[Mode] Red Karma

Mirai

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Alright so it basically functions the same as the main karma users like Borito and Sasgay Jr. It's originally a database like seal containing the remnants of the Otsutsuki named Nesaku. What makes this different from the others is the unique energy it produces, which has a strength vs Senjutsu techniques. Otherwise, Red Karma only has two stages of transformation as opposed to the three like the normal karma. The user however can still absorb, use Karma Rift etc.
 

Vayne

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Alright, let’s start. What questions do you have on this?

Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn.
 

Mirai

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Alright, let’s start. What questions do you have on this?

Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn.
Only real question is does the absorbing count as a move slot
 

Vayne

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Absorption doesn't have it's own technique, but yes it would count as a move slot, with it not being accessible in the same tf of activating the mode.

( Kāma Hame ) - Karma Rift
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used by those with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto, Jigen and custom bios with Red Kāma
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.
 
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Mirai

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Absorption doesn't have it's own technique, but yes it would count as a move slot, with it not being accessible in the same tf of activating the mode.

( Kāma Hame ) - Karma Rift
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: This technique is a Space–Time Ninjutsu used by those with access to Kāma. The user creates a rift, which allows anyone enveloped to transfer to a chosen location including foreign dimensions. The rift's formation is fast enough to catch targets off guard and transport them alongside the user, as well as to evade attacks from enemies at the last moment. Two Kāma recipients can collaboratively manifest the rift from their marks to bypass barriers. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used once every 2 turns and requires Kāma to be active.
Note: Can only be used by Kawaki, Boruto, Jigen and custom bios with Red Kāma
Note: Can only be used 3 times in Level 2 and 5 times in Level 3.
Noted, Rift is basically a Space - Time Ninjutsu that allows us to make a rift for teleporting purposes. Pretty good technique for wanting to avoid shit I dont really wanna deal with or just general NW traveling.
 

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Kāma: Nesaku ) - Karma: Nesaku
Type: Offensive
Rank: B - Forbidden
Range: Short - Long
Chakra: 20 - 50 /Equal to Jutsu absorbed
Damage: 60 - 110/Equal to Jutsu absorbed
Description: Nesaku is an ability derived from the original Ōtsutsuki who created the Red Kāma mark the user has. Nesaku refers to a powerful special red, glowing, malleable energy reminiscent of Chakre Creation Tools that the user can manipulate from his body with Kāma active. While this energy does not require hand seals, it does require large movements and not small finger flicks. This special energy, while having no unique properties outside of strong damage, has special interactions with Natural Energy, neutralizing the petrification related effects of either form of Senjutsu as well as being considered neutral to it.
In addition to this, the user is capable of releasing the chakra he has absorbed via Kāma as a Nesaku replica. This replica functions similar to the original and deals damage equal to that of the jutsu he absorbed, unable to boost it's damage. In the event multiple Jutsu have been absorbed, the Nesaku will be released as a blast of equal power to the strongest jutsu absorbed with one blast being produced per jutsu absorbed.
Note: Requires Red Kāma to be active.
Note: Can only be used by custom bios with Red Kāma active.
Note: S rank and higher usage can only be used 4 times in Level 1 and 3 times in Level 2.
 

Mirai

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Kāma: Nesaku ) - Karma: Nesaku
Type: Offensive
Rank: B - Forbidden
Range: Short - Long
Chakra: 20 - 50 /Equal to Jutsu absorbed
Damage: 60 - 110/Equal to Jutsu absorbed
Description: Nesaku is an ability derived from the original Ōtsutsuki who created the Red Kāma mark the user has. Nesaku refers to a powerful special red, glowing, malleable energy reminiscent of Chakre Creation Tools that the user can manipulate from his body with Kāma active. While this energy does not require hand seals, it does require large movements and not small finger flicks. This special energy, while having no unique properties outside of strong damage, has special interactions with Natural Energy, neutralizing the petrification related effects of either form of Senjutsu as well as being considered neutral to it.
In addition to this, the user is capable of releasing the chakra he has absorbed via Kāma as a Nesaku replica. This replica functions similar to the original and deals damage equal to that of the jutsu he absorbed, unable to boost it's damage. In the event multiple Jutsu have been absorbed, the Nesaku will be released as a blast of equal power to the strongest jutsu absorbed with one blast being produced per jutsu absorbed.
Note: Requires Red Kāma to be active.
Note: Can only be used by custom bios with Red Kāma active.
Note: S rank and higher usage can only be used 4 times in Level 1 and 3 times in Level 2.
Basically the toolbox technique needed to manipulate Nesaku. It can be molded into basically any form but also from absorbing ninjutsu, you can create replicas that has the same amount of power attached to it but these copies cannot be boosted which kind of sucks but aye.
 
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