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All out
mid range
kai/subs allowed
trees mid range
Kotaro fuma[image] in sig
Kotaro awaits for his opponent with his arms crossed acrossed his chest and his heels together, standing without saying a thing
As kotaro is smashing down against what he believed was his opponent with his massive rasengan he was able to noticed that the rays of the sun that peaked thru the leaves of the forest was being blocked which could only mean something was closing in behind kotaro from about. After Kotaro stops his rasengan he floods his body with wind chakra before releasing it from his body allowing him to generate slicing winds from his body from all angles, even behind to push back anyone or anything coming close while slicing whatever it is to harmless pieces.As the snake is summoned, Shredder watches it's tail being swung downwards at him and smirks behind his helmet. Timing it just right, he merges with the ground in a manner that would look like he was smashed downwards by the snakes tail, and moves a few meters to his left. Now aware of everything going on above him, he see's the attack launched by Kotaro. Waiting till just the right moment, he moves to behind where Kotaro would strike, and as the snake moves its tail Kotaro, who's vision would now be blocked by a large rasengan, would attack the ground thinking Saki to be there under the snakes massive tail, however unbeknownst to him he has hit nothing. As Saki unmerges directly behind him, hidden by the sound of a rasengan crashing into the earth, he snatches him by the the weakest parts of the Trapezius muscles which runs from the base of the head to the top of the shoulders above the shoulder blades and concentrates chakra into his fingers strengthening them as he grips the sides of his neck hard sending a pulse of chakra in the form of a slicing blade from the tips of his fingers into Kotaro's neck and shoulder blade area severing the upper Trapezius nerves and muscles causing pain, weakness, numbness and paralysis in his upper body, arms, shoulders and spine area. Kotaro's arms and shoulders will be limp and numb, also hard to move and if he forcibly moved it will cause a deep stinging pain that radiates up the arms and down the back. The pain is enough to bring him down to his knee's..
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
(Shinkei Pinchi) - Nerve PinchRank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This technique deals with targeting the weakest part of the Trapezius muscle which runs from the base of the head to the top of the shoulders above the shoulder blades. The user will concentrate chakra into his fingers strengthening them as he grips the side or base of the neck hard. While doing so he transfers a visible pulse of chakra in the form of a slicing blade from the tips of his fingers into the opponents neck or shoulder blade area. What this accomplishes is severing the upper Trapezius nerve/muscle causing pain, weakness, numbness and paralysis in the upper body, arms, shoulders and spine area. The opponent's arm and shoulder will be limp and numb hard to move and when forcibly moved will cause a deep stinging pain that radiates up the arm and down the back. This has enough power to bring an untrained and unskilled shinobi to heel especially if preformed with both hands upon both sides of the muscle simultaneously.
Notes:
-Pain, weakness, numbness and paralysis in the upper body, arms, shoulders and spine area lasts for two turns
-Can only be used four times per battle