Rain Test: Take 2 >.>

Musashibo

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Tenzo vs Me. No spam please and only senseis can give opinions please.

General Rules
Rei's R+R
No sub or kais
No killing?
Terrain is a beach
Mid range
This is a mission

Tenzo rules
5 elements fire/wind/lightning/earth/water or 2 elements wind/water
kg allowed if you want
no CE
customs allowed by elemental restrictions

Musa rules
2 elements only Wind/Water
Kg allowed (I don't have any :O)
No CE (Again... I don't have any lol)
Nin, gen, and tai, summons, can be used.
Customs for only wind and water elements.

I'll be using my one and only gytes bio. We are both on the water facing each other.
 

Musashibo

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I'll start of with...

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

to make 2 clones in front of me and when they first appear the first clone uses...

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.

since we are on water the shark drags you under and a storm of sharks attack you and while that is happening my other clone uses...

Summoning Technique (Kuchiyose no Jutsu)
Rank: C
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 15
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description:To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.

to summon...

Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user does the nessecary hand seals for the tool summoning after signing the Panda Kunoichi Contract. This summoning calls upon the powers of Panda Kunoichi Kagura. She is the youngest of the female panda kunoichis and is considered to be the most energetic one of them all. Her weapon form is a dagger which gives the following effects.
  • User gains a small speed boost to help hand seals and foot movement.
  • Gains a weapon in dagger form in the right hand that looks like Azuma's daggers.
The user also gains a side effect of losing chakra while wielding Kagura in dagger form since she is so hard to keep up with you need to use your chakra to keep her in dagger form. Kagura is still in training as she can't perform many jutsus in human form. She can use taijutsu and ninjutsu to B rank. She is very frail and prefers to be in dagger form wear she can't be hurt. She is a very flirty character, but when it is time for serious business she begins to focus at the task at hand.
Note: Only Musasibou can use/teach.
Note: Must have signed the Kunoichi Contract.
Note: Can only used Twice per battle.
Note: Can't summon another Kunoichi till Kagura dissipates, returns, and 1 turn after she is gone.
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She turns into dagger form allowing the real me to be faster in hand seals and foot speed.
 

Adachi

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I,too, use:

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Creating four clones that appear in front of me. Then as the water shark move rises up from the air, I use:
Fuuton: Juuha Reppou Shou (Wind Style: Beast Wave Violent Wind Strike)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A combo of a wind gut shaped like a claw with cutting wind that push and
slice at the same time.
Pushing my clones and I into the air while the cutting part destroys any minor dangers in front of us...I then finish with:
(Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout
Causing a massive eruption of water to shake the place and perhaps drowning you...my clones and I land on the overflowing water safely.
 

Musashibo

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I,too, use:

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Creating four clones that appear in front of me. Then as the water shark move rises up from the air, I use:
Fuuton: Juuha Reppou Shou (Wind Style: Beast Wave Violent Wind Strike)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A combo of a wind gut shaped like a claw with cutting wind that push and
slice at the same time.
Pushing my clones and I into the air while the cutting part destroys any minor dangers in front of us...I then finish with:
(Suiton: Taikaikamigami Doki) Water Style: Poseidon?s Wrath

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.

*Water Jutsu cannot be used for 2 turns after this jutsu is performed
*Can only be used Twice per battle
*Can only be used by members of Sharinganmasters Hideout
Causing a massive eruption of water to shake the place and perhaps drowning you...my clones and I land on the overflowing water safely.
When you destroy my shark I instantly react to your moving location and my clones fan out as I use...

Fuuton: Renkuudan (Wind Style: Drilling Wind Bullet)
Type:Attack
Rank: A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: User will concentrate on his wind chakra and then send it into the sky. Originally Gaara's technique, different characters will need to perform handseals in order to imbue their chakra in the air. In conjuction with the wind primarly sent to the sky, a huge spiraling sphere of wind is created than is strong enough to do major damage to even a Summoning like Gamabunta.

to hit the water jutsu in the hand form and making both dispurse where they colided. As both jutsus collide and the water and wind is displaced/overflowing the beach clone 2 uses...

Fuuton: Mugen Sajin Daitoppa (Wind Style: Infinte Sand Great Break Through)
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

Using the sand from the beach to attack you and your clones as the other clones, clone 1, uses...

(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: User makes 5 sharks of water that attack opponent and can not be destroyed while in water any damage to the sharks is regenerated as long as there in water.

To attack you from multiple angles dissipating your clones and brutally hurting you while your pushed from the wind+sand attack.
 

Adachi

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Well, considering that the wind move landed my clones and I on solid sand (the shore), your water move won't affect me. Also, you said you dispersed my water move so the overflowing water never reached me. IAs you attack me with your wind move, I use:
(Katon: Kaen Panchi) Fire Style: Flame Punch

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.

(Note: Only members of sharinganmasters hideout can use this jutsu)
(Note: only usable 3 times per battle)
Cutting right through your wind gust with overpowering fire. The deadly inferno continues to soar at you. While the fire hand travels towards you, another clone is using:

(Kage Mane) - Shadow Imitation
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy by combining shadows.
This shadow is connected to the fire hand's shadow (dunno if you notice or not) and binds your shadow when the fire hand gets near you. Another clone finishes off with:

(Raiton: Jishinkaminarikajioyaji Kumo Ame Borito) Lightning Style: Thunder Cloud Raining Bolts
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user sends chakra into the sky and then causes the sky to rain, sending loads of lightning bolts crashing down at the enemy. Even if the enemy dodges the technique it will go into the ground and weaken all the surrounding earth around them.

*can only be used three times a battle*
*up to six lightning bolts can be directed and shot*
Making it rain and shooting six directed lightning bolts at you and your clones...dispelling the clones and shocking you.
 
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