Tell me what you know about Puppetry in the Narutoverese
What is puppetry?
Puppetry is the unique fighting style that originated from the Ōtsutsuki clan involving the manipulation of marionettes. Through chakra strings, the user controls the joints of these marionettes. It is said that the more skilled the user, the less strings he requires to control a puppet. While 10 is considered the max per user, Sasor was able to bypass this trhough a secret technique he developed, being able to summon 100 (or more - forgot) puppets at a time. While a very strong fighting style from a distance there are drawbacks. Most puppet users are poor close combatants making them vulnerable in close range of their target but can be remedied if the user trains in taijutsu as well to cover this weakness. But it gets even worse though when it comes to drawbacks. Like all puppets, they are like machines in which if you interfere with their gears/joints/machinations you can lower its capabilities if not outright disable its use. The puppets are dependent on the user as they lack will (non-Ōtsutsuki clan puppet techniques) which makes they're movements slow. As such, the users hands are crucial in controlling the puppets also making them the first choice of attack. The user can also be vulnerable if all his puppets are destroyed but can coincidentally use his chakra strings to control humans if the need arises but requires great coordination between the user and target. This has a similarity to the Nara's shadow binding.
Good job for the most part. A user can also cover up their short-range weakness if they create a puppet to wear like an armor such as Hiruko or even turn themselves into a puppet. Chakra threads are able to be supressed enough to the point of where they are invisible to naked eye, but just before a puppet user attacks the opponent can look at their finges to [predict just what they are about to do. There's a lot of small stuff we can need to go over, but we can do that during the training.
Do you want to do this Rp style or Anaysis

We could have still done it rp style
Anyhow this probably won't take long because I don't believe you're in Suna so you won't be able to use Crow, Black Ant, or Salamander or any of those puppet specific jutsu though imo you should since you have a Kankuro bio so I'll ask around.
Now we have the most basic puppet technique that is to be known by all puppeteers. With the puppetry jutsu it allows for the user to do the most basic function of puppets and that is controlling them with threads. There is also, an interesting thing about this jutsu which is the fact that is does not have to be used only on puppets, but can also be used to control actual people. When generating chakra threads it allows for a user to control up to a set amount of puppets on their fingers. This jutsu also has many supplementary usages which should be looked in to. Puppet threads where shown to be quite sticky since they can lift up objects and people so next time looking into the jutsu remember that you could also use to it lift or grapple onto objects such as rocks to throw them at an enemy. It is also important to note that chakra thread reach up to Mid-range which means that a puppets techniques can have its range increase, for example say a puppet has a short-range attack, since the chakra threads reach up to mid-range the range of the puppets attack would therefore be increased which is important to note.
(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.
Now we have one of the most basic puppet jutsu which can be used by both cannon puppets and custom ones since it isn't specific to any. The user starts off by chanelling their chakra through their chakra threads, and by opening a valve on the puppet will emit a circle of raw of chakra which can be used as a defensive ward. Also, its important you know that since this is raw chakra that it can only defend against D-rank and below elemental jutsu.
Here we have one of the most unique puppetry jutsu available out of the cannon list. This jutsu is pretty useful because it allows for the user to send a large array of poison tipped senbon at a target. The fact that this jutsu is C-rank in strength does not even matter much if you consider that just one scratch from one of the senbon is enough to severely poison a person. Another thing to not over look is the fact that this jutsu can be fired for as long as the user chooses, and I would even go as far to say this jutsu could greatly hinder a person's movements. As seen in the anime the senbon are extremely fast so you will great reflexes in order to avoid all of them. When using this jutsu in an actual fight I would think that closer you are to the enemy the less time the enemy has to react to them. Also, the enemy will have to avoid all of the senbon which means that the more you can limit their movements such as a going in the air or underground increases your chances of a fatal shot. The Underworld swamp jutsu prevents them from going underground but, also traps them in one position leaving them open for a clear shot. If you're trying to prevent then from going in the air you can use the Sticky earth drop technique or the jutsu that summons a dome from above. If using for more than one move then it will cost one of your moves next turn.(Chakra No Tate) - Chakra Shield
Rank: C
Type: Defensive
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: The puppets arm will pop out in four different directions in almost an umbrella-like manner. The arm segments will surround the puppets hand, and from those segments, chakra will emit, each one making one fourth of an entire circle, making a shield of pure chakra.
(Senbon Ame) - Endless Rain of Senbon
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes.
Follow this template for the above three jutsu
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