[Fuuton] Reborns Charity Case

King Kendrick

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You could've VM'ed me that you're going inactive. Late replies are alright, but since I'm on trial, it'll take a long time for me to become official and start training others, and I almost dropped you. D: And, I'm rusty too. Haven't trained from more than a month lulz. I'll cut off the "RPing" in the training, since I want to try something else. Btw, welcome back.
Good. Pressure Damage is one of the most powerful Wind techniques in the canon jutsu list. These are the final jutsus for method 1.

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

One of my favorite techniques to devastate opponents in short range. You string the Rat→Rabbit→Dog handseals, and take a deep breath, inhaling a large amount of air. Then, you gather up your Wind chakra in your gullet and combine it with the inhaled air. Channeling this to your mouth, you manipulate your chakra to exhale several blasts of wind at once. This technique is a little unique, since in the anime it was shown as a projectile, as well as a streaming technique, so you need to fuel chakra to it for the streaming part obviously. The projectile version of this jutsu is essentially, the same; 5 small blasts of wind are released as "bullets", imagine as if you were spitting bullets out of your mouth. It can divide rocks into pieces, as shown by Danzo. The streaming version is hard to avoid if you're in close range, since it has a wide horizontal range. Each bullet or blast has the ability to pierce through the opponent's flesh, although the downside is that the rank of the overall technique is divided among the blasts; tell me what rank is each blast?

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[video=youtube;LfHK9JqGliQ]https://www.youtube.com/watch?v=LfHK9JqGliQ[/video]

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

This was shown by Temari and others in the manga and the anime. It was used to cloud the Juubi's vision. Okay, so you weave the Rat handseal and gather up a huge amount of wind chakra in your palms, which you use to control the surrounding air currents in the atmosphere, forming a large dust storm of air currents and wind gusts. This jutsu loosens up the soil and debris in the surroundings, and you can create a barrage of rocks, dust, sand, etc, infused with wind. Large is an understatement. You can make it to cloud the entire battlefield with this. It's a commonly misused technique. You can't use to disperse Raiton jutsus, since the "Type" is given as supplementary. You can although use it to push back mist or smoke, etc. The primary use is forming a dust storm.

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(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

One of my favorite techniques to devastate opponents in short range. You string the Rat→Rabbit→Dog handseals, and take a deep breath, inhaling a large amount of air. Then, you gather up your Wind chakra in your gullet and combine it with the inhaled air. Channeling this to your mouth, you manipulate your chakra to exhale several blasts of wind at once. This technique is a little unique, since in the anime it was shown as a projectile, as well as a streaming technique, so you need to fuel chakra to it for the streaming part obviously. The projectile version of this jutsu is essentially, the same; 5 small blasts of wind are released as "bullets", imagine as if you were spitting bullets out of your mouth. It can divide rocks into pieces, as shown by Danzo. The streaming version is hard to avoid if you're in close range, since it has a wide horizontal range. Each bullet or blast has the ability to pierce through the opponent's flesh, although the downside is that the rank of the overall technique is divided among the blasts; tell me what rank is each blast?




For the sake of easy math im going to take several blasts as 8 which would mean each individual blast would be D rank .

A = (D+D+D+D) + (D+D+D+D)

This technique will probably be one of my faves because the mere power it has . If your opponent is to close you can unleash this on him , the blasts wide horizontal range makes it almost impossible to dodge from short - mid range and its power to pierce opponents flesh make it even cooler more useful
.


(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

This was shown by Temari and others in the manga and the anime. It was used to cloud the Juubi's vision. Okay, so you weave the Rat handseal and gather up a huge amount of wind chakra in your palms, which you use to control the surrounding air currents in the atmosphere, forming a large dust storm of air currents and wind gusts. This jutsu loosens up the soil and debris in the surroundings, and you can create a barrage of rocks, dust, sand, etc, infused with wind. Large is an understatement. You can make it to cloud the entire battlefield with this. It's a commonly misused technique. You can't use to disperse Raiton jutsus, since the "Type" is given as supplementary. You can although use it to push back mist or smoke, etc. The primary use is forming a dust storm.


This is an interesting technique . I would personally use it as cover to blind my opponent . If I ever get sharingan or byakugan , this would be an ideal jutsu , it would allow me to move freely and still be on the offensive .
 

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Sorry for the super massive delay. Finally got things sorted out.

Method 2: Slicing Gusts

Think of the tangible blasts from the first method of this element. Drawing from both the powerful gusts and the blunt force technique, in this method we get into adding the cutting property of Wind Release into the fray. Where in the last method, the primary objective was to provide powerful pressure to create resistance or a short solid impact, this method encompasses those properties, but adds emphasis on blade like properties. As explained in the series, the user of wind release manages to add these sharp properties by thinly rubbing their chakras against one another to fine tune the wind like a blade. Techniques in this method have the ability to slice through flesh and bone, trees, and still give the pressure and resistance as a normal gust would.
Just analyze this method for me, and tell me the advantages and disadvantages of this method. Go, give it a try!
 

King Kendrick

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Sorry for the super massive delay. Finally got things sorted out.



Just analyze this method for me, and tell me the advantages and disadvantages of this method. Go, give it a try!
Its Ok [L][L][L]



Method 2: Slicing Gusts

Think of the tangible blasts from the first method of this element. Drawing from both the powerful gusts and the blunt force technique, in this method we get into adding the cutting property of Wind Release into the fray. Where in the last method, the primary objective was to provide powerful pressure to create resistance or a short solid impact, this method encompasses those properties, but adds emphasis on blade like properties. As explained in the series, the user of wind release manages to add these sharp properties by thinly rubbing their chakras against one another to fine tune the wind like a blade. Techniques in this method have the ability to slice through flesh and bone, trees, and still give the pressure and resistance as a normal gust would.


Toshiro listens and nods," well like normal gusts you're gathering a fixed amount of chakra and then you're steadily releasing that chakra in the form of wind, fast and wide, and the speed will give more momentum and force behind the technique. Except now your adding cutting property by rubbing chakra thinly against each other .

Advantages :

Its cutting property will make it a nuisance for close and long range fighters . Not only does it have cutting property but its still a gust so it spreads wide and moves fast which is also a nuisance for all range fighter . And its strength,being able to cut through bone and trees make it lethal for close range fighters .

Disadvantages :

Since it is still a gust if something solid enough is used to defend,even against the slices, the wind will simply move around the solid entity when it realizes it cannot force its way through. Wind diverts the energy around and continues to flow. The energy used to find an alternative route is energy lost as well . Its easily countered by a stronger earth rank jutsu .
 

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Nice meme face. :^)
And, well done. Let me add my own input:

Advantages to Method

The most basic advantage is that you still maintain everything you get in the first method such as the powerful resistivity, as well as gaining an additional property. Again, these types of techniques are wider and even if they don’t range out much in length, they can encompass a wide range of targets within the limited range they’re in. As well, with the ability to shred through objects and even flesh, this gives one more of an advantage against solid obstructions, being able to cut through more and weakening them.

As well you have the blunt gusts of wind that act more so like blades, creating cleaner and sharper cuts. Since they’re more concentrated and condensed they essentially create a pseudo-blade.

Disadvantages to Method

These techniques possess the same disadvantages as the tangible gusts do. The yielding nature of wind, though the added cutting power does give assistance it is not the ultimate solution to solid entities, especially earth based solid advanced elements like steel. As well, where there are more than one overarching ability with these techniques there has to be compensation in power somewhere. What I mean is, the power of these techniques is split between the resistive power and the cutting force. When power is divided amongst both of these areas and there is no primary center of focus you may not get as potent a techniques as you want.

For the concentrated attacks, again you suffer from the same disadvantages in the first method, you lack the necessary range of width that you’d get from a general gust. Even if the slicing power is much more potent and concentrated, your narrowed technique makes it easier for your opponent to block or avoid it.
Any doubts?
 

King Kendrick

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Okay. Now, list all the jutsus for method 2 of Wind.


(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.




Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.




Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.




(Fūton: Jūha Shō) - Wind Release: Beast Wave Strike
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A powerful technique of wind nature chakra that can cut and slash through any material. The user activates it by summoning chakra in his right hand, and then swipes a slicing chakra wave which appears to be controlled by the users will and thoughts. They are also able to use the technique in a rapid-fire, successive motion creating up to three cresent blades of wind.
Note: Can only be used by Sora Bios




(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.




(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.




(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.




(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.




(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.




(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.




(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.




(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.




(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.




(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
 
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This is my list:

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.

(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

Not bad. Just tell me why some of them would be in the list/wouldn't be in the list after comparing my list with your list.
 

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This is my list:

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.

(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

Not bad. Just tell me why some of them would be in the list/wouldn't be in the list after comparing my list with your list.
Yes Sensei

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

I was actually debating on putting this here . I saw cyclone and thought it belonged in Method 3 . I see why it belongs here though . " Cyclone of sharp winds and petals".




(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

Same thing, i saw whirlwind and thought it belonged in method 3 . " Swings it to create a powerful whirlwind of sharp winds".




(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

This keeps happening lol . I guess i thought there was a method 3 but apparently there isnt . I saw tornado and thought it belonged in Method 3 but it also cuts the opponent so it would belong in method 2 .




(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

. Im assuming it can be used to cut things , or can be added a cutting property since its a "Chop". I also see how it draws from both the powerful gusts and the blunt force technique so that is another reason .




(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

It draws from both the powerful gusts and the blunt force technique , not only that but it says it sliced through a mechanical puppet . The name says cut as well xD




(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.

I once again thought there was a separate method for tornadoes/Vortex etc .. It says that when it draws them in it slashes them violently .




(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.

"Giant tornado that slashes the opponent to death with razor sharp wind pinions". It is a large tornado that just keeps cutting you .
 

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Correct. Let's begin with the techs.

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

Multi-ranked. You gather your chakra and this time, you'll imagine sharpening your chakra; this is done by first imagining splitting your chakra into two halves, making these halves grind against one another, as the friction causes them to sharpen themselves into fine little pieces. This is again Fuuton chakra, but with a slicing nature. Once you get the hang of this, you would channel this into your sword(not mentioned in the description but shown in the anime), and swing your sword to release a slicing gust of wind. This slicing gust can split an oncoming wind technique into two halves and make them completely harmless. However, they can only be of C-Ranked or lower, or B-Ranked and lower(if you possess a primary wind specialty). This has to be within logic. Purely a supplementary technique, and has no offensive/defensive uses.
 

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Correct. Let's begin with the techs.

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

Multi-ranked. You gather your chakra and this time, you'll imagine sharpening your chakra; this is done by first imagining splitting your chakra into two halves, making these halves grind against one another, as the friction causes them to sharpen themselves into fine little pieces. This is again Fuuton chakra, but with a slicing nature. Once you get the hang of this, you would channel this into your sword(not mentioned in the description but shown in the anime), and swing your sword to release a slicing gust of wind. This slicing gust can split an oncoming wind technique into two halves and make them completely harmless. However, they can only be of C-Ranked or lower, or B-Ranked and lower(if you possess a primary wind specialty). This has to be within logic. Purely a supplementary technique, and has no offensive/defensive uses.

Toshiro begins visualizing his chakra and starts mentally splitting it into two halves, using nature transformation, he uses friction rubbing the two halves until they turn into fine, sharp pieces. He draws chakra and begins to concentrate on accumulating the chakra on his hands, up the hilt , and onto the sword . He begins to use shape manipulation to mimic the shape of the sword and swings his sword downward in a slicing gust releasing the wind cutter .

Advantages : This is a very useful supplementary technique . Since i plan to have wind as my specialty i would be able to defend up to B rank wind jutsu easily and quickly with only wasting 20 chakra points, Instead of wasting some more chakra to try and cancel it out .

Disadvantages . The fact that it can be overwhelmed by B/A rank techs puts me at a disadvantage against strong wind users . Not only that but this is a short range technique which puts me at a disadvantage against mid/long range techniques.
 
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Toshiro begins visualizing his chakra and starts mentally splitting it into two halves, using nature transformation, he uses friction rubbing the two halves until they turn into fine, sharp pieces. He draws chakra and begins to concentrate on accumulating the chakra on his hands, up the hilt , and onto the sword . He begins to use shape manipulation to mimic the shape of the sword and swings his sword downward in a slicing gust releasing the wind cutter .

Advantages : This is a very useful supplementary technique . Since i plan to have wind as my specialty i would be able to defend up to B rank wind jutsu easily and quickly with only wasting 20 chakra points, Instead of wasting some more chakra to try and cancel it out .

Disadvantages . The fact that it can be overwhelmed by B/A rank techs puts me at a disadvantage against strong wind users . Not only that but this is a short range technique which puts me at a disadvantage against mid/long range techniques.
Just analyze it. No need of performing it. Analyzation should include adv/drawbacks and creative uses. Re-do it, with analyzation. Much better than having a long ass template which serves no purpose.
 

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Just analyze it. No need of performing it. Analyzation should include adv/drawbacks and creative uses. Re-do it, with analyzation. Much better than having a long ass template which serves no purpose.


Advantages - After closer examination ... Not many, it cancels out C/B wind techniques in a sticky situation ( which can also be done by a simple fire jutsu ). It only costs 20 chakra points .

Disadvantages - The fact that it can be overwhelmed by B/A rank techs puts me at a disadvantage against strong wind users . It is only short range . It only works on Wind jutsu

Creative Uses - I dont see many creative uses . If it was had a slashing property i could see but is a simple jutsu . Maybe it can be used to get you out of a tight jam where you cant use fire jutsu or don't want too .
 
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Advantages - After closer examination ... Not many, it cancels out C/B wind techniques in a sticky situation ( which can also be done by a simple fire jutsu ). It only costs 20 chakra points .

Disadvantages - The fact that it can be overwhelmed by B/A rank techs puts me at a disadvantage against strong wind users . It is only short range . It only works on Wind jutsu

Creative Uses - I dont see many creative uses . If it was had a slashing property i could see but is a simple jutsu . Maybe it can be used to get you out of a tight jam where you cant use fire jutsu or don't want too .
Just do it in a single paragraph. No need of the template, as I said.

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

Basic technique. After you weave 3 handseals, you channel your wind chakra to the atmosphere and sharpen it, while rotating your chakra violently, to materialize forth a cyclone of slashing winds, and petals. The cyclone originates around you, and you can guide it wherever you want, only upto mid-range though. It travels in the form of a large drill. I wouldn't use it in mid-range, as the opponent has a good amount of time to counter. Could be good in short range, if you manage to subdue the opponent/use this on him to blast him away from short range if you don't want close quarter combat, as well as inflict some wounds on his body, though not major.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

Another basic technique. Requires no handseals, so is quite fast in its performance. After gathering your chakra in your hands, and sharpening it, you release it outwards to a wide area in the atmosphere, thereby materializing a wide wave of slashing wind that can inflict some wounds on the opponent and stop him from getting into short range. I would use this over the previous technique, because of the lack of handseals and the speed with which it travels. Very straightforward.
 

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Just do it in a single paragraph. No need of the template, as I said.

(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

Basic technique. After you weave 3 handseals, you channel your wind chakra to the atmosphere and sharpen it, while rotating your chakra violently, to materialize forth a cyclone of slashing winds, and petals. The cyclone originates around you, and you can guide it wherever you want, only upto mid-range though. It travels in the form of a large drill. I wouldn't use it in mid-range, as the opponent has a good amount of time to counter. Could be good in short range, if you manage to subdue the opponent/use this on him to blast him away from short range if you don't want close quarter combat, as well as inflict some wounds on his body, though not major.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

Another basic technique. Requires no handseals, so is quite fast in its performance. After gathering your chakra in your hands, and sharpening it, you release it outwards to a wide area in the atmosphere, thereby materializing a wide wave of slashing wind that can inflict some wounds on the opponent and stop him from getting into short range. I would use this over the previous technique, because of the lack of handseals and the speed with which it travels. Very straightforward.

The doc said i recovered beautifully , from now on there should be no more interruptions , i want to finish wind already lol .





(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.



Being of Short-Long range it can attack/defend from any range to an extent ( i lose control of it after mid range ). It should be quickly preformed , requiring only three hand seals to perform. It has decent offensive and defensive capabilities and can be enhanced by fire jutsu . Being a controllable cyclone would mean i could use it in one spot or on the attack/offensive while preparing for another attack in quick succession. In terms of creativity ... i might be able to incorporate the sakura petals for something .... cool or flashy ?



(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands



It has cutting property , being able to deflect maybe ninja tool and inflict minor damage . It also must be a decent size to qualify as a wave . THe range gives this tech a slight advantage. Since this doesn't require hand seals it is very fast. And as always, since its a low level wind tech, its vulnerable to fire . Being creative , wouldn't one be able to combine a shuriken jutsu with it , increasing its lethality ?
 
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That sounds good. What's with the avatar? <.< Yes, you can combine shurikenjutsu with it, to increase the speed of the shurikens, etc.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

You channel Fuuton chakra into your sword, and then swing it in any arc you want. At the moment of the swing, the chakra is released outwards, as you sharpen the chakra. A whirlwind of slashing winds is formed, which doesn't cover a great area horizontally, but extends upto mid range. Useless in mid-range, as it's pretty easy to defend. As the tech requires no handseals, the performance is fast, and can be deadly in short range to the opponent, being able to cause deep cuts on his/her skin, but not kill them.

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that resembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

Your bio needs to wield a giant fan for this, else you can't perform this technique. You channel your Fuuton chakra into it, and swing the fan in a forward arc, with great force, manipulating your chakra to be compressed at one point, giving it the shape of a fuma shuriken, almost colourless. The formed giant shuriken does a good amount of cutting damage, having obviously more cutting and impact power than a regular fuma-shuriken.
 

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That sounds good. What's with the avatar? <.< Yes, you can combine shurikenjutsu with it, to increase the speed of the shurikens, etc.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

You channel Fuuton chakra into your sword, and then swing it in any arc you want. At the moment of the swing, the chakra is released outwards, as you sharpen the chakra. A whirlwind of slashing winds is formed, which doesn't cover a great area horizontally, but extends upto mid range. Useless in mid-range, as it's pretty easy to defend. As the tech requires no handseals, the performance is fast, and can be deadly in short range to the opponent, being able to cause deep cuts on his/her skin, but not kill them.

(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that resembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

Your bio needs to wield a giant fan for this, else you can't perform this technique. You channel your Fuuton chakra into it, and swing the fan in a forward arc, with great force, manipulating your chakra to be compressed at one point, giving it the shape of a fuma shuriken, almost colourless. The formed giant shuriken does a good amount of cutting damage, having obviously more cutting and impact power than a regular fuma-shuriken.
Geometric Society , or something like that . Some trollin from Femme .



(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

You channel Fuuton chakra into your sword, and then swing it in any arc you want. At the moment of the swing, the chakra is released outwards, as you sharpen the chakra. A whirlwind of slashing winds is formed, which doesn't cover a great area horizontally, but extends upto mid range. Useless in mid-range, as it's pretty easy to defend. As the tech requires no handseals, the performance is fast, and can be deadly in short range to the opponent, being able to cause deep cuts on his/her skin, but not kill them.

This technique is pretty reliable when trying to push someone back , especially if you are a sword user , like Toshiro. Its only real disadvantage is its short range , and C-rank for a jutsu that i seemingly powerful . I could use this to maybe deal with ninja tool , push away a taijutsu user . I could also use this in unison with fire justu .


(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that resembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

Your bio needs to wield a giant fan for this, else you can't perform this technique. You channel your Fuuton chakra into it, and swing the fan in a forward arc, with great force, manipulating your chakra to be compressed at one point, giving it the shape of a fuma shuriken, almost colourless. The formed giant shuriken does a good amount of cutting damage, having obviously more cutting and impact power than a regular fuma-shuriken.

This is a good counter to some earth or wood technique . It has many disadvantages , considering i cant use it . Shurikens can easily be evaded at short - mid range , unless maybe amplified by fire jutsu . Creatively speaking, you could maybe try to cut down a lot of trees ( if around ) for cover . Would you also be able to make it like , a spinning shuriken of fire if combined with fire jutsu .
 

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(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

Now, onto the better ones. A variant of the Slashing Tornado tech. Requires 4 handseals to perform if your bio doesn't wield a giant fan. Anyway, after performing the handseals/flapping your fan, you materialize Wind chakra around the opponent and give it cutting properties, converting your chakra into wind and giving it a great amount of rotation, which forms a minor tornado around your opponent, inflicting deep gashes and causing your opponent to crash into the ground. The handseals are a waste of time, so I'd only use this if I had Wind as my primary specialty or a giant fan. When used right, it can be quite fast and deadly, and excellent to use on dusty terrains, as you'd be taking advantage of the dust on the ground to blind the opponent, while using the time window to execute your next offensive.

(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

An excellent jutsu to use in close combat. You gather your Wind chakra in any one of your hand, and attack your opponent with it. Needlessly to say, it has great explosive and impact force. You could possibly also use this to cut through your opponent's body parts, inflicting deep gashes and impact damage. Good against pesky tools thrown at you or to break solid defenses, obviously keeping in mind the elemental strengths and weaknesses. And, as the jutsu says, you can punch the ground to throw your enemy off balance and manipulate the terrain accordingly.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

Variant of the previous technique. Instead of your hand, you cover your leg with Wind chakra, and once you kick your opponent, the impact releases the built up chakra in a violent manner, being powerful and sharp enough to slice through a mechanical puppet. Again, excellent to use in close combat to augment your kick(s), taking the enemy by surprise.
 
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