[Rebirth of Power] Taijutsu

Serpent

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Hei steps into the opponent thrusing his shoulder forward. This will slam into the opponents torso, dealing damage while it those them off balance. Hei then uses this moment to fallow up with a powerful punch which he aims at the opponents head in attempts to break there nose.

Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.

Indeed, it can be usedful if used right, like most Taijutsu.
After creating 4 clones, Hei and his clones spread out around the opponent. The clones then dash in with immense speed sliding along the ground and kicking the opponent straight into the air. Hei then uses this moment to leap up, meeting the hindered opponent air-bound, and delivers a downward kick then sends them crashing down to the ground.

Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.

indeed, needing clones is rather a bother and would be difficult to properly use in battle.
 

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Good job.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.



A technique which is a variant of the Front Lotus. It starts off by kicking the opponent into the air, and then following their movements with the Shadow of the Dancing Leaf technique. Then, you will deliver a blow to the opponent, and if the counter, you will use this chance to spin yourself around, to be atop the opponent and deliver several hits. These are done till the opponent falls to the ground, and is kicked in the chest. Quite simple, and can be used well if the opponent has already been constricted.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.



Arguably, my favorite Taijutsu technique around. Although now a cliche, this technique is one where one assumes the fighting style, or stance, based on Drunken Fist Fighters through imitation or really being drunk as hell. This allows your body to move in fluid, quick and unpredictably manners. No inhibitions, and no second thoughts, you will strike with grace and fury, a powerful technique, usually used to dodge linear attacks, and close some space between you and the opponent. It can be used to deliver up to 12 hits, though not really limited to it, like most Taijutsu techniques have some form of freedom about them.
 

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Good job.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.



A technique which is a variant of the Front Lotus. It starts off by kicking the opponent into the air, and then following their movements with the Shadow of the Dancing Leaf technique. Then, you will deliver a blow to the opponent, and if the counter, you will use this chance to spin yourself around, to be atop the opponent and deliver several hits. These are done till the opponent falls to the ground, and is kicked in the chest. Quite simple, and can be used well if the opponent has already been constricted.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.



Arguably, my favorite Taijutsu technique around. Although now a cliche, this technique is one where one assumes the fighting style, or stance, based on Drunken Fist Fighters through imitation or really being drunk as hell. This allows your body to move in fluid, quick and unpredictably manners. No inhibitions, and no second thoughts, you will strike with grace and fury, a powerful technique, usually used to dodge linear attacks, and close some space between you and the opponent. It can be used to deliver up to 12 hits, though not really limited to it, like most Taijutsu techniques have some form of freedom about them.
Hei, shifts his body down once again; extending his right leg as he spring forward. Kicking his opponent into the air. Hei then leaps behind the rising opponent. "Shadowing" his opponents movements; Hei notices as the opponent moment by spinning and shifting the opponents momentum as he kicks them downward. Hei doesn't stop their, he continues to lay kick after kick into the opponents torso until the opponent smashes into the ground below.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

Hei takes out a potent elixir and drinks it. Placing himself in a drunken state. seeming unbalanced; Hei attacks a training log with unpredictable strikes shifting from kicks to punches. Laying in a total of 12 attacks.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

 

Detective L

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Remember to add advantages and disadvantages, even if the technique is quite simple xD


Good job, next in line.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.



A simple technique, where you will simply run forward and jump into the air, as you spin your body. This gives you momentum, and allows you to deliver a single powerful punch. It does leave you open as well, though.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.



A technique where you will deliver a spinning kick, to knock the opponent into the air, and continue spinning in mid, rising with each kick and spin. This allows you to land a large amount of kicks, as you keep spinning. Once you stop spinning, the opponent would fall to the ground.
 

Serpent

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Remember to add advantages and disadvantages, even if the technique is quite simple xD


Good job, next in line.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.



A simple technique, where you will simply run forward and jump into the air, as you spin your body. This gives you momentum, and allows you to deliver a single powerful punch. It does leave you open as well, though.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.



A technique where you will deliver a spinning kick, to knock the opponent into the air, and continue spinning in mid, rising with each kick and spin. This allows you to land a large amount of kicks, as you keep spinning. Once you stop spinning, the opponent would fall to the ground.
Oh man, I completely forgot xD
Hei leaps up, twisting his moment to his right as he spins around. Doing a complete 360 degree twist as he extends his right arm. Upon completing his spin Hei will punch the training dummy across it's head. Knocking it to the ground.

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

Well, as you stated, this technique will leave you open as you spin, facing away from your opponent. which isn't the smartest thing to do at close combat. It would best be used when your opponent is hindered.
Hei begins running at his opponent before leaping with a twist, extending his left leg in the process. This will knock his opponent off his feet as Hei continues his momentum forward, continuing to spin as he attempts to land 2 more kicks before falling back to the ground below.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again.

Similar risk as the previous techniques. Would best be used with leg-weights to increase its speed and power.
 

Detective L

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Good job, man.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.



This technique starts off by kicking the opponent into the air. You will then kick them higher, and jump onto their shoulders, and spin them into the ground. Easily done, though can easily be countered by normal means.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.



A technique which can either be used with, or without the Chakra Enhanced Trench Knives. The technique starts off by unleashing a series of punches and slashes, and ends off by delivering a rising uppercut to the opponent. Quite simple.
 

Serpent

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Good job, man.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.



This technique starts off by kicking the opponent into the air. You will then kick them higher, and jump onto their shoulders, and spin them into the ground. Easily done, though can easily be countered by normal means.


Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.



A technique which can either be used with, or without the Chakra Enhanced Trench Knives. The technique starts off by unleashing a series of punches and slashes, and ends off by delivering a rising uppercut to the opponent. Quite simple.
Hei kicks his opponent with his right leg upward, causing them to be pushed off the ground. Hei swiftly swings his left Leg around as he leaps kicking his opponent as both their momentum move up. Then, Hei uses this movement to pace his legs around his opponents head, and twists downward, sending the opponent crashing to the ground.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.

A simple combination technique best used on a hindered/weaken opponent.
squaring off with his opponent, Hei quickly lays in a conjunction of four jabs. Alternating from right to left before sizing the opportunity to lay in an uppercut knocking the opponent of there feet.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra Enhanced Trench Knives)
Description: A series of punches and slashes finishing with a rising uppercut lifting the opponent into the air.

No real risk with this technique. Jabs at the opponent and attempts to uppercut them to gain the upper hand.
 

Detective L

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Good job.


Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.



A very nice defensive technique, where you will use circular and wide movements of the back of your hand, to divert incoming Taijutsu attacks. As you divert them away with utmost grace and precision, you will deliver an attack to the opening created by said defense. Quite simple, and I bet you have done it before in free form.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.



This is literally just a rising uppercut, which sends the opponent backwards due to the force. Simple, and effective in certain situations.
 

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Good job.


Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.



A very nice defensive technique, where you will use circular and wide movements of the back of your hand, to divert incoming Taijutsu attacks. As you divert them away with utmost grace and precision, you will deliver an attack to the opening created by said defense. Quite simple, and I bet you have done it before in free form.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.



This is literally just a rising uppercut, which sends the opponent backwards due to the force. Simple, and effective in certain situations.
As the opponent attempts to strike Hei with their right fist. Hei, facing his opponent rises his left arm. Countering the strike by deflecting it outwards. Then, Hei takes the opportunity to strike upwards with his right fist, knocking the opponent backwards.

Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.


No real downside to Defensive Crane. It opens up the opponent's defense while defending ones self from Taijutsu attack. Uppercut is a rather simple yet effective technique when used correctly.
 

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Good job, man.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.



More straightforward techniques. This one, you will punch the opponent with both fists into the chest, with enough force, to send them backwards. This is aimed at knocking the opponent down, or sending him flying. Either way, its quite bad ass if you come onto the opponent with great speed, and then use this. That speed and power combination.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.



So simple, and reminds me of Skyrim. But instead of an arrow, you kick the opponent in the knee. This causes him to stumble, and fall to the ground. When the kick is enhanced with chakra, it can break the opponent's leg.
 

Serpent

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Good job, man.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.



More straightforward techniques. This one, you will punch the opponent with both fists into the chest, with enough force, to send them backwards. This is aimed at knocking the opponent down, or sending him flying. Either way, its quite bad ass if you come onto the opponent with great speed, and then use this. That speed and power combination.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.



So simple, and reminds me of Skyrim. But instead of an arrow, you kick the opponent in the knee. This causes him to stumble, and fall to the ground. When the kick is enhanced with chakra, it can break the opponent's leg.
Hei swiftly uses his right leg, striking from the right he kicks his opponent in their left knee. This will cause the opponent to stumble. Using the opening created by his kick, Hei extends both arms. Striking his opponents chest with both fists with force, causing them to be knocked to the ground.

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards.

Yeah, pretty standard techniques. by kicking your opponent's leg you leave yourself open for counter attack, being easliy thrown off balance. And by using both fists to attack at the same time, you lack proper defense.
 

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Good job, now the last two C ranks!


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.



Grab the opponent by the shirt, and fall backwards. You will use the weight of your body to bring him with you, and then extend one or both of your legs to the opponent's chest/stomach area as you reach the ground. You will then propel the opponent with your legs, causing them to fly upside down across the battlefield. Quite useful, but puts you in an awkward position.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.



Swing low and perform a leg sweep, causing the opponent to fall. You will then jump up, draw in your legs and extend them towards the opponent's chest. This slams the opponent into the ground with great force. Pretty cool technique.
 

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Good job, now the last two C ranks!


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.



Grab the opponent by the shirt, and fall backwards. You will use the weight of your body to bring him with you, and then extend one or both of your legs to the opponent's chest/stomach area as you reach the ground. You will then propel the opponent with your legs, causing them to fly upside down across the battlefield. Quite useful, but puts you in an awkward position.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.



Swing low and perform a leg sweep, causing the opponent to fall. You will then jump up, draw in your legs and extend them towards the opponent's chest. This slams the opponent into the ground with great force. Pretty cool technique.
Hei reaches out and grabs his opponent by their flak jacket and falls backwards. Pulling down and using his momentum, Hei will flip back and extend both legs against the opponent, causing them to flip over and be lunged overhead.

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.

It does leave you in a strange spot, however their are some good earth, water and lightning techniques that require contact with the ground which would be nice fallow up techniques.


Hei quickly twists around while extending his right leg, swiftly sweeping the legs of his opponent. Then as the opponent is knocked off balance. Hei leaps up and kicks both legs upon his opponents chest. Crushing them to the ground.

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.

No real down side to this technique, pretty standard, as such it can be countered rather easily.
 

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Yay, B ranks!


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.



Run towards the opponent, and kick them in the stomach. This is then followed up with a spinning kick to the chest, and multiple punches to the opponent's upper body. You will then hit the opponent into the air, followed by a spinning kick which hits the opponent back into the ground. A long process, but pretty cool if successful.


Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.



A technique which allows you to intercept the opponent, and counter an oncoming Taijutsu technique by both raising your knee and driving your elbow downwards at the same time. This catches the limb in between them, and due to the force applied, you can break the bone of the limb. Quite useful if you ask me.
 

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Yay, B ranks!


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.



Run towards the opponent, and kick them in the stomach. This is then followed up with a spinning kick to the chest, and multiple punches to the opponent's upper body. You will then hit the opponent into the air, followed by a spinning kick which hits the opponent back into the ground. A long process, but pretty cool if successful.


Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.



A technique which allows you to intercept the opponent, and counter an oncoming Taijutsu technique by both raising your knee and driving your elbow downwards at the same time. This catches the limb in between them, and due to the force applied, you can break the bone of the limb. Quite useful if you ask me.
Hei leaps at the opponent, quickly extending his left leg, kicking them in their gut. Then switching his leg and turning his momentum, Hei spins around kicking again, this time in their chest, knocking them back. As the opponent is knocked back, Hei lands and extends forward. quickly laying three jabs to the upper body. (left, right, left) in quick succession. Then finishing with an upwards jumping punch, knocking them both into the air. Hei will then spin around kicking his opponent one last time, sending them crashing to the ground.

Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.

A long combo of attacks, each individual hit is rather weak concerting the damage distribution rules.
As his opponent attempts to punch Hei, he quickly rises his left leg while lowering his left arm. Catching the opponents strike in between and snapping there bone.

Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

a good technique for countering basic taijutsu and freeform, it does leave the user is a strange position however.
 

Detective L

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Indeed lol


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.



A technique where you will deliver two punches, the second, launching the opponent into the air. You will then jump above the opponent and punch them back down into the ground. As you do so, you will unleash a shuriken towards the opponent, and spin downwards in a drill like motion, hitting the opponent more into the ground.


Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.



A technique where you will use your free arm as support for the other, as you drive your elbow into the opponent. This increases the overall strength of the hit, and can be used to destroy rocks as well.
 

Serpent

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I remember this combo from the "Clash of Ninja" game series xD
Hei quickly lands two jabs aginst the opponent, sending them into the air. Hei then leaps above then and punches them back to the ground. Once they crash on the ground, Hei throws 4 large shuriken, each pinning his opponents limbs to the ground, before landing a drill like kick upon their abdomen.

Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.

A nice technique, as it uses shuriken it can hinder the opponent in more ways then one.
Hei aims to strike his opponent in the chest with his left elbow while using his right arm as support.

Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

a basic, yet useful attack. deals decent damage and doesn't leave you to open for counter attack.
 

Detective L

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Never played that ;-;


Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.



A technique is similar to Tsunade's Sky Leg, where you will dash towards the opponent and unleash a powerful lateral kick. This is aimed at the opponent's head, sending them airborne after the kick.


Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.



Another simple one, where you will infuse your dominant hand with some Lightning chakra, and deliver a uppercutting palm attack.
 

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Hei dashes at the opponent, rising his left leg upwards with a powerful thrust, aimed to hit his opponent in the head. If connected this will send them flying back into the air.

Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

rather basic technique, doesn't have any pro's or con's other then the standard ones already stated for taijutsu lol.
Hei strikes at his opponent, focusing his chakra into his palm in the process. If successful it will deal both blunt and electrical damage while sending the opponent backwards. Although it is good for combination of taijutsu that require the opponent to be air bound.

Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

has the added bonus of using elemental chakra in it. good for blocking low level earth technique on a small scale.
 

Detective L

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Awesome job.


Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.



Basically, this is a powerful spinning back kick. This is quite fast, and can be done as a counter, or when the opponent is open, and allows you to even continue onwards with greater techniques after doing this.


Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.



For this one, you will flow your chakra into a blade, like a kunai or a sword, and due to the amount of focused chakra, it will materialize around the weapon and make it longer and stronger. Now, with your enhanced blades, you are capable of cutting through solid rock or cut through iron, but also, augment your Taijutsu as you now deliver an 18 hit combination. It doesn't necessarily have to be 18 hits though.
 
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