Pull up then

Alyx

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"Even when I was locked away, I dreamed of being free
Why oh why, has the Pantheon forsaken me
My brothers and sisters, seen as nothing more as tools to a now dead Empire
We raise in the ashes of the old world, anew and rekindled.

Only to find our siblings, Humanity, had survived..."
The voice of a maiden echoed through the battlefield, but immediately her presences became known. "Tell me, human...what is your purpose in this grand scheme of machinations?"

(Ururuga in signature)
 

El Alucard

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I’ll use Faye (in sig) instead of Seven


Faye's frustration echoed in the air as she stood across yet another formidable adversary. Despite the girl's youthful appearance, Faye sensed the ancient essence lingering within her.

"Damn, she aged well," Faye muttered, acknowledging the timeless soul beneath the exterior. Her companion, a hellhound puppy named Caution, let out a small bark from his perch on her shoulder.

"Yes, Caution, I should've gone left," Faye conceded. As she spoke, her leg muscles flexed, effortlessly shedding the weights strapped to them.

The mysterious opponent questioned Faye's purpose in the grand scheme of things. Faye, however, remained grounded in the present. "If you spend too much time worrying about your purpose, you’ll never be happy, and most of the good things in life will pass you by. I just live and love while I’m still here."

With a pause, she added, "Now then, I’m sure we’ve both got things we should be doing, so let’s do this." The hellhound puppy barked in agreement.

Swiftly, Faye harnessed water-based chakra, molding it within her mouth and gullet. She unleashed a barrage of needles aimed precisely at her opponent's vital organs, inducing hypovolemic shock. Without wasting a beat, a multitude of electric senbon followed, racing towards her adversary at incredible speeds, poised to shock and paralyse upon contact.


Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.

Notes:
-Must be placed in the users' biography
-Can only be taught by Serpent

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: A technique in which chakra is kneaded in the user's body, transformed into water and then shaped into senbon in the mouth before finally being expelled at a high velocity. The needles are shot in an attempt to catch the enemy off guard, while also aiming at their vitals.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.




Faye's Base Stats / Boosted Stats
Tracking: 50 (Boosted via; Advanced Tracking, Soul Sense)| Speed: 24 (Boosted via; LW) | Normal Chakra: 1600 > 1540 | Health: 160 |
 

Alyx

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Ururuga's curious nature was always the first thing to be present to a person prior to her taking any other action. The human provided a rather...interesting take on the concept she was questioned on. Visually, the Arali remained as poker faced as ever - but she acknowledged her opinion mentally as 'misdirected'. "Creations, or should I say...Children of the Pantheon, we each served a purpose in the grand scheme. Your ancestors, the Immortal Humans- where key in various wars...instruments of destruction. It seems even now, many eons later- you are no different" she said with a tinge of malice in her tone. The ground near the opponent violently shock from the release of unique armaments. Ururuga passively activated her own respective form of sensory called the "Cognizance Crown" which allows her to detect Siris and Chakra.

(Akumagaku: Ōkan Ninshiki) – Demonology: Cognizance Crown (Passive)
Type: Supplementary
Rank: C
Range: Short – Long
Siris: 15 (-5 per turn)
Damage: N/A
Description: Cognizance Crown is a type of technique best compared to Chakra Sensory, affording the Arali the ability to feel and sense Chakra and Siris. Cognizance Crown can determine the nature of a technique and its affinity. Advanced Arali biographies, specifically those that require a mission or test to acquire, are able to make use of Cognizance Crown to an even greater degree. These users are able to detect Chakra and Siris in adjacent landmarks.
Note: Can only be used by Arali biographies. The advanced application can only be used by Advanced Arali biographies.
Note: After having an Arali biography for one month the user becomes able to activate Cognizance Crown passively.

The opponent would firstly trigger one of the Water Nature, causing the Arali to curiously raise her hand out and without speaking started to draw Sigils in return. This allowed her to form a powerful blade of pure Yin Energy in her palm, reminiscent of a katana. The needles would have approached her, as she performed several slashing motions against them, immediately shredding through them and leaving nothing behind as a result. The Lilin would have then witnessed the creation of more needle like techniques - this specifically being of the Lightning Nature. Of course, with her ability to mimic Ninjutsu with Siris, she quickly did so.

"Demonology Wind Art: Breath of Enlil" she said in a drawl tone, releasing a powerful burst of Wind based Siris. It violently blew into the general direction of the opponent, rivaling the opposing technique in power but due to the elemental typing, overpowered it and continued, though weakened. She would then trail slowly behind, closing the distance between herself and the human. "Tell me something, sister of Humanity. What did you expect trying to attack me with such weak resolve?" she pondered.


( Inton: Varukirian Busou ) Yin Release: Valkyrian Armaments
Type: Offensive, Defensive, Supplementary
Rank: B - S (B)
Range: Short
Chakra: 40 - 60 (-20 per turn)
Damage: 80 - 120 (80+ 15 via AP = 95)
Description: Valkyrian Armaments is a basic technique that takes the application of Yin Energy, morphing it into forms of weapons. The user kneads their chakra within the palms of their hands after making the needed hand seals, which then immediately allows an armament of their choice to form made of highly energized yet condensed energy. It’s pitch black in coloration signifying the Yin energy its composed of - though in reality they are solid in form, allowing the user to physically strike targets. These can range from bladed weapons, to blunt weapons and even defensive ones such as shields, giving the warrior a wide variety to work with. Unlike most Yin Release techniques, this one doesn’t carry any unique applications, simply working as a powerful tool generating jutsu. B Rank requires two hand seals, A Rank Requires three while S Rank requires four. B Rank can be used four times per battle, A Rank Thrice and S Rank Twice but Valkyrian Armaments can only be used a total of thrice per battle, regardless of rank used. The armament of choice naturally lasts up to three turns regardless of rank used, and can be used for Bukijutsu, Kenjutsu and Taijutsu etc or can simply use the weapon itself to physically strike, dealing damage based on the rank used. A Rank usage, after it ends, causes this technique to go on a cool down period of three turns while S Rank usage causes a four turn cooldown period while also no Yin Release Techniques above A Rank can be used for two turns after deactivation.
(Fūton: Fūjin Ibuki) Fūton: Fūjin’s Breath
Rank: A
Range: Short-Long
Type: Offensive/Supplementary
Chakra: 30
Damage: 60
Description: The ultimate form of Fuuton: Reppushou, this jutsu allows the user to create a powerful gust of wind and direct it as they wish. Since these winds are straight line winds, they are rather large in width, and have ample power, able to topple large buildings. Only one gust can be created per use of this jutsu.

 

El Alucard

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The opponent, displaying remarkable skill, effortlessly thwarted Faye's initial assault, countering with a formidable gust of wind. Unfazed, Faye met the challenge head-on. With a deep breath, she conjured a colossal fireball, directing it through the opposing wind with precision. The fiery projectile surged forward, unabated, until it collided with the enigmatic girl, erupting into a spectacular display of flames.

As the residual heat lingered, Faye seized the moment. In a seamless transition, she activated sage mode. This wasn't a move borne out of necessity but a deliberate exploration, a testing of the waters to discern the opponents tendencies.

Faye sighed, weariness evident in her voice. "Another one obsessed with strength, huh, Caution?" The little puppy barked twice in response, and Faye added, "Yeah, I know."

Turning her attention back to the opponent, Faye spoke with an air of exhaustion. "Nothing. Me and my feeble attack expect nothing. As for the ideals of ancient humans, well, the world has evolved. Purpose isn't a fixed concept anymore. It's whatever you decide to do in the current stage of your life. It's that simple." She delivered her words in a nonchalant tone, a hint of indifference underlying her response.


Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 (+10)
Damage: 60 (+15 + 20) = 95 (Via AP and Caution)
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve


Faye's Base Stats / Boosted Stats
Tracking: 80 (Boosted via; Advanced Tracking, Soul Sense, Heat Sensing)| Speed: 36 (Boosted via; PSM) | Normal Chakra: 1510 | Sage Chakra: 453 | Health: 160 |
 

Alyx

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Ururuga remained ever so vigilant and unbothered, watching the opponent's technique they conjured blast through the remaining portion of her Siris technique. The flaming projectile's power was registered, acknowledged and was determined a non issue. With a completion of the respective Sigils- a rampart reminiscent of the Divine Gates of Kur would erupt from the surface. The rampart violently clashed against the blazing projectile- with it protecting the Arali directly behind of it. "It seems you misunderstood, Human" Ururuga muttered under her breath. The rampart remined, though barely capable of taking any damage - which as the opponent shifted into their respective state- the Demon began her little games.

(Akumagaku: Meikai no Mon) – Demonology: Gates of the Underworld
Type: Defensive, Supplementary
Rank: A
Range: Short – Long
Siris: 30
Damage: N/A
Description: A type of Siris-summoning technique that summons replicas of the Gates of the Underworld, the titanic structures that defend the Palace of Ganzir in the Underworld. Each structure is a titanic stone gateway, similar to the size of a standard Rashomon. Only a single gate is summoned with this technique, able to resist a total of 100 damage; it is an exceptional tool to intercept projectiles, rising from the ground, the typical medium it is summoned through, at three times speed of an Earth-release technique of equivalent rank.
Note: Can be used twice per battle.
Note: The Gate can resist 100 damage, treated as if it were a health point pool.

"Divine Principles cannot just be erased. They are ordained into the world, written into Fate, but perhaps this is the Fate of us, the Fate of the Arali..." she paused, though not before focusing her Siris directly into her target's nervous system. "Just how much can be rewritten...a question to ponder one" she said, subjecting Faye to her whim. Due to the nature of Ururuga's mastery over Yin Release and Faye's lack of it - allowed her to remain dominate over her will. A wicked and beautiful smile appeared on the Demon's face. This merciful plight- the Human's transformation (Sage Mode) was forcefully ended, her body would also start to move on it's own. She would walk around the rampart, no longer sustaining the Yin katana as she continued to speak.

"Power. No, absolute control over one's mind. That is the purpose we were given, to haunt Humanity for their misdeeds...perhaps I should start over...with you as my first" she said, now causing Faye to kneel before her. "Beg for you life and I might let you live here alive"

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

Yin Release Yamanaka: If a Yamanaka possess Yin release the strength of their techniques increases considerably. Targets drop in rank by 1 respective to where they ordinarily would be against the Yamanaka. The only exception would members one ran or above, the user would considered equal rank. As well, Yamanaka cannot be blocked from entering the mind of an opponent if they are within the line of capture. To avoid being captured one must prevent the technique or be out of the range.
Base Tracking: 66 | Base Speed: 8 | 200 HP
 

El Alucard

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As her opponent conjured a gate to block the fireball, Faye sensed an intrusion of foreign chakra seizing control of her body. Unfazed, Faye calmly sacrificed a portion of her chakra, uttering the words "Kame no Sokumen."

In an instant, her Kuki no Yona flared up, enveloping her in a dark pink ethereal coating. The combined wills of Faye and the fully fused genki overwhelmed the intruder, forcibly expelling her from Faye's mind.

"You fucking bitch!" Faye hissed, her anger evident, Caution growled in response to his partners anger. Few things could truly provoke Faye, and attempting to forcibly take control of her body was a line she wouldn't tolerate, especially from a stranger. Seizing the moment while the opponent recovered from the forceful expulsion, Faye sprinted at maximum speed, executing a relentless series of rotating kicks to the girls body and arms, sweeping kicks to her legs, and roundhouse kicks to the head to throw her adversary off balance. The onslaught culminated in a powerful hammer kick, sending the disrespectful girl crashing to the ground.

With the audacious girl lying paralyzed, Faye unsheathed her Golden Nightmare, the blade emanating a rainbow aura as if thirsting for blood. With a swift, purposeful swing (80 dmg Freeform), Faye ended the girl's life.

"It’s not nice to enter people’s minds without their consent," she remarked with a chilling calmness, the echoes of the confrontation settling in the aftermath of her decisive action.


Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage:N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halved. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations.

Aspect of the Tortoise; Kame no Sokumen: The first of the four specialised spirits which specialises primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilise in battle through either object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage.
Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)- The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.
Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets.
Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)- The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.
Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.

Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)

The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colors attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity chosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other variations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After full body infusing with the chameleon it will grant powers alike to those in its partial infusion, however on top of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.
''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the same time. If the user attempts 2 Full body Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Full body infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.

Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 (+20 +30) = 130 (Via; LW, PSM)
Description: The user charges their legs with lightning chakra to enhance their striking speed and to discharge the electricity when making contact with the target to cause temporary paralysis in the areas that are struck, this effect lasting for one turn. The user then launches themselves at the target, dealing rotating kicks to knock them off balance in addition to sweeping kicks and roundhouse kicks to further knock the opponent into the air. The user finishes off with dealing a final hammer kick to the target to send them crashing into the ground.

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.

Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.


Faye's Base Stats / Boosted Stats
Tracking: 80 (Boosted via; Advanced Tracking, Soul Sense, Heat Sensing)| Speed: 24 (Boosted via; LW) | Normal Chakra: 1430 | Health: 160 | Spiritual Liturgy: 1/4
 
Last edited:

Alyx

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Ururga's smile remained, a never ending taunt as the opposing Human became infused with some kind of spiritual entity. She proclaimed, calling her some kind of human slur but the Dragon Spector's care was not given. As a matter of fact; she gave a simple and snide response. "Watch me" she said and with a Sigil- as the enraged woman started to move- her body would become captive of the Arali. It was a bit of amusement for her honestly, but the companion she had with her was the perfect target.

(Shingyakushin no Jutsu) - Mind Body Reversal Technique
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: This is a more advanced version of the Mind Body Switch Technique. The Mind Body Reversal technique is a ninjutsu where the user uses their chakra to switch one person's mind with another's. Once the target's mind has been switched with another's by the caster, they are able to use their abilities. However, if the body that they are residing in are lacking in areas of skill that they are normally proficient at, then they are unable to use their own techniques. For example, if one could ordinarily open the Eight Inner Gates or enter Sage Mode on their own, they would only be able to utilize that ability of the host they were switched with could utilize those abilities physically. In order to perform this jutsu, both targets must be within short range of one another and no further than mid-range from the user. Through the use of a unique hand sign, the user will swap the minds and bodies of two individuals. Unlike other Yamanaka techniques, the user does not possess active control over the bodies of the affected persons beyond the ability to release the technique. The technique will naturally end on its own within 4 turns, however, the user is able to end the technique at any time the wish and switch both parties back.
Note: Can only be performed once per pair.

Their minds, swapped in an instant. The canine now dwelled within Faye's body, while the Human was within the companion's. The sudden change in anatomy would confuse before of them, with the canine initially possibly being confused by it and of course- Faye's own confusion as to why she was within her companion's body. This ceasefire her movement as Ururga would then shift into a new form.

Utilizing her nature as a Lilin, she shaped herself into a more draconic form while still retaining her human elements. On her back, wings proportional to her size would sprout, as she also grew taller (twice the average human size). Her nails sharpened more akin to claws and her eyes more beastial. "Dragonkin Form" she uttered, now launching herself into the air at an angle- quickly descending to claw at her target's body, limb from limb.


(Akumagaku: Katachi no Anun’naki) – Demonology: Shapes of the Annunaki
Type: Supplementary
Rank: A
Range: N/A
Siris: 30
Damage: N/A
Description: Lilin, or the Lilu, are considered unique among their Arali brethren as they do not have a defined shape. They are classified as shapeshifters; Shapes of the Annunaki encompass this capability, allow the Lilin to shape themselves as they please. For this reason, a Lilin Arali biography can take on a wide variety and very flexible array of forms to present themselves in as well as manipulate that form for the purpose of battle. An Arali biography uses this technique to define their basic appearance; this appearance is largely limited by their imagination but must be no larger than twice the size of an average human. Note that if an Arali decides to shapeshift into an animal or another form without hands, then they will be restricted in Sigil usage. Additionally, the chosen form cannot be formless. It must be a rational and describable living, breathing, flesh and blood creature. In battle this technique can be used to grant certain bonuses to the Lilin that applies it; should they grow wings they can fly at twice their base speed, should they grow stronger, they inflict 20 additional Taijutsu and Bukijutsu damage.
Note: Usable once every three turns.

(Ryusoken: Ryuken) Subduing Dragon Claw: Wyrm's Edge
Type: Attack
Rank: B-A rank (B)
Range: Short
Chakra: 20-30 (20)
Damage: 40-60 (40)
Description: The standard technique for claw forms of Ryusoken. By arching their fingers back at the knuckles to a claw gesture, the user is able to unleashing clawing attacks that produces powerful cuts which can rip opponent in shreds. This is furthered by using chakra to manifest claws from each of the users fingers that is shaped like demonic dragon claws, being barely visible to the naked eye. These can also manifest at the user's feet by protruding from each of their toes, which has an added effect of helping to gain traction on slippery or unsteady surfaces. The user has a level of freedom on how to execute their claw attacks, from precise jabs to wide sweeping kicks that can easily mutilate the opponent into pieces, and have them work in conjunction with other Dragon Claw/taijutsu techniques. The length and sharpness of the chakra claws depend on how much chakra is put into it, B rank manifests several inches in length, A rank enlarges the claws up to a meter. The chakra dragon claws can be maintained for up to two turns.
~ A ranks usable 4 times.

Base Tracking: 66 | Augmented Speed: 16 | 200 HP
 

El Alucard

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Ururga's smile remained, a never ending taunt as the opposing Human became infused with some kind of spiritual entity. She proclaimed, calling her some kind of human slur but the Dragon Spector's care was not given. As a matter of fact; she gave a simple and snide response. "Watch me" she said and with a Sigil- as the enraged woman started to move- her body would become captive of the Arali. It was a bit of amusement for her honestly, but the companion she had with her was the perfect target.

(Shingyakushin no Jutsu) - Mind Body Reversal Technique
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: This is a more advanced version of the Mind Body Switch Technique. The Mind Body Reversal technique is a ninjutsu where the user uses their chakra to switch one person's mind with another's. Once the target's mind has been switched with another's by the caster, they are able to use their abilities. However, if the body that they are residing in are lacking in areas of skill that they are normally proficient at, then they are unable to use their own techniques. For example, if one could ordinarily open the Eight Inner Gates or enter Sage Mode on their own, they would only be able to utilize that ability of the host they were switched with could utilize those abilities physically. In order to perform this jutsu, both targets must be within short range of one another and no further than mid-range from the user. Through the use of a unique hand sign, the user will swap the minds and bodies of two individuals. Unlike other Yamanaka techniques, the user does not possess active control over the bodies of the affected persons beyond the ability to release the technique. The technique will naturally end on its own within 4 turns, however, the user is able to end the technique at any time the wish and switch both parties back.
Note: Can only be performed once per pair.

Their minds, swapped in an instant. The canine now dwelled within Faye's body, while the Human was within the companion's. The sudden change in anatomy would confuse before of them, with the canine initially possibly being confused by it and of course- Faye's own confusion as to why she was within her companion's body. This ceasefire her movement as Ururga would then shift into a new form.

Utilizing her nature as a Lilin, she shaped herself into a more draconic form while still retaining her human elements. On her back, wings proportional to her size would sprout, as she also grew taller (twice the average human size). Her nails sharpened more akin to claws and her eyes more beastial. "Dragonkin Form" she uttered, now launching herself into the air at an angle- quickly descending to claw at her target's body, limb from limb.


(Akumagaku: Katachi no Anun’naki) – Demonology: Shapes of the Annunaki
Type: Supplementary
Rank: A
Range: N/A
Siris: 30
Damage: N/A
Description: Lilin, or the Lilu, are considered unique among their Arali brethren as they do not have a defined shape. They are classified as shapeshifters; Shapes of the Annunaki encompass this capability, allow the Lilin to shape themselves as they please. For this reason, a Lilin Arali biography can take on a wide variety and very flexible array of forms to present themselves in as well as manipulate that form for the purpose of battle. An Arali biography uses this technique to define their basic appearance; this appearance is largely limited by their imagination but must be no larger than twice the size of an average human. Note that if an Arali decides to shapeshift into an animal or another form without hands, then they will be restricted in Sigil usage. Additionally, the chosen form cannot be formless. It must be a rational and describable living, breathing, flesh and blood creature. In battle this technique can be used to grant certain bonuses to the Lilin that applies it; should they grow wings they can fly at twice their base speed, should they grow stronger, they inflict 20 additional Taijutsu and Bukijutsu damage.
Note: Usable once every three turns.
(Ryusoken: Ryuken) Subduing Dragon Claw: Wyrm's Edge
Type: Attack
Rank: B-A rank (B)
Range: Short
Chakra: 20-30 (20)
Damage: 40-60 (40)
Description: The standard technique for claw forms of Ryusoken. By arching their fingers back at the knuckles to a claw gesture, the user is able to unleashing clawing attacks that produces powerful cuts which can rip opponent in shreds. This is furthered by using chakra to manifest claws from each of the users fingers that is shaped like demonic dragon claws, being barely visible to the naked eye. These can also manifest at the user's feet by protruding from each of their toes, which has an added effect of helping to gain traction on slippery or unsteady surfaces. The user has a level of freedom on how to execute their claw attacks, from precise jabs to wide sweeping kicks that can easily mutilate the opponent into pieces, and have them work in conjunction with other Dragon Claw/taijutsu techniques. The length and sharpness of the chakra claws depend on how much chakra is put into it, B rank manifests several inches in length, A rank enlarges the claws up to a meter. The chakra dragon claws can be maintained for up to two turns.
~ A ranks usable 4 times.

Base Tracking: 66 | Augmented Speed: 16 | 200 HP
Faye's consciousness seamlessly swaps with Caution's, allowing the Genki to promptly seize control of Faye's body and execute her original plan. Meanwhile, the opponent's attempt to formulate the next move is abruptly interrupted and she takes damage as intended.

The initially bewildered, Faye quickly grasps the situation but, now confined within Caution's body, finds herself limited to barking in frustration.
 
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