[CJ] Puppeteers exchange

Souji

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Yu Narukami appears, holding a tarot card with the number "0" on it, symbolizing the fool. Crushing it as if it were brittle, it creates a light that summons his "work", a reflection of his persona, Izanagi-no-Okami.

I am thou, and thou art I... these words echoed through his head as the puppet appeared.

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Izanagi-no-Okami
Type: Weapon (Puppet)
Rank: A-rank
Range: N/A
Chakra: 30 (-10 chakra per turn to keep active)
Damage: N/A
Description:
Yu Narukami, while training in the standard shinobi arts, wanted to create something that would distinguish himself. After watching a puppet show in Suna, he was struck with inspiration. Taking it upon himself to understand the Art of Puppetry, Yu spent his time doing research and under the mentorship of a travelling puppeteer.
While his initial experiments and projects were fruitful, Yu wanted something that would better suit his desired style of fighting. Plus, he didn't want his puppet to just be another run-of-the-mill piece, either. He then remembered something from his training, in which his senseis would give him a piece of chakra paper to channel his elemental affinities through. It was at that moment, where Yu was struck with inspiration. Paper was made of wood... and wood could be used to make puppets.
And thus, after months of hard work and trials, his magnum opus was complete, affectionately named after the Japanese God, Izanagi-no-Okami.

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Izanagi-no-Okami is like any standard puppet, but because of its unique composition (being the same material used to make chakra paper), it holds very distinct properties. By channeling his own elemental chakra through the chakra strings, Yu is able to imbue his puppet with certain interchangeable "elemental modes", and enhance his own ninjutsu. The link they share as puppet and puppeteer strengthens, and Yu finally has a reflection of his own work; his Persona.
"Fire Mode"
- In this mode, Izanagi-no-Okami and the user gain the strength of fire. This means that fire ninjutsu used in conjunction with the puppet will increase in strength, more specifically, +10 damage. This also allows the user to take less damage from any opponent's fire ninjutsu, more specifically, -10 damage. However, as a tradeoff, the user will take +20 damage from any water ninjutsu, its natural weakness.
"Water Mode"
- Casted water ninjutsu with the puppet does +10 damage; and the user takes -10 damage from water ninjutsu. Earth jutsus from the opponent do +20 damage to the user.
"Earth Mode"
- Casted Earth Jutsu with the puppet does +10 damage; and the user takes -10 damage from Earth ninjutsu. Lightning jutsu from the opponent does +20 damage to the user.
"Lightning Mode"
- Casted Lightning Jutsu with the puppet does +10 damage; and the user takes -10 damage from Lightning ninjutsu. Wind jutsu from the opponent does +20 damage to the user.
"Wind Mode"
- Casted Wind Jutsu with the puppet does double damage; and the user takes -10 damage from Wind ninjutsu. Fire jutsu from the opponent does +20 damage to the user.
The puppet also has a basic spear with a circular hilt/guard that can be used for basic attacks such as swings and slashes.
Notes:
- Bio character mentioned in description=
- Can only be taught by Ausar
- Only ONE "mode" can be active at a time; switching "modes" uses up a move.
- Being in a certain "mode" restricts the user to using only that element until he switches "modes", or if he deactivates a "mode". So, if he is in "Water Mode", he can only use Water ninjutsu. However, non-elemental nin, tai, and gen are still usable.
- The Puppet is A-rank, so therefore, only elemental jutsu of ranks up to A can apply the damage modifier. However, strength and weakness relationships are unaffected; only damage levels. This means, that S-rank and above elemental jutsus cannot use this damage modifier. For example, if the user used an S-rank Lightning in "Lightning Mode", the damage is unchanged.
- Range: Only jutsu with short/mid ranges can apply a damage modifier. So, for example, if the user uses an A ranked jutsu with a long range, even if it fits the criteria for rank, it cannot apply the damage modifier because of its range.
- Defensive: Izanagi-no-Okami will only defend against jutsu up to A-rank. This means that any S-rank jutsu and above will be unaffected by resistance changes. So, for example, if the user were in "Fire Mode", he could only defend up to A-rank fire ninjutsu from an opponent. If the opponent uses an S-rank fire jutsu or above, the damage resistance is not applied.
- Weaknesses: If the opponent uses a Jutsu that is strong against the current mode, It will do +20 damage to the user of the puppet, regardless of rank.
- Resistances: If the opponent uses a jutsu that is weak against the current mode, standard elemental relationships apply; no changes.
- This puppet DOES NOT defend against Tai, Gen, non-elemental Nin, KG, CE, or anything outside the Basic 5. They all do their standard damage and effects.

Everything you need to know is in the description, but I have a few other pointers:

1. Switching between different elemental modes is instantaneous, also when activating one or reverting it back to a standard puppet. It still counts as a move but won't mess up or complicate timeframe.

2. It can perform any other standard puppet jutsu, and you can use other basic techs like tai, nin, gen... within reason, of course.

3. He's got a large weapon (in the picture) that can act like a sword for basic kenjutsu attacks. Even for elemental ninjutsu that requires a weapon, for example.

4. The gist of this puppet is that it becomes almost like a shinobi that can perform the elements for you, except you're controlling him.

Any questions you may have?
 

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Yu Narukami appears, holding a tarot card with the number "0" on it, symbolizing the fool. Crushing it as if it were brittle, it creates a light that summons his "work", a reflection of his persona, Izanagi-no-Okami.

I am thou, and thou art I... these words echoed through his head as the puppet appeared.

You must be registered for see images


Izanagi-no-Okami
Type: Weapon (Puppet)
Rank: A-rank
Range: N/A
Chakra: 30 (-10 chakra per turn to keep active)
Damage: N/A
Description:
Yu Narukami, while training in the standard shinobi arts, wanted to create something that would distinguish himself. After watching a puppet show in Suna, he was struck with inspiration. Taking it upon himself to understand the Art of Puppetry, Yu spent his time doing research and under the mentorship of a travelling puppeteer.
While his initial experiments and projects were fruitful, Yu wanted something that would better suit his desired style of fighting. Plus, he didn't want his puppet to just be another run-of-the-mill piece, either. He then remembered something from his training, in which his senseis would give him a piece of chakra paper to channel his elemental affinities through. It was at that moment, where Yu was struck with inspiration. Paper was made of wood... and wood could be used to make puppets.
And thus, after months of hard work and trials, his magnum opus was complete, affectionately named after the Japanese God, Izanagi-no-Okami.

You must be registered for see images

Izanagi-no-Okami is like any standard puppet, but because of its unique composition (being the same material used to make chakra paper), it holds very distinct properties. By channeling his own elemental chakra through the chakra strings, Yu is able to imbue his puppet with certain interchangeable "elemental modes", and enhance his own ninjutsu. The link they share as puppet and puppeteer strengthens, and Yu finally has a reflection of his own work; his Persona.
"Fire Mode"
- In this mode, Izanagi-no-Okami and the user gain the strength of fire. This means that fire ninjutsu used in conjunction with the puppet will increase in strength, more specifically, +10 damage. This also allows the user to take less damage from any opponent's fire ninjutsu, more specifically, -10 damage. However, as a tradeoff, the user will take +20 damage from any water ninjutsu, its natural weakness.
"Water Mode"
- Casted water ninjutsu with the puppet does +10 damage; and the user takes -10 damage from water ninjutsu. Earth jutsus from the opponent do +20 damage to the user.
"Earth Mode"
- Casted Earth Jutsu with the puppet does +10 damage; and the user takes -10 damage from Earth ninjutsu. Lightning jutsu from the opponent does +20 damage to the user.
"Lightning Mode"
- Casted Lightning Jutsu with the puppet does +10 damage; and the user takes -10 damage from Lightning ninjutsu. Wind jutsu from the opponent does +20 damage to the user.
"Wind Mode"
- Casted Wind Jutsu with the puppet does double damage; and the user takes -10 damage from Wind ninjutsu. Fire jutsu from the opponent does +20 damage to the user.
The puppet also has a basic spear with a circular hilt/guard that can be used for basic attacks such as swings and slashes.
Notes:
- Bio character mentioned in description=
- Can only be taught by Ausar
- Only ONE "mode" can be active at a time; switching "modes" uses up a move.
- Being in a certain "mode" restricts the user to using only that element until he switches "modes", or if he deactivates a "mode". So, if he is in "Water Mode", he can only use Water ninjutsu. However, non-elemental nin, tai, and gen are still usable.
- The Puppet is A-rank, so therefore, only elemental jutsu of ranks up to A can apply the damage modifier. However, strength and weakness relationships are unaffected; only damage levels. This means, that S-rank and above elemental jutsus cannot use this damage modifier. For example, if the user used an S-rank Lightning in "Lightning Mode", the damage is unchanged.
- Range: Only jutsu with short/mid ranges can apply a damage modifier. So, for example, if the user uses an A ranked jutsu with a long range, even if it fits the criteria for rank, it cannot apply the damage modifier because of its range.
- Defensive: Izanagi-no-Okami will only defend against jutsu up to A-rank. This means that any S-rank jutsu and above will be unaffected by resistance changes. So, for example, if the user were in "Fire Mode", he could only defend up to A-rank fire ninjutsu from an opponent. If the opponent uses an S-rank fire jutsu or above, the damage resistance is not applied.
- Weaknesses: If the opponent uses a Jutsu that is strong against the current mode, It will do +20 damage to the user of the puppet, regardless of rank.
- Resistances: If the opponent uses a jutsu that is weak against the current mode, standard elemental relationships apply; no changes.
- This puppet DOES NOT defend against Tai, Gen, non-elemental Nin, KG, CE, or anything outside the Basic 5. They all do their standard damage and effects.

Everything you need to know is in the description, but I have a few other pointers:

1. Switching between different elemental modes is instantaneous, also when activating one or reverting it back to a standard puppet. It still counts as a move but won't mess up or complicate timeframe.

2. It can perform any other standard puppet jutsu, and you can use other basic techs like tai, nin, gen... within reason, of course.

3. He's got a large weapon (in the picture) that can act like a sword for basic kenjutsu attacks. Even for elemental ninjutsu that requires a weapon, for example.

4. The gist of this puppet is that it becomes almost like a shinobi that can perform the elements for you, except you're controlling him.

Any questions you may have?
While he is active can I use elemental ninjutsu of the same element?

Can the puppet use Elemental Taijutsu also?
 

Souji

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While he is active can I use elemental ninjutsu of the same element?

Can the puppet use Elemental Taijutsu also?
1. Yep, but it's restricted to whatever "mode" he's in. So, if he's in "water mode", you can only use water with enhanced damage and defense against the element. If you want to use any element, you'll just have to use him as a standard puppet.

2. Yes, as long as he's in the proper elemental mode. So if it's a lightning tai, make sure he's in lightning mode.
 

Daemon

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1. Yep, but it's restricted to whatever "mode" he's in. So, if he's in "water mode", you can only use water with enhanced damage and defense against the element. If you want to use any element, you'll just have to use him as a standard puppet.

2. Yes, as long as he's in the proper elemental mode. So if it's a lightning tai, make sure he's in lightning mode.
Alright thanks :D I appreciate it.
 

Daemon

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24.
Rank: B -A
Type: Supplementary/Defensive/Offensive
Range: Short - Long(B rank), Short - Mid(A rank)
Chakra Cost: 20-30
Damage Points: N/A (60 only with A rank variant)
Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A rank would require 10 threads. Unique only to the A rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it.
-Can only be taught by Daemon.
-Can be used four times per battle regardless of rank used.

25.
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a B rank defense against enemy attacks. Voldo carries a pair of gauntlets fastened to each of his hands. These gauntlets have blades protruding outward in sets of three. These blades can be shot out individually or as a group across the battlefield. These blades do B rank Damage on contact and count toward the allotted moves per turn. If shot individually they do not count towards the move and act as ninja tools. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time.
Can only be taught by Daemon.
Must have a Sasori bio.
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27.
Rank: S
Type: Puppets
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The Underground Kings are a series of 7 puppets owned by Sasori of the Red Sand. These puppets are a collection of grey puppets that all have gold crowns on their head and each of them have unique weaponry and techniques. Each puppet is draped in an akatsuki cloak with inverted colors(red Cloak with black clouds). Each of the puppets have a name: Rei, Ichi, Ni, San, Shi, Go and Roku. These puppets belong to the 298 puppet collection Sasori has accumulated and only uses them in dire times.

Rei: Rei is a puppet the size of a average human in height (176 cm). It is a slender puppet modeled after a female body. It has long Red synthetic hair with dark blue pupils. Rei's arms are covered in what seems to be "dragon scales" with a single command, Sasori is able to open up the compartment in a similar fashion to the chakra shield technique but in reverse direction. "Zero" is written on the flaps of the openings. Through the users chakra, She is able to release a burst of raw unfocused chakra. This blast is A rank in strength, reaches up to Mid range and counts toward the allotted moves per turn. Further into her weaponry, with one command the palm of Rei opens and releases a sharp blade that is the length of a katana at great speeds jutting out out like it was compressed by a spring.

Ichi: Ichi is a short puppet standing at 132.62 cm. Because of the puppet's small stature, it can be maneuvered quickly, moving twice as fast as any normal puppet would. Ichi is a young boy with short red hair and covered in an inverted akatsuki cloak. Ichi's arms can extend to mid range and have a flexibility towards them allowed them to be wrapped around enemies and restrain them. With the formation of one handseal, Ichi opens his mouth and reveals a pipe from his mouth with a diameter twice as wide as the pipes Sasori contains in his palms. This pipe can release a large compressed sphere of wind that can reach up to long range and deal A rank damage (This counts as one move). Much like normal puppets, his head just snaps on and can be rotated on its axis, 360 degrees.

Ni and San: Ni and San are twin puppets that function as one entity. Witnessing the kekkei genkai, souma no Kou, these puppets are summoned together under one body that can be separated into two. With the motion of a handseal the user can detach this two from each other by disconnecting their joints from each other and using his chakra strings to control these parts and form then into individual puppets. This counts as a move. These puppets,however can be summoned separated meaning if one wants to put them together it would require a move. While separated, Ni and San are rather large puppets with the bulky bodies. Their hands are plated with a thick piece of metal to increase their impact with physical hits. By focusing lightning chakra throughout the puppets, their fists become electrically charged due to the metal in their hands retaining that lightning. When the lightning chakra is focused into them, their hands give off a distinctive blue,erratic hue. These two puppets are meant to be used for close quarter combat to overpower the opponent. Their punches have enough force behind them to level a large boulder(40 damage; 60 only with lightning chakra added). Focusing lighting chakra into their fists also count as a move per turn. While combined the user cannot imbue them with lightning chakra. These puppets are large in stature standing at 193 cm.

Shi: Shi is the most unique puppet out of the Chika Kindachi. The puppet moves like a beast of burden, crawling on all its limbs much similar to Hiruko. Out of the side of the puppets body, two arms protrude from each side totaling 4 extra limbs(8 limbs in total of the whole puppet.) With the command of the puppeteer, Shi's mouth opens revealing a summoning tattoo on its mouth labeled "Explode." By channeling chakra throughout the puppet and activating that symbol, a carpet of numerous explosive tag balls are released from its mouth. All these explosive tag balls detonate at once creating a large explosion spanning up to mid range equivalent to A rank damage. This counts as a move. Much like a spider, daggers are placed in the middle of all its palms. This can be used for two applications: 1) as a defense measure to attack the opponent if they get to close. 2) The daggers can dig into the surfaces of objects and keep the puppet still securing it to that surface like a spider. These daggers can be shot at an opponent but it loses its ability to cling onto surfaces.

Go: Go is a tall slender puppet made out of black wood giving it a completely back appearance. Go does not have any facial features as he just has a blank face with no details on it; a clean slate. Much like Shi, Go has extra limbs but only found on his upper body. He has 4 arms, two on the front his his body and two on the back of his body much like the Tempestuous God of Valour. Each of these hands contain wire strings in them that can be shot out towards the enemy to bind them. As the wires are shot out, they are lubricated with a highly flammable oil that resides on the very edge of the exit. With the one movement of a chakra string, a compartment located within the wrist of the puppet. It reveals a small pipe that produces a small fire that is large enough to hit the wires and ignite them. This combo is of B rank damage and counts as a move. Once the wires wrap around their target, the puppet can firmly retract the wires to firmly grip and restrict the target(in some cases using the razor sharp wire to cut through flesh or other rather soft materials.)

Roku: Roku is a rather short puppet standing at 165.1 cm tall. Unlike other puppets, Roku's design is closely modeled after Sasori's even being the only puppet to contain a slot for Sasori's heart container. Roku is a puppet without any artificial hair on its head. He has 6 eyes two on the front, two in the back and one to either side of his head. After transitioning to this puppet, Sasori has two turns of blurry vision with slightly (3/4 normal) decreased tracking speed while adjusting to his new field of vision. With a flick of a chakra string, dual swords come out of his sleeves, both of them with jagged edges. A metal tail his hidden by his akatsuki cloak. It is an exact replica of the one that exists on Sasori's Hiruko puppet but the tail itself is black while the linking is gold. This tail can extend and attack the opponent from almost all ranges(Short-Mid). Focusing Earth chakra into this puppet will cause its body to harden giving it protection against B-Rank and below jutsu. This counts as a move.

Can only be taught by Daemon.
Can only be used by a Sasori bio
No other puppets can be active while these 7 are on the field(regardless of the chakra thread container Sasori has.)
They can only be summoned once per battle.
Can only use Puppetry based techniques while these puppets are active. (Taijutsu is allowed within reason)

28.
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: Extension is a technique to increase the range of physical attacks the puppet preforms. Chakra threads in this case are used like wires placed on the joint of the puppet. With puppets like Crow who can disconnect their limbs, the user can apply chakra strings into that joint to keep the parts connected at a distance, so with one hand seal the arm/leg etc can be drawn back into that joint from extremely long distances. This uses the chakra threads ability to latch on to things like a spiders web and as a result can be used as a real string or wire as seen when Chiyo brought her arm back to her during her fight with Sasori.
-Can only be taught by Daemon.
-Can only be used 4 times a battle.

Do you want to start with the puppets or the chakra thread techniques?
 

Daemon

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Okay we will start with the less complicated one.


(Chakura no Ito: Baindo ) – Chakra Threads: Bind
Rank: B -A
Type: Supplementary/Defensive/Offensive
Range: Short - Long(B rank), Short - Mid(A rank)
Chakra Cost: 20-30
Damage Points: N/A (60 only with A rank variant)
Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A rank would require 10 threads. Unique only to the A rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it.
-Can only be taught by Daemon.
-Can be used four times per battle regardless of rank used.

Analyze the jutsu and all that boring stuff. If you have any questions put that in your reply also.
 

Souji

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This is like Doflamingo's signature tech (One Piece). I seriously like the variable ranks and range.

Some questions: how does one break out of this? Like, a Nagashi or equal/higher ranked jutsu? Not freeform, right?

Also, can I use one string per victim? So, could I potentially trap 5 or 10 targets?

Furthermore, does the A-rank variation have cutting properties since it can cause physical harm? Example: a rock is heading towards me. Can I wrap the strings around the rock and cut it up into multiple pieces, defending myself from it?
 

Daemon

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This is like Doflamingo's signature tech (One Piece). I seriously like the variable ranks and range.

Some questions: how does one break out of this? Like, a Nagashi or equal/higher ranked jutsu? Not freeform, right?

Also, can I use one string per victim? So, could I potentially trap 5 or 10 targets?

Furthermore, does the A-rank variation have cutting properties since it can cause physical harm? Example: a rock is heading towards me. Can I wrap the strings around the rock and cut it up into multiple pieces, defending myself from it?
Well, that question is kind of not needed. Think about it. Chakra threads can be manipulated in any way for any usage of the threads right? You can have 1 thread on one puppet etc. So that same principle applies. You can use the binding in anyway you like using as many threads per target that you like. Only stipulation is the threads have to be 5 or 10.


The A Rank version does not have cutting properties. It's straight crushing/constricting power. For example, the boa constrictor squeezes the life out of its targets. Same principle applies to this technique. With the threads how ever you can grab the rock and fling it back at the mtf.
 

Daemon

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(Chakura no Ito: Encho ) – Chakra Threads: Extension
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: Extension is a technique to increase the range of physical attacks the puppet preforms. Chakra threads in this case are used like wires placed on the joint of the puppet. With puppets like Crow who can disconnect their limbs, the user can apply chakra strings into that joint to keep the parts connected at a distance, so with one hand seal the arm/leg etc can be drawn back into that joint from extremely long distances. This uses the chakra threads ability to latch on to things like a spiders web and as a result can be used as a real string or wire as seen when Chiyo brought her arm back to her during her fight with Sasori.
-Can only be taught by Daemon.
-Can only be used 4 times a battle.

Analyze
 

Souji

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So, if I'm reading this right, it's basically a way to extend the reach of your puppet by keeping their detachable appendages connected and in control via chakra strings, yes?
 

Daemon

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Yes, there is also a secondary usage. In the case your puppet breaks apart you can use these threads to bring them back together similar to how when Chiyo lost her arm. Now when I say puppet I mean all puppets including... you guessed it Sasori himself.

If you were ever broken apart by lets say an attack, you can generate these chakra threads on your own joints and bring those parts to your body. This effectively lets you rebuild Sasori four times per battle.
 

Souji

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Beautiful.

Some questions about Sasori bio usage, though:

1. Can we remove Sasori's "core" and transfer between puppets like he did in his fight with Sakura and Chiyo? I don't recall seeing it in the canon list.

2. In general, puppets can be controlled up to mid-range by the user, right? Unless stated so?

Other than that, I'm ready to move on!
 

Daemon

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1) Yes, you can transfer your core into other puppets like in the anime as the Voldo is capable of being a host of the core as well as Roku in the Underground Kings set (The one that gives you 360 degree vision). It even says so in the bio rules.

Sasori's Abilities:

Sasori is a master puppeteer, capable of utilizing the techniques to a great extent, as well as holding an extensive arsenal of puppets to himself including Hiruko, Sasori's Parents and the One Hundred Puppet Army.
His body is a puppet in itself, with a heart "core" as the only remaining living part of him which can be transferred to another puppet.
Despite having an artificial, puppet body and the ability to transfer it to other puppets, Sasori still suffers from all normal weaknesses of a normal Ninja; he can still be put under a genjutsu (even through eye contact) and destroying the puppet body will still cause him damage and allow his defeat.
He has the ability to create human puppets based on various Kekkei Genkai.
He is capable of using the Magnetism KG and Iron Sand abilities through the use of his Third Kazekage puppet.
He created a poison based on heavy metals that is extremely effective at slowly weakening his opponents. The poison is a dark, thick liquid that can be deployed by direct contact with an open wound. Once poisoned, a target will experience loss of stamina and increasing pain 3 turns after exposure. The poison itself acts in the span of 5 turns per exposure, dealing 20 damage per turn and consuming 20 extra chakra points per turn. After the 5 turns, the target may lose conscience if not healed or treated. All of Sasori's puppets and weapons are poisoned and a minor cut with one of them is enough to be poisoned.

2) And yes puppets can be controlled up to Mid-Range unless stated otherwise. For example, Sasori's 100 puppet technique can be controlled up to Long range.

Now for the first Puppet I will be teaching you.

(Vorudo) – Voldo
Rank: S
Type: Puppet
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a B rank defense against enemy attacks. Voldo carries a pair of gauntlets fastened to each of his hands. These gauntlets have blades protruding outward in sets of three. These blades can be shot out individually or as a group across the battlefield. These blades do B rank Damage on contact and count toward the allotted moves per turn. If shot individually they do not count towards the move and act as ninja tools. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time.
Can only be taught by Daemon.
Must have a Sasori bio.

*Tosses you a scroll*

Now I won't have you analyze this one. As you summon him, I'll explain his abilities.

1) He is immune to all B rank and below techniques within reason. He also has a B rank attack. Now you are thinking why make this puppet S rank while he only does B rank damage. He does B rank damage upfront. Due to him being dipped from head to toe in Sasori's poison, the user suffers 20 damage per turn over the course of 5 turns. Meaning B rank damage which is 40 plus 20 damage multiplied by 5 turns. All coming out to equal 140 damage in the long run. Spikes also protrude from these joints to catch your opponent off guard.

2) He is able to contort his body, capable of twisting his elbows and legs in both directions. (Think of the normal way a human is able to bend his/her knee and elbow. Now imagine them bending in the opposite direction.)

3) You are able to switch your body from Sasori into this puppet. Meaning you get all its abilities, B rank defense etc. A tip I would suggest is that after you switch your body to this puppet, use your main body(Sasori) as normal puppet. Sasori would still have access to his tools such as the poison cable and the A rank fire and Water stream. The only side effect is that you do lose the chakra compartment in Sasori's chest where he can use 100 puppets.
 
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