[Puppetry] Pekoms

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Alternative

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Re: Puppetry with Alternative

I almost forgot about this thread o_o

Okay to start off with, tell me everything you know about puppetry in general. Make sure to include strengths and weaknesses, plus really anything else you can think of: notable users, history, etc.
 

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Re: Puppetry with Alternative

Well, puppetry is oft considered a specialized form of long-range combat that customarily uses largely wooden puppets as shinobi tools. A technique utilizing very fine chakra threads, it was developed by Monzaemon Chikamatsu and eventually became well ingrained in Sunagakure military tactics, as a Puppet Brigade (led by Chiyo) did exist at one time or another. Looking specifically at the chakra threads, the most important component of the puppetry technique, they are chakra constructs that serve as an extension of the user via their finger tips and hand motions. The chakra threads can be openly visible, however, they are typically quite hard to perceive by an ordinary person and only dōjutsu users should have no issue with keeping track of them, regardless of how suppressed the user attempts to make the various active threads.

In regards to practical application, chakra threads can be used to to freely manipulate whatever they are connected to, which can go beyond just standard tools (kunai) and more sophisticated tools (puppets), all the way to even human manipulation. With that being said, though puppetry is sometimes overlooked due to its perceived weakness to short-range encounters, the technique still possess a profound amount of variety which can extend to a plethora of situations. One can not only directly go on an offensive with puppets numbering between one to ten, but they can also assist their living comrades by attaching threads to them and helping them navigate particularly difficult counters. Past and present Sunagakure shinobi; Chiyo, Sasori, and Kankuro, have all demonstrated that puppetry is a highly beneficial style which can have it's lethality exacerbated by implementing the user's own creativity. Standard attacks oft incorporate poisonous attacks and hidden mechanisms, more advanced users have modified either a specific limb of their body or even the whole thing.​
 
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Re: Puppetry with Alternative

You're exactly right for pretty much all of it, I don't even need to say anything it's really spot on. Just a couple of things I'll mention though which is generally missed out on by most people as it isn't so much obvious.

A puppeteer's main weakness in my opinion isn't so much the fact of being in short range but anything which can really disrupt the puppet themselves, your main tool of fighting. Without it you don't have much to go on, so really anything which can get inside those joints and prevent movement; Aburame bugs which can eat the chakra threads, Sand/Iron Sand which can easily get into the joints and prevent movement, and so on are all bad for a puppeteer and unless you can perform some form artistic prowess with chakra threads alone you don't have much going on for the art.

Just a small fun fact as well: a puppeteer's strength is gauged based on how many puppets they can control, from one to ten or even 100 depending on whether you are Sasori or not. Though the general consensus is that you can use a max of three at a time.

That being said, this is going to be a hell of a lot more informative than a normal training session, where it's more of a theory than a practice type of training. It might be overwhelming but I know you can handle it.

Puppeteers are subject to specific rules which apply to them alone in battle, not so much for being overpowered or anything, but more as guidelines to make yourself the most powerful in battle. That's how I see them anyway, but its important that you apply them to your battle repertoire if you're going to stay as a puppeteer for a while. Basically the jist of it is simple:
  • Only three puppets may be used at a time; refers to puppet summons. Things like Sasori's parents despite being capable of summoned one at a time, will still count as a single puppet when together.
  • Only two puppet summons may be performed in one turn; again more of a guideline than anything else. We can only perform three techniques in one turn, the last kind of has to be used for threads so you can actually control them.
  • No shadow clones can be used; otherwise that's just completely and utterly overwhelming the opponent. You have yourself, plus four Shadow Clones, which can all control three puppets each and its a bit much.
Uhh that's about it for now, if you have any questions now would be a good time to ask them.
 

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Re: Puppetry with Alternative

Yep, I do have a few questions. (1) I'm pretty sure that in both the manga and anime, some of the puppets are seen essentially levitating when not in action, is that something that is applicable in the RP? (2) Can all three puppets, if at maximum, be bound to one hand and its fingers? (3) If the answer to 2 is yes, can the user also perform other techniques with their other hand, if no hand-seals are required? (4) How much damage is needed to control an enemy's limb fully?​
 

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Re: Puppetry with Alternative

1. Personally I see it as a passive action, meaning once you have the technique added to the puppets they can just stay afloat if they're not doing anything, depending on the puppet of course. You couldn't make Salamander float lmao. But yes anything like that would just stay stationary until you're deciding to use it.

2-3. I don't know about this one. A puppeteer's skill is mostly based on how many puppets they can control at one time, and I had a discussion about this a while ago. The chakra thread technique can be relatively seen as a passive thing after activation. When you're performing techniques of any kind, the chakra threads in my opinion are either such a subtle thing that they can stay attached while you perform other techniques (you cant control puppets this way) or they're broken for such a short amount of time that when you finish the technique you reattach the puppet. Really it's a difficult problem that wasn't really addressed in the anime or manga that puppeteers were solely for that one art, and that any element came out of the puppet themselves. In short, yes you can perform techniques while in control of puppets, whether you have them on one hand or the other is entirely up to you.

I see it like how a marionette works. Unless you're jerking the strings tight the puppet won't move, so you can leave them as stationary beings while performing hand seals or whatever, just by feeding them into a longer string.

4. You can't actually control someone fully, unless they willingly give up their control to you, which really is only useful in a team battle. I just see this as a subtle movement which you can force a misstep, forcing them to trip over, or something to a similar extent: making someone misperform a hand seal, etc.

So that's about it for the puppetry technique, I won't ask for any more since you pretty much covered it completely.

(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.

No questions? Good, moving on...

(Karasu) Crow
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Crow is the very first puppet we see in the series. It was created by Sasori, but is later used by Kankurou. Crow is a three eyed, four armed humanoid. Crow is one of the more basic puppets, but he is able to detach any of its body parts for deadly attacks, almost every joint having a blade at the end, allowing Crow to shoot his arms towards the opponent, and then have them return back to it. Even his head has a blade that can be extended out from the bottom of its neck when detached. This ability made it and Black Ant a very deadly combination. It also has the ability, like most puppets do, to release poison-tipped darts and smokescreens, which sometimes have poisonous gas mixed with them.
Note: Can only be used by a Suna puppet user

(Kuroari) Black Ant
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Black Ant, created by Sasori, is a puppet that is often used in conjunction with Crow and, later on, Salamander. It has a bucket-shaped face with two red horns and a total of six arms. It, like Crow, has three eyes. Its body resembles a very large barrel, and it is hollow on the inside, making its main use to be that of trapping, while weapons enter the many slots on its body. At any time, Black Ant can literally open its stomach, and trap an opponent, able to extend the two halves of its stomach so that it stretches out and over the opponent from a very fair distance (approximately mid range) and then retracts the stomach back to its original form, closing it with the opponent inside. Its arm segments contain hidden saw-blades. Like Crow, Black Ant can detach its arms for attacks.
Note: Can only be used by a Suna puppet user

(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
Note: Can only be used by a Suna puppet user

So this part is where you learn more about the puppets themselves. These three are the basics of your arsenal, and are more geared to working together. Simply put you can put puppets into three different categories depending on what they're used for:
- Offense, like Crow, they're designed to attack in multiple ways in order to fight in various creative ways. They won't be suited to a defensive maneuver but can fight for you.
- Defensive, like Salamander, are designed for defense and not leaving the side of the puppeteer. Shields, mechanisms to keep people away, it's probably my personal favourite to fight with.
- Supplementary, like Black Ant, designed to supplement the offense in ways. With Crow, Salamander is better for holding down the target while Crow does most of the work.

It's all a bit simplistic, but I put a huge emphasis on freeform puppetry. Like taijutsu I think it's best to get a feel for the body before you even think about trying to learn more things. You learn to walk before you run, and that before you jump, etc. It's basically the same thing, you learn how to use the puppet before you learn how the insides work with all the techniques that come with it. For this I want you to come up with a basic freeform attack using the puppets. Describe how you can use the different puppets to different strengths and what they can do. There's no real target, just more of an explanation on what they can do.
 

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Re: Puppetry with Alternative

In short range, Crow and Black Ant would be manipulated to swiftly move in a clockwise motion around the opponent. As they pick up some speed, Crow would release several poison smokescreens in rapid succession to greatly impede the opponents vision and force them on the defensive. Once the smokescreens are established, Black Ant would halt it's movements just behind the opponent and silently await for the opponent to attempt an escape, as Crow moves to the 9 o'clock and releases several poison-tipped darts whilst at the same time, the idle Salamander releases a moderately powerful stream of fire (from the opponent's 12 o'clock). Needing to get out of the poisonous smokescreen, avoid the poison-tipped darts coming from their left and the fire stream from in front, they would either jump back or up, where Black Ant could swiftly move in and lock them within its stomach, before finishing them off.​
 

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Re: Puppetry with Alternative

So while what you have written is quite satisfactory, I'm trying to put the emphasis on the similarities between freeform from a human, and freeform from a puppet, in other words Taijutsu. Just remember the bodily structures are different on puppets, and use those sorts of differences to your own advantage. Crow having more than your standard human's limbs, Salamander having the body type of a lizard and so on, these are the sorts of things which do matter.
Keep in mind that you can do what you've just done, but unless it's specified directly it will be unranked, and can be easily countered unless you're using the actual technique for it. Usually the actual technique is better, has a stronger damage points and is harder to counter so you're usually better off going with that.

Try again, but this time try to put more of an emphasis on the physical side of things, not using what the puppet is capable of doing. The purpose is more so you can explore the nature of the puppet's body and learn how to use the basics before going into a more comprehensive zone of what it can do.
 

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When in close-quarter-combat. Crow can release a great flurry of punches, utilizing its three different sets of arms. In addition, having access to so many limbs can make it easier to defend against incoming physical attacks. Black Ant is much like Crow, but it is somewhat more bulky, whilst having access to a containment compartment via its stomach. It has just as many limbs as Crow, so again it comes down to consistently utilizing them in close-quarter-combat, with powerful holds also possible. Access to hidden saw blades can also allow the puppet to combat enemy kenjutsu attacks. Salamander is really just a defensive tool outside of its fire stream. It's important to keep Salamander nearby, and it can also be used to crush opponents beneath its body.​
 

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Alright moving on >_<

(Kugutsu Kemuridama no Jutsu) - Puppet Smoke Bombs Technique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: 10
Damage points: N/A
Description: The user jumps up in the air and then manipulates crow to release several smoke bombs towards the enemy target blinding them in the process.
Note: Can only be used by a Suna puppet user.

Jump into the air and use Crow to release several smoke bombs at my clone so she gets blinded so you can attack her with crow. Pretty basic/tactical jutsu makes good combos when you dont want your opponent to see what your doing.
 

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Leaping high into the air (3m), Koumei then maneuvers Crow with a series of hand gestures via chakra threads. The puppet, through a concealed compartment, quickly releases several smoke bombs that detonate all around Korra's clone. As the clone's vision is greatly impaired, he then follows up with a blade of compressed air that disperses the clone.​

Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60​
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.​


 
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Great combo ^x^ would make it hard for the opponent to see the wind blade expect at the last sec which would be too late ^^

(Kugutsu Gorotama no Jutsu) - Puppet Scatter Shot Technique
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user manipulates crow to release several kunai from his body at the enemy target.
Note: Can only be used by a Suna puppet user

Use crow and have it release several kunai from its body to hit my clone

(Ranbu no Jutsu) - Wild Dance Technique
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user manipulates Crow to bolt towards the enemy and begin spinning, striking them with a rotational force.
Note: Can only be used by a Suna puppet user

Use crow and have it bolt at my clone and have it start spinning so it strikes my clone with a rotating force. I would say before you use this jutsu make sure you have your opponent distracted or use this on your opponent's blind slide so he doesnt just destroy your puppet head on.
 

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Leaning forward, Koumei pulls the chakra strings connected to Crow back towards himself. The puppet, arching itself backwards, then releases a barrage of poison-laced kunai towards Korra-sensei's clone. The first strike alone is enough to effectively disperse the clone, leaving the rest of the kunai pinned into the trees that had been behind the clone.
With a whip of the multiple chakra threads attached to Crow, Koumei begins to send the puppet bolting towards Korra-sensei's clone. At the same time, Koumei quickly builds up a large amount of chakra and weaves a short sequence of hand-seals: Ram → Horse → Snake → Tiger. Almost immediately, a blinding light emerges from Koumei's body and serves to blind the clone as Crow begins spinning right towards it, which upon contact will disperse the clone due to the great rotational power behind the puppet.​


Rank: S
Type: Supplementaty
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.
Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed
Note: Can only be used once every three turns​


 

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Nicely done ^^

(Kyū Karasukuchibashi) - Sudden Crow Beak
Rank: C
Type: Attack
Range: short
Chakra cost: 15
Damage points 30
Description: The user detaches the head of his puppet, Crow, just as the opponent is approaching. The head then projects a spike from its mouth and stabs the opponent.
Note: Can only be used by a Suna puppet user

Have Crow detach its head as my clone is approaching and have the head project a spike from its mouth and stab my clone.

(Chakra No Tate) - Chakra Shield
Rank: C
Type: Defensive
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: The puppets arm will pop out in four different directions in almost an umbrella-like manner. The arm segments will surround the puppets hand, and from those segments, chakra will emit, each one making one fourth of an entire circle, making a shield of pure chakra.

Use your puppet and have its arm pot out in 4 different directions like an umbrella and use your chakra to have chakra emit from those 4 sections making a shield of pure chakra to protect you from ninja tools.
 

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With a quick tug on the chakra threads, Koumei has the head of Crow detach. Yet another quick tug on the chakra threads reveals a spike contained in the puppet's mouth that easily pierces Korra-sensei's clone and forces it to disperse in smoke.

Maneuvering Crow via chakra threads, Koumei has one of the puppet's left arms open in four segments, through which he streams a fair amount of chakra. The chakra, as it moves through the segments, releases in the evident form of a shield.

Can any puppet use this technique?
Can a custom use this technique without mentioning it in their description?
What exactly can this technique block or defend against, and to what extent?​
 

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Any puppet and custom puppet can use it^^ and due to it not really being listed your gonna have to go by the element interactions so up to C rank ninjutsu, ninja tools and D rank elemental jutsus

(Senbon Ame) - Endless Rain of Senbon
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes.

Have any of the puppets open its mouth and have it release a torrent of senbon that are poisoned so when it hits my clone and hurt him.

(Doku Kemuri) -Poison Smokescreen
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.

Have your puppet open its mouth and release smokeballs that have poison smoke so that my clone's view is blocked while he inhales poisonous gas.
 

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Maneuvering Crow via chakra threads, Koumei has the puppet open its mouth and from it, releases a torrent of poison-laced senbon. The sheer quantity of senbon, in addition to the long moment in which they are continuously released, easily inflicts a substantial amount of damage to Korra-sensei's idle clone. Upon impact and with a puff of smoke, the clone disperses.

Maneuvering Crow via chakra threads, Koumei has the puppet open its mouth and from it, releases three poison-imbued smoke balls. Upon making contact with the ground, they quickly rupture and disperse poisonous gas into the immediate vicinity whilst limiting visibility. Not long after dispersal, Korra-sensei's clone makes the mistake of inhaling some of the vapor and clone is eventually cancelled, forcefully.​
 

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Great U:U idk why but I always thought you had Puppetry mastered for the longest time xD

(Kugutsu: Samidare no Jutsu) - Puppet May Rain Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will manipulate Crow and Ant to release a series of explosive bombs at the enemy target/s.
Note can only be used by a Suna puppet user.

Use crow and ant and have them both release explosive bombs at my clone.

(Karasu Shuuren) - Crow Drill
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user manipulates Crow to release spikes from its limbs. He then makes Crow fly toward the opponent while spinning rapidly, doing severe damage to them.
Note: Can only be used by a Suna puppet user

Use Crow and have it release spikes from its limbs and make him spin as he heads towards my clone and hit my clone
 

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Manipulating both Crow and Ant, via a series of chakra threads, Koumei has them release several explosive bombs.

Further manipulating Crow, Koumei has it release several spikes from its limbs and then propels the puppet forward whilst forcing it to spin rapidly. Upon contact, sensei's clone is easily dispersed in a puff of smoke from the resulting damage.​
 
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