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Isamu - https://animebase.me/threads/isamu-uchiha.780499/


A plain grassy field, a terrain Isamu was very familiar with as his 3T sharingan observed the scenery. The wind blew gently but was just enough to have the grass flow with it’s grace. The man Isamu was after today was an ex village member and he was tasked with either returning the man back to the village or killing him. He had finally finished catching up with the man known as Angel and as the two finally stood before each other mid range apart Isamu would waste no time beginning his attack.


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Isamu would begin by testing out his opponents abilities. Given how he left in such a hurry he didn’t have time to gather much information on his target. He began by stringing together a series of hand signs and creating a lance like object made entirely out of ash. He would then take ahold of the construct without it hurting him and launch it towards his target, with it set to land at the feet of the man immediately detonating and causing a large explosion covering a short range radius.


Katon: Brahmastra Kundala - Fire Release: O' Brahma, Curse Me
Type: Offensive / Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release.

⇒ Coatings and constructs last for 3 turns
⇒ Usable 5x per battle

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Python

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Angel would hear the approach of someone this had to be a ninja from the village tasked with him going back, he was sick of having ties to everyone there and wanted to spread his wings and explore the world on his lonesome but seemed this man had other ideas. Being stood across from each other the breeze of the wind would pick up rapidly building a little bit of tension "im not going back.." before Angel could finish his sentence Isamu would activate his visual prowess and his eyes swirling into 3 tomoe pattern. Angel would see a lance composed of fire come towards him a justu he has yet to seen. Angel would then go on the defensive not knowing the capabilities of the lance gather his doton and making his body coated with stones that which would be resilient enough to absorb the blast from the lance and then crumble into nothing as both the justu ceased.

Angel would then pull a grin "its my turn now ex comrade let me show you my hidden talent" Angel would pull a devilish grin with his handsome face gathering his typhoon charka and pool it underneath Isamu forming multitude of spikes underneath all coming from different angles and being 5 meters each giving no room to dodge these would impale Isamu from a varied points across his entire body leaving shishkebabed between all the spikes.

(Doton no Yoroi) - Earth Release Armor
Type: Defensive
Rank: B+1+=A rank
Range: Short
Chakra cost: 20 (-10 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B-rank Ninjutsu techniques, but is vulnerable to Raiton.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60+20=80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.


 
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Matt

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Angel would hear the approach of someone this had to be a ninja from the village tasked with him going back, he was sick of having ties to everyone there and wanted to spread his wings and explore the world on his lonesome but seemed this man had other ideas. Being stood across from each other the breeze of the wind would pick up rapidly building a little bit of tension "im not going back.." before Angel could finish his sentence Isamu would activate his visual prowess and his eyes swirling into 3 tomoe pattern. Angel would see a lance composed of fire come towards him a justu he has yet to seen. Angel would then go on the defensive not knowing the capabilities of the lance gather his doton and making his body coated with stones that which would be resilient enough to absorb the blast from the lance and then crumble into nothing as both the justu ceased.

Angel would then pull a grin "its my turn now ex comrade let me show you my hidden talent" Angel would pull a devilish grin with his handsome face gathering his typhoon charka and pool it underneath Isamu forming multitude of spikes underneath all coming from different angles and being 5 meters each giving no room to dodge these would impale Isamu from a varied points across his entire body leaving shishkebabed between all the spikes.

(Doton no Yoroi) - Earth Release Armor
Type: Defensive
Rank: B+1+=A rank
Range: Short
Chakra cost: 20 (-10 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B-rank Ninjutsu techniques, but is vulnerable to Raiton.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60+20=80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.


Utilising his sharingan, Isamu became aware at the formation of Doton chakra around his targets body just before the impact of his attack. Deciding he wouldn't allow for anymore breathing room Isamu would instantly channel his Raiton chakra into his hand surrounding it in lightning then aiming it at his target and releasing it as a beam of lightning chakra, aiming to pierce Angel through his chest.

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.

Immediately following this Isamu would gather his katon chakra into his right fist and would proceed to release the build up chakra towards his target in doing so releasing a powerful blast of fire hurdling towards Angel who would currently be dealing with Isamu's previous technique.

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use
 

Python

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Angel would hear chirping like lighting was coming and was correct as he seem a beam burst through his earth gathering his doton and pooling it beneath him to form a small earth pillar that would go at an angle of 45 degrees and push him left diagonal and would be moved out of the path of the spear as it now burst through the earth pillar of Angel previous position.

"that was close one.." Angel would say with a little smirk on his face though he would of been damaged badly on the previous justu he would be more cautious from now on. As he did this a stream of fire would be sent at him he would quickly gather his suiton charka and release of torrent of water from his right hand. that would clash and overpower Isamu fire. The water would strike him all across his torso sending him flying back. While his opponent was dealing with his water Angel would make the bird handseal and manifest a array of feather behind him activating his mode. "time i show you some different abilities ive just learnt"

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40+20=60
Description: The user unleashes a spiralling torrent of water from his hands.

( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.
 
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