Sanji starts off by slamming his hands onto the ground, channeling his earth chakra throughout the field, he quickly lowers the ground that his opponent stands on. This would create a trench that is 15 meters deep and 5 meters in width and length. It would also cause him to lose his balance as the sudden change of the ground would catch him by surprise and make him lose his footing.
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Sanji being a specialist in lighting performs one handseal and shapes the ground surrounding the trench above to create 16 pillars surrounding the trench on the surface. It would basically cover up the trench's top with the pillars without an opening. The pillars that have shaped into an oven an would inflict shocks of lighting at you, preventing you from leaving.
Rank: A
Type: Supplementary
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.
Sanji then continues onto by stomping on the ground with his right foot, creating a tunnel under his opponent connecting him and Sanji. Sanji utilizes the tunnel inside the ground to breath a fire stream into which would carry the rocks, and other related debris found in the earth. The fire would melt the materials in the earth and then erupt underneath you in the form of lava.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
I simply allow the ground to lower, and when the pillars arise, closing in the exit, i take this as an advantage to attack my opponent. I run into the wall, and merge with it (the one furthest away from you, so basically, the wall behind me) by channeling large amounts of earth chakra in my body and using its properties to merge my body with it. However, before i merge with the wall, i would channel the same type of chakra into a katana and have it merge with the earth as well. While i am within the earth, i would control the katana to come up, behind you to skewer your leg, and about that time, I would rise up, long range from you.
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 20
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks, move inside them and then move in and out of other rocks undetected. Despite this, Doujutsu and Sensors can still detect the opponent. The limitation of the technique is that it cannot be used to meld into other types of earth than rock or solid earth and its not a very fast technique, despite being faster than Underground Projection Fish technique.
Note: Can only blend through on C rank and below Earth Techniques
Rank: A
Type: Supplementary/Offensive
Range: Short - Long (Short Range to infuse objects ; Long Range control)
Chakra Cost: 30 (+10 chakra cost per object)
Damage Points: N/A (60 damage if used offensively)
Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)
Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Negative Knight
Note: Object will only become capable of moving through Earth Release
Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process)
Note: If path of object is interrupted by opponent, user loses control over it
Since Sanji had lost sight of his opponent he wasn't so sure if his opponent was dumb enough to actually die in that trench, thus he decided to punch towards the ground and release a vortex of air. This adaptable wind allowed Sanji to push himself back 4 meters from his previous location. Immediately upon reaching his intended location, Sanji sees a katana emerge from the ground aimed where he had previously stood. He had narrowly dodged that attack and had realized his opponent had freed himself from the previous trap and emerged from the ground.
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
Kuzan, slightly disappointed at the lack of blood from the Katana's rising, begins to run around the large pit created by his opponent while performing a set of five handseals. Once he does, he would be mid range from Sanji, and in front of the pit, looking towards him. The five handseals he created was to form a net made out of winds, and have it race towards Sanji at a rather fast pace, in an attempt to slice through his opponent. Immediately after the release of the net, Kuzan would preform a single handseal, causing the earth below you to cave in, creating a pit of sorts that would suck you in, making you lose your balance before the net slices through you and the earth causing you to suffocate.
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Sanji seeing his opponent move from his location and around the pit and starts to weave together a set of handseals. He unleashes a sort of wind technique based around a net, immediately Sanji jumps into the air by 15 meters and expels down 3 bullets of fire towards Kuzan. The bullets each meet up at one center point, Kuzan, and explode into a giant geyser of flames. By jumping, Sanji would allow the wind technique that his opponent had used to pass by under him.
( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
As Sanji fell down towards the ground, he saw the earth beneath him shift and form into a sort of ground suction. Everything around it was being sucked into one hole, Sanji being in air simply blows wind mid-air to allow himself to be redirected at another location. Away from the antlion, he lands on the ground and watches his opponent's next move.
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
As Kuzan sees the flames heading his way, he performs a single handseal. From his mouth, he would spew out a torrent of water, in which he'd shape around his entire body as a defense mechanism. This would create a slight mist, but nothing too drastic that hinders vision. Then, Kuzan would manifest a thousand needles to surround you. These needles would be sent form all angles but the top area; though, the opening on the top would be hard to see for Sanji.
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will make needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.