[CJ] Punguin and I make a trade

Penguin

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I like spiders and penguins. Then I saw a video of someone hitting a wall and a bunch of brown recluses fell on him. Was so freaky.
 

Zaphkiel

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Dude I just shivered from reading that alone, Recluses can leave a nasty bite man. Imagine the horror, Penguin, pls ;-;

Ok lemme just post it here and analyze:

Genjutsu: Supaidā to Sono Pengin Sagari ✦ Illusionary Arts: Falling Spider and their Penguin
Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: (60 to mental stress if unbroken)
Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one flipper upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. In reality, the user would become paralyzed from the pain of the genjutsu, breathing very heavily as they break out in sweats. If the opponent wouldn't break the genjutsu in time, within one turn for the toxins to take full effect, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu.


✦ Can only be used two times per conflict
✦ Can only use B-rank or lower genjutsu next turn
✦ Can only be taught by Penguin.


So the move starts of with a point, then a wooden house around us. 90% of combatants will automatically be aware this is a Genjutsu just by this event alone but whatever. Then a necrotic, crazed penguin sits in a corner laughing hysterically? That's golden man. But anyway, once it slams its diseased flipper at the opponent webs surround him, I guess they'd be wrapped tight enough to have him not perform hand seals for Kai, then he'll suffer the mental effects of over a hundred bites from a variety of spiders. I like the fact that this Genjutsu uses the poison side to it, nice detail. Oh and I'm a signer of the Spider contract so this is even more convincing!
 

Penguin

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(Kumo Senshi) Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.

Will talk to you in Skype.
 

Zaphkiel

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Aright so the next tech:

(Kumo Ninpo: Doku Heiki)- Spider Ninja Arts: Venomous Weaponry
Type: Supplementary/Offensive
Rank: D
Range: N/A
Chakra cost: N/A
Damage: N/A
Description: Similar to the concept of Malice Bombs, shinobi of the Spider contract have learned to harness the powerful venom of some of the most dangerous spiders in their arsenal. The venom, once gained, is then applied to the ninjas' weapons to offer much more lethal potential beyond sharp blades and blunt edges. Unlike Malice Bombs, the venom isn't specified (neither Necrotic or Neurotic) and is a cocktail of both variants. Also, the venom isn't vaporized but is kept in liquid form but dried when placed on the weaponry. This way the venom can stay discreet and catch the opponent by surprise should he be as much as grazed by said weapon(s). However, to coat so many weapons in venom it looses its toxicity as it is 'stretched' among so many tools. Instead of grim and immediate effects like that of Malice Bombs the effects of the venomous weaponry are much more mild, but when applied in large amounts can prove their destructive power. For an opponent grazed, slashed, or stabbed by the weaponry he/she will lose feeling in said limb area affected. They will still be able to move it and have it function on their behalf, but sensation would be lost as well as the spider venom settling in their system. One graze is mild and will probably go unnoticed. Each time the opponent is afflicted with these venomous weapons it equals to a D ranked attack, and it stacks each time they get exposed to the weapons so a second occasion will turn the D ranked affliction into a C ranked affliction. Then on the next exposure it turns to a weak B ranked, then a full fledged B ranked. If the opponent manages the venom to be stacked to that of a full S ranked technique they will die as the venom builds up in the their system over time. So in total it takes sixteen strikes from a venomous weapon to kill the opponent (x16 D ranks= 1 S rank) and this can come in the form of slashes, stabs, and cuts as mentioned before, below is a small table of ranks and accompanying afflictions:


D Rank= No noticeable affliction
C Rank= Slowed reaction and cognitive actions
B Rank = Blurred vision, slightly slurred speech
A Rank= Involuntary coughing, bleeding from eyes, nose, mouth and ears
S Rank= At the end of the turn victim dies


Note(s):
- Can only be applied to weapons with blades such as kunai, swords, shurikens
- Bios with this ability must specify which type of weapon is being used as venomous, meaning one can't have venomous shurikens and a venomous sword
- Must have signed the Spider contract
 

Penguin

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(Kumo Ninpo: Arakunē no megumi)- Spider Ninja Arts: The Anointment of Arachne
Type: Supplementary/Defensive/Offensive
Rank: C-rank
Range: Short
Chakra cost: 15
Damage: N/A
Description: The technique, utilized by a chosen few of the Spider Contract, follows the concepts of the Tarantula species where the user will have his chakra form minuscule hairs to jut from the pores of his skin all over his body. These hairs aren't very visible to the naked eye as they appear as translucent minor body hair. Their purpose however, is to act as an irritant to opponents whenever it comes in contact with any exposed skin and/or body parts such as the eyes, nose, and even ears. By having this technique fall in tandem with Taijutsu and other close quarter arts the user can effectively transfer these hairs onto his opponent to have them itch and wail at their troublesome nature- much like that of the actual Tarantula technique. In addition to close quarter application, the user can have all the hairs evicted from his body in an omnidirectional burst up to short ranged of his person, doing this however ends the technique. The hairs, being translucent by nature but silvery in direct light won't be noticed much by opponents but again once it lands on their exposed skin and body parts instant irritation occurs which can stop even the most focused warrior in the middle of an attack. In addition to this the hairs also serve as a grip to users, allowing them to scale walls and traverse slippery surfaces with ease.

Note: Can only be taught by Penguin
Note: Lasts three turns
Note: Can only be used four times per match
 

Penguin

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Fuuton: Pengin o Gyakuten - Wind Style: Reversing Penguin
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra: 20 (-10 per technique)
Damage: N/A (-20 to wind techniques)
Description: The Reversing Penguin is a dormant elemental ninjutsu Ashitaka made after hearing about an Iwagakure legend who was a powerful fuuton specialist with a move set similar to Ashitaka's suiton techniques. The user would begin to channel chakra up to mid range in all directions around himself, with that chakra only being visible to chakra sensors or user's having dojutsu as not to give any indication this jutsu has been used. The Reversing Penguin is simply a wind jutsu that can sense when extra chakra is expended or that has been expended into a fuuton technique. As the wind senses this extra chakra being released into fuuton techniques, it would begin to cause a small but fairly powerful air current to start spinning in the opposite direction of the fuuton jutsu in play, knocking any loose debris it may have picked up and weakening it in general due to slowing down the wind's speed and making it lose cutting power (as the wind wouldn't be as fast, it would lose part of it's sharpness coming from speed). This happens instantaneously due to the fact that this technique is dormant until activated via the opponent empowering their wind techniques with extra chakra.

Note: Can only be taught by Penguin
Note: Wind lasts four turns
Note: Can only be used three times per conflict

Ask me any questions on skype or here please.
 
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