Remnants of The Frozen Spirit

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冷凍聖霊の残党
REMNANTS OF THE FROZEN SPIRIT • BLIZZARD'S & RAIREN'S CUSTOMS

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Keep thy motives in heart, with closed mouth.
We are those who will weave history with the ringing of the great belfry.

⌘ INTRODUCTION


Why Blizzard? Why the coldest weather that even a strongest human fears to face with his natural power? Something so devastating that can end the remnants of past, something so cold having mercy for none. It is because it never ends all the remnants, it leaves a frozen spirit behind, a sight to look back and remember what had gone through that place, what was so fearful, then follows the excruciating pain and tears that reminds us that we are live. An Eternal Memory.


⌘ MODERATION LOG

  • 03/23/2013: Thread Creation
  • 04/19/2013: Index Updated
  • 05/12/2013: Fire Jutsu List Added
  • 05/12/2013: Water Jutsu List Added
  • 07/28/2013: Earth Jutsu List Added
  • 07/31/2013: Doton: Pirania Kyobou Added
  • 07/31/2013: Raiton: Burikka no Jutsu Added
 
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Blizzàrd1

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Remnants of The Frozen Spirit - Quick Links

歴史の本文
SCRIPTS OF HISTORY • THE FORGOTTEN ARSENAL • QUICK LINKS

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'Demons', who think they're invincible have short lifespans.

⌘ QUICK LINKS


  • [ ] [Arsenal of Destruction]
  • [ ] [Arsenal of Life]
  • [ ] [Arsenal of Power]
  • [ ] [Arsenal of Freedom]
  • [ ] [The Arsenal of Glory]
  • [ ] [Scriptures of Peace]
  • [ ] [Scriptures of Endurance]
  • [ ] [Scriptures of Illusions]
  • [ ] [Scriptures of Blades]
  • [ ] [Scriptures of Sealing Art]
  • [ ] [Scriptures of Forbidden Art]
  • [ ] [Frozen Souls]
  • [ ] [Tears of Heaven]
  • [ ] [Accursed Vision]
 
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Blizzàrd1

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Remnants of The Frozen Spirit - Index

残党
REMNANTS • INDEX • PERSONAL CUSTOMS

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Curiosity has its own reason for existing.
⌘ APPROVED CUSTOMS

  1. [Katon: Ira Kaen] Fire Release: Thorn Flames [ ]
  2. [Mizu Fuukaku: Mizu Sumasshu] Water Style: Water Smash [ ]
  3. [Doton: Seis Fleur Kuracchi] Earth Release: Six Flower Clutch [ ]
  4. [Fuuton: Sono kaze kiji] Wind Release: The Wind Cloak [ ]
  5. [Kaze Fuukaku: Kaze Nami] Wind Style: Wind Tsunami [ ]
  6. [Raiton: Sono Ikazuchi Tentei Kusari] Lightning Release: The Chains of lightning God [ ]
  7. [Raiton: Sono Ikazuchi kiji] Lightning Release: The Lightning Cloak [ ]
  8. [Hyouton: Aisu Tsuin Yajuu "Deliora"] Ice Release: Twin Frost Giants "Deliora" [ ]
  9. [Hyouton: Ningai Ame] Ice Release: Forbidden Rain [ ]
  10. [Hyouton: Touketsu Suteppusu] Ice Release: Frozen Steps [ ]
⌘ APPROVED SUMMONS

  • [Kuchiyose No Jutsu] Summoning: Bison [ ]
    1. [Kuchiyose: To-rasu] Summoning: Taurus [ ]
    2. [Kuchiyose: Honoo] Summoning: Infernous [ ]
⌘ CUSTOM WEAPONS

  • [Sono Touketsu Kiba] The Frozen Fang [ ]
  • [Sono Touketsu Kiba] The Frozen Fang [ ]
⌘ LEGEND


  • [APPROVED], [SUMMON] & [CONTRACT] is the link to the post and thread custom approved.
  • [DROPPED] is the link to the post and thread of custom replaced or dropped


 
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Remnants of The Frozen Spirit - Index

精神
SPIRIT • INDEX • LEARNED CUSTOMS

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Gluttony, Greed, Sloth, Lust, Pride, Envy and Wrath?
⌘ LEARNED CUSTOMS

  • FIRE RELEASE
    • [Katon: Kanetsu Nami] Fire Style: Heating Wave [ ]
    • [Katon: Kasai Hitoya] Fire Release: Fire Prison
    • [Katon: Kouen Heki] Fire Release: Flame Burst
    • [Katon: Enkou Bu-Meran] Fire Style: Flame Boomerang
    • [Katon: Kasai Tenshi Tsubasa] Fire Style: Fire Angel Wings
  • WATER RELEASE
    • [Suiton: Kashou] Water Style: Scald [ ]
    • [Suiton: Kurōsumasshu] Water Release: Claw Smash
    • [Suiton: Mizu fenikkusu] Water Style: Water Phoenix
    • [Suiton: 10 Mizu fenikkusu no arashi] Water Style: 10 Water Phoenix Storm
    • [Suiton : Sōdaina mizu no Fenikkusu ] Water Release : Grand Water Phoenix
    • [Suiton: Suiton Bu-Meran] Water Style: Water Boomerang
    • [Suiton: Ekitai Yubi Burēdo] Liquid Finger Blades
  • EARTH RELEASE
    • [Doton: Kyojin Koudo Hibi] Earth Style: Mega Earth Crack [ ]
    • [Doton: Sokonashi Pitto no Iwagakure] Earth Release: Bottomless Pit of Iwagakure [ ]
    • [Doton: Iwa Kyohaku Hougeki] Earth release: Rock Stars Bombardment
    • [Doton: Buatsui Kanadzuchi] Earth Release: Titanic Hammer
    • [Doton: Koumaru No Ishi] Earth Release: Balls Of Stones
    • [Doton: Ishi Sekkou] Earth Release: Stone Scout
    • [Doton: Iwa hando] Earth Release: Stone Hands
    • [Iwadoton No Jutsu] Rock Earth Style Technique
    • [Doton: Kanashimi no maisō] Earth release: Burial of sorrow
    • [Doton: Enchou kangoku] Earth Style: Dome Prison
    • [Doton : Tsuchi Keiro] Earth Release : Earth Path
    • [Doton: Pirania Kyobou] Earth Release: Pirahna Frenzy [ ]
  • WIND RELEASE
    • [Fūton: Tenryuu no Hõukou] Wind Style: Swirling Wind Roar
    • [Fuuton: Kaze Kei Kadou] Wind Release: Wind Whip Vortex
  • LIGHTNING RELEASE
    • [Raiton: Raiden Bu-Meran] Lightning Style: Lightning Boomerang
    • [Raiton: Pachipachi Ninja no Kutsu] Crackling Ninja Shoes
    • [Raiton Bu-meran Ashinami] Boomerang Lightning Step
    • [Raiton: Burikka no Jutsu] Lightning Release: Flicker Technique [ ]
  • ICE RELEASE
    • [Hyouton No Jutsu] Black Ice Techniques [ ] [ ]
      • [Hyouton: Garasubari no Kuroi Kōri no Shin'nyū ] Ice Release: Glazed Black Ice Intrusion
      • [Hyouton: Kuroi Yuki] Ice Release: Black Snow Technique
      • [Hyouton: Kuroi Yuki Hyō] Ice Release: Black Snow Leopard
      • [Hyouton: Kōri no Capades] Ice Release: Black Ice Capades
      • [Hyouton: Kuro no Jutsu] Ice Release: Black Ice Technique
      • [Hyouton: Hakaishi] Ice Release: Black Ice - Demonic Ice Tombstone
      • [Hyouton: Kuro Kōri Wa Mitomeru] Ice Release: Black Ice Admission
      • [Hyouton: No Arashi] Ice Release: Black Ice Hail Storm
      • [Hyouton: Okina Kuro no Jutsu] Ice Release: Greater Black Ice Technique
    • [Hyouton: Ko Rudosunapu] Ice Release: Cold Snap [ ]
    • [Hyouton: Shimo Waiyā] Ice Release: FrostWire [ ]
    • [Hyouton: Eikyū Tōdo-Sō] Ice Release: PermaFrost [ ]
    • [Hyouton: Kiregire Fuyu] Ice: Shards of Winter [ ]
    • [Hyouton: Tsumetaikan] Ice Release: Icy Veins [ ]
    • [Hyouton: Marikasui] Ice Release: Ice Ball of Spikes [ ]
    • [Hyouton: Buriza-do] Ice Style: Blizzard [ ]
    • [Hyouton: Katana] Ice Release: Sword
    • [Hyouton: Himari] Ice: Ice Ball
    • [Hyouton: Hikiba] Ice: Ice Fang
    • [Hyouton: Kyojin Nami Yuki] Ice Style: Gaint Wave of Snow
  • ELEMENTAL COMBINATIONS
    • [Doton/Fuuton: Shouchikubai Ashibishi] Earth/Wind Combo: Elevated Stepping Stones
    • [Raiton/Doton: Enkei Nokogiri] Lightning/Earth Style: Circular Saw
    • [Doton/Suiton Konbo: Kyuutai no Suishi] Earth/Water Combo: Orb of Drowning
  • NINJUTSU
    • [Ninjutsu: Buttai Hensa] Ninja Arts: Projectile Deflection [ ]
  • GENJUTSU
    • [Genjutsu: Zōfuku] Illusionary Arts: Amplification [ ]
    • [Genjutsu: Sairento kōri] Illusionary Arts: Silent Ice [ ]
    • [Genjutsu: Shinigami Bun'ya] Illusion Technique: Shinigami Realm
    • [Onchou Kyou Buru-su] Rhythm and Blues
  • TAIJUTSU
    • [Rankyaku Gaichou] Storm Leg Victorious Bird
    • [Nakkuru's Kyoukudai Kyuukei] Knuckle's Maximum Break
⌘ LEARNED SUMMONS

  • [Kuchiyose No Jutsu] Summoning Contract: Kites [ ]
    • [Kuchiyose: Takodenrei] Summoning: Kiterunner
    • [Kuchiyose: Tako Artemis] Summoning: Artemis
    • [Kuchiyose: Hane Hitofuki] Summoning: Winged Kuriboh
    • [Kuchiyose: Sekkou Buntai Arufa] Summoning: Scout Squad Alpha
    • [Kuchiyose: Puu] Summoning: Puu
    • [Kuchiyose: Kokuou Kodakku] Summoning: King Kodak
    • [Kchuysei: Tako Aporo] Summoning: Apollo
⌘ SHARED WEAPONS

  • [Zangou Kiridashi: Kaki Tatsumaki] Trench Knives: Fire Tornado
⌘ LEGEND

  • [TRAINED] is the link to the post and thread where the custom was learned.
  • Any custom without the [TRAINED] link was traded before the custom training rule.
 
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Remnants of The Frozen Spirit - Fire Release

精神
FIRE JUTSU LIST • ARSENAL OF DESTRUCTION

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The most powerful weapon on earth is the human soul on fire.

⌘ CREATED FIRE JUTSUS

  • [Katon: Ira Kaen] Fire Release: Thorn Flames [SUP][ ][/SUP] (6/6)
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
    Note:
    ♦ Usable 4 times per battle.
    ♦ Copyrights © Blizzard.

⌘ LEARNED FIRE JUTSUS

  • [Katon: Kanetsu Nami] Fire Style: Heating Wave [SUP][ ][/SUP]
    Type: Supplementary/Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost:30
    Damage: 60
    Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)
    ♦ Can be used four times per battle.
    ♦ Must have complete mastery over Fire.
    ♦ Copyrights © Mathias.
  • [Katon: Kasai Hitoya] Fire Release: Fire Prison
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A( +10 if they touch the fire)
    Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
    ♦ Jutsu can only last for three turns.
    ♦ Copyrights © Taiketsu Namikaze.
  • [Katon: Kouen Heki] Fire Release: Flame Burst
    Type: Attack/Defend
    Rank: S
    Range: Short
    Chakra: 40
    Damage Points: 80 (-15 from heat exhaustion)
    Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
    Notes:
    ♦ Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds.
    ♦ Usable twice.
    ♦ Copyrights © Taiketsu Namikaze.
  • [Katon: Enkou Bu-Meran] Fire Style: Flame Boomerang
    Type: Supplementary/Attack
    Rank: S
    Range: Short/ Mid/Long
    Chakra: 80
    Damage: (-20 of the original jutsu)
    Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Fire/Lava jutsu. The User pulls the fire/lava jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
    Note:
    ♦ Fire/Lava jutsu must have either missed the enemy or appeared behind them in order to use successfully.
    ♦ If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
    ♦ Lowers the level of the jutsu used by one rank.
    ♦ -20 the attack points of the jutsu.
    ♦ Can only be used twice per battle.
    ♦ Copyrights © Oraan Nguyen.
  • [Katon: Kasai Tenshi Tsubasa] Fire Style: Fire Angel Wings
    Type: Defence
    Rank: B
    Range: Mid-Long
    Chakra Cost: 50
    Damage Points: N/A
    Description: The User concentrates his/her Fire chakra in his/her shoulders.
    Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against weapons like Kunai's, Shuriken's Etc. This, jutsu can also allow the user to Fly into the air.
    Note:
    ♦ This, jutsu can be used once per battle.
    ♦ This, jutsu lasts two turns.
    ♦ The user must be Sannin rank or above.
    ♦ Copyrights © Lucifer.
 
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Remnants of The Frozen Spirit - Water


WATER JUTSU LIST • ARSENAL OF LIFE

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It is life, I think, to watch the water. A man can learn so many things.

⌘ CREATED WATER JUTSUS

  • [Mizu Fuukaku: Mizu Sumasshu] Water Style: Water Smash [SUP][ ][/SUP] (6/6)
    Type: Attack
    Rank: A
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.
    ♦ Copyrights © Blizzard.

⌘ LEARNED WATER JUTSUS

  • [Suiton: Kashou] Water Style: Scald [SUP][ ][/SUP]
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Type: Offensive|Defensive
    Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
    Note:
    ♦ Can only be used twice
    ♦ No Suiton jutsu for the rest of the turn.
    ♦ Can only defend jutsu up to A-rank and up to B-rank earth.
    ♦ Copyrights © Scaze.
  • [Suiton: Kurōsumasshu] Water Release: Claw Smash
    Rank: A
    Type: Offense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.
    ♦ Copyrights © Korra.
  • [Suiton: Mizu fenikkusu] Water Style: Water Phoenix
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
    Note:
    ♦ Can only block ninja tools and up to B rank fire.
    ♦ Can only be used 3 times a battle.
    ♦ Copyrights © Korra.
  • [Suiton: 10 Mizu fenikkusu no arashi] Water Style: 10 Water Phoenix Storm
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Description: After the user does the require hand signs this technique that utilizes water to create 10 water phoenixes that is send to the enemy in different angles and directions. The phoenixes are big as Itachi's crows when he uses Genjutsu.
    Note:
    ♦ Can only be used 2 times a battle.
    ♦ Can't use B rank or higher water jutsus for the next turn.
    ♦ Copyrights © Korra.
  • [Suiton : Sōdaina mizu no Fenikkusu ] Water Release : Grand Water Phoenix
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
    Note:
    ♦ Can only be used once in a battle
    ♦ Cannot use any water jutsus for the next turn
    ♦ It takes a jutsu move to form unless its already raining
    ♦ Copyrights © Korra.
  • [Suiton: Suiton Bu-Meran] Water Style: Water Boomerang
    Type: Supplementary/Attack
    Rank: S
    Range: Short/ Mid/Long
    Chakra: 80
    Damage: (-20 of the original jutsu)
    Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.
    Note:
    ♦ Water jutsu must have either missed the enemy or appeared behind them in order to use successfully.
    ♦ If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.
    ♦ Lowers the level of the jutsu used by one rank.
    ♦ -20 the attack points of the jutsu
    ♦ Can only be used twice per battle.
    ♦ Copyrights © Oraan.
  • [Suiton: Ekitai Yubi Burēdo] Liquid Finger Blades
    Rank: S
    Type: Offensive
    Range: Med/Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user performs the following hand seals, Monkey → Ram → Boar, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is five feet in length.
    Note:
    ♦ Each blade is a weak B-rank; together they are an S rank
    ♦ Usable twice per battle
    ♦ Copyrights © Selendrile.
 
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Remnants of The Frozen Spirit - Earth


EARTH JUTSU LIST • ARSENAL OF POWER

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Death smiles at us all. All a man can do is smile back.

⌘ CREATED EARTH JUTSUS

  • [Doton: Seis Fleur Kuracchi] Earth Release: Six Flower Clutch [SUP][ ][/SUP] (6/6)
    Type: Attack
    Rank: A
    Range: Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user makes six arms appear out of a vertical portal behind the opponent ; two grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back.
    Note:
    ♦ Can be used 4 times per battle.
    ♦ Copyrights © Blizzard.

⌘ LEARNED EARTH JUTSUS

  • [Doton: Kyojin Koudo Hibi] Earth Style: Mega Earth Crack [SUP][ ][/SUP]
    Type: Offense/Defense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
    Note:
    ♦ This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
    ♦ Can only be used 3 times per battle.
    ♦ Copyrights © Enzup.
  • [Doton: Sokonashi Pitto no Iwagakure] Earth Release: Bottomless Pit of Iwagakure [SUP][ ][/SUP]
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra cost: 40
    Damage points: 65
    Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes.
    Note:
    ♦ The user must have mastered Doton.
    ♦ The jutsu can only be used trice per battle.
    ♦ The jutsu can only be performed while the users feet touch earth.
    ♦ Copyrights © Leaf.
  • [Doton: Koumaru No Ishi] Earth Release: Balls Of Stones
    Type: Offensive
    Rank: S
    Range: All
    Chakra Cost: 40 (+20 more for each 2 additional balls)
    Damage: 80
    Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.
    Note:
    ♦ Can only be used 3 times in battle.
    ♦ User can´t use any Water Technique in next 4 turns.
    ♦ Copyrights © Migualon J.J.
  • [Doton: Ishi Sekkou] Earth Release: Stone Scout
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20 (+10 Per-Turn)
    Damage points: N/A
    Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
    Note:
    ♦ Copyrights © Serpent.
  • [Doton: Iwa hando] Earth Release: Stone Hands
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20 (+5 Per Hand)
    Damage Points: 40
    Description: The user places his Hands in the Ground and large stone Hands rise up, these hands are very flexible and able to grab the opponent and crush them or be made into fist and punch them, these hand's are very large and lift someone up.
    Note:
    ♦ Maximum of five Stone Hands
    ♦ Copyrights © Serpent.
  • [Doton: Kanashimi no maisō] Earth release: Burial of sorrow
    Type: Offensive/supplementary
    Rank: A
    Range: Short/Mid
    Chakra cost: 30
    Damage points: 50
    Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there are a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it.
    Note:
    ♦ Copyrights © ZeroGarra.
  • [Doton: Enchou kangoku] Earth Style: Dome Prison
    Rank: S
    Type: Supplementary/Defense
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
    Note:
    ♦ Can only be used 3 times per battle.
    ♦ No S rank earth techniques the following turn.
    ♦ Copyrights © McKnockout.
  • [Doton : Tsuchi Keiro] Earth Release : Earth Path
    Type: Offensive/Defensive
    Rank: A
    Range: Short/mid/long
    Chakra Cost: 30
    Damage Points: 60
    Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.
    Can be only use three time per battle
    ♦ Copyrights © T.O.P.
  • [Doton: Pirania Kyobou] Earth Release: Pirahna Frenzy [SUP][ ][/SUP]
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Range: Short-Mid
    Description: The user concentrates his doton chakra and does a single handseal creating an infinite number of pirahna's made of earth.These pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.They swarm upon the enemies and devours them and can not be destroyed while in ground as any damage to the pirahna is regenerated as long as there in ground
    ♦ Can only be used twice per battle.
    ♦ Cannot use any suiton jutsu of A-rank and above for 2 turns.
    ♦ Cannot use any doton jutsu of S-rank and above for 1 turn.
    ♦ Pirahna's lasts for a full turn.
    ♦ Pirahna's doesn't harm the user.
    ♦ Copyrights © Igneel.
 
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