Ummm, thank you, mr spammer ._.Got Married! Congrats![]()
CW on his back >_>Tobirama bio @ sig
You go first >.>
Indeed sir, sorry for not specifying, just wanted a battle fast because i got so freaking rusty xDI assume we're at a generic plain field mid range :x
Standing arms crossed in a stern manner, Tobirama gazes upon the white-hair man biting his thumb for blood; a custom for summoning. "Could he be preparing a summoning?" he thought to himself. Closing his eyes he directs his focuses his senses to the man before him, feeling the massive chakra he is gathering, a chakra he was quite familiar with.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability
"...A Uzumaki, your kind is a rare sight these days.....this will be interesting.."
With a hand seal, droplets of water instantaneously materialise from the air around Tobirama, quickly turning to a giant torrent that spans dozens meters high much like a tsunami surges toward the Uzumaki, crushing him with devastating force if left defended. Tobirama plants his hand in his pouch, marking 5 shurikens with his Flying Thunder God formula immediately after his water technique.
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
Something like that >_> i can't relax even on my PS4.Same, recovering from your wedding night I assume? (¬‿¬)
As Tobirama finishes marking his weapons, he notices a metal wall materialised big enough to block his water technique. Immediately so, he burrows underground traveling towards his opponent, which the waves from massive water technique he used previously should obscure his opponent to his last known location, at least momentary till the water subsides. Silently coming back up to the surface just a meter behind Dante, Tobirama observes 2 tiny toads had just been summoned on their contractor's shoulders.
(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.
Before they get a chance to fuse, Tobirama grabs his hilt that expands into a blade made of lightning chakra, launching a surprise horizontal slash that slices both toads and Dante's head clean off his shoulders while simultaneously discharging a wave of lightning(A-rank) to further add a destructive element to his attack.
(Raijin no Ken) Sword of the Thunder God
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
Noticing Tobirama starting to spin and the wind start being released out of Tobirama's body, Shima immediately utilizes a single handseal, utilizing her fire chakra to create a huge floating "ghost" of flames behind Dante and themselves, acting as a defensive mechanism from the Tornado of wind, being the same size as the great earth stone golem, it would be big enough to take on a tornado, and also acting as an offense, by releasing several B-ranked demonic shaped floating orbs towards the tornado, heating to the tornado to the point it delivers burns, with Tobirama being the center of the Tornado, he would be slowly deprived of oxygen as the heat gets immense.As Dante releases a burst of wind for his defensive, Tobirama spins himself clockwise while throwing a marked shuriken out from his sleeve. Instantaneously, his body releases turbulent winds that quickly shaped itself a tornado with him at the center. The force of it up close would devastating enough to overpower his wings(weakened by blocking my attack), shredding Dante and the toad sages or at the very least knocking them off. The FTG marked shuriken that had been thrown would circle around the tornado following the air currents, with perfect timing Tobirama stops the tornado and releases the shuriken towards Fukasaku, hitting his throat.
(Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage: N/A(60 if tornado hits the opponent)
Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.
As he stops Tobirama creates 3 clones that appear in a white smoke, one in front, 2 on each side.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Finding himself in a circle of fire as the heat builds up around the tornado, Tobirama weaves a single hand seal the moment he stops spinning the tornado, materialising a giant water dragon that rises beneath his feet. The water dragon upon it's creation; carries Tobirama on its head and quickly spiralling above the air where the fire can't reach him below, also giving him a high ground where he can see his enemy perfectly. Simultaneously while the water dragon ascents to the air, Tobirama with just a flip of a hand gesture, creates about 5 crescent water blades 360˚ degrees surrounding Dante that comes together to, slicing him apart along with the toad sages.
However, that was merely to keep him occupied as the water dragon(with Tobirama on top) bursts towards the Uzumaki from above, his fire ghost mattered little as it would disperse easily from the force of the dragon. Just before impact, Tobirama jumps off of his water dragon landing few meters behind his opponent as the dragon crashes upon him with tremendous force.
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
Upon sensing a large chakra build up around him, shaping itself like a cube and also fire chakra, Tobirama anticipated his opponent is about to launch a deadly attack. As the cube began to materalize, Tobirama continues on his Flowing Spear as he intended, casting with his right hand with a simple gesture while simultaneously throwing a FTG marked shuriken with his other hand. The shuriken would make it out of the cube's space before it finishes materializing(I assume its size is for short range and that the Aluminum "builds up" to a cube rather than appearing fully in an instant), and flying cross the air a couple meters above Dante's head, whilst the Flowing Spears attack would hit just after as Dante fires up his Aluminum box.
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
At the mere second as fire flares up from the walls, Tobirama who was still trap in the confinements of the Aluminum box, escapes by teleporting to his shuriken passing above Dante, grabbing his shuriken and throwing it again this time to long range. However, he doesn't just teleports himself, but also the water dragon due to having physical contract and is created from his chakra. At instant, the water dragon and Tobirama on its head appears a few meters directly above Dante, giving him little time for a countermeasure. Tobirama jumps off his dragon landing a few meters away from impact, with it crashing down upon Dante with immense force shortly just after Flowing Spears slices him apart, if left defended.
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
Timeframe:
- Aluminum box/Flame Eruption - Casting
- Flowing Spears - Casting & Shuriken throw
- FTG teleport
- Aluminum box/Flame Eruption - Hit
- Flowing Spears - Hit
- Water Dragon - Hit
FTG mark info
- Shuriken - Long range from Dante and Tobirama
Something i should've mentioned earlier, when you divert the course of the water dragon, it means you are using the technique once more, actually counting to the 3 jutsu/move, because it's not self sustaining, your chakra is what manipulates it and directs it, anyway, i'll act as if your move works.Noticing Dante spewing Aluminium, Tobirama jumps up a several meters high off his water dragon and directs it towards Dante. However, instead of clashing against the Aluminium dragon, the water dragon avoids it by arcing its trajectory slightly to the side and then travels down upon Dante with full power just to keep him busy, while the Aluminium dragon also continues to Tobirama at full power, but he has that covered. As he jumps off his water dragon, Tobirama tosses 5 large tags down below to where the Aluminium dragon would travel, and simultaneously taking a FTG shuriken from his pouch with his other hand. While the Aluminium dragon travels up short range to Tobirama, the 5 tags attach themselves onto the Aluminium dragon, simultaneously Tobirama weaves a Ram handseal as he holds his FTG shuriken in his hands, creating a barrier in front of him.
As the Aluminium dragon reaches Tobirama, it travels into the barrier, allowing Tobirama to warp the Aluminium dragon away to his desired location. In the meantime while Dante is dealing with the water dragon, his own Aluminium dragon gets teleported short range to him and collides with Dante himself. However that was the least of Dante's worries, because as the Aluminium dragon gets warped short range to Dante, the 5 tags attached to it activates and explodes, spanning an infinite chain of gigantic explosions to Mid range all around. The moment as the explosions stretches towards Tobirama, he teleports himself away to his FTG shuriken he previously had thrown, at a safe distance long range, watching the never ending colossal chain of explosions repeating over and over again as Dante is at the center of it, reducing him to nothing but dust.
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100 (-20 to the user if caught in the explosion)
Description:
The Mutually Multiplying Explosive Tags is a technique which forms part of a fighting style purposely designed for those who have been reincarnated or are otherwise very resistant to damage, and employs the use of special explosive tags to create a near infinite series of explosions. The user will throw several (up to 5) special exploding tags at the enemy formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target, but just as they detonate, summon additional tags that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions which engulf a gigantic area, mid range all around. The technique's unique drawback is that to fully use it you need to be in short range of the target, making it almost suicidal for users who cannot take on the damage and remain unarmed, users that cannot escape its range in time or users who cannot heal themselves from the damage, thus being ideal to be used by Edo Tensei summons.
Note: the explosion spans throughout 2 full turns if unblocked.
Note: usable twice per battle.
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
Timeframe:
- Aluminum Dragon
- 5 tags thrown
- Aluminum Dragon warped by Tobirama & Water Dragon collide with Dante
- 5 Tags explode
- FTG teleport
FTG mark info
- Shuriken - Long range from Dante and Tobirama