difference though, which is breaking up the power of the technique in an amount of kicks. 3rd Stance utilizes 3 specific kicks. The power distribution comes with 1/4th of the power of the original technique for the first 2 kicks, and the last one will have 2/4th, or half of the strength of the last kick. Essentially, the first 2 kicks are C rank, with the last one being B rank. The true strength of this technique however, lies in the rotation of the users pelvis, before he strikes. This will allow the user to strike the air with high amounts of energy, creating strong wind turbulations, of the same rank as the strike itself. It will allow you to damage opponents even without directly striking them. And also using the power of varying things based on intelligence, you can virtually do anything, under the sun. Show me....


Kaneki then simply takes a stance. He pushes his right leg back, and steps forward with his left one. He lefts his left hand, clenched into a fist right before him, in a very fluid manner, with his right fist, being back, in the same line as the right leg. Clenched into a fist too. The ground where his right foot was on, cracks, and he instantly, forces himself in a high kick, aimed directly for the Shaydes head, with enough force to literally send him rotating. The pelvis rotates strong, and he waits for a counter, if he was strong and fast enough, to use this current knowledge, to defend against this strike, and counter in turn as well.
Somewhat understanding the mechanics behind the technique, Alice would reflect his motions but of the opposite direction. She would step off her left leg in response , allowing for her weight to be increased instantly but returning to normal right afterwards. The force flowed through her left leg in which once it reached the pelvis she would add the unique rotation into the force. As she snapped her right leg up into a high kick , it would clash with Kaneki’s own but she wasn’t done yet as she increased her weight once more allowing for it travel from her now rested right left as she repeated and aimed at his head unleashing a devastating left high kick to his head once more. Rinse wash repeat, she did the final blow with her right leg as she kicked him in the back of the head
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
As Kaneki's strike gets blocked by a counter-attack, his leg gets forcefully lowered, and Alice immediately aimed for his head again. Unbelievable. They seem to be growing. He let out a smile, as the strike continue towards Kaneki's head, His neck starts twitching. From his eyes, nose, and ears matter was leaking. Around the location where she almost made a strike, a helmet was created. Medieval style. However, this did not stop with that. The helmet received one small crack, which was healed almost instantly, from his back, 2 Centipede-like bodies emerge. This was plainly terrifying. His body was oozing energy, his consciousness was slowly fading away. The suit which he was wearing gets covered by the Kagune, which now seemed to have become a sheer monster. With fading voice, he started talking. Very much indirect, at the same time, he knew that if this student was a successful one, he would know how to proceed. Clinging on his last bit of humanity, he uttered in a fading, shaking voice.

La-last.... Move. High Kick, Times 50 the weight. The Tor-to- Tornado... of Truth.


That is when his mind gets fully blocked. And his eye shined bright red, in the dark nothing. He really was full killing intent. This would be, the final.... strike!

Kakuja - The Shining One
Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 90 (-30 every turn)
Damage: N/A (-100 once awakened) (-20 every turn)
Description: As this small parasitic creature slowly became the top choice weapon for the shinobi, but what was thought to be a senseless being, showed that no matter how unable this creature seemed to be, and how freely it could be controlled, it had desires. Those were not shown during all times, but only in cases when the user reaches a state of depression, hopelessness, or pure anger.It is that time that Kagune will actually “bloom”. Using the chakra, and health of the user, the being will undergo an evolution, where it’s growth will be exponential. Depending on the location where it is projected out, Kagune will from the inside, spread all over the human body, leaking through the powers, and materializing as a very fine, and close armour, which will allow the person maximum flexibility, while being insanely durable. Kagune now, isn’t fully in control of the human mind, as it will also start leeching towards the user’s brain, one sign of which would be the fully black eye, with a red pupil . The user’s mind in a way becomes sealed off, letting go of all signs of morality and sanity, becoming an enhanced killing machine, with it’s sole objective being destruction, and as the kagune itself is bound by human chakra, blood and flesh, the person will create cannibalistic desires and a huge craving for such specific needs. But, not only depending on matter psychologically, Kakuja will give not only give psychological, and reflex enhancement, but the parasite itself, is in a blooming state, showing very unique and different physical traits as they were before. Depending where the Kakuja spread from, the form of this unique armor, can vary greatly, and certain enhancement can only be reached for that specific kagune which you evolved further from. It retains it's A-Rank immunity but it's capability for regeneration effectively doubles. It can now recover from up to four S-Rank techniques or two Forbidden Ranks before being destroyed for the rest of the battle. The darkening of the eye and reddening of the pupil is a sign of the kagune taking over the human mind. The loss of any kind of morality, sanity and normal human like consciousness will lead. This technique consumes a massive amount of chakra and does considerable damage for every turn it's active. If this technique is maintained for the full five turns, the user will be incapable of using his legs and Forbidden Rank techniques for three turns after it's deactivated.

(Ukaku || 羽赫) Shining Feather - Dragon

If the Kakuja gets created from the Ukaku, the Kakuja released will be the Ryu or the Dragon. The wings will expand greatly in size, and cover a larger area than before. This time looking more like wings of a dragon with the bones being visible mostly.When spread fully they generate enough force to produce powerful gusts of wind. The full body armour gained from it, will look similarly to a dragon, with a characteristic mask which seems to be the wide grin of a beast. A growing tail from the back of the neck, and the arms and legs showing characteristic scales, red glowing in color. The claws will be purely aesthetic, as they wouldn’t increase power of cutting neither punching. The wings reach a lot greater size, and their rank gets upgraded up to Forbidden rank resistance, and they will now be able to fly of shards, a lot higher in number and at B rank strength. The Release of the shards will count towards the normal jutsu limit. The general point of this armour is strength rather than speed though this winged form does indeed provide the user with the ability of flight.

You must be registered for see images

(Kōkaku || 甲赫) Shining Shell - Owl

If the Kakuja evolves from the Shining shell, the parasite will form the second type of the kakuja, the owl. This time around, as the parasite evolves, both arms get encapsulated by the very hard kagune, as the rest of the body is covered by the normal hardened material. The Arms can also leave the encapsulation, allowing the blades to be moved like additional limbs, but their hardened nature, only makes them count as edged weapons. This hardening puts the body into an advantage as it’s durability is increased to the maximum, and the double bladed weapons become powerful enough to cut through almost everything that it faces. But, as the hardened material covers most of the upper body, the chances of movement will be fairly limited. The lower part of the body, like the legs are covered by the armour of the same parasite, but a more liquidized form, allowing them more flexibility while moving. The mask which will cover will be similar to a triangular shape, with a look similar to medieval helmets. While the back of the user, will this time around grow parts of insanely sharp shards, similar to the Shining Feather, and fly them towards the enemy. The shards will be huge in number, and they have the power of a B ranked attack. The main purpose of this kagune is along with having a very powerful brute strength, you will have a certain amount of agility as well, helping you in many cases in battle.

You must be registered for see images

(Rinkaku || 鱗赫) Shining Scales - Centipede

One of the most dangerous forms, is when kakuja emerges from the Shining scales, the Centipede Kakuja is born. This would itself creates the most speed oriented form. The full body armour that will cover the body is skin tight, and is insanely flexible, allowing the body very fast movements as if they were natural. The face will be covered by a triangular mask. The normal 4 tentacles released from the base kagune, will merge together. 2 pairs will fuse together, and give birth to another kagune. Due to it having a segmented design, it is very tough, but also insanely flexible. Very sharp segments will grow on each side of every kagune, giving it an impression of a centipede hence where the name came from. The size of the 2 recreated segments will be a lot greater than before, and their power equal to an F rank, with the ability to powerfully crush, open, or hold objects the user wouldn’t naturally be able to. The parts of the kagune will be segmented and their movement and flexibility can be greatly controlled at will, making even unpredictable turns. The segments around the kagune are also insanely sharp, and if they are moves, they will be able to cut freely just a like a saw would with large teeth. The weight of this centipede segment will be very low, allowing the user amazingly quick movements and maneuvering.

You must be registered for see images

(Bikaku || 尾赫) Shining Tail - Serpent

The last for for the kakuja would be the form which emerges from the shining tail. The tail itself gets larger in size up to 8 m and a lot thicker. The control over it improves greatly while still increasing durability like the other kind of kagune. The full body armour which just like in the case above is skin tight, but this time the texture will be similar to separate scales like a snake or a dragon. The mask will be like one of a serpent showing no teeth and in the form of a very large grin. The unique power about this kagune is that as you battle along with it, parts of it get broken off and land either into the ground onto living matter such as your enemy. Each of those scales falling off will be alive in a matter of their own. Depending on close proximity, one small scale will be able to grow into 5 strong sturdy tentacles which react based on the chakra of the living material using the direction of the location of chakra. Once released, the tentacles will direct themselves to the moving matter piercing it. If said material falls on a chakra using being on the other hand, they will force themselves down their skin and explode from the inside out.

You must be registered for see images

► Can only be used once.
► The Kakuja will only evolve once for only one of the forms
► Shard Release counts as a turn and they have a strength of B-Rank
► Full body armour has the durability of A-Rank
► Any Damage done to the Kagune before will regenerate once kakuja is activated
► The user will be in a state where he can no longer recognize friend from foe and will attack anything closeby.
► Lasts for five turns (unless cancelled prematurely).
► User will be left in a confused state with him not being able to hear or see things clearly, so fairly vulnerable
► Once deactivated Kagune cannot be used for the rest of the battle.

(Rinyūaru Tekondō: Jin Hoechook) | Renewal Taekwondo: Truth Tornado
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Mid range in width )
Chakra: 50
Damage: 90 (-25 to the user)
Description: The user begins by initiating the first step in any Renewal Taekwondo technique, increasing their mass in direct relation to the force they wish to generate by the technique. Jin Hoechook is one of the most powerful Renewal Taekwondo techniques ever invented, requiring the user to push their body to the absolute furthest limit possible, multiplying their body’s natural weight by 50x. The user will then gather the force generated by the opposing surface, and perform one of Taekwondo’s signature high-kicks. The kick is performed by leaping off the ground while simultaneously rotating one’s body, releasing the force generated by the earth in the form of a massive blast of compressed air that rotates with a great deal of force and ferocity. The direction of the rotation is dependant on which direction the user rotated their body (clockwise or counter-clockwise).
Note: This technique can only be performed once, due to the strain it places on the user’s body. That is unless they are a master of Renewal Taekwondo, then they may use this technique a 2nd time, after which, they completely collapse, due to the force exuded on their body and the general strain of such a powerful technique.
Note: No Renewal Taekwondo techniques can be performed within the same turn the user performs this Jutsu.
Note: After it’s use, the user cannot perform Taijutsu of any Rank for 3 turns, and cannot gather chakra, for that turn.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,803
Kin
1,049💸
Kumi
5,571💴
Trait Points
80⚔️
As Kaneki's strike gets blocked by a counter-attack, his leg gets forcefully lowered, and Alice immediately aimed for his head again. Unbelievable. They seem to be growing. He let out a smile, as the strike continue towards Kaneki's head, His neck starts twitching. From his eyes, nose, and ears matter was leaking. Around the location where she almost made a strike, a helmet was created. Medieval style. However, this did not stop with that. The helmet received one small crack, which was healed almost instantly, from his back, 2 Centipede-like bodies emerge. This was plainly terrifying. His body was oozing energy, his consciousness was slowly fading away. The suit which he was wearing gets covered by the Kagune, which now seemed to have become a sheer monster. With fading voice, he started talking. Very much indirect, at the same time, he knew that if this student was a successful one, he would know how to proceed. Clinging on his last bit of humanity, he uttered in a fading, shaking voice.

La-last.... Move. High Kick, Times 50 the weight. The Tor-to- Tornado... of Truth.


That is when his mind gets fully blocked. And his eye shined bright red, in the dark nothing. He really was full killing intent. This would be, the final.... strike!

Kakuja - The Shining One
Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 90 (-30 every turn)
Damage: N/A (-100 once awakened) (-20 every turn)
Description: As this small parasitic creature slowly became the top choice weapon for the shinobi, but what was thought to be a senseless being, showed that no matter how unable this creature seemed to be, and how freely it could be controlled, it had desires. Those were not shown during all times, but only in cases when the user reaches a state of depression, hopelessness, or pure anger.It is that time that Kagune will actually “bloom”. Using the chakra, and health of the user, the being will undergo an evolution, where it’s growth will be exponential. Depending on the location where it is projected out, Kagune will from the inside, spread all over the human body, leaking through the powers, and materializing as a very fine, and close armour, which will allow the person maximum flexibility, while being insanely durable. Kagune now, isn’t fully in control of the human mind, as it will also start leeching towards the user’s brain, one sign of which would be the fully black eye, with a red pupil . The user’s mind in a way becomes sealed off, letting go of all signs of morality and sanity, becoming an enhanced killing machine, with it’s sole objective being destruction, and as the kagune itself is bound by human chakra, blood and flesh, the person will create cannibalistic desires and a huge craving for such specific needs. But, not only depending on matter psychologically, Kakuja will give not only give psychological, and reflex enhancement, but the parasite itself, is in a blooming state, showing very unique and different physical traits as they were before. Depending where the Kakuja spread from, the form of this unique armor, can vary greatly, and certain enhancement can only be reached for that specific kagune which you evolved further from. It retains it's A-Rank immunity but it's capability for regeneration effectively doubles. It can now recover from up to four S-Rank techniques or two Forbidden Ranks before being destroyed for the rest of the battle. The darkening of the eye and reddening of the pupil is a sign of the kagune taking over the human mind. The loss of any kind of morality, sanity and normal human like consciousness will lead. This technique consumes a massive amount of chakra and does considerable damage for every turn it's active. If this technique is maintained for the full five turns, the user will be incapable of using his legs and Forbidden Rank techniques for three turns after it's deactivated.

(Ukaku || 羽赫) Shining Feather - Dragon

If the Kakuja gets created from the Ukaku, the Kakuja released will be the Ryu or the Dragon. The wings will expand greatly in size, and cover a larger area than before. This time looking more like wings of a dragon with the bones being visible mostly.When spread fully they generate enough force to produce powerful gusts of wind. The full body armour gained from it, will look similarly to a dragon, with a characteristic mask which seems to be the wide grin of a beast. A growing tail from the back of the neck, and the arms and legs showing characteristic scales, red glowing in color. The claws will be purely aesthetic, as they wouldn’t increase power of cutting neither punching. The wings reach a lot greater size, and their rank gets upgraded up to Forbidden rank resistance, and they will now be able to fly of shards, a lot higher in number and at B rank strength. The Release of the shards will count towards the normal jutsu limit. The general point of this armour is strength rather than speed though this winged form does indeed provide the user with the ability of flight.

You must be registered for see images

(Kōkaku || 甲赫) Shining Shell - Owl

If the Kakuja evolves from the Shining shell, the parasite will form the second type of the kakuja, the owl. This time around, as the parasite evolves, both arms get encapsulated by the very hard kagune, as the rest of the body is covered by the normal hardened material. The Arms can also leave the encapsulation, allowing the blades to be moved like additional limbs, but their hardened nature, only makes them count as edged weapons. This hardening puts the body into an advantage as it’s durability is increased to the maximum, and the double bladed weapons become powerful enough to cut through almost everything that it faces. But, as the hardened material covers most of the upper body, the chances of movement will be fairly limited. The lower part of the body, like the legs are covered by the armour of the same parasite, but a more liquidized form, allowing them more flexibility while moving. The mask which will cover will be similar to a triangular shape, with a look similar to medieval helmets. While the back of the user, will this time around grow parts of insanely sharp shards, similar to the Shining Feather, and fly them towards the enemy. The shards will be huge in number, and they have the power of a B ranked attack. The main purpose of this kagune is along with having a very powerful brute strength, you will have a certain amount of agility as well, helping you in many cases in battle.

You must be registered for see images

(Rinkaku || 鱗赫) Shining Scales - Centipede

One of the most dangerous forms, is when kakuja emerges from the Shining scales, the Centipede Kakuja is born. This would itself creates the most speed oriented form. The full body armour that will cover the body is skin tight, and is insanely flexible, allowing the body very fast movements as if they were natural. The face will be covered by a triangular mask. The normal 4 tentacles released from the base kagune, will merge together. 2 pairs will fuse together, and give birth to another kagune. Due to it having a segmented design, it is very tough, but also insanely flexible. Very sharp segments will grow on each side of every kagune, giving it an impression of a centipede hence where the name came from. The size of the 2 recreated segments will be a lot greater than before, and their power equal to an F rank, with the ability to powerfully crush, open, or hold objects the user wouldn’t naturally be able to. The parts of the kagune will be segmented and their movement and flexibility can be greatly controlled at will, making even unpredictable turns. The segments around the kagune are also insanely sharp, and if they are moves, they will be able to cut freely just a like a saw would with large teeth. The weight of this centipede segment will be very low, allowing the user amazingly quick movements and maneuvering.

You must be registered for see images

(Bikaku || 尾赫) Shining Tail - Serpent

The last for for the kakuja would be the form which emerges from the shining tail. The tail itself gets larger in size up to 8 m and a lot thicker. The control over it improves greatly while still increasing durability like the other kind of kagune. The full body armour which just like in the case above is skin tight, but this time the texture will be similar to separate scales like a snake or a dragon. The mask will be like one of a serpent showing no teeth and in the form of a very large grin. The unique power about this kagune is that as you battle along with it, parts of it get broken off and land either into the ground onto living matter such as your enemy. Each of those scales falling off will be alive in a matter of their own. Depending on close proximity, one small scale will be able to grow into 5 strong sturdy tentacles which react based on the chakra of the living material using the direction of the location of chakra. Once released, the tentacles will direct themselves to the moving matter piercing it. If said material falls on a chakra using being on the other hand, they will force themselves down their skin and explode from the inside out.

You must be registered for see images

► Can only be used once.
► The Kakuja will only evolve once for only one of the forms
► Shard Release counts as a turn and they have a strength of B-Rank
► Full body armour has the durability of A-Rank
► Any Damage done to the Kagune before will regenerate once kakuja is activated
► The user will be in a state where he can no longer recognize friend from foe and will attack anything closeby.
► Lasts for five turns (unless cancelled prematurely).
► User will be left in a confused state with him not being able to hear or see things clearly, so fairly vulnerable
► Once deactivated Kagune cannot be used for the rest of the battle.

(Rinyūaru Tekondō: Jin Hoechook) | Renewal Taekwondo: Truth Tornado
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Mid range in width )
Chakra: 50
Damage: 90 (-25 to the user)
Description: The user begins by initiating the first step in any Renewal Taekwondo technique, increasing their mass in direct relation to the force they wish to generate by the technique. Jin Hoechook is one of the most powerful Renewal Taekwondo techniques ever invented, requiring the user to push their body to the absolute furthest limit possible, multiplying their body’s natural weight by 50x. The user will then gather the force generated by the opposing surface, and perform one of Taekwondo’s signature high-kicks. The kick is performed by leaping off the ground while simultaneously rotating one’s body, releasing the force generated by the earth in the form of a massive blast of compressed air that rotates with a great deal of force and ferocity. The direction of the rotation is dependant on which direction the user rotated their body (clockwise or counter-clockwise).
Note: This technique can only be performed once, due to the strain it places on the user’s body. That is unless they are a master of Renewal Taekwondo, then they may use this technique a 2nd time, after which, they completely collapse, due to the force exuded on their body and the general strain of such a powerful technique.
Note: No Renewal Taekwondo techniques can be performed within the same turn the user performs this Jutsu.
Note: After it’s use, the user cannot perform Taijutsu of any Rank for 3 turns, and cannot gather chakra, for that turn.
Surprised as to what just happened, Alice would retreat backwards a few steps as she unknowingly began to shake a bit. She bite the bottom of her lip; as she did what must be done as she increased her weight x50 for a sheer second as the returning energy flowed into her right leg. As this occurred, she would leap slightly off the ground as she spun clockwise as she unleashed the energy outwards with a high kick. The technique would go flying towards Kaneki as it was a massive compressed blast of air, sending him flying backwards and way from her.
 

Six Paths

Active member
Legendary
Joined
Oct 27, 2012
Messages
16,506
Kin
121💸
Kumi
4,249💴
Trait Points
0⚔️
The Kakuja under the tremendous power of the strike would shatter and destroy as the mere force of the blast would push Kaneki back with such intensity, it was hardly considered something done by humans. After all, the young girl had a special talent. Everything seemed so natural and intuitive to her, even the beast that was the black claymore, couldn't help but bow down to those whom the gods shine upon with the grace of talent and skill. But, oh, who knew. The Kakuja reconstructed again at the blink of an eye. Huh. Maybe Kaneki wasn't that bad off either. He chose to have his armor continue shattering, as his unworried demeanour returned to normal. Oh well...

Huh, seems like you are sorta strong. Under normal circumstances, I wouldn't even be phased by such a strike

He embarrassingly fixes his glasses as he looks away, the light reflecting on them hiding his true nature.

Alright, next up. This technique is almost a twin to this one, however, far more potent, despite it seeming weaker. The strike now, will not be released in form of a wide and powerful blast, rather, it will be thin and precise, slicing through the very heaven and Earth. It's reach both down and up, is phenomenal, making it both useful against ground, or even areal strikes. Use it wisely... And show control. I want you to slice my head off clean, as I engage in an offensive manner as well.


Re: Custom Fighting Style Technique Submission
Approval of the CFS

(Rinyūaru Tekondō: Mubandong Chagi) | Renewal Taekwondo: Recoilless Kick

Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: Considered to be one of the most powerful techniques known to practitioners of Renewal Taekwondo, the "Recoilless Kick" has similar attributes to the "(Jin Hoechook) Truth Tornado" technique, but with a wildly divergent release and effect. The user starts by multiplying their own weight with Earth Release Chakra, which for the purposes of this technique nears the pinnacle of the Fighting Style's limitations, multiplying the user's own weight 25x over. The user then absorbs the resulting force generated by the ground in opposition, directing it from one leg to the other.
As they do, they initiate the most basic of motions required to perform a roundhouse kick, opening Renewal Taekwondo's typically narrow, side-facing stance by positioning the leg that absorbed the force from the ground in the same direction they are about to pivot to while standing on the balls of their feet, before raising the leg with the generated force channelling it, as they start to twist their body. Upon reaching the optimal angle, the user releases the kick itself, along with the force held within, which is fired off at an incredibly accelerated pace, benefitting from the centrifugal force generated by the arc of the user's kick. Unlike the aforementioned technique, which utilized extreme rotational power for tremendous levels of force, this technique has no such accoutrements, resulting the user in releasing, in simple terms, an incredibly narrow, arced stream of condensed force, akin to a pressurized jet of air, slicing through almost anything within the path of the stream. The resulting attack from the kick, while incredibly thin, and relatively contained, is strong enough to affect both an area as low as several meters beneath ground level, as well as targets as high as cloud-level, making it's effective area very fine and attenuated, yet tall enough to affect a large number of target types, including as aerial and subterranean, as well as those behind cover.

Note: This technique can only be used 3 times per battle/ event.
Note: This technique can only be used once every 3 turns.
Note: No A-Rank or higher Taijutsu or Renewal Taekwondo within the same turn this Jutsu is used.

Kaneki kneels down, as he then charges weight under his body, the released force from the ground, he uses to kick himself high in the air, as he positions himself high, behind him is the sun, making Alice blind, he then would push his hand in front of him, releasing several shards of a hardened Kagune, along with thick tentacle arms growing from his shoulder, with the intent to fully crush her.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,803
Kin
1,049💸
Kumi
5,571💴
Trait Points
80⚔️
This one never seeks to stop amazing her, his regenerating was fascinating. Always on the edge of wanting to dissect this little cockroach of her mentor, The Candy Maker restrained from her usual temptations - she needed to be on her best behavior afterall.

"Tch. You always did underestimate my power, but I can't fault you for being oblivious. Those hits you keep tanking will eventually lead you to the point of no return, so I'd advise you to...you know...forcefully healing yourself like that. "

She expressed her concerns but sadly, they feel onto deaf ears. The man recuperated quickly and in swift manner jumped into the skies above her, she sensed the vast shards beginning to rain down from Tengoku.

Like all times before, she would manipulate her body weight, causing the ground to shatter under her temporary increase in mass as the returning force was taking into her right foot first as the vast and earthbound energy traveled through her pelvis and back down her left leg. With a single turn of her body in a clock wise path, the energy as she performs a round house kick outwards - forcefully released a high pressured traveling stream of energy that not only curved slightly but would ravish the lands and the clouds in the skies above, Kankei wouldn't be so fortunate as the pressure wave severe his head from his now falling body.

"Hmph, he better not have died on me or esle. That four eyed bastard... " she said to herself.
 

Imperfect

Elite
Joined
Jan 24, 2013
Messages
9,883
Kin
2,726💸
Kumi
36,426💴
Trait Points
0⚔️
Awards
Kaneki is dead. You killed him. Congratulations!! I'm here to teach you instead. I'd do the whole RP thing, but I really cba what with the Cloudflare stuff still active, so instead just describe how you'd perform them, and include any notes, or key features, pro's, cons, etc. First technique is an update for a previous technique, to make the wording clearer, and give it tangible effects. Second is one that utilizes both internal and external sources to empower your Taijutsu, with varying results.

(Rinyūaru Tekondō: Dai Shisei Hwechook) | Renewal Taekwondo: 3rd Stance Hwechook
Type: Offensive/ Supplementary
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user starts by following the basic requirement for all Renewal Taekwondo techniques, multiplying their weight, this time by x15 for an instant, generating opposing force in the ground as a result. From there, they gather, and channel this force from one foot to the other, adding a rotational change in shape as they do so. What sets this technique apart from similar techniques where a rotation is added to the generated force, like with the "(Rinyūaru Tekondō: Palang Deulaegon Geod-Eocha) | Renewal Taekwondo: Kick of the Blue Dragon" is that this technique doesn't utilize the change in the force's shape as a projectile, rather, it is utilized in a physical sense, to assist and influence the user's physical motions. The force gathered in the user's leg is split into three portions, each released on a separate strike on the target's head in a specific sequence created to inflict as much damage as possible upon the target. The first strike is typically performed on either of the target's temples with the corresponding leg, eg: left temple with left leg. As soon as the strike connects, the user expends the first portion of the gathered force, releasing it upon the side of the target's head in the form of a shockwave. As a result, the shockwave propels the user's leg in the opposing direction. Instead of fighting against this, the user follows through, pivoting in place with their other leg as they deliver a second strike to the opposing temple. They then repeat the previous step, releasing the second portion of the energy into the side of the target's head, and once more pivots, this time spinning around the back of the target, performing a full 360° turn and delivers a final strike to the back of the target's head, where the spine meets the skull. [SUP][ ][/SUP] While the individual strikes themselves aren't particularly strong, the placement of the strikes on the target's body carry powerful negative side-effects for the target. As the user transitions from the first strike to the second, in the brief interval between the two, the targets brain is knocked to the opposite side of their head, and with the second strike, they cause it to come to an abrupt halt. Even if the final strike to the back of the head is defended against, avoided, countered, etc, the combined force these two strikes alone exert upon the opponent causes them to experience extreme disorientation in the form of loss of balance, hampered movements, etc. For two turns the target's movement, tracking and reaction speed are halved, while any seals they attempt to weave fail, as factors such as their hand-eye coordination are also affected. Finally, if the any two strikes fail to hit a solid target, so long as they are consecutive, thanks to the rotation of the user's body, combined with the power of their kicks, they instead affect the air surrounding the target. Through the powerful rotational energy released in their kicks, the user is able to manipulate the flow of air surrounding the target, creating a brief, but powerful turbulent force which keep the target trapped as they buffer them, similar to the effects of the aforementioned "Kick of the Blue Dragon". While this miniature vortex carries no damage in itself, as it is the unintentional after-effect of a failed physical assault, it does have the aforementioned effect of locking the target in place, preventing them from moving for several seconds, before returning to normal, releasing the target with a miniature implosion as the air rushes to fill the space where it had been pushed and manipulated by the user's kicks. This is classified as an A-Rank elementally neutral 1m radius vortex, with the target at it's center, similar to "(Konoha Ryūjin) Leaf Dragon God".

Note: Can only be used 3 times per battle/event.
Note: This technique can only be used once every 2 turns
Note: No Taijutsu above A-Rank, including Renewal Taekwondo, can be used in the same turn after this technique is used.

You must be registered for see images




(Rinyūaru Tekondō: Jaecheondaesong) | Renewal Taekwondo: King of the Heavens
Type: Supplementary/ Defensive/ Offensive
Rank: A-Rank
Range: Self - Short
Chakra: N/A or 20
Damage: +20 or Equivalent Damage (-10 to user (Modern Application)
Description: An extremely unique technique known to practitioners of Renewal Taekwondo, the King of the Heavens, or as it is known in some circles "Jeahbongchim", is a technique that uses Renewal Taekwondo's most basic mechanic, the direction, or redirection of force, but in a more universal way. The user either starts with the staple action of multiplying their own weight, in this case 15x their normal weight, or they utilize a less common method, one found within the "(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package", which utilizes the concept of taking the force of an incoming attack, redirecting it, and utilizing that for the initial step of Renewal Taekwondo instead. In the latter case, as this process is purely physical, it takes no Chakra from the user to perform, unlike the former case which requires Chakra to utilize Earth Release Chakra in order to increase their own body's weight. In the former, or "traditional", application of multiplying one's own weight, the user takes the force gathered from this application, and evenly channels it throughout their body, giving them a very refined, controlled distribution of energy. This results in a damage boost of +20 boost to any one of the user's Taijutsu or Kenjutsu techniques, due to the presence of additional force in every part of their body, and thus every kind of strike. In the latter, or "modern" application of redirecting force from an existing attack or technique, while this method does not cost Chakra to perform, due to the erratic nature of it being a foreign force, this results in a self-harming, single burst equivalent to the strength of the source which can be directly applied to the user's own physical attacks, within the same timeframe. Finally, thanks to the differing results of each application, how they can affect the user also differ. In the traditional application, due to the force being directly generated, manipulated, and distributed by the user themselves, the user attains a modest boost to their physical attacks, without the danger of self-inflicted recoil as it's controlled in the same manner as other Renewal Taekwondo techniques. In the modern application, due to it being reliant on an external source, one the user was not in charge of creating, this results in a potentially more powerful, single use application, but at the cost of self-inflicted recoil from redirecting a source of power the user themselves did not create.

Note: Can only be used 3 times per battle/ event, and after it's used, neither application this technique cannot be used for 2 turns.

You must be registered for see images
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,803
Kin
1,049💸
Kumi
5,571💴
Trait Points
80⚔️
Noelle listening on as the instructions are given to her – would repeat the usual process of performing a technique of the style. Surging her body with earth based chakra, her bodily weight was increased by x15 for a brief instant. This causes the energy from the ground to be redirected from her right leg while also adding rotation into the energy. She rose her right leg swiftly as she struck the target dead on in the temple, which causes the energy to be released on impact sending Noelle turning back in a clockwise turn as she uses her left as a pivot. She would come around, smashing her foot into the temple once more and finally ending with a powerful strike to the back of the head.

She then continues into her attacks, as she would store the energy from the same repeated process of the style – but instead of releasing the energy she kept it sustained in her body as a means of augmentation. Once she does this, the energy spreads throughout the body as she rushed her enemy striking them down as she released a large amount of energy from her limbs upon each strike. This allowed her to become even more potent than before.
 

Zaphkiel

Seraph
Legendary
Joined
Mar 18, 2013
Messages
12,628
Kin
1,915💸
Kumi
1,618💴
Trait Points
0⚔️
I've been training on Mt. Fuji for 2 years, which is why it took so long z.z Also, I no longer have Yosamu so.. this is gonna be different.
Appears as if we are hitting a limit to the available techniques we have, and the desire of knowledge the both of you have. The performance from the both of you was flawless. And, until the point that the older ages approve my concepts, this will be the last technique you shall be receiving from me. Perform a basic high kick, this time add moe power than ever before, by increasing your weight prior to it a total of x25 times. Rotate your pelvis in the desires location based on your dominant foot, and you will be shaping the air into a gigantic powerful dragon, with very strong ripping qualities, shattering and destroying everything in it's sight. Truly a marvelous technique.

It was at those instants when Kaneki increased his weight tremendously, larger than both of them had seen for now. x25 times, cracking the ground below them and, in that instant, he performed a strong kick, with a very characteristic pelvis rotation. The kick hit the air so hard, it was able to create a gigangic dragon, very quick forming with whiskers, as it rushed towards the risen segments of earth. It moved through them almost as nothing, fully shattering and destroying everything it came into contact with. The small debris of earth fall into the ground, as the dragon dashes into the heavens, shaping the clouds.

As you can see... Wake me up when the sages have decided, I will take a nap.

(Rinyūaru Tekondō: Palang Deulaegon Geod-Eocha) | Renewal Taekwondo: Kick of the Blue Dragon
Type: Offensive
Rank: S-Rank
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user starts by multiplying their own weight by a tremendous amount, roughly 25x. By doing this they generate a massive amount of force, due to the effects standard in any Renewal Taekwondo technique. From there, the user channels this force from the bottom of one of their feet and up their leg. As they do so, they add a change in the shape of the force generated by the initial step of the Jutsu, altering the nature of this massive force, and adding an extremely powerful rotation to it. And as the force of this technique reaches their pelvis, the user then redirects this force down to opposite leg. Finally, as this rotating mass of force reaches the foot of the receiving leg, they perform a standard high kick, common in Taekwondo, releasing the force from the sole of their foot. This force is then released in the form of a violently rotating mass of energy that shapes itself into the form of a traditional Eastern Dragon, with a blue long, slender body, and a large horned head. As the Dragon travels in the direction the user kicks, the user must maintain their stance, as lowering the leg that is performing the Jutsu or changing it in any large or significant way can cause the Dragon’s trajectory to change drastically, usually resulting in the Dragon crashing into the ground, and the technique ending in failure. The Dragon is composed of highly compressed air, caused by the rotating force coming into contact with the air, and upon hitting either the user’s target, or anything else, including the ground, other surfaces or objects, the Dragon’ body will continuously buffer against these things, wearing them down and causing damage through intense friction. The Dragon continues to buffer anything and everything that comes into contact with it until either the user changes their stances, and ends the technique, or the Dragon is overcome by a technique of equal or greater strength. Upon ending their usage of the technique, the leg the user performed the Kick of the Blue Dragon with will be detrimentally affected by its usage, due to the change in the force’s shape (Aka, the rotation added to the technique). This results in the user being unable to perform any Renewal Taekwondo Jutsu that requires the user to channel the force from the initial step through one leg to another for 2 turns, until their leg recovers from the backlash from the technique, as it is almost impossible to perform most Renewal Taekwondo Jutsu with only one properly functioning leg nor any Taijutsu of A rank and higher with that leg.

Note: This technique can only be used 3 times per battle/ event.
Note: This technique can only be used once every 4 turns. (2 Turns for the leg using the Jutsu to recover, then a 2 turn cool down on top of that.)
Note: No B-Rank or higher Taijutsu within the same turn this Jutsu is used.

You must be registered for see images
Very interesting technique, and also reminiscent of Leaf Dragon God. Only, our dragon is the result of the earth returning our weight x25 and being released through a standard high kick shaping air currents around our leg. Shape manipulation also plays some part as well as rotational force, which gives the technique most of its damage. It also differs from LDG in that the attack damages through friction and continuous bombardment rather punching like a solid, which is more useful in my opinion.

The technique is only ended if the user changes stances (willingly) or if the dragon is overpowered, which I can imagine was put in place to have it attack something for as long as possible. Logically this is only for the remainder of the turn it was activated in and not consecutive turns, so no confusions there. The drawbacks are also worthy of such a powerful technique. No Renewal Taekwondo techniques that require initial-alternate leg weight manipulation for 2 turns, and no Tai above A ranked for one leg.
So the Sages have made a choice. Again, rather flawless performance again little snack. I shall continue with what is next in line.

(Rinyūaru Tekondō: Dai Shisei - Hwechook) | Renewal Taekwondo: 3rd Stance - Hwechook
Type: Offensive/ Supplementary/ Defensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begin, just like with every Renewal Taekwondo technique, by multiplying his weight by x15 for a brief instant. From there on, he channels the energy from one foot to the other using a special property. When the force which is being channeled, reacher the pelvis, the user adds the desired rotation to the energy. The specific property of this technique, is the continuous addition of weight, which together add up to A rank, given in the technique. Let us say for example, by doing the first step, the user will generate enough force for half of the estimated rank of the technique, the second step, will generate the rest of the force, having both of the said kicks, equal to the strength of the technique. 3rd Stance Hwechook utilizes 3 specific kicks, done to the opponent, usually aiming at the head. Generally the first kick, begins with the user channeling 1/4th of the force from the ground, towards one of the sides of the user’s head. The second one, will have the user kick the enemy, at the opposite side of the head, while the 3rd one will result into releasing half of the energy of the technique onto the back of the head. The efficiency of these kicks, is not simply the release. Or for that matter the breaking of the power into multiple kicks, but due to the previously mentioned rotation of the pelvis, the kicks, will have the released force turn into very specific rotation, which he will determine in a freeform matter before he releases the kick, hitting the air with high enough amounts of force to be able to create insanely strong turbulations, if said strike does not land on a solid object. These kicks, strength and rank will vary only half of the full power of the technique for the first 2 strikes, while the last one will encompass the other half. The turbulations of air, will have the same strength backing them, and due to the immense force of friction, it will buffer anything it may come into contact with, similarly to Renewal Taekwondo: Kick of the Blue Dragon.
Note: Can only be used 3 times per battle/event.
Note: This technique can only be used once every 2 turns
Note: No Renewal Taekwondo above A-Rank in the same turn
Note: No Taijutsu above B-Rank in the same turn.
This technique is rather similar to the technique you just used. It is bound on a slight difference though, which is breaking up the power of the technique in an amount of kicks. 3rd Stance utilizes 3 specific kicks. The power distribution comes with 1/4th of the power of the original technique for the first 2 kicks, and the last one will have 2/4th, or half of the strength of the last kick. Essentially, the first 2 kicks are C rank, with the last one being B rank. The true strength of this technique however, lies in the rotation of the users pelvis, before he strikes. This will allow the user to strike the air with high amounts of energy, creating strong wind turbulations, of the same rank as the strike itself. It will allow you to damage opponents even without directly striking them. And also using the power of varying things based on intelligence, you can virtually do anything, under the sun. Show me....

Kaneki then simply takes a stance. He pushes his right leg back, and steps forward with his left one. He lefts his left hand, clenched into a fist right before him, in a very fluid manner, with his right fist, being back, in the same line as the right leg. Clenched into a fist too. The ground where his right foot was on, cracks, and he instantly, forces himself in a high kick, aimed directly for the Shaydes head, with enough force to literally send him rotating. The pelvis rotates strong, and he waits for a counter, if he was strong and fast enough, to use this current knowledge, to defend against this strike, and counter in turn as well.
As Kaneki's strike gets blocked by a counter-attack, his leg gets forcefully lowered, and Alice immediately aimed for his head again. Unbelievable. They seem to be growing. He let out a smile, as the strike continue towards Kaneki's head, His neck starts twitching. From his eyes, nose, and ears matter was leaking. Around the location where she almost made a strike, a helmet was created. Medieval style. However, this did not stop with that. The helmet received one small crack, which was healed almost instantly, from his back, 2 Centipede-like bodies emerge. This was plainly terrifying. His body was oozing energy, his consciousness was slowly fading away. The suit which he was wearing gets covered by the Kagune, which now seemed to have become a sheer monster. With fading voice, he started talking. Very much indirect, at the same time, he knew that if this student was a successful one, he would know how to proceed. Clinging on his last bit of humanity, he uttered in a fading, shaking voice.
La-last.... Move. High Kick, Times 50 the weight. The Tor-to- Tornado... of Truth.

That is when his mind gets fully blocked. And his eye shined bright red, in the dark nothing. He really was full killing intent. This would be, the final.... strike!

Kakuja - The Shining One
Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 90 (-30 every turn)
Damage: N/A (-100 once awakened) (-20 every turn)
Description: As this small parasitic creature slowly became the top choice weapon for the shinobi, but what was thought to be a senseless being, showed that no matter how unable this creature seemed to be, and how freely it could be controlled, it had desires. Those were not shown during all times, but only in cases when the user reaches a state of depression, hopelessness, or pure anger.It is that time that Kagune will actually “bloom”. Using the chakra, and health of the user, the being will undergo an evolution, where it’s growth will be exponential. Depending on the location where it is projected out, Kagune will from the inside, spread all over the human body, leaking through the powers, and materializing as a very fine, and close armour, which will allow the person maximum flexibility, while being insanely durable. Kagune now, isn’t fully in control of the human mind, as it will also start leeching towards the user’s brain, one sign of which would be the fully black eye, with a red pupil . The user’s mind in a way becomes sealed off, letting go of all signs of morality and sanity, becoming an enhanced killing machine, with it’s sole objective being destruction, and as the kagune itself is bound by human chakra, blood and flesh, the person will create cannibalistic desires and a huge craving for such specific needs. But, not only depending on matter psychologically, Kakuja will give not only give psychological, and reflex enhancement, but the parasite itself, is in a blooming state, showing very unique and different physical traits as they were before. Depending where the Kakuja spread from, the form of this unique armor, can vary greatly, and certain enhancement can only be reached for that specific kagune which you evolved further from. It retains it's A-Rank immunity but it's capability for regeneration effectively doubles. It can now recover from up to four S-Rank techniques or two Forbidden Ranks before being destroyed for the rest of the battle. The darkening of the eye and reddening of the pupil is a sign of the kagune taking over the human mind. The loss of any kind of morality, sanity and normal human like consciousness will lead. This technique consumes a massive amount of chakra and does considerable damage for every turn it's active. If this technique is maintained for the full five turns, the user will be incapable of using his legs and Forbidden Rank techniques for three turns after it's deactivated.

(Ukaku || 羽赫) Shining Feather - Dragon

If the Kakuja gets created from the Ukaku, the Kakuja released will be the Ryu or the Dragon. The wings will expand greatly in size, and cover a larger area than before. This time looking more like wings of a dragon with the bones being visible mostly.When spread fully they generate enough force to produce powerful gusts of wind. The full body armour gained from it, will look similarly to a dragon, with a characteristic mask which seems to be the wide grin of a beast. A growing tail from the back of the neck, and the arms and legs showing characteristic scales, red glowing in color. The claws will be purely aesthetic, as they wouldn’t increase power of cutting neither punching. The wings reach a lot greater size, and their rank gets upgraded up to Forbidden rank resistance, and they will now be able to fly of shards, a lot higher in number and at B rank strength. The Release of the shards will count towards the normal jutsu limit. The general point of this armour is strength rather than speed though this winged form does indeed provide the user with the ability of flight.

You must be registered for see images

(Kōkaku || 甲赫) Shining Shell - Owl

If the Kakuja evolves from the Shining shell, the parasite will form the second type of the kakuja, the owl. This time around, as the parasite evolves, both arms get encapsulated by the very hard kagune, as the rest of the body is covered by the normal hardened material. The Arms can also leave the encapsulation, allowing the blades to be moved like additional limbs, but their hardened nature, only makes them count as edged weapons. This hardening puts the body into an advantage as it’s durability is increased to the maximum, and the double bladed weapons become powerful enough to cut through almost everything that it faces. But, as the hardened material covers most of the upper body, the chances of movement will be fairly limited. The lower part of the body, like the legs are covered by the armour of the same parasite, but a more liquidized form, allowing them more flexibility while moving. The mask which will cover will be similar to a triangular shape, with a look similar to medieval helmets. While the back of the user, will this time around grow parts of insanely sharp shards, similar to the Shining Feather, and fly them towards the enemy. The shards will be huge in number, and they have the power of a B ranked attack. The main purpose of this kagune is along with having a very powerful brute strength, you will have a certain amount of agility as well, helping you in many cases in battle.

You must be registered for see images

(Rinkaku || 鱗赫) Shining Scales - Centipede

One of the most dangerous forms, is when kakuja emerges from the Shining scales, the Centipede Kakuja is born. This would itself creates the most speed oriented form. The full body armour that will cover the body is skin tight, and is insanely flexible, allowing the body very fast movements as if they were natural. The face will be covered by a triangular mask. The normal 4 tentacles released from the base kagune, will merge together. 2 pairs will fuse together, and give birth to another kagune. Due to it having a segmented design, it is very tough, but also insanely flexible. Very sharp segments will grow on each side of every kagune, giving it an impression of a centipede hence where the name came from. The size of the 2 recreated segments will be a lot greater than before, and their power equal to an F rank, with the ability to powerfully crush, open, or hold objects the user wouldn’t naturally be able to. The parts of the kagune will be segmented and their movement and flexibility can be greatly controlled at will, making even unpredictable turns. The segments around the kagune are also insanely sharp, and if they are moves, they will be able to cut freely just a like a saw would with large teeth. The weight of this centipede segment will be very low, allowing the user amazingly quick movements and maneuvering.

You must be registered for see images

(Bikaku || 尾赫) Shining Tail - Serpent

The last for for the kakuja would be the form which emerges from the shining tail. The tail itself gets larger in size up to 8 m and a lot thicker. The control over it improves greatly while still increasing durability like the other kind of kagune. The full body armour which just like in the case above is skin tight, but this time the texture will be similar to separate scales like a snake or a dragon. The mask will be like one of a serpent showing no teeth and in the form of a very large grin. The unique power about this kagune is that as you battle along with it, parts of it get broken off and land either into the ground onto living matter such as your enemy. Each of those scales falling off will be alive in a matter of their own. Depending on close proximity, one small scale will be able to grow into 5 strong sturdy tentacles which react based on the chakra of the living material using the direction of the location of chakra. Once released, the tentacles will direct themselves to the moving matter piercing it. If said material falls on a chakra using being on the other hand, they will force themselves down their skin and explode from the inside out.

You must be registered for see images

► Can only be used once.
► The Kakuja will only evolve once for only one of the forms
► Shard Release counts as a turn and they have a strength of B-Rank
► Full body armour has the durability of A-Rank
► Any Damage done to the Kagune before will regenerate once kakuja is activated
► The user will be in a state where he can no longer recognize friend from foe and will attack anything closeby.
► Lasts for five turns (unless cancelled prematurely).
► User will be left in a confused state with him not being able to hear or see things clearly, so fairly vulnerable
► Once deactivated Kagune cannot be used for the rest of the battle.

(Rinyūaru Tekondō: Jin Hoechook) | Renewal Taekwondo: Truth Tornado
Type: Offensive
Rank: Forbidden
Range: Short - Long ( Mid range in width )
Chakra: 50
Damage: 90 (-25 to the user)
Description: The user begins by initiating the first step in any Renewal Taekwondo technique, increasing their mass in direct relation to the force they wish to generate by the technique. Jin Hoechook is one of the most powerful Renewal Taekwondo techniques ever invented, requiring the user to push their body to the absolute furthest limit possible, multiplying their body’s natural weight by 50x. The user will then gather the force generated by the opposing surface, and perform one of Taekwondo’s signature high-kicks. The kick is performed by leaping off the ground while simultaneously rotating one’s body, releasing the force generated by the earth in the form of a massive blast of compressed air that rotates with a great deal of force and ferocity. The direction of the rotation is dependant on which direction the user rotated their body (clockwise or counter-clockwise).
Note: This technique can only be performed once, due to the strain it places on the user’s body. That is unless they are a master of Renewal Taekwondo, then they may use this technique a 2nd time, after which, they completely collapse, due to the force exuded on their body and the general strain of such a powerful technique.
Note: No Renewal Taekwondo techniques can be performed within the same turn the user performs this Jutsu.
Note: After it’s use, the user cannot perform Taijutsu of any Rank for 3 turns, and cannot gather chakra, for that turn.
Although simple in execution, the intricacies of this technique is what makes it stand out. First of all, x50 weight? Terrifying. Key thing to note here is that it requires jumping after prior contact with the ground to release the blast of compressed air (Wind Release: Pressure Damage flashbacks lol). The direction of rotation also matters but only in very specific circumstances.

As expected of a Forbidden ranked technique, it can only be used once, unless the user is a Renewal Taekwondo Master (CFS specialty, I'm assuming?) but that results in fainting... unless I have Yang! Also, no Tai for 3 turns, and not chakra molding for the rest of the turn is rather steep but its understandable; you're trading power for comfort.
The Kakuja under the tremendous power of the strike would shatter and destroy as the mere force of the blast would push Kaneki back with such intensity, it was hardly considered something done by humans. After all, the young girl had a special talent. Everything seemed so natural and intuitive to her, even the beast that was the black claymore, couldn't help but bow down to those whom the gods shine upon with the grace of talent and skill. But, oh, who knew. The Kakuja reconstructed again at the blink of an eye. Huh. Maybe Kaneki wasn't that bad off either. He chose to have his armor continue shattering, as his unworried demeanour returned to normal. Oh well...

Huh, seems like you are sorta strong. Under normal circumstances, I wouldn't even be phased by such a strike

He embarrassingly fixes his glasses as he looks away, the light reflecting on them hiding his true nature.

Alright, next up. This technique is almost a twin to this one, however, far more potent, despite it seeming weaker. The strike now, will not be released in form of a wide and powerful blast, rather, it will be thin and precise, slicing through the very heaven and Earth. It's reach both down and up, is phenomenal, making it both useful against ground, or even areal strikes. Use it wisely... And show control. I want you to slice my head off clean, as I engage in an offensive manner as well.

(Rinyūaru Tekondō: Mubandong Chagi) | Renewal Taekwondo: Recoilless Kick

Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: Considered to be one of the most powerful techniques known to practitioners of Renewal Taekwondo, the "Recoilless Kick" has similar attributes to the "(Jin Hoechook) Truth Tornado" technique, but with a wildly divergent release and effect. The user starts by multiplying their own weight with Earth Release Chakra, which for the purposes of this technique nears the pinnacle of the Fighting Style's limitations, multiplying the user's own weight 25x over. The user then absorbs the resulting force generated by the ground in opposition, directing it from one leg to the other.
As they do, they initiate the most basic of motions required to perform a roundhouse kick, opening Renewal Taekwondo's typically narrow, side-facing stance by positioning the leg that absorbed the force from the ground in the same direction they are about to pivot to while standing on the balls of their feet, before raising the leg with the generated force channelling it, as they start to twist their body. Upon reaching the optimal angle, the user releases the kick itself, along with the force held within, which is fired off at an incredibly accelerated pace, benefitting from the centrifugal force generated by the arc of the user's kick. Unlike the aforementioned technique, which utilized extreme rotational power for tremendous levels of force, this technique has no such accoutrements, resulting the user in releasing, in simple terms, an incredibly narrow, arced stream of condensed force, akin to a pressurized jet of air, slicing through almost anything within the path of the stream. The resulting attack from the kick, while incredibly thin, and relatively contained, is strong enough to affect both an area as low as several meters beneath ground level, as well as targets as high as cloud-level, making it's effective area very fine and attenuated, yet tall enough to affect a large number of target types, including as aerial and subterranean, as well as those behind cover.

Note: This technique can only be used 3 times per battle/ event.
Note: This technique can only be used once every 3 turns.
Note: No A-Rank or higher Taijutsu or Renewal Taekwondo within the same turn this Jutsu is used.

Kaneki kneels down, as he then charges weight under his body, the released force from the ground, he uses to kick himself high in the air, as he positions himself high, behind him is the sun, making Alice blind, he then would push his hand in front of him, releasing several shards of a hardened Kagune, along with thick tentacle arms growing from his shoulder, with the intent to fully crush her.
Very interesting technique, and definitely a change from the status quo. I was able to follow the description and from what I can picture the user performs a roundhouse kick by channeling chakra through one leg while turning and raising the other. As the other leg swings the centrifugal force is transferred to it and released (I'm guessing from the heel) as a thin stream of compressed air which I know for certain is capable of killing a target instantly (critical strike in in modern RP terms).

The ability to attack both ground and air is both befitting of the name and useful. Perfect for a hiding enemy or attack underground and also pesky flying summons and opponents. Also, being cloud height in reach, I can imagine this thing cutting even them too. I'll be using this one very creatively.
Kaneki is dead. You killed him. Congratulations!! I'm here to teach you instead. I'd do the whole RP thing, but I really cba what with the Cloudflare stuff still active, so instead just describe how you'd perform them, and include any notes, or key features, pro's, cons, etc. First technique is an update for a previous technique, to make the wording clearer, and give it tangible effects. Second is one that utilizes both internal and external sources to empower your Taijutsu, with varying results.
(Rinyūaru Tekondō: Dai Shisei Hwechook) | Renewal Taekwondo: 3rd Stance Hwechook
Type:
Offensive/ Supplementary
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user starts by following the basic requirement for all Renewal Taekwondo techniques, multiplying their weight, this time by x15 for an instant, generating opposing force in the ground as a result. From there, they gather, and channel this force from one foot to the other, adding a rotational change in shape as they do so. What sets this technique apart from similar techniques where a rotation is added to the generated force, like with the "(Rinyūaru Tekondō: Palang Deulaegon Geod-Eocha) | Renewal Taekwondo: Kick of the Blue Dragon" is that this technique doesn't utilize the change in the force's shape as a projectile, rather, it is utilized in a physical sense, to assist and influence the user's physical motions. The force gathered in the user's leg is split into three portions, each released on a separate strike on the target's head in a specific sequence created to inflict as much damage as possible upon the target. The first strike is typically performed on either of the target's temples with the corresponding leg, eg: left temple with left leg. As soon as the strike connects, the user expends the first portion of the gathered force, releasing it upon the side of the target's head in the form of a shockwave. As a result, the shockwave propels the user's leg in the opposing direction. Instead of fighting against this, the user follows through, pivoting in place with their other leg as they deliver a second strike to the opposing temple. They then repeat the previous step, releasing the second portion of the energy into the side of the target's head, and once more pivots, this time spinning around the back of the target, performing a full 360° turn and delivers a final strike to the back of the target's head, where the spine meets the skull. [SUP][ ][/SUP] While the individual strikes themselves aren't particularly strong, the placement of the strikes on the target's body carry powerful negative side-effects for the target. As the user transitions from the first strike to the second, in the brief interval between the two, the targets brain is knocked to the opposite side of their head, and with the second strike, they cause it to come to an abrupt halt. Even if the final strike to the back of the head is defended against, avoided, countered, etc, the combined force these two strikes alone exert upon the opponent causes them to experience extreme disorientation in the form of loss of balance, hampered movements, etc. For two turns the target's movement, tracking and reaction speed are halved, while any seals they attempt to weave fail, as factors such as their hand-eye coordination are also affected. Finally, if the any two strikes fail to hit a solid target, so long as they are consecutive, thanks to the rotation of the user's body, combined with the power of their kicks, they instead affect the air surrounding the target. Through the powerful rotational energy released in their kicks, the user is able to manipulate the flow of air surrounding the target, creating a brief, but powerful turbulent force which keep the target trapped as they buffer them, similar to the effects of the aforementioned "Kick of the Blue Dragon". While this miniature vortex carries no damage in itself, as it is the unintentional after-effect of a failed physical assault, it does have the aforementioned effect of locking the target in place, preventing them from moving for several seconds, before returning to normal, releasing the target with a miniature implosion as the air rushes to fill the space where it had been pushed and manipulated by the user's kicks. This is classified as an A-Rank elementally neutral 1m radius vortex, with the target at it's center, similar to "(Konoha Ryūjin) Leaf Dragon God".
Note: Can only be used 3 times per battle/event.
Note: This technique can only be used once every 2 turns
Note: No Taijutsu above A-Rank, including Renewal Taekwondo, can be used in the same turn after this technique is used.
You must be registered for see images



(Rinyūaru Tekondō: Jaecheondaesong) | Renewal Taekwondo: King of the Heavens
Type:
Supplementary/ Defensive/ Offensive
Rank: A-Rank
Range: Self - Short
Chakra: N/A or 20
Damage: +20 or Equivalent Damage (-10 to user (Modern Application)
Description: An extremely unique technique known to practitioners of Renewal Taekwondo, the King of the Heavens, or as it is known in some circles "Jeahbongchim", is a technique that uses Renewal Taekwondo's most basic mechanic, the direction, or redirection of force, but in a more universal way. The user either starts with the staple action of multiplying their own weight, in this case 15x their normal weight, or they utilize a less common method, one found within the "(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package", which utilizes the concept of taking the force of an incoming attack, redirecting it, and utilizing that for the initial step of Renewal Taekwondo instead. In the latter case, as this process is purely physical, it takes no Chakra from the user to perform, unlike the former case which requires Chakra to utilize Earth Release Chakra in order to increase their own body's weight. In the former, or "traditional", application of multiplying one's own weight, the user takes the force gathered from this application, and evenly channels it throughout their body, giving them a very refined, controlled distribution of energy. This results in a damage boost of +20 boost to any one of the user's Taijutsu or Kenjutsu techniques, due to the presence of additional force in every part of their body, and thus every kind of strike. In the latter, or "modern" application of redirecting force from an existing attack or technique, while this method does not cost Chakra to perform, due to the erratic nature of it being a foreign force, this results in a self-harming, single burst equivalent to the strength of the source which can be directly applied to the user's own physical attacks, within the same timeframe. Finally, thanks to the differing results of each application, how they can affect the user also differ. In the traditional application, due to the force being directly generated, manipulated, and distributed by the user themselves, the user attains a modest boost to their physical attacks, without the danger of self-inflicted recoil as it's controlled in the same manner as other Renewal Taekwondo techniques. In the modern application, due to it being reliant on an external source, one the user was not in charge of creating, this results in a potentially more powerful, single use application, but at the cost of self-inflicted recoil from redirecting a source of power the user themselves did not create.
Note: Can only be used 3 times per battle/ event, and after it's used, neither application this technique cannot be used for 2 turns.
You must be registered for see images
(Rinyūaru Tekondō: Dai Shisei Hwechook) | Renewal Taekwondo: 3rd Stance Hwechook
A smaller sibling to Kick of The Blue Dragon, only this one is broken up into three strikes. I'm digging the modularity of this technique too. It allows for some freedom of execution which is a major plus. The strikes are debilitating as well which was not expected. Shifting the brain... well, I never. It's important to note the rites to this technique even if performing it in a free form manner. The first note is that during any of the first two strikes, the user must alternate between legs as well as pivot in the final kick around the opponent behind them for a full 360 roundhouse to the back of the head. This in all seriousness should kill as it is a head strike, a critical hit.

The added bonus of an A ranked vortex to hold the opponent in place is also a nice surprise that I almost skimmed over in my effort to get to the restrictions. Very useful, and will make all three kicks more likely to connect and hopefully open the possibility of incapacitating the target. This is my favorite technique of the style so far.

(Rinyūaru Tekondō: Jaecheondaesong) | Renewal Taekwondo: King of the Heavens
A two sided technique with both sides dedicated to benefiting the user. Traditional applications of "Jaecheondaesong" see the user augmenting their attacks by absorbing the force of their weight manipulation is 15x. This translates to +20 to a Tai/Ken technique. Wish this was an ongoing effect even for two turns at least to allow for more devastating combos.

Modern applications see the user taking the force of an incoming opponent/attack and store that energy within their bodies to supply their counterattack with *adjusts glasses* equivalent damage? Well this technique is A ranked which means its only applicable to attacks of that rank and lower but still, a very useful tool to turn the enemies' own force back on them. I'll definitely be using this one.
 
Top