Rei's RnR
I'll use Archangel in sig, as this is unofficial. He'll be approved soon. I posted him 3-4 weeks ago.... ):
No CJ of any kind except for a CW and SC
We are at the valley of the end. I am standing on Hashirama's head, you are standing on Madara's head. (We are at long range.
Infinite Chakra cause you have higher ninja rank than me. ):
Unofficial Spar
I have all the weapons stated in my bio with me, and a single white sword named the silver gleam. It has no additional properties.
Post your bio.... *cough Satoshi cough* and make the first move.
The twisted aroma of wet stone would fill Satoshi's nostrils. He hated the smell. Standing on top of the statue of the most notorious Uchiha to ever live, Madara Uchiha, he would be staring across the waterfall at the young man cladded in a white high collar shirt. The opposition would be standing on the head of Hashirama Senju, waiting for Satoshi to to take initiative in the battle. Without saying a word, Satoshi simply clapped his hands together, releasing a loud bang which would resonate throughout the entire battlefield. The sound would closely resemble the sound of two large cymbals crashing together and producing a high pitched noise. Upon being heard by the enemy, the sound would instantly paralyze the mans muscles, prohibiting from moving any part of his body.
(Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
After hindering his opponent, Satoshi performed two seals before altering the crown of the Hashirama structure, turning its head into a deep, adhesive pool of mud. This mud would quickly begin to swallow Kirito, eventually dragging him into the belly of Hashirama Senju and suffocating him.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Kirito, staring across, tries to remember the face of his opponent. He knew he'd fought him, and had won, but couldn't quite remember his name. Probably some insignificant guy. Who cares. Those were Kirito's thoughts, and they continued on and on until he suddenly heard a high-pitched noise. This noise was so deafening that it caused his muscles to freeze and his ears to bleed. Suddenly, Kirito finds himself sinking into a pit of mud which covered the majority of Hashirama's head. As soon as he noticed this, Kirito released lightning chakra from his body (not a muscular movement my friend!) which takes the form of a sphere. This sphere continuously maintained itself around Kirito's body, hardening and disintegrating the mud around him.
Jutsu Used:
( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.
Noticing his plan to trap Kirito was negated, Satoshi would simply grin before performing a single seal. This would cause several large tornadoes to form within the valley, ultimately creating a wall of twisters. Picking water,nearby trees, rocks and debris, the wall of tornadoes would immediately rage on towards the Hashirama structure, eveloping it within its ferocious winds. Upon making contact with the orb, the wind would simply knock it away before tearing Kirito to shreads and sweeping him into the center of the tornado wall.
( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Specialists.
To add more firepower to the tornadoes, Satoshi would perform a single seal while inhaling deeply before spewing out a large quantity of flames. The flames would quickly be swept into the tornadoes, creating a large wall of flaming tornadoes.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
Kirito disperses his plasma barrier causing it to simply dissipate, and as he does this, in front of him, a wall of tornadoes begins to form. As it approaches him, because the opponent would not be able to see through the wall of tornadoes in front of him, Kirito releases earth chakra into the ground beneath him. Using this, he creates a vertical tunnel which leads into the center of Hashirama's head. The solid earth then fills up, covering up the hole to protect Kirito from the tornadoes. It leaves a small cavity for Kirito to use to wait out the tornadoes. After a few minutes, Kirito creates a small hole from the inside of Hashirama for him to peek out of. He does this by releasing earth chakra into the structure to shift the earth into the desired large peephole shape. This hole is where Hashirama's teeth would be, and is small enough to be reasonably unnoticeable unless being looked for in particular. It is big enough so that Kirito's shoulders and head would be visible if noticed. Kirito then draws his bow, and nocks an arrow. This arrow has explosive tags wrapped around it's shaft, and on contact with it's target, will explode. Kirito aims the arrow at the chest region on his opponent. He fires it, and on contact, it explodes, severely harming his enemy.
Jutsu:
(Doton No Jutsu) - Earth Release Technique (Used To Create Peephole)
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique (Used to create tunnel that was filled up.)
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.
You seem pretty confident fro someone who's defeat is inevitable.
As Satoshi's flaming wall of tornadoes were seemingly destroying the landscape, he would notice something. The usual scream of agony was unheard, leaving him to believe that Kirito somehow countered or escaped. " Come on now, I wont let you run away like your friend Keji. "
Knowing that Kirito was free to move, Satoshi was hoping to get the fight he deserved. Not some long range jutsu spam. Closing his mouth to discontinue his fire breathing session, Satoshi would yell out , "Hiding like a frightened mole I see, is that all you Lock Ninja good for!?"
Noticing Kirito was nowhere to be found, and he definetley didnt go around or through the wall of tornadoes, his only guess were that Kirito had sunken into the statue or that he fled into the woods.
As the man continued to descend, Satoshi simply turned the insides of the statue's hint a pool of mud, eventually suffocating him and restricting him from moving.
Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Immediatly after attempting to suffocate the man, Satoshi would begin to swing both of his arms loosely through the cool breeze. Doing so would allow him to manipulate the wind currents which were already present. Maniuplating these currents, Satoshi would use them to sway back and forth throughout the valley, picking up debris and dust produced from the destruction caused by his previous techniques. Thie dust and debris would aimlessly float in the atmosphere, enveloping the entire battlefield in a thick cloud of dirt, cutting off both Satoshi's and kirito's vision ( if he is still alive) .
(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
Satoshi would then run rown Madara's face and continue on downward , running until he reached the middle of the valley. but remaining on his side.
Once again. Easy counter. You realize I've countered every move you make with lightning and earth? That ain't stopping.
Kirito, standing inside of Hashirama, is quickly surrounded by mud. Damn. Is this some fetish thing? That was all he could think. Then, his head sunk under. As a response, Kirito once again emitted lightning chakra from his body to create a sphere of plasmic energy. This caused the mud to disintegrate around him wherever he moved. Kirito then walks through Hashirama's face, disintegrating the earth that the walks through until his reaches the front of his face. Kirito is then confronted with a dust storm of epic proportions. Looking up, he sees... more dust. Looking down he sees somewhat less than above, but still.... more dust. He then runs down body of Hashirama, then begins to walk on the water below Hashirama. He continues to stay on his side.
(Disperse thine jutsu so a fight of epic proportions may take place! Rasengan VS Chidori prossibly? I'd chidori the shit outta you. Though it would be cooler if your Uzumaki happened to be fighting my Uchiha...)
Jutsu Used:
( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.
With his opponent completely unaware of his location and vise versa, Satoshi would begin to control his breathing while simutaneously channeling sound chakra through his ears. This would allow him to breath inaudible sound waves which would bounce off of objects and relay back the exact location of everything within and beyond the Valley of the End." Hmph, He managed to escape...",Satoshi thought to himself upon picking up your signature on his sonar.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Upon using his echolocation to find Kirito's exact location, Satoshi would continue to focus chakra throughout his entire body before dashing towards Kirito at a rightward arc. Harnessing the chakra he had just summoned, he'd be able to conceal his movements by focusing it towards his feet mostly and legs to swiftly find his way behind the blinded man.
(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
Now behind Kirito and still unheard and unseen , Satoshi would clinch his right fist while maintaning a slight smirk on his face, delighted that his chance for vengence has finally been met. Silently yet quickly , The Blue Streak of the Mist began to bring his right shoulder back while closing the gap between his forearm and bicep. While doing so, he would begin to charge his fist with nothing but a massive amount of Sound chakra, causing it to give off a vibrant arau which would look like translucent ripples flowing through the dust around his fist. Silent, yet deadly and swift was the plan. Placing his left foot forward, Satoshi would launch his fist in the same direction while twisting his abdomen to get more torque on the blow. Following through, his fist would connect directly with the back of Kirito's head, instantly cracking his skull open on impact. Not only would it deal extreme external damage but the vibrations would cause internal damage aswell, instantly destroying the brain. Still leaning in with his punch, the massive amplitude which supplemented the sound waves would be so severe that it would dig into the earths surface and tear it apart. A giant crater would form right below the two shinobi's feet, sending an omnidirectional burst of debris everywhere like the shrapnel of a grenade. On impact, Kirito's body would be launched across the surface of the water and ground,flipping and flopping as if his lifeless body were a ragdoll. His body would continue until it met the toes of the Madara Uchiha statue, leaving another crater upon smashing into those and destroying the big toe of Madara.
Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
With his opponent completely unaware of his location and vise versa, Satoshi would begin to control his breathing while simutaneously channeling sound chakra through his ears. This would allow him to breath inaudible sound waves which would bounce off of objects and relay back the exact location of everything within and beyond the Valley of the End." Hmph, He managed to escape...",Satoshi thought to himself upon picking up your signature on his sonar.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Upon using his echolocation to find Kirito's exact location, Satoshi would continue to focus chakra throughout his entire body before dashing towards Kirito at a rightward arc. Harnessing the chakra he had just summoned, he'd be able to conceal his movements by focusing it towards his feet mostly and legs to swiftly find his way behind the blinded man.
(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
Now behind Kirito and still unheard and unseen , Satoshi would clinch his right fist while maintaning a slight smirk on his face, delighted that his chance for vengence has finally been met. Silently yet quickly , The Blue Streak of the Mist began to bring his right shoulder back while closing the gap between his forearm and bicep. While doing so, he would begin to charge his fist with nothing but a massive amount of Sound chakra, causing it to give off a vibrant arau which would look like translucent ripples flowing through the dust around his fist. Silent, yet deadly and swift was the plan. Placing his left foot forward, Satoshi would launch his fist in the same direction while twisting his abdomen to get more torque on the blow. Following through, his fist would connect directly with the back of Kirito's head, instantly cracking his skull open on impact. Not only would it deal extreme external damage but the vibrations would cause internal damage aswell, instantly destroying the brain. Still leaning in with his punch, the massive amplitude which supplemented the sound waves would be so severe that it would dig into the earths surface and tear it apart. A giant crater would form right below the two shinobi's feet, sending an omnidirectional burst of debris everywhere like the shrapnel of a grenade. On impact, Kirito's body would be launched across the surface of the water and ground,flipping and flopping as if his lifeless body were a ragdoll. His body would continue until it met the toes of the Madara Uchiha statue, leaving another crater upon smashing into those and destroying the big toe of Madara.
Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
Kek. Getting desperate eh? You still seem to rely on brute force to defeat your enemies. You forget. No matter how Sonic Speed Gotta Go Fast your Sound techs are... lightning is still by far the fastest element. Also, no matter how well you move, sound travels easiest through water. Meaning I can hear your footsteps son. Especially once you get close.
Kirito, maintaining his plasma barrier, simply stands still. Kirito can hear Satoshi's footsteps along the water. Water is the best conductor of sound, allowing him to do this no matter how quickly or carefully Satoshi moves. Kirito looks behind him, the area the footsteps are coming from. As this happens, out of nowhere Satoshi appears preparing to punch Kirito. In the blink of an eye, Kirito discharges the lightning from his barrier into the moving Satoshi in the form of a lightning bolt. Because of this, Satoshi is sent reeling backwards into the dust. "I remember you." Says Kirito. "You haven't changed. You consistently fire your most powerful techniques at me, with belief they will hit. Chances are, they'll come close. Sadly, close won't cut it in a fight." Kirito then vanishes, disappearing into the mist."
Fight me when you gain the skill to feel your moves. I haven't the need to explain basic move workings to you, because you really do understand them. Don't throw them at me in hopes of getting sure thing kills. A sure thing always has a foil, my friend. Good fight though. It's quite hard to mount an offense against a powerful defense, but it's harder to defend against an opponent who hasn't even tried to attack you. Keep that in mind.
Jutsu Used:
( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.