Ragna vs ???? (OPEN)

Omega

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Skorm

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A grizzly shadow was cast on the free fields with grass on them. Alucard was on the hunt for happiness. Lotsa happiness until he ran into a fellow who stood in his way.

waht u want ol chap?

..

I'm just kidding i don cäre.

Alucard tried to make his way around the man but tripped on a schtick.

what did you do that for? now iMad.

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Alucard gathered up his chakra(after having gotten up from the ground by the way) and released an arrow made out of bones.

( Hone Ya ) - Bone Arrow
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user extends either arm at his target and fires a giant bone arrow with incredible force torwards their target. The arrow's trajectory and movements can be further manipulated by a thin bone thread which remains attached to the user's arm for the manipulation to occur.
 

Omega

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MY CW I FORGOT ABOUT LOL

(Boko XIV) - Hollow XIV
Type:
Weapon
Rank:S
Range:Short (Mid once seperated)
Chakra: (30 to activate each system) (-10 per turn)
Damage:N/A
Description: This sword was originally created for the use of smoke ninjutsu users, but its full potential was realized as it underwent a massive overhaul in design and purpose to help in more general ways. By using its unique container like make up, along with its ability to separate and still function, this blade became a very useful and unique weapon. Black XIV is a large sword that equals to about 6 feet in length. It is made out of hard tempered steel making it quite durable (Can be destroyed by S rank elemental attacks). Its general ability is that the blade is able to separate into 15 parts which can be operated up to mid-range of the user via mental command. Smoke as well as smoke bombs can be shot/released from Black XIV. Each part is the size of a small triangular box, and its edges are sharp enough to cut through objects; however, the different parts of the blade were modified to aid the user in greater ways.

System Ares -On command the user will release four parts from the main blade. Each part will attach to one of the user’s wrists, or one of the user’s ankles. Essentially they serve as ankle and wrist bracers in basic aesthetics, but their purpose is to aid in close ranged combat. (This is possible as these parts are designed to open up, and close around the limbs. The container like design aids in this process.) In exchange for the users chakra, the blades will release smoke around the user up to mid range in all directions to hide his movements. The smoke behaves much like the chakra sensing rain, in the fact that the smoke emitted in this form is linked to the users senses as the blades are linked to the user. Covering his movements with the smoke can aid in close combat situations. The smoke released is only B rank in power, and can be blown away by an appropriate C rank wind technique; however, the smoke will reform in the next turn until System Ares is deactivated. Since the blades are constantly absorbing the user's chakra.

NOTE: It is worthy to note that the following is not an ability outside of its normal functions, but due to the actual form, the user has a certain benefit. Since the user can control the separated blades mentally, should the user become paralyzed/immobilized, the user can simply use his ability to mentally control the movement of the blades in order to move his body despite being immobilized. While doing so, the user can perform non-elemental taijutsu involving the legs and arms by using this ability while under the effects of immobilization.

System Athena-When Athena is activated, the user will summon up to 8 parts of Black XIV that will be used for defensive, or supplementary purposes. When System Athena is they passively erect multiple barriers. The eight Black XIV parts will hover around the user and a 1 meter pink cuboid barrier will be erected around each blade. At the cost of a move, he can use these cubed barriers to defend himself and can also maneuver them up to mid-range. Moreover, the user may also opt to use these barriers as a platform to escape hazardous terrain, or gain an advantage over the enemy. (The user is capable of standing on the barrier.) 1 barrier protects against a D rank technique. Two barriers protect against a C rank technique. 4 protects against B rank technique, and 8 protect against an A rank technique. Since the user is consistently fueling these parts with chakra, the barriers will be erected once again should they be destroyed, albeit after 1 turn. This ability remains active for 3 turns. System Athena can be activated 3 times.

System Hades-System Hades-During critical moments, or deteriorating situations the user can use this ability to take the enemy along with him. The blade parts have a self destruct function, and the user only needs at least four parts the use the self destruct sequence. On command four blades will self destruct and generate a powerful explosion that extends to short range. (Equal to an A rank ninjutsu based attack). Using system Hades costs a move.

Restrictions/Notes:
-Can only have one system active at any time.
-Activating each system costs a move.
-Must master Fuinjutsu
-Can only be used by Smoke users
-Ability to separate only extends to Mid range.
-Can only be taught by Omega


Dude was obviously a drunk, so Ragna paid him no attention. In fact, he even tried to ignore the fact that he had fell in such spectacular fashion. Ragna did his best to maintain serious composure but he just couldn't. This dude was an absolute idiot. Ragna tried to walk away from it all until he was suddenly accused of being the one who made him fall.

"Wait I think you have the wrong-,"

Before he could finish his sentence, some kind of arrow was sent flying in his direction. Ragna held his hands out as if to protest; however, he made no effort to get out of the way. The arrow passed through his body as some smoke dispersed from the mere force and speed of the object. "...Do you always shoot before asking questions," Ragna said in annoyed fashion.

"If that's the way you want to play it then so be it."

Ragna performed a handseal then held out his palms as he released dark bombs that would disperse into a cloud of smoke. However, the true nature of these bombs would change due to the extra handseal which would give the smoke a pale blue color. In reality the property changed into Ozone gas and would make that attack that much more lethal.

(Kemuri no Katachi) - Body of Smoke
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: A technique very much similar to the Hozuki Clan's Hydrification Technique, the user is able to transform themselves into a smoke-like state by channeling chakra throughout their body. In this form, the user becomes immune to all Taijutsu, Kenjutsu, and gas-related techniques unless they are elementally based. They can also manipulate the appropriate chakra for smoke, fire, and any of their own gas-related techniques. The user has complete control over the density of their smoke-like state, allowing them to solidify up to two appendages at once in order to wield standard shinobi tools for freeform combat and basic Ninjutsu/Kenjutsu purposes. This also allows them to use their own body as a source for smoke ninjutsu. However, the user is subject to smoke's weaknesses and strengths. A simple B-Rank Wind jutsu can knock them out of this form, forcing them back to their original body for sometime before they are able to transform themselves once again. As such, this technique forces the user to employ careful, yet effective strategies when it is in effect.

Note: User may not use any sort of speed boost in this form and will stay rooted to the ground.
Note: If knocked out of this form, user may not return to it for two turns.
Note: User is also subject to weather effects that may potentially harm their form.
Note: Only useable by bios that've learned Smoke Ninjutsu; S-rank is exclusive to those with the Smoke Screen specialty.


(Kuro Kemuri Tama no Jutsu) - Dark Smoke Sphere technique
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will shoot out small dark bombs from his palms that will then release thick smoke to create a veil of smokescreen that will suffocate the target.

(Ozuzon: Ozon Gousei)|Ozone Release: Ozone Synthesis
Type:Supplementary
Rank:B
Range:Short-Long
Chakra:20
Damage:N/A
Description: Smoke ninjutsu is closely related to gas type techniques to the point that gas based elements can still be used while the user is utilizing the body of smoke technique. Capitalizing on this relation the user will seek to convert his smoke ninjutsu so that it gains the properties of Ozone. Before utilizing a smoke ninjutsu, the user will perform an extra hand seal and convert it into an Ozone based technique. Moreover, the user can also utilize this jutsu to convert sources of smoke into Ozone gas that can be used for other techniques of the Ozone release.

Restrictions/Notes:
-Must be taught by Omega
-Can only be used 5 times
 
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Here be my passive stuff:
(Kuchiyose no Jutsu: Akemi) Summoning Technique: Akemi
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: She is the smallest vampire squid that has so far been discovered by him and Zora and is also the latest to join their band of vampire squid summons. Akemi similar of her brothers and sisters within the contract. She has black skin with red patterns and her mucus glows red. When submerged, her bio-luminescent spots on her body glows crimson in color. She is about 5 meters tall, which is nothing compared to the sizes of the other vampire squids. This doesn't make her weak though. Akemi has the ability to user her mucus flawlessly to incapacitate opponents and her tentacles can deal quite the blow. She can use her tentacles to immobilize her targets by wrapping them around their legs. The suction cups increases the strength of the grip. Unlike the other specimen, Akemi can harness the lightning release up to S rank. Her special rubbery body makes her incapable of being damaged by lightning while submerged underwater. She can swim very fast and use her tentacles to perform a jet propulsion. Her speeds underwater are twice the default speed of jounin.

Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage (counts as a move).
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm

Eye of Riven
Type:
Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

His opponent apparently possessed some sort of smoke abilities. Or it was just Alucard who'd been smoking something prior to the fight. Nevertheless, it was "on" now. Suddenly being surrounded by a blue gas. Not caring to find out what it would do to him and Akemi, Alucard would vacuum the area using his dark marks and suck in the gas through his right hand.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

Quite the breakfast, if only it had some eggs and bacon too..

Alucard then used the converted chakra and released it into a light blue flame that would consume the opponent.
(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using
 
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