Reboot

ZandaT

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Me or nah?
I swear you and Venom are the only people who fight me -_-"

Hiruko stands gazing into the distance as he ponders over his plan of redemption. All his life he played an obsolete role compared to the other ninjas of his generation, and he was determined he wouldn't die like this. A slight breeze passes through the battlefield, Hiruko quenches his eyes as feels the presence of another ninja. His eyes close as he lets go of his past thoughts and focuses on this new shinobi. Upon opening his eyes a look of determination was painted onto them as he turned around to face who was behind him. Being a rogue ninja, Hiruko lived by a strict code, and he knew no one would just stumble upon his location by chance. So what happened next was inevitable.

Suddenly jolting forwards towards his enemy, Hiruko performs the Ram hand seal before channeling lightning chakra to one of his hands. Raising his hand into the air, Hiruko causes an massive electrical discharge to trigger directly above you sending a large amount of electricity raining down upon your area. As you look to react to the lightning Hiruko throws three explosive tagged kunai to your location in a swift consecutive order while turning his forwards sprint into a forwards moving left arc around your position.


Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.

As the three kunai approach your location Hiruko performs the Tiger hand seal, detonating the last explosive kunai, causing a large explosion that propels the other two kunai towards you even faster while allowing Hiruko to cast a genjutsu on you. The flash from the explosion leaves you tightly binded by vines by your ankles and hands as a massive wave of various ninja tools rain down upon you. You feel the pain of thousands of ninja tools impacting your binded body as the onslaught continues.

Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
►Can be used 4x per battle
►Can only be triggered after the opponent is exposed to a bright light
►Can only be taught by Zanda

Now at a position mid.range to your right, Hiruko cuts into short range as he dashes towards you with a chidori formed in his hand. The dash was short lived as Hiruko thrusts the chidori forwards projecting a concentrated lightning blade that swiftly impacts what's left of your body.

Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.

 

Shady Doctor

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I swear you and Venom are the only people who fight me -_-"

Hiruko stands gazing into the distance as he ponders over his plan of redemption. All his life he played an obsolete role compared to the other ninjas of his generation, and he was determined he wouldn't die like this. A slight breeze passes through the battlefield, Hiruko quenches his eyes as feels the presence of another ninja. His eyes close as he lets go of his past thoughts and focuses on this new shinobi. Upon opening his eyes a look of determination was painted onto them as he turned around to face who was behind him. Being a rogue ninja, Hiruko lived by a strict code, and he knew no one would just stumble upon his location by chance. So what happened next was inevitable.

Suddenly jolting forwards towards his enemy, Hiruko performs the Ram hand seal before channeling lightning chakra to one of his hands. Raising his hand into the air, Hiruko causes an massive electrical discharge to trigger directly above you sending a large amount of electricity raining down upon your area. As you look to react to the lightning Hiruko throws three explosive tagged kunai to your location in a swift consecutive order while turning his forwards sprint into a forwards moving left arc around your position.


Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.

As the three kunai approach your location Hiruko performs the Tiger hand seal, detonating the last explosive kunai, causing a large explosion that propels the other two kunai towards you even faster while allowing Hiruko to cast a genjutsu on you. The flash from the explosion leaves you tightly binded by vines by your ankles and hands as a massive wave of various ninja tools rain down upon you. You feel the pain of thousands of ninja tools impacting your binded body as the onslaught continues.

Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
►Can be used 4x per battle
►Can only be triggered after the opponent is exposed to a bright light
►Can only be taught by Zanda

Now at a position mid.range to your right, Hiruko cuts into short range as he dashes towards you with a chidori formed in his hand. The dash was short lived as Hiruko thrusts the chidori forwards projecting a concentrated lightning blade that swiftly impacts what's left of your body.

Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.

Well, him and I enjoy a powerful opponent. ^^
Lightning and Genjutsu on me? No go. ._.




As I approached you from a distance I had already scanned through my bingo book and from what I had gathered, Hiruko and Ieyasu were the last on the list of former Kiri comrades to kill. He couldn't have any of his secrets about his power out, though the Hiruko man had never met me, serving under the same village gave him too much access to Intel on me. After catching up to you, I see you turn around and near instantly dash at me, guess you'd caught on to what was going to happen. As you dash and put your hand to the sky to send an electrical essence of chakra upwards, I instinctively look up only to see a discharge of lightning coming at me.

Without any hesitation I throw my hands above my head head in an "x" formation whilst channeling wind chakra around my entity, thus initializing a full body fuuton technique. Suddenly wind currents envelopes my body, holding hurricane like winds that gives me numerous boosts, immune including the innate ability to push away anything within close range with the hurricane like winds flowing around me. The armor naturally deflects the lightning and blows away the incoming kunai.

Fuuton: Bōfūkoromo - Wind Style: Storm Mail
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 0
Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
-Can be used once
-Lasts 4 turns
-Taijutsu increase +5
-Speed level equals a taijutsu specialist
-C rank and below ninjutsu/taijutsu have no effect

As the explosive tag explodes to heighten the strength of the kunai, I feel a slight pressure on my body, a familiar feeling I've gotten since a youngin'. It was the feeling of an opponent trying to force his chakra into me in order to cast an illusion, which is instantly rejected out of me by the Keigoku flowing through every inch of my body. I simply grinned and In the same moment the Genjutsu attempt is felt, I spew from my mouth a large spider composed purely of water. The spider rushes at you at high trackable speeds and lunges at you once in close range (5m). It aims to deal blunt damage (80) whilst also wrapping around you in order to smother you in the sticky water it's made of.

(Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath
Type: Offense-Defense
Rank: S
Range: Short-Long (Made short range, can move up to long range)
Chakra: 40
Damage: 80
Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.

Note: Must have water mastered
Note: Can only be used twice in battle
Note: Requires a two turn cool down before re-use
Note: Can not use water jutsu above S-Rank next turn
Note: Follows elemental strength and weakness thread
Note: Every time a spider multiplies it would cost chakra as mentioned
Note: Every time a spider multiples it would cost one move as well

I then slam my hands together in front of me like I was in prayer, followed by taking them apart to form a staff composed solely of Fuuton.

Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential
Close range abilities: The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use: The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up

~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
 

ZandaT

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Well, him and I enjoy a powerful opponent. ^^
Lightning and Genjutsu on me? No go. ._.




As I approached you from a distance I had already scanned through my bingo book and from what I had gathered, Hiruko and Ieyasu were the last on the list of former Kiri comrades to kill. He couldn't have any of his secrets about his power out, though the Hiruko man had never met me, serving under the same village gave him too much access to Intel on me. After catching up to you, I see you turn around and near instantly dash at me, guess you'd caught on to what was going to happen. As you dash and put your hand to the sky to send an electrical essence of chakra upwards, I instinctively look up only to see a discharge of lightning coming at me.

Without any hesitation I throw my hands above my head head in an "x" formation whilst channeling wind chakra around my entity, thus initializing a full body fuuton technique. Suddenly wind currents envelopes my body, holding hurricane like winds that gives me numerous boosts, immune including the innate ability to push away anything within close range with the hurricane like winds flowing around me. The armor naturally deflects the lightning and blows away the incoming kunai.

Fuuton: Bōfūkoromo - Wind Style: Storm Mail
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 0
Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
-Can be used once
-Lasts 4 turns
-Taijutsu increase +5
-Speed level equals a taijutsu specialist
-C rank and below ninjutsu/taijutsu have no effect

As the explosive tag explodes to heighten the strength of the kunai, I feel a slight pressure on my body, a familiar feeling I've gotten since a youngin'. It was the feeling of an opponent trying to force his chakra into me in order to cast an illusion, which is instantly rejected out of me by the Keigoku flowing through every inch of my body. I simply grinned and In the same moment the Genjutsu attempt is felt, I spew from my mouth a large spider composed purely of water. The spider rushes at you at high trackable speeds and lunges at you once in close range (5m). It aims to deal blunt damage (80) whilst also wrapping around you in order to smother you in the sticky water it's made of.

(Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath
Type: Offense-Defense
Rank: S
Range: Short-Long (Made short range, can move up to long range)
Chakra: 40
Damage: 80
Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.

Note: Must have water mastered
Note: Can only be used twice in battle
Note: Requires a two turn cool down before re-use
Note: Can not use water jutsu above S-Rank next turn
Note: Follows elemental strength and weakness thread
Note: Every time a spider multiplies it would cost chakra as mentioned
Note: Every time a spider multiples it would cost one move as well

I then slam my hands together in front of me like I was in prayer, followed by taking them apart to form a staff composed solely of Fuuton.

Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential
Close range abilities: The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use: The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up

~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
Hiruko's curiosity peaked as he realized that his genjutsu had no effect on you as you continued to move freely. Hiruko had never witnessed someone with an immunity to genjutsu unless they were a jinchuuriki, slightly boosting his ego as he felt special that his pursuers would go to such lengths, but he didn't want to jump to any conclusions as of yet. He remembered an old folklore of a certain clan that gave shinobi an immunity to genjutsu, but Hiruko himself has never witnessed any of the members. It was now time to see which one this mysterious man was.

Stopping directly mid.range to the right of his opponent as his large water spider rushes towards him, Hiruko stands still with a nonchalant look upon his face. As the spider lunges at him Hiruko raises one of his hands towards the spider as a seal appears on it and begins to absorb the large water spider within it. ..........show me your resolve.


Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

Hiruko then raises his other hand to meet the next as he begins to swiftly wave 5 hand seals before slamming both hands on the ground. This allows Hiruko to create a large barrier around you, a 6m perfect sphere, that begins to affect your body. Immediately you will feel a massive pressure that prevents your movement as you are forcefully pushed to the ground on your stomach while having your chakra drained. Your butterfly staff will instantly dissipate as you lose the ability to mold the needed chakra for the technique.

Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.


Hiruko then rises from his lowered position before stomping down his foot causing three pillars to rise directly beneath you which fuels off of your wind armor increasing its power as the increased strength of the flames devours your body.

Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

 

Shady Doctor

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Hiruko's curiosity peaked as he realized that his genjutsu had no effect on you as you continued to move freely. Hiruko had never witnessed someone with an immunity to genjutsu unless they were a jinchuuriki, slightly boosting his ego as he felt special that his pursuers would go to such lengths, but he didn't want to jump to any conclusions as of yet. He remembered an old folklore of a certain clan that gave shinobi an immunity to genjutsu, but Hiruko himself has never witnessed any of the members. It was now time to see which one this mysterious man was.

Stopping directly mid.range to the right of his opponent as his large water spider rushes towards him, Hiruko stands still with a nonchalant look upon his face. As the spider lunges at him Hiruko raises one of his hands towards the spider as a seal appears on it and begins to absorb the large water spider within it. ..........show me your resolve.


Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

Hiruko then raises his other hand to meet the next as he begins to swiftly wave 5 hand seals before slamming both hands on the ground. This allows Hiruko to create a large barrier around you, a 6m perfect sphere, that begins to affect your body. Immediately you will feel a massive pressure that prevents your movement as you are forcefully pushed to the ground on your stomach while having your chakra drained. Your butterfly staff will instantly dissipate as you lose the ability to mold the needed chakra for the technique.

Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.


Hiruko then rises from his lowered position before stomping down his foot causing three pillars to rise directly beneath you which fuels off of your wind armor increasing its power as the increased strength of the flames devours your body.

Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

As I create my staff, I see you begin to do a few hand seals, which prompts me to brace myself for whatever is to come. With you slamming your hands on the ground, I throw my staff at you (it's self sustained for three turns) aimed to burst through your abdomen. After throwing the staff at you I find myself pressured to the ground by a barrier. Having seen the technique first hand against Broly when I attacked kumo and survived, I partially knew the mechanics behind the jutsu. At this point the staff should be closing in, but me not knowing if the attack would go through, I attack even more. I manipulate the earth beneath you and before you could stomp your foot for the fire technique, spikes would protrude from under and around you in numerous angles. They'd aim to randomly rip through you, leaving you to deal with the self sustained staff darting at you and the spikes in all directions. Those tactics are useless. Please stop...

(Doton: Ganchūsō) -
Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target




TF:
Hand seals for barrier
Thrown staff
Barrier erects
Spikes
 

ZandaT

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As I create my staff, I see you begin to do a few hand seals, which prompts me to brace myself for whatever is to come. With you slamming your hands on the ground, I throw my staff at you (it's self sustained for three turns) aimed to burst through your abdomen. After throwing the staff at you I find myself pressured to the ground by a barrier. Having seen the technique first hand against Broly when I attacked kumo and survived, I partially knew the mechanics behind the jutsu. At this point the staff should be closing in, but me not knowing if the attack would go through, I attack even more. I manipulate the earth beneath you and before you could stomp your foot for the fire technique, spikes would protrude from under and around you in numerous angles. They'd aim to randomly rip through you, leaving you to deal with the self sustained staff darting at you and the spikes in all directions. Those tactics are useless. Please stop...

(Doton: Ganchūsō) -
Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target




TF:
Hand seals for barrier
Thrown staff
Barrier erects
Spikes
A smirk grew on Hiruko's face as he witnessed his enemy's final attempt for survival playing out. As the butterfly staff made of wind continued its path towards Hiruko, a slight trembling of the ground could be felt underneath his area and Hiruko responded by creating a jet of wind underneath his feet that lifted him up slightly off of the ground as it swiftly took the missing nin out of harms way. Swiftly travelling at a slightly sharp arc trajectory, Hiruko backflips off of the jet of wind as he manipulates it into a sharp disk of compressed wind that picks up more speed as it moves to slice through your thighs.

Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity.


Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use

Hiruko takes out a tiny thin sharp steel boomerang and channels water chakra into it as he descends from his backflip that he throws to his his right as he touches the ground 4m away from you. Due to it size, width like a senbon and thin like a blade, the boomerang may be harder to pick up on as it then curves in to impact you from your left side instead of directly in front. Hiruko swiftly waves the snake hand seal and jumps back a a little above a meter as the boomerang's size greatly increases to a width of 3m. Hiruko then activates the water chakra inside the boomerang causing water to envelop the entire boomerang, violently swirling and twisting around the shape of the boomerang similar to a tornado of cutting water coating the boomerang exactly 3 inches away from it. This allows the boomerang to increase in both power and killing potential due to the properties of the water element.

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: User's of Chishi Shindou have the ability to reduce or increase the size of their boomerangs near instantly by doing the snake hand seal and molding the boomerang(s) with chakra. This can be used on a maximum of 5 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 5 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.

- Can only be used by users of Chishi Shindou
- Only taught by Ares

Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:

Sandā Shindou -
Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating it due to the properties of the lightning element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course.

Kasai Shindou -
Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course.


Nami Shindou -
Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course.


Uzu Shindou -
Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course.


Tsuchi Shindou -
Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course.


One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable, though in no way can the user change the trajectory of the boomerangs via chakra.

- Usable 3x
- Only usable by users of Chishi Shindou cfs
- only can be taught by Shady

 
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A smirk grew on Hiruko's face as he witnessed his enemy's final attempt for survival playing out. As the butterfly staff made of wind continued its path towards Hiruko, a slight trembling of the ground could be felt underneath his area and Hiruko responded by creating a jet of wind underneath his feet that lifted him up slightly off of the ground as it swiftly took the missing nin out of harms way. Swiftly travelling at a slightly sharp arc trajectory, Hiruko backflips off of the jet of wind as he manipulates it into a sharp disk of compressed wind that picks up more speed as it moves to slice through your thighs.

Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (30 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity.


Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use

Hiruko takes out a tiny thin sharp steel boomerang and channels water chakra into it as he descends from his backflip that he throws to his his right as he touches the ground 4m away from you. Due to it size, width like a senbon and thin like a blade, the boomerang may be harder to pick up on as it then curves in to impact you from your left side instead of directly in front. Hiruko swiftly waves the snake hand seal and jumps back a a little above a meter as the boomerang's size greatly increases to a width of 3m. Hiruko then activates the water chakra inside the boomerang causing water to envelop the entire boomerang, violently swirling and twisting around the shape of the boomerang similar to a tornado of cutting water coating the boomerang exactly 3 inches away from it. This allows the boomerang to increase in both power and killing potential due to the properties of the water element.

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: User's of Chishi Shindou have the ability to reduce or increase the size of their boomerangs near instantly by doing the snake hand seal and molding the boomerang(s) with chakra. This can be used on a maximum of 5 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 5 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.

- Can only be used by users of Chishi Shindou
- Only taught by Ares

Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:

Sandā Shindou -
Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating it due to the properties of the lightning element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course.

Kasai Shindou -
Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course.


Nami Shindou -
Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course.


Uzu Shindou -
Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course.


Tsuchi Shindou -
Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course.


One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable, though in no way can the user change the trajectory of the boomerangs via chakra.

- Usable 3x
- Only usable by users of Chishi Shindou cfs
- only can be taught by Shady

As I lay on the ground from the barrier's pressure I still manage to keep an eye on you, allowing me to watch you avoid my techniques, thus ending the barrier and its affects. Personally knowing the Sneaky jet of wind technique, since I was one of the few to actually have it in my arsenal, I knew that you'd have to move in an arc and would most likely use its attacking mechanics to attack me while I'm down. As you take off and you're in mid flight on top of the jet I open up portals on all sides of my body (left, right, top and bottom of me) creating a sort of "box" out of the portals and removing me from sight. Keigoku quickly poured out of the portals to engulf my entire body, allowing My body to near instantly turn into a living body of pure Keigoku, having an all black demonic look to me now as my eyes glowed a bright red.

( Dark Convergence ) - Kuro Shuusoku
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 50 (+10 per turn active)
Damage Points: N/A (+15 to opponent for every taijutsu blow landed)
Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.
Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.
The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.

Upon transforming i simply sink into a Portal below me, appearing at another portal 50m in the air above your position just as you land. This gives me a clean view of the entire battlefield, and you wouldn't know that I slipped into one of the portals, it would merely seem like the portals were a sort of defense. As I freefall from the amazing heights I open two portals silently and simultaneously, an ability passively granted to me. One portal opened a few inches away from your back and one opened up over my abdominal area. I'd punch into the portal on my stomach, allowing my arm and fist to go through the portal and exit out of the portal behind you. This lets me deliver a "long ranged" punch straight on your right shoulder blade, completely crushing every bone in the area of impact. I possessed such strength that a single punch from me crushes boulders, so a punch from me could arguably kill you if I hit you in the right place (my strength is in my bio under "swordsmanship and physical prowess"). Along with the massive force of the punch, you'd suffer a great amount of mental pain, making it hard for you to concentrate due to the physical pain of your bones being crushed and the mental pain. I deliver the punch and pull my arm back to my side of the portals in one swift motion, leaving you flying forwards in pain while I still free fall downwards.

While I fall I open up two more portals again. One below me to fall into and another human sized portal standing straight up near the ground just 15m behind where you are. This let's me "teleport" to the ground and make a safe landing, awaiting on how you react.
 

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As I lay on the ground from the barrier's pressure I still manage to keep an eye on you, allowing me to watch you avoid my techniques, thus ending the barrier and its affects. Personally knowing the Sneaky jet of wind technique, since I was one of the few to actually have it in my arsenal, I knew that you'd have to move in an arc and would most likely use its attacking mechanics to attack me while I'm down. As you take off and you're in mid flight on top of the jet I open up portals on all sides of my body (left, right, top and bottom of me) creating a sort of "box" out of the portals and removing me from sight. Keigoku quickly poured out of the portals to engulf my entire body, allowing My body to near instantly turn into a living body of pure Keigoku, having an all black demonic look to me now as my eyes glowed a bright red.

( Dark Convergence ) - Kuro Shuusoku
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 50 (+10 per turn active)
Damage Points: N/A (+15 to opponent for every taijutsu blow landed)
Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.
Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.
The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.

Upon transforming i simply sink into a Portal below me, appearing at another portal 50m in the air above your position just as you land. This gives me a clean view of the entire battlefield, and you wouldn't know that I slipped into one of the portals, it would merely seem like the portals were a sort of defense. As I freefall from the amazing heights I open two portals silently and simultaneously, an ability passively granted to me. One portal opened a few inches away from your back and one opened up over my abdominal area. I'd punch into the portal on my stomach, allowing my arm and fist to go through the portal and exit out of the portal behind you. This lets me deliver a "long ranged" punch straight on your right shoulder blade, completely crushing every bone in the area of impact. I possessed such strength that a single punch from me crushes boulders, so a punch from me could arguably kill you if I hit you in the right place (my strength is in my bio under "swordsmanship and physical prowess"). Along with the massive force of the punch, you'd suffer a great amount of mental pain, making it hard for you to concentrate due to the physical pain of your bones being crushed and the mental pain. I deliver the punch and pull my arm back to my side of the portals in one swift motion, leaving you flying forwards in pain while I still free fall downwards.

While I fall I open up two more portals again. One below me to fall into and another human sized portal standing straight up near the ground just 15m behind where you are. This let's me "teleport" to the ground and make a safe landing, awaiting on how you react.
Hiruko witnesses his opponent as he creates a sort of defense out of portals and is fascinated at the fact that he was fighting a Nekura. Show me how putrid your chakra truly is. he says to himself before canceling his technique as your defense is raised. Upon landing on the ground Hiruko slams his hand on it creating a seal that continuously releases plumes of mist onto the battlefield covering the entire thing.

Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.

After creating the seal Hiruko gets up and lunges to the side as he claps his hands creating a spherical barrier that he expands to engulf most of the battlefield allowing him to sense the movements of anything within it. Wasting no time he touches a kanji on his clothing that stands for "Weapons" summoning dual daggers and a small banana fan. Hiruko places the swords on opposing hips and places the fan on his back with the handle sticking over his right shoulder. Show me what it means to be a Nekura!! he says as he begins to trot inside his barrier keeping his location different as he awaits his opponent.

Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

 

Shady Doctor

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Hiruko witnesses his opponent as he creates a sort of defense out of portals and is fascinated at the fact that he was fighting a Nekura. Show me how putrid your chakra truly is. he says to himself before canceling his technique as your defense is raised. Upon landing on the ground Hiruko slams his hand on it creating a seal that continuously releases plumes of mist onto the battlefield covering the entire thing.

Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.

After creating the seal Hiruko gets up and lunges to the side as he claps his hands creating a spherical barrier that he expands to engulf most of the battlefield allowing him to sense the movements of anything within it. Wasting no time he touches a kanji on his clothing that stands for "Weapons" summoning dual daggers and a small banana fan. Hiruko places the swords on opposing hips and places the fan on his back with the handle sticking over his right shoulder. Show me what it means to be a Nekura!! he says as he begins to trot inside his barrier keeping his location different as he awaits his opponent.

Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

Sorry for that wait bro.




As i appear 50m in the air, i get a clear view of your mist in which you resided and hid within. I knew there wasn't a way for you to instantly know where i teleported to because of the height i was at so i use the moment to open numerous, massive portals in the sky above the terrain, spanning to 30m in every direction as my dark convergence is deactivated and i'm returned to normal. This allows tiny rain drop sized pieces of Keigoku to quickly and successively fall onto the battlefield, hitting everything on the terrain. This jutsu causes fuuinjutsus, kinjutsus, medjutsus, genjutsus, high level jutsus (S ranks and higher), also combination of elements (yin-yang) to not work as well as jutsus that require 5 seals and more to perform. The way this works is the keigoku causes such mental pain that it causes the target's concentration to be interrupted, not allowing them to focus chakra enough to perform it. The upside is due to me already being tainted by Keigoku it has no affect on me at all. You want to taste my power?

( Togesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use. By sheltering under a suitable defense, the effects of this technique can be avoided. The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.

While I'm still falling from the sky the Keigoku affects should start hitting you, causing you deep mental distress as you come to find your entire move process come to a fail. Your mist technique would suddenly stop its special affects, leaving it as a normal mist lingering around the area now. Your attempt to erect a barrier and use your fuuin technique would be futile and useless also, and during the time you're failing with your techniques i continue an assault.

I wasn't able to see you, even at the height i was at, it still didn't put me past the fact the lingering mist still hid you. At about a 30m height now I'd do 3 swift hand seals to release a huge spiraling sphere of water down at the middle of the mist, though as the sphere of swift moving water shot down a simple snap of my fingers changed the entire attack pattern of the blast. The sphere instantly explodes into a thousand tinier versions of the sphere, each hAving a smiley face on them. The tiny bullets blast through the mist at twice the water bullet's initial speed, which in theory should be beyond your tracking comprehension. As the bullets blast through the mist at blistering speeds, they cover every inch of the mist covered area before exploding into a massive explosion which should kill you before you could try escaping.

Suiton: Joi Toisu - Water Style: Joy Toys
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after 3 handseals, will spit a large volume of spiralling water ball at
immense speed towards the opponent then
at the snap of his finger the big ball vanishes
into thousands bullets sized water spheres
with smiley faces. The now smaller water
balls now gains more speed, x2 of the original speed of the large ball and they gain
a wider range of impact. However instead of
a piercing effect, each of the smileys
explodes/violently burst outwards upon
impact with each causing an explosion
equivalent to a generic paper bomb.
-Usable 3x per battle
-No suiton above S-rank next turn
-A turn cool down inbetween usage
-Must be taught by Priest

With the explosion happening inside the mist, i simply use a light stream of wind downwards in order to cushion my freefall and allow me to safely guide myself to the ground outside of the mist.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
 

ZandaT

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Sorry for that wait bro.




As i appear 50m in the air, i get a clear view of your mist in which you resided and hid within. I knew there wasn't a way for you to instantly know where i teleported to because of the height i was at so i use the moment to open numerous, massive portals in the sky above the terrain, spanning to 30m in every direction as my dark convergence is deactivated and i'm returned to normal. This allows tiny rain drop sized pieces of Keigoku to quickly and successively fall onto the battlefield, hitting everything on the terrain. This jutsu causes fuuinjutsus, kinjutsus, medjutsus, genjutsus, high level jutsus (S ranks and higher), also combination of elements (yin-yang) to not work as well as jutsus that require 5 seals and more to perform. The way this works is the keigoku causes such mental pain that it causes the target's concentration to be interrupted, not allowing them to focus chakra enough to perform it. The upside is due to me already being tainted by Keigoku it has no affect on me at all. You want to taste my power?

( Togesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use. By sheltering under a suitable defense, the effects of this technique can be avoided. The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.

While I'm still falling from the sky the Keigoku affects should start hitting you, causing you deep mental distress as you come to find your entire move process come to a fail. Your mist technique would suddenly stop its special affects, leaving it as a normal mist lingering around the area now. Your attempt to erect a barrier and use your fuuin technique would be futile and useless also, and during the time you're failing with your techniques i continue an assault.

I wasn't able to see you, even at the height i was at, it still didn't put me past the fact the lingering mist still hid you. At about a 30m height now I'd do 3 swift hand seals to release a huge spiraling sphere of water down at the middle of the mist, though as the sphere of swift moving water shot down a simple snap of my fingers changed the entire attack pattern of the blast. The sphere instantly explodes into a thousand tinier versions of the sphere, each hAving a smiley face on them. The tiny bullets blast through the mist at twice the water bullet's initial speed, which in theory should be beyond your tracking comprehension. As the bullets blast through the mist at blistering speeds, they cover every inch of the mist covered area before exploding into a massive explosion which should kill you before you could try escaping.

Suiton: Joi Toisu - Water Style: Joy Toys
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after 3 handseals, will spit a large volume of spiralling water ball at
immense speed towards the opponent then
at the snap of his finger the big ball vanishes
into thousands bullets sized water spheres
with smiley faces. The now smaller water
balls now gains more speed, x2 of the original speed of the large ball and they gain
a wider range of impact. However instead of
a piercing effect, each of the smileys
explodes/violently burst outwards upon
impact with each causing an explosion
equivalent to a generic paper bomb.
-Usable 3x per battle
-No suiton above S-rank next turn
-A turn cool down inbetween usage
-Must be taught by Priest

With the explosion happening inside the mist, i simply use a light stream of wind downwards in order to cushion my freefall and allow me to safely guide myself to the ground outside of the mist.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
Your keigoku attack affects humans preventing them from using fuuinjutsu but it doesn't stop fuuinjutsu already in play. To stop a seal you would have to destroy its vessel, and since keigoku passes through earth unfazed, it wouldn't affect my mist seal.

A migraine begins to overtake Hiruko as he feels the first drops of the putrid chakra rain falling down on the battlefield, and with no signs of his opponent via mist, Hiruko deduced that his opponent maybe ariel. The question now was how high? So this is keigoku....? he says as he drops down to his feet slamming his hands on the ground. By now Hiruko's mist would be expanding long range throughout the battlefield as well as mid.range into the sky, and upon contact with the ground the whole battlefield is plummeted into the air at an insanely fast past, shooting past the portals opened by Jio allowing Hiruko to gather his wits as he recovers from the slight exposure to keiguko and waits for the sign of his opponent. Since Jio stalled in using his water technique the battlefield would be approaching him before he could use it. Jio falling downwards from the air would be unable to tell that the mist covered battlefield is rising through the use of his eyes, allowing the airborne mist that now expanded into long range to engulf him sooner than expected, leaving the young Nekura's life endangered as he approaches the ground at an alarming speed. Hiruko would now be aware of his opponent's location, which is within short range of him since you opened the portal above his area, which alerted him to stop the earth jutsu after rising to meet you as you impact the earth.

Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

While getting up from his lowered position Hiruko swiftly waves the Tiger hand seal as a seal lights up on his hand. Exhaling, Hiruko releases a thin stream of pressurized water that rockets towards Jio at an extremely fast pace, cutting him in half leading his body to drop on opposite sides of the water stream as he senses the disappearance of your chakra trace via mist. Hiruko knew this would be the final attack and was prepared to follow Jio with the pressurized stream of water to ensure it. Hmph, such a tragedy when I'm forced to rid the world of such a beautiful ability. If only it were mine.......then maybe.......then maybe I could've put it to better use.

Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80(+40= 120)
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

 
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