Being that I had my water sphere active I would feel the effects of your technique, and know that the sphere has been hit because I would hear the wooden pillars protruding from the ground. Thanks to the sphere however, I wouldn't suffer any damage as it successfully defends me against your attack. A moment after my sphere has been hit and I tumble inside of it, as it collapses, the smoke on the field clears, making me see you and a panda standing next to you, while you're taking off your leg weights. Without wasting time, Barney performs the blood sacrifice, summoning Aoi, the majestic crane to the battlefield, after which she immediately starts screeching loudly, as she sees the panda on the battlefield. The very loud and painful screech leaves you very disoriented and deaf, while at the same time, dispersing your lovely panda, back into its homeland. Knowing that you're deaf, but only for a certain amount of time, I create a portal behind you, from which 6 arms wrap around you, grabbing your legs and arms, while squeezing you tightly and aiming to break your spine, near your neck, at the C6 cervical vertebrae, which causes loss of arm and hand function.
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Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue Dawn
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.
Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner
Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count
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Kure-n Geijutsu: Kiai | Crane Arts: Screech
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
This technique is the ultimate showcase of the Cranes and their ancestry skills. The crane summon inhales and focuses chakra into its throat. As it exhales, it produces a loud, high screech that travels at the speed of sound. The screech leaves any enemy in the field momentarily deaf while disturbing their inner ear and equilibrium, making them stumble and lose balance, unable to move correctly or coordinated. The screech however, has additional effects, specially on enemy summons. Upon hearing the painful sound, the enemy summons immediately disperse back into their "homelands". This technique can also be used to release the summoner from genjutsu or mind manipulation techniques when used by a Crane Summon, by sheer shock the screech produces in the user's hearing.
Abilities:
-Deafens the enemies for 3 turns
-Severely decreases the enemies balance and equilibrium for 2 turns
-Dispels any summon on field
-Releases the user from Genjutsu up to S-Rank (including MS related Genjutsu)
Restrictions:
-While usable by every crane summon, each crane summon can only use it once per battle.
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[Doton: Seis Fleur Kuracchi] Earth Release: Six Flower Clutch
Type: Attack
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user makes six arms appear out of a vertical portal behind the opponent ; two grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back.
Note:

Can be used 4 times per battle.

Can only be taught by Blizzard.