Rebirth!

Ryūjin

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Tobirama bio @ sig

You go first >.>
CW on his back >_>


Another guy with white hair? this is OUTRAGEOUS!!!

Seeing the suspicious white haired guy from a distance, while also wondering why is he wearing a samurai armor? he should be a ninja, but anyways......Dante starts by biting his thumb, letting out few drips of blood that he uses for the summoning technique, after performing the "ritual" keeping his hands clapped together at the end of it, while gathering a massive amount of chakra.

Looking almost like an idiot after doing all that and nothing happens, Dante looks at Tobirama with a devilish grin.
 

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I assume we're at a generic plain field mid range :x




Standing arms crossed in a stern manner, Tobirama gazes upon the white-hair man biting his thumb for blood; a custom for summoning. "Could he be preparing a summoning?" he thought to himself. Closing his eyes he directs his focuses his senses to the man before him, feeling the massive chakra he is gathering, a chakra he was quite familiar with.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

"...A Uzumaki, your kind is a rare sight these days.....this will be interesting.."

With a hand seal, droplets of water instantaneously materialise from the air around Tobirama, quickly turning to a giant torrent that spans dozens meters high much like a tsunami surges toward the Uzumaki, crushing him with devastating force if left defended. Tobirama plants his hand in his pouch, marking 5 shurikens with his Flying Thunder God formula immediately after his water technique.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

Ryūjin

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I assume we're at a generic plain field mid range :x




Standing arms crossed in a stern manner, Tobirama gazes upon the white-hair man biting his thumb for blood; a custom for summoning. "Could he be preparing a summoning?" he thought to himself. Closing his eyes he directs his focuses his senses to the man before him, feeling the massive chakra he is gathering, a chakra he was quite familiar with.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

"...A Uzumaki, your kind is a rare sight these days.....this will be interesting.."

With a hand seal, droplets of water instantaneously materialise from the air around Tobirama, quickly turning to a giant torrent that spans dozens meters high much like a tsunami surges toward the Uzumaki, crushing him with devastating force if left defended. Tobirama plants his hand in his pouch, marking 5 shurikens with his Flying Thunder God formula immediately after his water technique.

(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
Indeed sir, sorry for not specifying, just wanted a battle fast because i got so freaking rusty xD


Thinking to himself as he watches the white haired man before him, he must know what Dante is up to with that familiar look on his face, then suddenly the air around Tobirama turns into from that rushes towards Dante, thinking that he must be trying to interfere with his plans, Dante responds to the threat while keeping his hands in their same position, Dante causes a wall of thick Aluminum metal to "materialize" in front of the vast amount of water, big enough to "brush" away all the water that was intended to head towards Dante, given the thrusting speed the water hits the wall of Aluminum, it is reversed back at Tobirama's location with less speed, as the water is hit back towards Tobirama, the wall that materialized falls into the ground, as if the ground has swallowed it within it.

(Arumiton: Taibu Arumi No Sōken) - Aluminum Release: Greater Aluminum Creation
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: this is a stronger version than the Aluminum Creation technique, the user creates any shape out of the aluminum metal like aluminum pillars, walls of aluminum to defend, basically any shape of the aluminum just as versatile as the wood element.
Indeed, Ojii-san.

Now the amount of chakra Dante has been gathering kicks in, with a small "poof" sound heard from Dante's location, the two legendary elder toads are summoned onto Dante's shoulders, with Shima on the left and Fukasaku on the right, with the two elder toads being summoned, they immediately start to do their thing, being still and fused to Dante's shoulders, they start gathering natural energy while they are perfectly still, as Dante watches the location of his adversary.

(Kuchiyose no Jutsu: Nidaisengama) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description:
One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals
(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.
Note: Can only be used with Shima and Fukasaku.
Note: Can only be used with the Toad variation of Sage Mode.
Note: Can only be used once.
 

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Same, recovering from your wedding night I assume? (¬‿¬)



As Tobirama finishes marking his weapons, he notices a metal wall materialised big enough to block his water technique. Immediately so, he burrows underground traveling towards his opponent, which the waves from massive water technique he used previously should obscure his opponent to his last known location, at least momentary till the water subsides. Silently coming back up to the surface just a meter behind Dante, Tobirama observes 2 tiny toads had just been summoned on their contractor's shoulders.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

Before they get a chance to fuse, Tobirama grabs his hilt that expands into a blade made of lightning chakra, launching a surprise horizontal slash that slices both toads and Dante's head clean off his shoulders while simultaneously discharging a wave of lightning(A-rank) to further add a destructive element to his attack.

(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
 
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Ryūjin

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Same, recovering from your wedding night I assume? (¬‿¬)



As Tobirama finishes marking his weapons, he notices a metal wall materialised big enough to block his water technique. Immediately so, he burrows underground traveling towards his opponent, which the waves from massive water technique he used previously should obscure his opponent to his last known location, at least momentary till the water subsides. Silently coming back up to the surface just a meter behind Dante, Tobirama observes 2 tiny toads had just been summoned on their contractor's shoulders.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

Before they get a chance to fuse, Tobirama grabs his hilt that expands into a blade made of lightning chakra, launching a surprise horizontal slash that slices both toads and Dante's head clean off his shoulders while simultaneously discharging a wave of lightning(A-rank) to further add a destructive element to his attack.

(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
Something like that >_> i can't relax even on my PS4.


As the toads are about to fuse to Dante's body, a crackling of lightning is heard from behind Dante as the wave is released, which he is alerted to along with the elder toads, but they continue what they were doing as intended, while Dante utilizing his wind chakra, causes wings of wind to burst out of his back, covering his whole body, when the lightning collides to the wind wings, it's immediately absorbed and rendered harmless to Dante, this happens at the same time that the elder toads begin to fuse and start transferring natural energy, while keeping tabs on Tobirama.

(Fūton: Uyoku Enzeru) - Wind Release: Take Flight
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~
(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.
Note: Can only be used with Shima and Fukasaku.
Note: Can only be used with the Toad variation of Sage Mode.
Note: Can only be used once.
As the toads inject natural energy to Dante's body, he immediately synchronizes his chakra circularity system to adapt to the natural energy, entering Sage Mode, which happens pretty instantly, red pigments appear around his eyes and having a passive chakra sensing ability in addition to being able to sense the "world" around him thanks to his connection to nature, this happens almost immediately after releasing the wind wings, while Shima and Fukasaku stay alert to defend from any incoming attack during this time.

(Sennin Mōdo) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (adds 350 chakra, consumes -15 per turn)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as perfect Sage Mode and was first used by Naruto who could perfectly balance natural energy with chakra due to his unusual large chakra supply. The user gains horizontal slit pupils and orange markings around his eyes, reminiscent of Toads and pertain to the users connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by those with the Toad contract
Now, let's get this party started!
 

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As Dante releases a burst of wind for his defensive, Tobirama spins himself clockwise while throwing a marked shuriken out from his sleeve. Instantaneously, his body releases turbulent winds that quickly shaped itself a tornado with him at the center. The force of it up close would devastating enough to overpower his wings(weakened by blocking my attack), shredding Dante and the toad sages or at the very least knocking them off. The FTG marked shuriken that had been thrown would circle around the tornado following the air currents, with perfect timing Tobirama stops the tornado and releases the shuriken towards Fukasaku, hitting his throat.

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.

As he stops Tobirama creates 3 clones that appear in a white smoke, one in front, 2 on each side.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 
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As Dante releases a burst of wind for his defensive, Tobirama spins himself clockwise while throwing a marked shuriken out from his sleeve. Instantaneously, his body releases turbulent winds that quickly shaped itself a tornado with him at the center. The force of it up close would devastating enough to overpower his wings(weakened by blocking my attack), shredding Dante and the toad sages or at the very least knocking them off. The FTG marked shuriken that had been thrown would circle around the tornado following the air currents, with perfect timing Tobirama stops the tornado and releases the shuriken towards Fukasaku, hitting his throat.

(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.

As he stops Tobirama creates 3 clones that appear in a white smoke, one in front, 2 on each side.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Noticing Tobirama starting to spin and the wind start being released out of Tobirama's body, Shima immediately utilizes a single handseal, utilizing her fire chakra to create a huge floating "ghost" of flames behind Dante and themselves, acting as a defensive mechanism from the Tornado of wind, being the same size as the great earth stone golem, it would be big enough to take on a tornado, and also acting as an offense, by releasing several B-ranked demonic shaped floating orbs towards the tornado, heating to the tornado to the point it delivers burns, with Tobirama being the center of the Tornado, he would be slowly deprived of oxygen as the heat gets immense.

(Katon: Rēdōrō) - Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.
Now in Sage Mode, Dante deactivates the wind wings and goes on the offensive, jumping forward and turning his body to face Tobirama as the ghostly figure is created, with Tobirama's vision being obsecured by the tornado/fire collision, Dante uses his powerful Uzumaki chakra, releasing chains made purely from his chakra, which are released from the bottom of his feet, going into the ground and heading towards Tobirama from below, surprisingly rising out of the ground to wrap around Tobirama's body, restricting his limbs and leaving him open to attack.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden [A-Rank]
Range: Short-Long
Chakra: 15-70 [30]
Damage: 30-120 [60]
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
 

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Finding himself in a circle of fire as the heat builds up around the tornado, Tobirama weaves a single hand seal the moment he stops spinning the tornado, materialising a giant water dragon that rises beneath his feet. The water dragon upon it's creation; carries Tobirama on its head and quickly spiralling above the air where the fire can't reach him below, also giving him a high ground where he can see his enemy perfectly. Simultaneously while the water dragon ascents to the air, Tobirama with just a flip of a hand gesture, creates about 5 crescent water blades 360˚ degrees surrounding Dante that comes together to, slicing him apart along with the toad sages.

However, that was merely to keep him occupied as the water dragon(with Tobirama on top) bursts towards the Uzumaki from above, his fire ghost mattered little as it would disperse easily from the force of the dragon. Just before impact, Tobirama jumps off of his water dragon landing few meters behind his opponent as the dragon crashes upon him with tremendous force.


Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.




Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

 
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Finding himself in a circle of fire as the heat builds up around the tornado, Tobirama weaves a single hand seal the moment he stops spinning the tornado, materialising a giant water dragon that rises beneath his feet. The water dragon upon it's creation; carries Tobirama on its head and quickly spiralling above the air where the fire can't reach him below, also giving him a high ground where he can see his enemy perfectly. Simultaneously while the water dragon ascents to the air, Tobirama with just a flip of a hand gesture, creates about 5 crescent water blades 360˚ degrees surrounding Dante that comes together to, slicing him apart along with the toad sages.

However, that was merely to keep him occupied as the water dragon(with Tobirama on top) bursts towards the Uzumaki from above, his fire ghost mattered little as it would disperse easily from the force of the dragon. Just before impact, Tobirama jumps off of his water dragon landing few meters behind his opponent as the dragon crashes upon him with tremendous force.


Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.




Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

AND! Music starts playing >_>
[video=youtube;Yo5fE-Zl-V4]https://www.youtube.com/watch?v=Yo5fE-Zl-V4[/video]
As Tobirama stops spinning the tornado of wind and instead makes a water dragon below him, which is all felt thanks to Dante being synced with nature, Dante goes on with his other plan, in conjunction with his summon Shima, while Dante prepares for his Aluminum chakra, Shima utilizes her fire chakra, Dante "materializes" an enclosed cubic box like shape out of Aluminum around Tobirama now that he's in the mid air, the Aluminum is made purely with Dante's chakra and doesn't need a medium, while at the same time, Shima using her fire chakra, synchronized with Dante's Aluminum box, causing the Aluminum box to literally release fire out of every corner of it, doubling as an oven similar to how the the fire technique "firing biscuit" is used, a burst of fire is instantly released out of the walls of Aluminum and goes on to attack Tobirama from all sides.

(Arumiton: Sōdai Arumi no Sōken) - Aluminum Release: Ultimate Aluminum Creation
Type: Supplementary/Attack/Defence
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (+10 For Sage Chakra)
Description: This technique is the most powerful version of the aluminum creation techniques, by using more chakra than the previous techniques of the aluminum creation, the user creates powerful pillars of aluminum, weapons, tools or any shape out of the aluminum metal just as versatile as the wood element.
Note: Can only be used 3 times per battle.
(Katon: Honō Funka) – Fire Release: Flame Eruption
Type: Offensive
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80 (+60)
Description: This is a collaboration technique between a shadow clone or a summoning which has the fire affinity, the user gathers a huge amount of chakra which he spreads through the air, this Fire technique is not used like other Fire techniques, for example to be released out of the user's mouth or around him, this Fire technique is a burst of flames that erupt out of an enclosed place of earth, it uses the earth to erupt as a medium, for example this technique can be used in conjunction with the "Earth Release: Opening Earth Rising Excavation" technique, to form an erupting Volcano, by erupting flames out of the circular "void" of the volcano that mixes with the earth to form Lava that erupts out of the Volcano's tip and drips down it's length, not only that, but it also can be used in enclosed places like in conjunction with the "Earth Release: Earth Corridor" technique, in which it causes the walls of the tavern to erupt flames burning anyone who's inside of it, it can be used in conjunction with any techniques similar to the ones mentioned previously in which they "surround" or trap the opponent, however it's downside is that it can't be used in an area that doesn't surround the opponent, meaning it can't just come out of the ground beneath the opponent for example, unless they have "walls" around them, when the fire erupts it's similar to the "Fire Release: Firing Biscuit" Technique, for this technique to be used, there should be a technique made that forms an enclosed place around the opponent which is a medium for this technique, so the shadow clone or the summoning that has a fire affinity can use this technique simultaneously as the enclosed earth forms.
Note: Can only be used Twice per battle.
Note: No S-rank or above Fire techniques in the next 2 turns.
Jackpot!!!

As the fire is released out of the Aluminum walls and with Dante's sword in his right hand, which he has taken off his back as he was preparing for the Aluminum technique, using the power of Rebellion, the power of Sage chakra and main affinity, Dante utilizes a single handseal and insert his sage/fire chakra into the fire released out of the walls by Shima, substantially raising the power of the fire technique used by shima, adding a massive amount of power and Sage chakra to it, with the addition of Sage chakra, the fire gains +20, making it effectively equal to the water technique used by Tobirama, while the technique itself adds +25, and Rebellion adds +15, raising the fire technique to actually overpower the water technique used by Tobirama, turning the water into very hot steam released out of the collision of the two fire and water techniques, considering that Tobirama would be standing onto the water dragon, steam will rise below him burning his body severely while the fire would get to Tobirama from all the places around him which is not protected by the water dragon, the steam, water and fire substantially raise the temperature in the enclosed Aluminum box, making it scorching hot, while the fire expansion would work another way for the Aluminum box, considering Aluminum is weak to fire release, the increased power of fire and size of it would cause the Aluminum to melt, falling down onto Tobirama and melting anything that it touches, considering the high melting point of Aluminum, it would be even hotter than lava in it's most extreme variants.

(Katon: Kasai Kakujū) - Fire Release: Fire Expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30
Damage Points: +25 (+15)(+20)
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.
Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: Can only be used 3 times
For Reference
(Sōdō) - Rebellion
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A (+15 To Fire Techniques) (-10 When absorbing a Fire Technique)
Description:
The Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Ryūjin
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Upon sensing a large chakra build up around him, shaping itself like a cube and also fire chakra, Tobirama anticipated his opponent is about to launch a deadly attack. As the cube began to materalize, Tobirama continues on his Flowing Spear as he intended, casting with his right hand with a simple gesture while simultaneously throwing a FTG marked shuriken with his other hand. The shuriken would make it out of the cube's space before it finishes materializing(I assume its size is for short range and that the Aluminum "builds up" to a cube rather than appearing fully in an instant), and flying cross the air a couple meters above Dante's head, whilst the Flowing Spears attack would hit just after as Dante fires up his Aluminum box.


Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.



At the mere second as fire flares up from the walls, Tobirama who was still trap in the confinements of the Aluminum box, escapes by teleporting to his shuriken passing above Dante, grabbing his shuriken and throwing it again this time to long range. However, he doesn't just teleports himself, but also the water dragon due to having physical contract and is created from his chakra. At instant, the water dragon and Tobirama on its head appears a few meters directly above Dante, giving him little time for a countermeasure. Tobirama jumps off his dragon landing a few meters away from impact, with it crashing down upon Dante with immense force shortly just after Flowing Spears slices him apart, if left defended.


Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle


Timeframe:
- Aluminum box/Flame Eruption - Casting
- Flowing Spears - Casting & Shuriken throw
- FTG teleport
- Aluminum box/Flame Eruption - Hit
- Flowing Spears - Hit
- Water Dragon - Hit

FTG mark info
- Shuriken - Long range from Dante and Tobirama
 
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Upon sensing a large chakra build up around him, shaping itself like a cube and also fire chakra, Tobirama anticipated his opponent is about to launch a deadly attack. As the cube began to materalize, Tobirama continues on his Flowing Spear as he intended, casting with his right hand with a simple gesture while simultaneously throwing a FTG marked shuriken with his other hand. The shuriken would make it out of the cube's space before it finishes materializing(I assume its size is for short range and that the Aluminum "builds up" to a cube rather than appearing fully in an instant), and flying cross the air a couple meters above Dante's head, whilst the Flowing Spears attack would hit just after as Dante fires up his Aluminum box.


Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.



At the mere second as fire flares up from the walls, Tobirama who was still trap in the confinements of the Aluminum box, escapes by teleporting to his shuriken passing above Dante, grabbing his shuriken and throwing it again this time to long range. However, he doesn't just teleports himself, but also the water dragon due to having physical contract and is created from his chakra. At instant, the water dragon and Tobirama on its head appears a few meters directly above Dante, giving him little time for a countermeasure. Tobirama jumps off his dragon landing a few meters away from impact, with it crashing down upon Dante with immense force shortly just after Flowing Spears slices him apart, if left defended.


Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle


Timeframe:
- Aluminum box/Flame Eruption - Casting
- Flowing Spears - Casting & Shuriken throw
- FTG teleport
- Aluminum box/Flame Eruption - Hit
- Flowing Spears - Hit
- Water Dragon - Hit

FTG mark info
- Shuriken - Long range from Dante and Tobirama
Sorry for the delay lol, just got a new phone, and nice move!


Seeing that the water spear manages to get out of the aluminum box in order to attack Dante, before the aluminum box is closed, Fukasaku acts immediately, by utilizing his water chakra, causing a "repel" effect to happen to the water spear, pushing it back away from Dante as if nothing happened.

(Suiton: Inryōkuken) - Water Release: Gravitational Pull
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: N/A
Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.
With his natural energy, Dante is capable of feeling the world around him, not only chakra, so he knows about the two FTG passing through the air currents and their exact locations, however, suddenly a shift happens in Tobirama's chakra, like it's instantly vanished from Dante's perception, either he was killed or he can some kind of teleportation technique because suppressing his chakra wouldn't have an effect on natural energy sensing, then Tobirama's chakra is suddenly back again near Dante's location, very close to the FTG kunai, which now confirms that he can use the teleportation technique, with the kunais Tobirama throws as a medium, not only that, but he teleported the water dragon he made earlier along with him, with the water dragon and Tobirama both above Dante and attacking him, utilizing his Aluminum chakra, Dante materializes an aluminum dragon in front of the water and having the same size, looking as if it was released out of Dante's mouth, appearing from the air head first and forms as it heads to collide with the water dragon, as he forms the aluminum dragon, Dante jumps backwards to face Tobirama from behind him, while the aluminum dragon would overpower the water dragon easily, due to being stronger than water in addition to being boosted even further in power through natural energy leaving a strong A-rank Aluminum dragon to collide with Tobirama, in the meantime, Shima and Fukasaku start to synchronize their voices with one another.

Flying Thunder God eh? what a nuisance.

(Arumiton: Sōdai Arumi no Sōken) - Aluminum Release: Ultimate Aluminum Creation
Type: Supplementary/Attack/Defence
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (+10 for Sage chakra)
Description: This technique is the most powerful version of the aluminum creation techniques, by using more chakra than the previous techniques of the aluminum creation, the user creates powerful pillars of aluminum, weapons, tools or any shape out of the aluminum metal just as versatile as the wood element.
Note: Can only be used 3 times per battle.
However, the water dragon is only a decoy in Dante's plan, gathering water while shaping his left hand fingers into a "gun" position, releasing an insanely fast narrow jet of water that has lightning energy coiling around it, looking like a beam of energy instead of a stream water jet, this stream reaches Mid range position in the blink of an eye, making it even faster in short range.

(Suiton: Mizu Re-za) - Water Release: Water Laser
Rank: A
Type: Attack
Range: Short - Long
Chakra Cost: 30
Damage Points: 60 (+10 for Sage chakra)
Description: the user shoots water out of his fingers in the form of an extremely quick, and narrow stream of water. The user then injects lightning chakra into the stream to allow it the strength to cut through rocks and paralyze the opponent if hit. It travels to a mid-ranged opponent in the blink of an eye.
Note: Permission was given to Hellsbadass and ~Crow~ to use this jutsu
Keep running, white rat...
 

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Noticing Dante spewing Aluminium, Tobirama jumps up a several meters high off his water dragon and directs it towards Dante. However, instead of clashing against the Aluminium dragon, the water dragon avoids it by arcing its trajectory slightly to the side and then travels down upon Dante with full power just to keep him busy, while the Aluminium dragon also continues to Tobirama at full power, but he has that covered. As he jumps off his water dragon, Tobirama tosses 5 large tags down below to where the Aluminium dragon would travel, and simultaneously taking a FTG shuriken from his pouch with his other hand. While the Aluminium dragon travels up short range to Tobirama, the 5 tags attach themselves onto the Aluminium dragon, simultaneously Tobirama weaves a Ram handseal as he holds his FTG shuriken in his hands, creating a barrier in front of him.

As the Aluminium dragon reaches Tobirama, it travels into the barrier, allowing Tobirama to warp the Aluminium dragon away to his desired location. In the meantime while Dante is dealing with the water dragon, his own Aluminium dragon gets teleported short range to him and collides with Dante himself. However that was the least of Dante's worries, because as the Aluminium dragon gets warped short range to Dante, the 5 tags attached to it activates and explodes, spanning an infinite chain of gigantic explosions to Mid range all around. The moment as the explosions stretches towards Tobirama, he teleports himself away to his FTG shuriken he previously had thrown, at a safe distance long range, watching the never ending colossal chain of explosions repeating over and over again as Dante is at the center of it, reducing him to nothing but dust.


Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.




Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.




Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle



Timeframe:
- Aluminum Dragon
- 5 tags thrown
- Aluminum Dragon warped by Tobirama & Water Dragon collide with Dante
- 5 Tags explode
- FTG teleport

FTG mark info
- Shuriken - Long range from Dante and Tobirama
 
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Noticing Dante spewing Aluminium, Tobirama jumps up a several meters high off his water dragon and directs it towards Dante. However, instead of clashing against the Aluminium dragon, the water dragon avoids it by arcing its trajectory slightly to the side and then travels down upon Dante with full power just to keep him busy, while the Aluminium dragon also continues to Tobirama at full power, but he has that covered. As he jumps off his water dragon, Tobirama tosses 5 large tags down below to where the Aluminium dragon would travel, and simultaneously taking a FTG shuriken from his pouch with his other hand. While the Aluminium dragon travels up short range to Tobirama, the 5 tags attach themselves onto the Aluminium dragon, simultaneously Tobirama weaves a Ram handseal as he holds his FTG shuriken in his hands, creating a barrier in front of him.

As the Aluminium dragon reaches Tobirama, it travels into the barrier, allowing Tobirama to warp the Aluminium dragon away to his desired location. In the meantime while Dante is dealing with the water dragon, his own Aluminium dragon gets teleported short range to him and collides with Dante himself. However that was the least of Dante's worries, because as the Aluminium dragon gets warped short range to Dante, the 5 tags attached to it activates and explodes, spanning an infinite chain of gigantic explosions to Mid range all around. The moment as the explosions stretches towards Tobirama, he teleports himself away to his FTG shuriken he previously had thrown, at a safe distance long range, watching the never ending colossal chain of explosions repeating over and over again as Dante is at the center of it, reducing him to nothing but dust.


Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.




Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.




Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle



Timeframe:
- Aluminum Dragon
- 5 tags thrown
- Aluminum Dragon warped by Tobirama & Water Dragon collide with Dante
- 5 Tags explode
- FTG teleport

FTG mark info
- Shuriken - Long range from Dante and Tobirama
Something i should've mentioned earlier, when you divert the course of the water dragon, it means you are using the technique once more, actually counting to the 3 jutsu/move, because it's not self sustaining, your chakra is what manipulates it and directs it, anyway, i'll act as if your move works.


Seeing as the water dragon has diverted it's course, a sealing formula that exists onto Dante's body activates, immediately sealing the water dragon into it within a moment

Fūinjutsu: Mizu No Kami No Shirushi | Sealing Technique: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this
As the tags are thrown by Tobirama to attach to the Aluminum dragon, while still traveling towards Tobirama, Dante utilizes a single handseal, causing the Aluminum dragon to fall into his control, changing the structure of the Aluminum dragon to turn into an insanely hot liquid Aluminum rather than dense metallic build, causing the tags as soon as they are attached to the Aluminum dragon to melt within it, dispelling it's effect "the summoning of tags are based on a kanji formula, when the formula is destroyed (melted) the tag's ability is taken away, leaving only a normal explosive tag behind."

(Arumiton: Arumi Sōjū) – Aluminum Release: Particle Manipulation
Type: Supplementary
Rank: A
Range: All Ranges
Chakra Cost: 30
Damage Points: N/A
Description: This technique is used mainly for manipulating the atoms structure in pre-existing aluminum techniques to unlock certain effects, After performing a single handseal (Horse) The user releases a large amount of aluminum chakra throughout the whole battlefield causing any already existing aluminum based technique on the battlefield to fall under his will by re-arranging the atoms of the aluminum structure, the user freely manipulates the aluminum metal/liquid into any form depending on the situation at hand, this technique only manipulates particles of already existing aluminum structures.
Meanwhile, after Tobirama has thrown the special explosive tags towards the aluminum dragon, Shima and Fukasaku who have been synchronizing their voices with one another from the previous turn, release a terrifying melody using their sage chakra, synced with one another they cast a terrifying genjutsu onto Tobirama before he's capable of making the space-time technique, binding both his body and mind in the genjutsu as he sees himself trapped into a large cube held by four large toads paralyzing him, as the toads continue the torment of Tobirama by stabbing giant stone swords into his body, while in reality, the extremely hot liquid aluminum dragon is left undefended, only seconds away from colliding with Tobirama and melting his body within moments. The illusion works very fast, due to it being a sound based illusion, it technically has the speed of sound, basically when Tobirama hears it, he is caught within it immediately.

(Magen: Gama Rinshō) - Demonic Illusion: Toad Confrontation Chant
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: A Genjutsu utilized by Fukasaku and Shima. The Genjutsu affects the opponent by attacking their sense of hearing. By combining their voices into a melody only the two can sing, they can bind the body and mind of the one who hears it. The victims will feel themselves trapped within a binding cube held in place by four large toads, paralyzing the targets. While under the Genjutsu, they will be vulnerable to outside attack. The illusionary toads then stab the opponent with their stone swords, stressing the opponent's mind and causing him to take damage.
The Genjutsu's weakness stems from the length of time it takes for the toad's to come into harmony ( this takes one full turn ), and that as a hearing-based Genjutsu, it gives away their location immediately.
Note: This technique can only be used two times per battle.
 

-Quest-

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Getting paralzyed by the toad's genjutsu, Tobirama who watches as he was about to be impaled by giant stone swords, sudden snaps back to reality as he was only inches away from the hot liquid aluminium. Just being close to it gives off from the extremely hot steam enough to inflict medium burns on Tobirama's skin specifically to his right thigh and abdomen as he fell, but also inflicting pain that broke him out of the illusion. Pulling himself out of harms way before falling any further, Tobirama instantly he teleports to his long range FTG at a safe distance.


Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle



As soon as he reaches his destination, Tobirama weaves a hand seal while he endures the burning pain, creating 4 clones lined up in front of him. One clone immediately performs Boar → Tiger upon its creation, turning the ground around Dante mid range radius into swamp dozens of meters deep, trapping him as he sinks inside. Meanwhile, the second clone throws a FTG shuriken to the sky.


Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.




Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

 
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