Ragnaroc customs v3

Ragnaroc

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WIND

Fuuton: taishita kaze douran (Great Wind Upheaval)
Rank: A
Range: Medium-Long
Chakra Cost: 30
Damage Points: 60
Description: I stomp my foot on the ground, injecting wind chakra into the earth. The I bring it back to the surface underneath my opponent (Can only be used by Ragnaroc or is taught to you by ragnaroc)

Fuuton: taishita kaze bakuhatsu (Great Wind Explosion)
Rank: S
Range: Medium-Long
Chakra Cost: 40
Damage Points: 80
Description: Performed the same way as taishita kaze douran, except the wind explodes when they hit the target(Must know Great Wind Upheaval and be taught by Ragnaroc)

Fuuton: taishita kaze inferuno (Great Wind Inferno)
Rank: S
Range: Medium-Long
Chakra Cost: 40
Damage Points: 80
Description: Performed similarly to taishita kaze douran, except fire chakra is combined with the wind chakra to create an inferno that burns on contact(Must know Great Wind Upheaval, know fire jutsu’s and be taught it by Ragnaroc)

Fuuton: Taishita Kaze Shuriken (Great Wind Shuriken)
Rank: S
Range: Medium-Long
Chakra Cost: 40
Damage Points: 80
Description: Performed the same as taishita kaze douran, except small cutting blades are focused into the spinning wind(Must know Great Wind Upheaval and be taught by Ragnaroc)

Fuuton: Tatsuno Kyokan Shippu (Severing Giant Hurricane)
Type:Attack
Rank: Forbidden
RangeShort-Long
Chakra Cost:50
Damage Points:90
Description: A giant hurricane with slicing winds that destroys everything in its path. Once summoned, the hurricane spreads over the battlefield creating high speeds winds that crush and slice the opponent, as well as causing torrential rainfall. Additionally, the terrain will look like a forested area and any bodies of water will be swelled with water.
Can only be summoned once per fight
Once summoned the user can not use any s rank jutsu’s for 3 turns
Once summoned the user can not use any a rank jutsu’s for 1 turn


Lightning

Raiton: Dendou Yo-Yo (Electric Yo-Yo)
Type: Attack
Rank: A
Range: Medium to Long
Chakra Cost: 30
Damage Points: 60
Description: A shuriken that is made out of electricity and is controlled by a chakra string. It can be thrown and controlled with the chakra string like a yo-yo. Can also be used like a electric mace if necessary. If used like a mace, then jutsu only can be used twice during a fight. Can only used five times during a fight.

Raiton: Hekireki Kirema (Thunder Break)
Type: Attack/Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Channels the chakra through the users body then into the arm. Once there is can cancel any type of physical attack and send the energy back into them. Only works on taijutsu, or jutsu’s that require physical contact. Works against A-Ranks or lower and can only be used four times per better.

Raiton: Dendou tsume (Lightning Claw)
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: Channels electricity into the users hand. Can then be used to send a electric shock into the other person which causes the person to be temporarily paralyzed. Paralyzation ends the same turn as the activation. Can be combined with other jutsu’s to create combos. Can only be used once every two turns.

Renkinjutsu Kougake (Grand Ultimate Fist Guantlets)
Rank: A
Type: Attack/Defense
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: These guantlets improve the damage done through taijutsu attacks and allow the user
to defend against normal weapons like kunai and swords.
Once the user removes the guanlets, they are unable to put them back on for the rest of the fight.
- +10 damage to Taijutsu
- The gauntlets are indestructible
- Can only be taught with the approval of Ragnaroc and Emperor

Raiton: Renkinjutsu Taikyokuken (Lightning Release: Grand Ultimate Fist Alchemy)
Rank: S
Type: Attack/Defense
Range: Short through Long
Chakra Cost: 40
Damage Points: 80
Description: With each punch, a current of electricity is released through the substance. This, combined with great chakra control, ensures that the current, instead of merely passing through the element, acts on its atomic structure, thus transforming its composition. To use these techniques, you have to first be wearing the Grand Ultimate Gauntlets. After putting on the guantlets, the user is able to break down the opponents attacks and/or reconstruct them for their own needs. It is unable to redirect the original jutsu back at the opponent, but can transform the jutsu into an another attack of equal strength to the rank that was transmuted. It can also be used to transform non-jutsu based elements into offensive or defensive uses.
Restrictions:
-Can only be used on a S-Rank or Forbidden jutsu once
-If used on a S-Rank or Forbidden jutsu, no alchemy can be performed for two turns
-If used on a S-Rank or Forbidden jutsu, only able to break down the element.
-Can be used on a B through A Rank jutsu 4 times
-If used on a B or A Rank jutsu, no alchemy can be performed in the following turn
-Can be used on a C through E Rank jutsu 7 times
-If used on non-jutsu elements it can be used 10 times
-Can only be taught with the approval of Ragnaroc and Emperor


Fire​
(Katon: nenshou tesaki)-Fire Style Burning Fingers
Type:Attack
Rank:A
Range: Short
Chakra Cost:30
Damage Points:60
Description: a taijustu based attack where the user channels fire chakra into his hands to cause them to heat up greatly. Once the chakra is in their hands, it can be used for a physical attack that will severely burn their opponent wherever they are touched.

~resubmited due to error in range~
Katon Yoen - Fire style Burning Embers
Type: Attack/Defense
Rank: A
Chakra Cost: 30
Damage Points: 60
Description: The user will channel his fire chakra through his feet and into the ground, summoning a giant curtain of fire thats able to attack the opponent from beneath them, distract the opponent or be used to defend the user against most attacks.

Earth​
(Doton: tsuchi tesaki) - Earth Style: Earth Fingers
Type: Attack/Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage Points 60
description: a taijutsu based attack where the user channels earth chakra into his hands. this allows the user to either create rock like gloves that cause additional damage to the opponent. it can also be used as a one time defense. when in defensive mode, the earth fingers allow the user to deflect all weapon types (not including the seven swordsmen swords) of physical attacks (swords, all kunai, shuriken etc etc)
if the fingers have been used defensivly, they can not be used for three turns.
+10 physical attack if landed

Water
Suiton: shiomizu)Water style: Salt water
Rank: A
Type: Deffence/suplementary
Chakra: 30
Damage: NA
Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.

Note: Only Ice Jutsu that requires water will be unfreezable
Note: Only lasts 3 turns
(UzumakiJake has taught me this custom)

Sand
(Sunaton: Genwaku Hari Sunaarashi)-Sand Release: Blinding Needle Sandstorm
* Rank:A
* Type:Attack
* Range:Short-Mid
* Chakra Cost:30
* Damage Points:60
* Description:a sand move of considerable power. not only is a sandstorm created but during the initiation of the technique many long needles of sand are created within it to strike the foe. this technique was originally designed to help disable special eyes and their techniques.
(Permission to use from Death Plague)

(sandope-pa-rasengan)-sand paper rasengan
Rank: S Type:
Attack Range: Short
Chakra Cost:50
Damage Points: 80
Description:This is the sand manipulation of rasengan by combining sand chakra with rasengan.This jutsu will encase the opponets it a shpere of spiraling chakra and sand.When this jutsu hits it will tear a part what it hits with the fine grains of sand.If this jutsu hits a rock it will grind it to dust.
Note:Must know rasengan and be a sand user to use this jutsu.

Custom Weapons
Ryuujin - Summoning Jutsu: Dragon God
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A special katana that was created to rival the original 7SM weapons. Made out of a special metal, Ryuujin has a bright red blade with the ability to channel the users fire chakra through it for its own special attacks. While testing the katana, the forgers were unable to use the katana to its full potential and deemed it a failure. Eventually the blade was discarded and than stolen. Ragnaroc eventually came in possession of the katana and was able to weild it to is full potential.

To summon Ryuujin, the user wipes their blood across the forarm tattoo and utters phrase "Burst into flames, Ryuujin". Because the sword had fire chakra flowing through it, any wounds inflicted would sear the flesh shut, killing all nerves and stopping any bleeding, though the person being cut would be in immense pain.

Restrictions
- Can only be summoned once per battle, but lasts the entire battle
- Can not be destroyed
- if the summoner loses contact with Ryuujin for more than 2 turns, the sword will disappear and cuase damage (30 damage points) to the summoner.

Kuchiyose no Jutsu Ryuujin - Summoning Technique: Dragon God
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A special katana that was created to rival the original 7SM weapons. Made out of a special metal, Ryuujin has a bright red blade with the ability to channel the users fire chakra through it for its own special attacks. While testing the katana, the forgers were unable to use the katana to its full potential and deemed it a failure. Eventually the blade was discarded and than stolen. Ragnaroc eventually came in possession of the katana and was able to weld it to is full potential. To summon Ryuujin, the user wipes their blood across the forearm tattoo and utters phrase "Burst into flames, Ryuujin". Because the sword had fire chakra flowing through it, any wounds inflicted would sear the flesh shut, killing all nerves and stopping any bleeding, though the person being cut would be in immense pain.

Restrictions
- Can only be summoned once per battle, but lasts the entire battle
- Can not be destroyed
- if the summoner loses contact with Ryuujin for more than 2 turns, the sword will disappear and cuase damage (30 damage points) to the summoner.

Katon Tobihi - Fire style Leaping Flames
Type: Attack
Rank: S
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: An advance technique of Ryuujin, the user strikes the tip of the katana against the ground and after sending fire chakra through the sword, is able to create streams of fire, coming from the ground, that can be used to attack the opponent or create thunder clouds.

Restrictions
- Can only be used when Ryuujin is summoned
- Can only be used a total of 4 times
- Can not be used back to back

Katon Urame - Fire Style Backfire
Type: Attack
Rank: Forbidden
Range: Med/Long
Chakra Cost: 50
Damage Points: 90
Description: Ryuujins ultimate technique. The user raises Ryuujin high above his head, concentrating his fire chakra into the blade of the sword causing the blade to start pulsating in different shades of red. once the pulsating stops, the user swings the sword down, causing a backdraft to occur. The backdraft is formed because the combustion of the fire slows down due to oxygen, when the oxygen is reintroduced, combustion begins again, generally resulting in a large explosion. once the swing is complete, oxygen is brought back into the area where the sword was swung, causing an extremely large, powerful and fast blast of fire that is directed towards the opponent. because of the speed it is almost impossible to avoid, unless the person has a doujutsu, or eight gates active or by means that increase perception drastically such as sixth sense.

Restrictions
- Can only be used when Ryuujin is summoned
- Can only be used once per fight
- Once used, the user can no longer use any Ryuujin specific S rank attacks.
- Once used, the user can not use S rank fire techniques for 2 turns, A rank techniques for 1 turn, and any A rank Ryuujin specific attacks for 2 turns.
- User takes 20 damage.
Summons
Kuchiyose no Jutsu: Yamaneko Okami Corbis(Summoning Technique: Lynx Emperor Corbis)
Rank:S
Type: Defense/Attack/Suplementary
Range:Short-Long
Chakra Cost:40
Damage points:N/A
Description: the largest and strongest of the Lynx's. Has the ability to use and control the wind for any purposes necessary. Is summoned by drawing the kanji for lynx on a chakra katana then thrusting it into the ground
You must be registered for see images

Amenouhoku Mode
(Amenonuhoko Moodo)- Amenonuhoko Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 55
Damage Points: +10 to taijutsu, +15 to ninjutsu (-9 to user each turn active)
Description: Using this jutsu, the user draws upon the heavenly power of the legendary Amanonuhoko halberd. Amenonuhoko was used by the gods to create the first ground and rock, and an extremely skilled earth user can tap into its power for a major boost. This jutsu works in much the same way as Hermit Mode, but instead of drawing on nature power, the user draws on the halberd's power. Unfortunately, due to the extreme power of the Amenuhoko Halberd, the user's human body begins to deteriorate the longer the user is in Amenuhoko Mode.

NOTE: Only usable once per battle, must also have summoned Amanonuhoko and know how to summon it. The user does not need to keep in constant contact with the halberd for this jutsu to work, but must make contact with the halberd at least once every two turns. Otherwise, the user goes out of Amenuhoko Mode. If the user is forced out of Amenuhoko Mode due to lack of contact with the halberd, the user cannot use any jutsus for one turn and suffers 30 damage.

(Amenuhoko Senpou: Kodaijin no Sumiyaka) Amenuhoko Sage Arts: Speed of the Ancients
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 0 (+5 if used with an attack. -10 to user.)
Description: This jutsu channels the heavenly power of Amenuhoko into the feet of the user, granting them super speed for a short period of time. Going much faster than the speed at which even an EMS user can track, this jutsu can be considered somewhat of a teleportation jutsu. If the user slashes his opponent while shooting by using this jutsu, the damage of the blow is severely more intense due to the unearthly velocities at which it was used.
NOTE: Only usable twice per battle
NOTE: User cannot use any Amenonuhoko Mode jutsus the next turn

(Amenuhoko Senpou: Amenuhoko Rasenaiba): Amenuhoko Sage Arts: Amenuhoko Rasengan Sword
Rank: S
Type: Attack/Defense
Range: Short
Chakra Cost: 55
Damage Points: 115 (+20 to user)
Description: This jutsu takes Amenuhoko Rasengan, and adds shape recomposition to it, creating a sword of heavenly Amenuhoko chakra. This sword can be active for up to 2 turns at a time, but the longer it's kept active, the greater the consequences.

Active for 1 turn no jutsus over A-rank next turn
Active for 2 turns no jutsus over B-rank next turn
NOTE: Only usable twice per battle

Trained and given to me by Bisha

CUSTOM ELEMENT JUTSU'S

Thermite
1.( bakuyaku houshutsu: bakuyaku nuku ) Thermite release: thermite extract
Type:supply
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: the user will slam his hands on the ground and will extract/ create a large pond's worth of

thermite powder
*only rag and HBA can use this jutsu*
_______________
-Approved-

2.( bakuyaku houshutsu: bakuyaku nami ) Thermite release: thermite wave
Type:supply/ attack/ defence
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: the user will create blast of molten thermite wave (molten aluminium) which is fired at the

target(s). the wave will create a thick carbon dioxide smoke scream
if the molten thermit touches the target, the liquid aluminum will burn through the target's skin
*only rag and HBA can use this jutsu*
_______________
-Approved-

3.( bakuyaku houshutsu: bakuyaku noukan ) Thermite release: thermite coffin
Type: Attack
Rank:s
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: the user will surround the target in a thick layer of molten thermite which will crush and

burn the opponent. the thermite coffin will create a thick carbon dioxide smoke scream.
if the molten thermit touches the target, the liquid aluminum will burn through the target's skin
*only rag and HBA can use this jutsu*
_______________
-Approved-

4.( bakuyaku houshutsu: bakuyaku juuhou hassuru ) Thermite release: thermite heavy artillery fire
Type:attack
Rank:s
Range: mid-Long
Chakra Cost:40
Damage Points:80
Description: after a few hand seals the will will fire molten thermite from any molten thermite source at

rapid succession. the size of a thermite bullet is 5 inches tall (same size as a 50 caliber sniper rifle bullet).
the user will fire 1,200 bullets at a single target. if the molten thermit touches the target, the liquid

aluminum will burn through the target's skin.
*only rag and HBA can use this jutsu*
_______________
-Approved-

5.( bakuyaku houshutsu: bakuyaku gufuu ) Thermite release: thermite tornado
Type: attack/ defend
Rank: S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: the user will create a wave of molten thermite which will wrap around the target(s) and create

a molten tornado that will burn the target(s) and suffocate the target wit CO2.
if the molten thermit touches the target, the liquid aluminum will burn through the target's skin. the jutsu

will create a co2 smoke
*only rag and HBA can use this jutsu*
_______________
-Approved-


6.( bakuyaku houshutsu: bakuyaku kujo disku ) Thermite release: thermite destruction disk
Type: attack/ defend
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: the user will create a spinnin disk of molten thermite which will be flinged at the target. the

Thermite release: thermite destruction disk is similar to krilin's destructo disk (from dbz).
the disk can slice tru almost anything and if the molten thermit touches the target, the liquid aluminum

will burn through the target's skin.
*only rag and HBA can use this jutsu*
_______________
-Approved-

7.( bakuyaku houshutsu: bakuyaku kiri ) Thermite release: thermite mist
Type:attack
Rank:forbidden
Range mid-Long
Chakra Cost:30
Damage Points:60
Description: the user will emit the thermite powder into the air and surrounds the target(s).the jutsu will

look like the hidden mist and also feels like a hidden mist. the target(s) will inhale the thermite powder wit

out knowin it.
and sudden shock from a lightnin jutsu or a spark from a fire jutsu, the mist will ignite and burn the target,

in molten aluminum. even the target's insides will burn.
*can only be used twise*
*cannot use thermite jutsus for 2 turns bcz the user will have to use all his thermite powder to do this

jutsu*
*-20 damage for the user bcz of the co2 smoke only for mid range*
*only rag and HBA can use this jutsu*
_______________
-Approved-

8.( bakuyaku houshutsu: bakuyaku ame ) Thermite release: thermite rain
Type:attack
Rank:A
Range mid-Long
Chakra Cost:30
Damage Points:60
Description: the user will fire molten thermite into the air and it will rain down on the target(s), burnin

everything it touches.
if the molten thermit touches the target, the liquid aluminum will burn through the target's skin. the jutsu

will last for 2 turns.
*the area will be covered in co2 smoke*
*only rag and HBA can use this jutsu*
_______________
-Approved-

9.( bakuyaku houshutsu: bakuyaku kiri ) Thermite release: thermite auger
Type:attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: the user will create a drill of molten thermite that will drill tru almost anythin. its similar to

the Suiton: Koukasuijin) - Water Style: Hard Water Spike
if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
*only rag and HBA can use this jutsu*
_______________
-Approved-

10.( bakuyaku houshutsu: bakuyaku rasengan ) Thermite release: thermite rasengan
Type:Attack
Rank:Forbidden
Range: Short
Chakra Cost:50
Damage Points:100
Description: the user will create a molten rasegnan. it will have the same effect as a rasengan but it will

melt tru the opponent. this jutsu will do +10 to the user and will burn his/ her hand
if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
*can only be used once bcz if used a second time the user might lose his hand*
*only rag and HBA can use this jutsu*
_______________
-Approved-

11.( bakuyaku houshutsu: bakuyaku bakudam ) Thermite release: thermite bomb
Type:Attack
Rank: C
Range: Short
Chakra Cost:15
Damage Points:30
Description: the user will manipulate the thermite powder to compress around a pouch of paperbombs to

create beer keg sized thermite bomb. the bomb will be thrown at the target and it explode on contact or in

the air, firing molten thermite everywhere.
if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
*only rag and HBA can use this jutsu*
_______________
-Approved-

12.( bakuyaku houshutsu: bakuyaku ryuuseiu ) Thermite release: thermite metorshower
Type:Attack
Rank:Forbidden
Range: mid to long
Chakra Cost:50
Damage Points:100
Description: This is an advance form of ( bakuyaku houshutsu: bakuyaku bakudam ) Thermite release:

thermite bomb and ( bakuyaku houshutsu: bakuyaku ame ) Thermite release: thermite rain.
the use pull summon a large scroll which he will throw into the air, releasing thousands of paper bombs

and at the same time the user will send the thermite powder into the air and compress on those

paperbombs, creating thoughs of bakuyaku houshutsu: bakuyaku bakudam ) Thermite release: thermite

bomb [beer keg sized thermite bombs].
the bakuyaku houshutsu: bakuyaku bakudam ) Thermite release: thermite bomb will rain down on the

target(s) in a blaze for 2 turns. the thermite bombs will explode on contact or in the air, firing molten

thermite everywhere. this jutsu will cover the are in CO2 smoke.
if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
*can only be used once*
*cannot use thermite jutsus for 2 turns bcz the user will have to use all his thermite powder to do this

jutsu*
*-20 damage for the user bcz of the co2 smoke only for mid rang attack*
*only rag and HBA can use this jutsu*
_______________
-Approved-

Dark
Dark

(Kuraiton: Kurodobu)- Dark Release: Dark Drain
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage: n/a
Description: The user creates a wall of dark energy and chakra in front of them to protect from attacks and

when an attack comes to the wall, it gets sucked into a deep and dark void by the wall of darkness where it

is destroyed. This defense can suck in almost any attack, be it solid, liquid, or gas.
~Can only be used 3 times per battle
_______________
-Approved-

(Kuraiton: Kurotama)- Dark Release: Dark Sphere
Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user creates a medium-size, highly condensed sphere of pure dark energy that darkness

circles from its center outwards. The user then shoots the sphere at the opponent and it explodes in a mass

of dark energy, causing great damage to them. The sphere is very dense and has the power to blast through

elements that it is strong against and continue toward the opponent.
_______________
-Approved-

(Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer
Type: Attack/Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user simply slams their hand on the ground and releases a massive amount of Dark

Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360

degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once

the opponent reaches the center of the darkness, it will all converge on them and crush them.
~Can only be used 3 times per battle.
_______________
-Approved-

(Kuraiton: Desubōru)- Dark Release: Death Ball
Type: Attack
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage: 90 (-10 to user)
Description: The user creates a small sphere of highly dense and compressed dark energy that grows to the

size of a basketball on their finger. Once it is created, the user promptly throws the sphere at the opponent

and whenever it comes in contact with someone, the ball will explode with dark energy in a huge blast that

greatly damages the opponent, but the user also takes 10 damage.
_______________
-Approved-

(Cero Oscuras)- Black Hollow Flash
Type: Attack
Rank: Forbidden
Chakra Cost: 60
Damage: 100
Description: The user focuses a great mass of dark energy into their index finger and once it is charged, the

user fires the jet black blast of energy in a huge range with extreme power, causing severe damaged to the

opponent. It is capable of destroying half of the battlefield, and the cero covers all light sources in pitch

black, making it hard for the opponent to see where the cero will hit them as it is coming. This jutsu is very

fast but causes 10 damage to the user, and once used, the user cannot use any dark jutsu the next turn.
~Can only be used once per battle.
_______________
-Approved-

(Kuraiton: Kuroiana) Dark Release: Black Hole
Type: Attack
Rank: Forbidden
Range: Long
Chakra Cost: 65
Damage: 120
Description: The ultimate Dark technique, the user focuses a huge amount of dark chakra and they use that

chakra to create a powerful, infinitely dense orb of dark energy. The orb is about the size of a soccer ball

and it begins to suck in almost everything on the battlefield. The orb even sucks in the very ground and

causes it to tear apart, and everything that gets sucked into the hole is instantly crushed by the pressure

and density of the hole. Once it ends, the black hole empties out everything that it had swallowed as a tiny

compact sphere that is the size of a tennis ball. This jutsu, when used, causes 20 damage to the user and

they cannot use any dark techniques for the next 3 turns.
~Can only be used once per battle.
_______________
-Approved-

~Co-Creator of Dark and have Roku's permission to use~

TAUGHT BY HELLSBADASS

Kuchiyose: elemento ryuujin)- Summoning: element dragon god
Type: Supplementary
Rank: S
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user summons an elemental dragon into the battle field. the dragon is able to jutsus based on its element and they could fly. the dragon is the same size as gama (except for yin yang. they are half the size and metal dragon) there are dragons for every element. this like a normal summoning jutsu, the user must bite his thumb and do the hands to summon the dragon and the dragon could some user.
To summon dragon, the user must sign a separate contract with each element dragon. Only the god of dragon contract allows the user to summon all the elemental dragons.

Fire Dragon - the dragon of the east. The fire dragon is a fire elemental dragon and can use fire jutsus

pic:
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Co creator: Sakumo Hatake

(finnjutsu- juuryoukankaku) sense of weight
Type: supp
Rank: s
Range: non
Chakra Cost: 40
Damage Points: + 20 for taijutsu only when active
Description: this finnjutsu will create an invisible seals on the user's body. The seals are like weights which will help the user train for high speed moves. These are a substitute for lead or whatever kind of weights that lee used for his training.
Once the user has fully trained with the weights his speed will remain the as before he underwent the weight training but his strength will increase drastically. To deactivate the seal, the user will do a simple tiger and the finnjutsu seals will deactivate, giving the user superhuman speed but his strength will decrease (+20 wit seal -15 wit out seal).
This finnjutsu will allow the user to successfully perform the time manipulation jutsu jutsu. This finnjutsu can be activated and deactivated any time the user desire.
*if the user desire to teach it to some1, the student will have to wait for a month or more to get the super human speed. but the students speed will decrease a bit and in time he will regain it, plus the strength*
*only hellsbadass and Bianca can use it* [I am not teaching this to any one =P]
*no finnjutsu/ kinjutsu for the next turn*



jikoku ayatsuri- time manipulation
Type: Attack
Rank: A
Range: short to mid
Chakra Cost: 30
Damage Points: none
Description: Time jutsu is not actual time/ space attacks. It involves high speed moves and illusions that make the opponent think that the user has control over time and space. This jutsu is possible after use releasing (finnjutsu- juuryoukankaku) sense of weight. This is also a genjutsu.
The user will do a simple hand gesture but actually he is doing a seal which releases the genjutsu that causes the adrenaline of the target to increase a bit giving the feeling that time is slowing down and u cannot move. Using the human speeds the user will appear in from on the target b4 he or she has released.
This jutsu can be used as a combination jutsu, allowing the user to attack the target at close range. note this jutsu does not slow down the target but the target will feel that he cannot move but b4 he can cancel the genjutsu the user will appear next to him, performing the next attack. This jutsu will after next jutsu/ attack is preformed.
this jutsu won’t work for uchiha members with 3 tome and ems
this jutsu cannot avoid attacks because its against the rules
this jutsu can be use every other turn
this jutsu can be user 4 times
*only hells and Bianca can use it*
 
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