[Approved] Qin Shi Huang

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"Humble yourselves. It matters not what this place is. You're in the presence of an Emperor. The throne is where I am."

B A S I CI N F O R M A T I O N | 基本情報

▸ Name: Qin Shi Huang​
▸ Nickname: The King Where It All Began, King of Men, First Emperor​
▸ Gender: Male ♂​
▸ Age: Unknown​
▸ Height: 182 cm ( 6'0" )​
▸ Clan: Uzumaki​
▸ Nindo: Eye of Insight

A P P E A R A N C E / / P E R S O N A L I T Y | 外観 / /人

A man is of average height, with a muscular build along with broad shoulders. Qin wears an intricate bare-shouldered robe, resembling ones worn by Chinese Royalty, while also wearing a blindfold decorated with a patterned streak that covers his eyes. He has two tattoos of centipedes: the first on his right cheek, going downward vertically from his right eye, which is covered by the blindfold; and the other on his back. He also wears nail guards on his right hand's middle and index fingers, as well as on his left hand's ring, middle, and index fingers.​

Qin is extremely confident in himself, often doing as he pleases regardless of the situation that is unfolding around him. As an Emperor, he takes great pride in his rank, going so far as to brazenly order two beings who consider themselves Gods to kneel before him and show respect. He is also quite fearless and daring, attacking a "God" without being afraid and still ignoring him as if he were nothing.
V I L L A G E , R A N K, & C H A K R AI N F O | 村、ランク、チャクラ情報

Land of Birth: Unknown
WSE Clan: N/A

Chakra
2750
Rank
Sage of Primordial Darkness
Health
280
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Mind​
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Body​
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SPRT​
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Agil​
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Dex​
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Vit​
4 +2
6
6
7
4
+2

Specialties: Freezing Winds | Apex Speed Resistance | Drunken Master | Advanced Tracking | Dizzy Punch | Yin Specialist​

E L E M E N T S
▸ Lightning​
▸ Water​
▸ Fire​
▸ Earth​
▸ Wind​
▸ Osmium​
▸ Magnesium​
▸ Dream Sand​
▸ Nocturnal Thunder​
S k i l l s
▸ Ninjutsu​
▸ Genjutsu​
▸ Taijutsu​
▸ Kenjutsu​
▸ Kaito's Taijutsu​
▸ Med Ninjutsu​
▸ Fūinjutsu ( Advanced )​
▸ Yōton​
▸ Inton​
▸ Kinjutsu​
▸ Rinnegan​
S u m m o n i n g s
▸ Olm Summonings/Ninjutsu​
▸ Rinnegan Summoning/Ninjutsu​
C F S
▸ Whip Arts​
▸ Nine Arts Dragon​

B A C K G R O U N DI N F O R M A T I O N | 背景情報

A cursed Prince since birth, Qin Shi's life was destined to be filled with hardships from the moment it began. His father, a prisoner of war and member of the Royal family of Qin, had an affair with a dancer from the enemy country, Zhao. Born in enemy territory, their child was a boy called Ying Zheng, who would grow up to be known as Qin Shi Huang.​

Two years later, Qin's father returned to his country alone, abandoning him. Shortly thereafter, his mother also abandoned him. When Qin forces invaded Zhao, a soldier asked the King what he would do about Ying Zheng, since he was still in the capital. The King denied ever knowing who he was. At just two years old, Ying Zheng was abandoned by his father, his mother and his own country.​

Even after Qin's siege of the capital, Zhao continued to keep Ying Zheng hostage. They placed him under harsh supervision. Keeping him alive yet never really letting him live all while he bore the scorn of the Zhao people. This all changed when he was seven though, when he met a woman by the name of Chun Yan, who would be his live-in caretaker and bodyguard. Despite a rocky start to their relationship, Chun Yan is the person who got Qin Shi to open up, encouraging him to show his true emotion rather than feeling responsible for his country's actions, convincing him to live his life freely.​

Over the next two years, their relationship became that of a mother & son. Each providing a new lease of life to the other. As with everything in life though, all things must come to an end. After the passing of the King and his son, Qin Shi's biological father rose to power, becoming the King of their land, and in doing so, ensured his son would return home as the crown prince.​

Despite his reservations, Qin Shi was encouraged by Chun Yan to return to his country. As Chun escorted him to the border, she informed him that is where her mission would conclude before admitting to Qin that the two years she spent with him were really fun. Qin Shi asked Chun Yan to come with him into Qin but she pointed out to him that she was a citizen of Zhao and pat his back, telling him to lose the gloomy face as he’s now the Prince of Qin.​

Suddenly, their carriage is attacked by a flurry of arrows, resulting in an arrow piercing the back of the driver. This led to the carriage falling over. As Chun Yan and Qin crawled out of the fallen carriage, several men surrounded them. Looking at them, Chun Yan recalled how Qin was a guest of the King of Zhao since he was a hostage. But now that he isn't, the men from Zhao came to take out their anger on him.​

Qin quickly realized this was his fault and stepped forward to fight the men, but Chun stepped in, commending him before kneeing him in the stomach and claiming it was her job to protect him. She held them off for a period of time before their numbers proved too much, one of them sneaking up on her as she dealt with the others. Despite being badly wounded she continued to fight on, doing everything she could to protect her son. Fatally wounded, Chun managed to kill the men at the cost of her own life. Crying, Qin begged her to stay with him. Chun Yan apologised and encouraged Qin Shi to walk the path he believed in and become the greatest king of all. Cradling her, Qin promised to become the greatest King, and the rest is history.
O T H E RI N F O | その他の情報


Drunken Master & Dizzy Punch

Shi Huang has a unique fighting style that is unpredictable, confusing his opponents in certain conditions in more ways than one.​
Apex Speed Resistance & Increased Tracking

Due to his intense training, Qin exerts a force that naturally slows down opponents by 2 base speed levels. He is also capable of tracking higher levels of speed.​
Yin Release & Freezing Winds

Qin has gained empowered Yin awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. His pure Taijutsu attacks have strength to Elemental Ninjutsu. This does not include Nintaijutsu or enhanced Taijutsu via Gates, 7HB, CES or other States. Should Qin's taijutsu destroy a technique completely, he will not suffer any effects such as burns or cuts from energy based Ninjutsu. His wind techniques on the other hand are capable of causing freezing.​
Body Seals, Medical Tools/Pills & Scientific Tools

Qin has several seals on his body with varying effects that both aid and enhance him in battle. He also carries several tools, weapons and pills with him at all times, related to various techniques or fighting styles. He also has the medical toxin and tbb pill.​
Seals


(Fūin/Ōsmuton: Futei Keijō) – Sealing/Osmium Release: Unfinal Shapes​
Type: Supplementary​
Rank: N/A​
Range: N/A (Short)​
Chakra: N/A​
Damage: N/A​
Description: Unfinal Shapes is a basic, supplementary application of Osmium combined with Fūin, designed to enhance its utility to mimic the usage of Sand Ninjutsu by Gaara. By having the element itself pre-made, and kept stored in a gourd or container of some kind, it is carried on hand by the user. In order to perform Osmium techniques using this premade reserve of the element, the user only needs to flush the container with the necessary amount of chakra, and they can control the element as they see fit. This is considered an alternative method of using Osmium techniques, and thus they are not considered as passive unless stated in the original technique, and usages of Osmium techniques through Unfinal Shapes count towards usage limits. Should they choose, the user can use that same source of Osmium for another Osmium technique, and it will behave according to its new rank/power and any other properties described in the technique, simply requiring that the user expend the stated amount of chakra. Osmium techniques made from the reserves carried on the user that are neutralised in a clash with other techniques, or by other methods, will be resealed into the gourd, unable to be used for the remainder of the turn of neutralisation, as well as the subsequent turn. Use of Unfinal Shapes requires that it be posted in the user’s bio, or at the start of battle.​
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times]( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times​
Rank: A-S​
Type: Supplementary​
Range: Short-Long​
Chakra: 30/40​
Damage: N/A​
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.​
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move​
S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.​
(Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse​
Type: Supplementary​
Rank: S​
Range: Self​
Chakra: N/A (-40 Upon Activation)​
Damage: N/A​
Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding.​
Note: Technique can only be used once​
Note: Must State this in bio, or start of bio.​
Note: Cant use any fuinjutsu above S rank in the same or following turn.​
(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices​
Rank: S​
Type: Supplamentary​
Range: Self​
Chakra Cost: N/a (-10 per technique used)​
Damage points: N/a​
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By​
doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.​
Note: Can essentially use twice​
Note: The amount of Chakra stored is adding to the chakra pool​
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal​
Note: The Seal has a pre amount of 300 chakra into it​
Note: Technique last for five turns before it wears off.​
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage​
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends​
(Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival​
Type: Defense​
Rank: C-S​
Range: N/A (depends on the point of interaction)​
Chakra Cost: 15-40 (+10 more when used on the user themselves)​
Damage Points: N/A (Equivalent to the jutsu)​
Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target.​
Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times.​
Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades​
Rank: S​
Type: Offensive​
Range: Short​
Chakra Cost: 40​
Damage points: N/a​
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.​
Note: Can use two times per battle​
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below​
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)​
Note: Seal stays dormant until clashes with other technique​
Seals





Weapon


(Hairihhi Bōgun) - Holy Bow​
Spoiler​
Type: Weapon​
Rank: N/A​
Range: N/A​
Chakra: N/A​
Damage: N/A​
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.​
(Za Desudīringu) - The Deathdealing​
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.​
(Hairihhi Pufairu) - Sacred Destruction Arrows​
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.​
(Hasuhain) - God's Posion Taster​
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.​
Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.​
Weapon




Supplies


( Bijūgan ) - Tailed Beast Drug​
Type: Supply​
Rank: S​
Range: Short​
Chakra: N/A (-10 per turn)​
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)​
Description: Tailed Beast Pills are pills that have been engineered to create Bijuu like transformations in the user. These pills, containing small amounts of Bijuu chakra, grant the user unique Bijuu like augmentations to their physical form as well as ninjutsu. However, because of the process to create these drugs and being prototypes, the user cannot determine which Bijuu traits he has gained. This is determined when obtained, generated by the moderator who approved the transaction. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.​
When taken, the user gains a faint chakra shroud reminiscent of Naruto’s original fox shroud against Sasuke with 1 to 3 tails, though this does not denote which Bijuu’s influence the pills carry. This references the pills taken, increasing per pill. Once a pill has been taken, one of the following 6 effects will trigger.​
Shukaku’s Storm: The user’s Ninjutsu release a non damaging mid range sandstorm, reducing opponents within it base tracking by 2 and landmark range by 1. Increases base reduction by 2 per pill and opponent landmark tracking range by 1 per pill as the storm increases.​
Matatabi’s Tempest: The user’s Spiritual techniques cause spirit burn, dealing 10 additional damage for 2 turns from burns. Increases 1 turn per pill.​
Isobu’s Hurricane: The user’s defense Ninjutsu carry coral, increasing their defense by 20. Increases 10 damage per pill.​
Son’s Eruption: The user’s offensive jutsu carry lava, increasing their damage by 20. Increases 10 damage per pill.​
Han’s Geyser: The user’s traversing jutsu increases his base speed when in use by 2. Increases 2 ranks per pill.​
Kukuo’s Slime: The user’s projectiles attacks release acid up to 3 meters away on contact, spreading damage evenly without reducing the damage. Increases 4 meters per pill.​
However, unlike other pills, the drawbacks associated with these are stronger than others. Regardless of the pill taken, after it ends the user suffers 30 damage to their person as well as injury to their chakra network, preventing use of S ranks and higher for two turns. This rank restriction increases by 1 rank and 1 turn per additional pill as well as 30 additional damage that cannot be mitigated or reduced in any way.​
Note: Counts as a Supply​
Note: Cannot be held alongside Soldier Pills, Military Pills or custom med pills.​
( Iryo Doku ) - Medical Ninja Toxin​
Type: Supply​
Rank: N/A​
Range: N/A​
Chakra: N/A​
Damage: N/A​
Description: Medics are capable of utilizing a specific form of poison that is known to just them, created to cause partial paralysis and eventually complete paralysis and unconsciousness in targets directly poisoned. This poison, known as the Med Toxin, has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete paralysis in the target, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them.​
Note: This poison’s effects take place across 4 turns. Repeated use can cause complete paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted.​
Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses.​
Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio.​
Seruvitora - Servitora​
Type: Tool​
Rank: C​
Range: Short-Long​
Chakra: 5 per copy​
Damage: N/A​
Description: Servitora is a unique deception based ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user that are capable of moving independently from the user and one another according to the user's will. Should a copy be destroyed, its corresponding mirror will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like light waves projecting a three-dimensional copy of them. However, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra making it difficult for chakra sensors and even those who possess a doujutsu to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.​
Note:​
Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.​
Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.​
Supplies





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Won: N/A
Lost: N/A​
Dropping: https://animebase.me/threads/the-enlightened-one-buddha.783448/

Biography Approved
Checked by Red-Robin
 
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